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Most Ridiculous, Out of Context Panels and Screenshots - New Forum edition

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Just Mario with Toadette, happily learning how to Spin Jump.

Huh? How about that big timer in the bottom right corner? Oh, it's just a timer for a bomb powerful enough to destroy the whole tree that they're inside of, that will go off in 3 & a half minutes. Nothing to worry about. Normally doesn't even go off around this time.

....Well, okay, actually, I mean, it's a lot more complicated than this, but basically Mario set off two of those bombs.
It's so he doesn't have to fight the second half of The Glitz Pit, & so he doesn't need to beat Rawk Hawk to become Champion.

Normally, during TTYD's Chapter 2, there isn't a timer running during The Super Boots. You get them after Mario's party & the Punis (Weak, tiny helpless things that live in The Great Boggly Tree.) are captured in a cage, & Paper Mario & party turn paper thin using Paper Mode to escape the Punis the cage, by slipping through the cage's bars, since the tiny Punis can't do that. Mario's party then explores the tree on their own, gets the Super Boots Toadette's teaching him how to use, goes back to the cage, breaks a panel on the floor in the cage that triggers a cutscene about how the Puni can now escape by going through the newly made hole in the tree's floor Mario made.
But the bomb timer doesn't happen until AFTER getting the Super Boots, so why is it in a Toadette tutorial cutscene? Well....
1. In The Great Boggly Tree, there's a room with 2 floors that you enter from the top floor, but it has a pipe on an an elevated platform in the floor below, Through careful movement, you can get behind/inside of the wall on the top floor, jump out of bounds, then move midair to go back in bounds, since the wall's collision only prevents you going OoB, & doesn't prevent going In-Bounds.
Taking said pipe early allows you to complete Chapter 2 without breaking the cutscene-&-story-flag-triggering floor panel you'd normally break to advance the story.
2. After triggering the Escape Sequence with the Timer, the game expects you to have the Super Boots you don't have, but the puzzle guarding the entrance to their chest is gone. So you trigger the bomb timer, leave the Punis & Puni Orb behind in the Crystal Star room, detour your escape to learn to Spin Jump, then go back to the Crystal Star room. Leaving the Punis & Orb behind means the cutscene triggers anew, so your story position is at the end of Chapter 2 again, & you can fight the boss to trigger the end of the chapter!
All this without that otherwise essential part of getting trapped in a cage!
However, when you start the fight with Crump, he only stops the timer & ONE set of ticking; The FIRST timer was overwritten, but you got 2 sets of ticking because you went back for Super Boots & triggered the Escape Sequence/the 2nd bomb.
The second set of ticking doesn't stop unless you reset the game, since only the first Crump boss fight cutscene stops 1 set, & you can't really re-trigger that without re-triggering the escape cutscene, which adds another set of ticking....
....What ticking?
What ticking?
 
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But man, I just love TTYD! You know, there's 7 Crystal Stars in it to collect!


There's the Garnet Star....
And the Garnet Star.
And the Garnet Star.
And the Garnet Star.
And the Garnet Star.
And the Garnet Star.
AND the Garnet Star!

So many unique Crystal Stars with amazing powers to collect! Which is your favorite?
Oh, but just be careful about those fake Crystal Stars that show up multiple times throughout the game's story.
 
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