- 179
- 148
I guess we should discuss this feat more in detail.
Link to the calculation on TheRustyOne's blog.
The feat in question is regarding Number 6 using Overclock to escape from cops -
Vigilante: Boku no Hero Academia Illegals Chapter 35
To me, it seems like every and any bullet could've hit the target near-instantly, but the officers require human reaction speed to actually react to getting hit. This means that the distance crossed by Number 6 is more fairly interpreted by human reaction speed compared to the time a bullet would need to hit the first target. This seems to be the case given we don't see bullets frozen or moving in any of the panels.
This all happens in under a second and isn't picked up on with a security camera. Number 6 takes his time and does several actions, seemingly giddy and casual, which could indicate a low level of Overclock-use compared to higher levels, such as against the full-auto assault rifle, where he's serious and drained quickly.
I'm also aware Rusty has confirmed that I'm correct in my initial assessment, but I want to hear some counterarguments before we may engage in downscaling some of the feats/characters related to this Number 6 feat. The initial discussion began here but took place in the wrong thread.
Pros with my argument:
It seems more in line with the information given by the authors. And number 6 can still be in the range of subsonic to speed of sound at top levels (before transforming). This is mainly addressing movement speed.
Cons with my argument:
Several characters scale to this and are directly mentioned and linked to on Overhaul's page, and so on. Meaning it could change a lot depending on scaling and interactions, while characters who are narrative "speedsters" like Iida still operate far above the speed of sound early in the series.
Link to the calculation on TheRustyOne's blog.
The feat in question is regarding Number 6 using Overclock to escape from cops -
Vigilante: Boku no Hero Academia Illegals Chapter 35
To me, it seems like every and any bullet could've hit the target near-instantly, but the officers require human reaction speed to actually react to getting hit. This means that the distance crossed by Number 6 is more fairly interpreted by human reaction speed compared to the time a bullet would need to hit the first target. This seems to be the case given we don't see bullets frozen or moving in any of the panels.
This all happens in under a second and isn't picked up on with a security camera. Number 6 takes his time and does several actions, seemingly giddy and casual, which could indicate a low level of Overclock-use compared to higher levels, such as against the full-auto assault rifle, where he's serious and drained quickly.
I'm also aware Rusty has confirmed that I'm correct in my initial assessment, but I want to hear some counterarguments before we may engage in downscaling some of the feats/characters related to this Number 6 feat. The initial discussion began here but took place in the wrong thread.
Pros with my argument:
It seems more in line with the information given by the authors. And number 6 can still be in the range of subsonic to speed of sound at top levels (before transforming). This is mainly addressing movement speed.
Number 6 and AFO confirm Koichi is able to react to the sound of their footsteps. This means the speed of sound is greater than his movement.
This is then further solidified with 6's bullet statement, which indicates they're operating within a lower ballpark than suggested.
Cons with my argument:
Several characters scale to this and are directly mentioned and linked to on Overhaul's page, and so on. Meaning it could change a lot depending on scaling and interactions, while characters who are narrative "speedsters" like Iida still operate far above the speed of sound early in the series.
Last edited: