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Monster Hunter General Discussion Thread.

I wasn't expecting Nerscylla to come back but I welcome it all the same, especially since my second favorite Monster, Gore Magala, is also back too. The returnee roster is looking good so far.
 
I'm honestly really not a fan of them bringing Gore back

With Sunbreak it's at least arguable that the Qurio would be more prevalent and drown out the frenzy, like we see a lot of diseases struggle in developing due to competition with other diseases but the more they bring them back, the more they're going to be deprived of this sense of really being an apocalyptic disease that ravages ecosystems through collective insanity. Heck even if they keep it consistent by repeating the Sunbreak situation around their appearances, they'd really just be hit with the worf effect where they repeatedly get outclassed, and thus don't actually look that impressive in the grand scheme of things
 
We'll see how they handle Gore. For all we know the Gore we fight could have just gotten there and has not had the time to spread the frenzy.
It does feel less special given Sunbreak though I do not blame Wilds for that, we know Wilds was in development since the end of World so they most likely were working on Gore around the time Rise was out.
 
We'll see how they handle Gore. For all we know the Gore we fight could have just gotten there and has not had the time to spread the frenzy.
Yeah, I think it’s fine as long as it’s just one Gore Magala suddenly appearing canonically and we must urgently hunt it in story before it could spread its frenzy in this new locale.

Guessing the Ace Lancer after seeing it is just gonna urge us to kill it immediately
 
We'll see how they handle Gore. For all we know the Gore we fight could have just gotten there and has not had the time to spread the frenzy.
That's still a bit of a worfing, if it literally got spawncamped out of doing it's main deal (Which it can accomplish by like... breathing once, that's all it needs to spread the frenzy to something)

I'm not just worried about the raw logic, but just that it's going to be lame to have Gore keep showing up and not accomplish anything. Even with logical reasons it just takes the impact out of his original appearance, and thus why we'd be so excited to see Gore Magala show up at all
I mainly use Insect staff and poison
The main thing is that you should just look at the armors and skills for yourself. Apart of the fun in Monster Hunter is looking through a wide selection of options and figuring out what works, after all.
Is it accurate ?
Not sure, but it seems a bit hard to look through. Personally when I was going through the game, I used this.
 
I heard people speculating that they might actually put that lore about the Frenzy Virus turning deceased Monsters into Gore Magala on display due to the new decomposing mechanic in Wilds.

Also it's probably a long shot but I want to see Gore and Arkveld have a Turf War.
 
I was playing the Wilds Beta, and after hunting a Rey Dau I got a Gem from it, the description says "Rare Jewel developed inside the body of a Rey Dau, said to carry the power of ten thousand storms", which I believe is the one that comes with it, a lightning storm.
What level would that be?
By the way, good afternoon everyone.
 
Item descriptions are generally hyperbolic like that, I remember drafting a CRT to just ditch all instances of it

then I just kinda stopped
 
They really did. I'm really looking forward to hunting these guys, I do wonder who they're keeping hidden though.

In both World and Rise they never announced Bazel but instead just had the mofo show up. Any thoughts on who they could do this with as well?
 
Another invading monster like Jho and Bazel will be cool, and also a new Rajang level monster, I mean in terms of being the peak of the endgame before the final monsters.
 
The game reviews are coming out, I honestly haven't bought it yet due to lack of money, and seeing so many reviews coming out is making me anxious. Do you have any concerns about the game in general?
 
Well it caps at 30 FPS on my PC, and even after getting used to it's quirks I'm still not a fan of how your Hunter will respond to getting hit, it just feels a lot more clunky than it was in prior games (and I feel it's due to wanting to make it feel more realistic, but getting knocked on your butt isn't fun, and it's also not realistic to be able to immediately grab and hoist yourself up onto a velociraptor that comes to your rescue in such a case)

Some of the weapons additions also throw me off but that one basically disappeared by just getting used to it and Focus Mode to make aiming at monsters with your stuff much more smooth (and in turn, adjusting the keybinds made that so natural I noticed myself holding the focus key after I went back to World for an Uno Hunter Open lobby)
 
Looking at Malzeno's page, it shpuld have a Primordial key, which should be far higher in ap etc due to being Malzeno in his prime.
Also, the speed session needs "higher in short bursts (can completely blitz the hunter to the point of looking like its teleporting)"
 
Looking at Malzeno's page, it shpuld have a Primordial key, which should be far higher in ap etc due to being Malzeno in his prime.
Also, the speed session needs "higher in short bursts (can completely blitz the hunter to the point of looking like its teleporting)"
The plan is to buff Malzeno entirely since it scales to and above Velkhana in its regular and Primordial versions respectively.
 
The plan is to buff Malzeno entirely since it scales to and above Velkhana in its regular and Primordial versions respectively.
I’m am working on a Malzeno rework on the side but I’m not sure if it’ll be buffed as I think the the story Iceborne Velkhana and Ruiner Nergigante, the ones with actual feats of fighting the Sapphire Star, should be treated as particularly strong individuals the more I thought on it.

I don’t believe we see any Elder Dragon level monster clash with story Velkhana or Ruiner as I think no large monsters appear in their quest, I only recall a regular Bazel getting attacked by Ruiner but I’d say that was Ruiner getting a meal while Bazel failed to anything but struggle a bit in the air until it was brought to the ground.
 
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I’m am working on a Malzeno rework on the side but I’m not sure if it’ll be buffed as I think the the story Iceborne Velkhana and Ruiner Nergigante, the ones with actual feats of fighting the Sapphire Star, should be treated as particularly strong individuals the more I thought on it.

I don’t believe we see any Elder Dragon level monster clash with story Velkhana or Ruiner as I think no large monsters appear in their quest, I only recall a regular Bazel getting attacked by Ruiner but I’d say that was Ruiner getting a meal while Bazel failed to anything but struggle a bit in the air until it was brought to the ground.
That feels highly unlikely since they don't note these two to be unique compared to any other members of their species they come across in other missions. In fact the Admiral directly states that the Ruiner who finished off Shara is just another part of the food chain, implying this is the norm for Ruiner Nergigante and Velkhana can send Ruiner flying with its ice blast in their Turf War so they would all end up scaling to Post-Xeno Hunter regardless.
 
That feels highly unlikely since they don't note these two to be unique compared to any other members of their species they come across in other missions. In fact the Admiral directly states that the Ruiner who finished off Shara is just another part of the food chain, implying this is the norm for Ruiner Nergigante and Velkhana can send Ruiner flying with its ice blast in their Turf War so they would all end up scaling to Post-Xeno Hunter regardless.
If I recall correctly it’s the first and only Velkhana and Ruiner really encountered in story wise I believe, I’d think the Commission don’t fully understand either at that point. Of course they’d at first think this is the norm when it’s the only individuals they’ve encountered.
I think the others you encounter are there for gameplay, they don’t compare them because they don’t canonically acknowledge their presence.

The story Velkhana and Ruiner are the ones who actually have in story scaling to Post-Xeno Hunter, the others we see in Iceborne random hunts are shown to struggle with the likes of Rajang and Savage Deviljho while Velkhana encountered in Sunbreak ties with Kushala.
You could say Savage and Rajang scale to that level but then the stronger Furious Rajang struggles with a Kushala in Sunbreak.
 
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If I recall correctly it’s the first and only Velkhana and Ruiner really encountered in story wise I believe, I’d think the Commission don’t fully understand either at that point. Of course they’d at first think this is the norm when it’s the only individuals they’ve encountered.
I think the others you encounter are there for gameplay, they don’t compare them because they don’t canonically acknowledge their presence.
The Optional Missions still canonically exist you know.
The story Velkhana and Ruiner are the ones who actually have in story scaling to Post-Xeno Hunter, the others we see in Iceborne random hunts are shown to struggle with the likes of Rajang and Savage Deviljho while Velkhana encountered in Sunbreak ties with Kushala.
You could say Savage and Rajang scale to that level but then the stronger Furious Rajang struggles with a Kushala in Sunbreak.
You're forgetting that Velkhana also ties with Malzeno, who ties with Scorned Magnamalo who outright beats said Elder Dragons in its Turf Wars. The only Elder Dragon shown to outright overpower Velkhana is Primordial Malzeno since it can shield bash through its ice blast that can send Ruiner flying backwards.
 
The Optional Missions still canonically exist you know.

You're forgetting that Velkhana also ties with Malzeno, who ties with Scorned Magnamalo who outright beats said Elder Dragons in its Turf Wars. The only Elder Dragon shown to outright overpower Velkhana is Primordial Malzeno since it can shield bash through its ice blast that can send Ruiner flying backwards.
I doubt most Elder Dragon optional quest, by that I mean the ones you get after beating a story quest, are canon and rather just exist just for gameplay.
Like an optional quest, with no mention from the characters in the hub, for the likes of Velkhana, Shara Ishvalda, Gaismagorm and Malzeno just pop up after we beat them in the story where they are a huge deal and their presence is immense threat that must be dealt with, they seem to just exist to allow the player to farm the equipment rather than another immediately showed up.

If you wanna scale it to all Velkhana and Ruiner then I believe we should count a turf war if it fits the Monster shown level or hype, for example Velkhana can tie with regular Magnamalo but it ties with Malzeno and Scorned, who themselves tie against each other, and I feel the later can be taken more given Velkhana being too powerful a force even by Elder Dragon standards.
Plus, if I recall correctly, the animation with Kushala I believe is reused from Kushala Vs Teostra.

Savage Deviljho can face Ruiner and tie with Velkhana but the former animation is I believe is how it goes against Rajang while the later is the same with Namielle and Black Veil, based on how regular Rajang has to become enraged to smack down Savage, I’m assuming Savage and Furious are about as powerful as their standard versions enraged state and still would have issues with the likes of Kushala until they go into their further enhanced state, as shown with Furious in Sunbreak.
 
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I doubt most Elder Dragon optional quest, by that I mean the ones you get after beating a story quest, are canon and rather just exist just for gameplay.
Like an optional quest, with no mention from the characters in the hub, for the likes of Velkhana, Shara Ishvalda, Gaismagorm and Malzeno just pop up after we beat them in the story where they are a huge deal and their presence is immense threat that must be dealt with, they seem to just exist to allow the player to farm the equipment rather than another immediately showed up.
That sounds like you headcanon-ing the existence of them when they most certainly exist since a good chunk of the Elder Dragon optional come directly from interacting with characters in the hubs for actual usage, like getting new Mantles in World and whatnot which isn't just "Hey, extra boss fights for fun".
If you wanna scale it to all Velkhana and Ruiner then I believe we should count a turf war if it fits the Monster shown level or hype, for example Velkhana can tie with regular Magnamalo but it ties with Malzeno and Scorned, who themselves tie against each other, and I feel the later can be taken more given Velkhana being too powerful a force even by Elder Dragon standards.
Plus, if I recall correctly, the animation with Kushala I believe is reused from Kushala Vs Teostra.

Savage Deviljho can face Ruiner and tie with Velkhana but the former animation is I believe is how it goes against Rajang while the later is the same with Namielle and Black Veil, based on how regular Rajang has to become enraged to smack down Savage, I’m assuming Savage and Furious are about as powerful as their standard versions enraged state and still would have issues with the likes of Kushala until they go into their further enhanced state, as shown with Furious in Sunbreak.
Rajang has always been the weird one in World because earlier games support him being on par with regular Deviljho, there's even an entire quest where you have to fight them at the same time in 4U, but in Iceborne Base Rajang gets overpowered by most of the Elder Dragon Tier Monsters until it enrages and even then it's enraged state is weaker than regular Nergigante since he gets kicked off of Kushala and Teostra where as Nergigante utterly ragdolls them with little effort after slamming them into the ground but then you have Rajang fight Ruiner who beats the dogshit out of it even after enraging where it only lands one solid hit before getting smacked away. If anything blame Iceborne for making Rajang weird to scale for some of the inconsistency.
 
Rajang has always been the weird one in World because earlier games support him being on par with regular Deviljho, there's even an entire quest where you have to fight them at the same time in 4U, but in Iceborne Base Rajang gets overpowered by most of the Elder Dragon Tier Monsters until it enrages and even then it's enraged state is weaker than regular Nergigante since he gets kicked off of Kushala and Teostra where as Nergigante utterly ragdolls them with little effort after slamming them into the ground but then you have Rajang fight Ruiner who beats the dogshit out of it even after enraging where it only lands one solid hit before getting smacked away. If anything blame Iceborne for making Rajang weird to scale for some of the inconsistency.
This kind of thing was already brought up, I'm pretty sure Nergigante is just above the curve in that regard given it's an eater of Elders (that and, while I don't remember the exact animation don't Rajang and Nergigante do damage mutually rather than the former being stomped?)
 
That sounds like you headcanon-ing the existence of them when they most certainly exist since a good chunk of the Elder Dragon optional come directly from interacting with characters in the hubs for actual usage, like getting new Mantles in World and whatnot which isn't just "Hey, extra boss fights for fun".
If I recall correctly and from what I’ve looked up, most of the main story Elder Dragons, by that I mean the likes of Velkhana, Gaismagorm, Ibushi/Narwa, Malzeno and Shara Ishvalda, where their appearance is treated like a huge deal and is only one (excluding Narwa and Ibushi in MR) acknowledged in story, don’t have optional quest obtained from talking with characters in the hub. Just one that appear pop on the quests to seemingly just allow you to get their materials.
The only exception I can think of is Tempered Velkhana and Ruiner, along with Tempered Kushala, Lunastra and Teostra, having a MR200 quest, but they don’t mention the monsters themselves and it seems to be just a challenge for the player to accomplish.

When another Ibushi and Narwa appear in Master Rank, the characters acknowledge their existence and state you must urgently hunt them to prevent the rampage from happening again.

If anything, I believe this makes canon sense for these in story, unique and highly powerful/dangerous Monsters, treating it as them being the only ones canonically encountered unless their reappearance is brought up by characters in the hubs like Ibushi/Narwa and Crimson Glow Valstrax.
 
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Oh my god, Focus Mode ***** hard on Greatsword! I never would have dreamed of having the ability to spin around mid-True Charged Slash!
 
I blitzed the main story in one go, apparently. Not a lot of good optional quests to work with but beyond that I had a pretty great time by the second half (and the game played well in the first half I just really hated the story's presentation)
 
Addendum: the game might have just been really confusing and presented decorations as a high rank reward in the middle of low rank, it seems high rank proper actually begins after the main conflict is solved

Still, Low Rank's storyline was pretty solid
 
Addendum: the game might have just been really confusing and presented decorations as a high rank reward in the middle of low rank, it seems high rank proper actually begins after the main conflict is solved

Still, Low Rank's storyline was pretty solid
I noticed that too and it got a good chuckle out of me.
 
Welp, I'm completely done with the Wilds story. High Rank included. There was way less than I was expecting like there is just straight up stuff missing.
 
Welp, I'm completely done with the Wilds story. High Rank included.
Wow, I guess I wasn't that far off after all

How many quests in high rank do they actually have?
 
Wow, I guess I wasn't that far off after all

How many quests in high rank do they actually have?
It is a good few but a lot of them are rematches. It ends at HR 40 very suddenly. I have no idea how to spoiler stuff but it feels like release Rise.
 
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