- 3,900
- 2,879
I noticed a lot of issues on a lot of Sonic character's profiles so I'm gonna post my problems with them to change or remove them, starting with Modern Sonic.
To start simple, Hyper Sonic should NOT be a key for Modern Sonic.
Issue 1: We've literally never seen a Modern Hyper Sonic, everything he has on his key is just upscaling, there's also 0 continuity for the form because if you use him in a thread you have to just guess that he's the current Sonic because he's never used the Super Emeralds prior. It's basically just an OC at this point.
Issue 2: The supporting evidence is extremely weak to support Hyper Forms being on the profile, Mania is a different continuity from Modern, and the Super Emeralds being in Sonic Adventure support that the emeralds themselves are canon but the form still shouldn't be on this version of Sonic since we've never seen it.
Issue 3: A form being potentially possible is not a valid reason to give a key to someone, by that logic we should give stuff like Injustice Hal Jordan a red lantern key because Atrocitus almost gave him a red lantern ring, or giving canon Vegito stuff like Gogeta Blue scaling because its technically possible if current Goku and Vegeta fuse.
Solution: Remove Hyper Sonic from Modern Sonic's profile, Classic can keep it since he's actually used the form before.
Now for Adventure era P&As:
This needs a link to Sandopolis Zone or something since I'm pretty sure this is where it comes from.
Scans provided, thanks Maverick
We have no idea how he left the story book worlds, there's 0 evidence to support that he did it on his own or not. Special stages are also not done by himself they're done through the environment, by this logic Sonic should have time travel in base. Remove it
Scans provided by Maverick, put it in the quote text thingy as well
Are rings even canon? Chaos emeralds healing is fine but I'm not sure about rings.
Rivals 2 confirms it, added scans to the quote post (Thanks Maverick)
Adventure Era Resistances:
The other two scans are broken also
Found a new scan of Sonic using the Time Switch
Current Sonic P&A:
Current Sonic resistances:
Transformation P&A:
Excalibur Sonic:
Werehog Sonic:
literally what
Don't have a great scan of this but it should suffice, I also put that it's during unleashed mode rather than just saying he's invulnerable.
Super Sonic:
Standard Equipment (Adventure Era) revisions:
Current Equipment Revisions:
Now I'm gonna go into why Wisps are NOT standard equipment. In Lost World Sonic does carry them in his pockets akin to Mario, but Sonic having a of bunch wisps on him 24/7 would go against his entire character of protecting nature and all that cause he'd literally be trapping animals against his will basically. Sonic Lost World is the only time he carries Wisps on his person, every game following that has Wisps has him find them.
Optional Equipment Revisions:
Sonic Chronicles stuff should probably be moved to its own tab in the section now that its confirmed non canon now, just so we can separate it better from the canon optional equipment.
Stuff that's been covered thus far (thanks Maverick and Shake)
To start simple, Hyper Sonic should NOT be a key for Modern Sonic.
Note 2: Hyper Sonic can be considered dubiously canon, as the form's only appearance was within Sonic 3 & Knuckles. However, the Super Emeralds appeared in Sonic Adventure and are alluded to in Sonic Mania. They are still part of the lore for this transformation to potentially be possible for Sonic to achieve, as the Super Emeralds are merely Chaos Emeralds amplified by the Master Emerald's power.
Issue 1: We've literally never seen a Modern Hyper Sonic, everything he has on his key is just upscaling, there's also 0 continuity for the form because if you use him in a thread you have to just guess that he's the current Sonic because he's never used the Super Emeralds prior. It's basically just an OC at this point.
Issue 2: The supporting evidence is extremely weak to support Hyper Forms being on the profile, Mania is a different continuity from Modern, and the Super Emeralds being in Sonic Adventure support that the emeralds themselves are canon but the form still shouldn't be on this version of Sonic since we've never seen it.
Issue 3: A form being potentially possible is not a valid reason to give a key to someone, by that logic we should give stuff like Injustice Hal Jordan a red lantern key because Atrocitus almost gave him a red lantern ring, or giving canon Vegito stuff like Gogeta Blue scaling because its technically possible if current Goku and Vegeta fuse.
Solution: Remove Hyper Sonic from Modern Sonic's profile, Classic can keep it since he's actually used the form before.
Now for Adventure era P&As:
I'm pretty sure Sonic has gone on record to say Knuckles is pretty predictable as a fighter and he's fought him before so he's just giving tips to Gemerl. This is literally just an experience and skill feat lol. Remove it
- Analytical Prediction (Shown to notice patterns in his opponent's style[2] and adapt to fight accordingly)
- Enhanced Senses (Hearing and Reflexes. Can maneuver around perfectly in pitch black conditions and blinded
Scans provided, thanks Maverick
This is not extrasensory perception for one this qualifies more as enhanced senses, and two wasn't there literally a Dinosaur running around shaking the earth in this level? Remove it or add it to his enhanced senses
- Dimensional Travel (Noted to have returned to his world from the Arabian Night and World of Camelot alternate realities. Can travel towards Special Stages,, which are stated to be other dimensions)
Scans provided by Maverick, put it in the quote text thingy as well
- Healing (Can revitalize himself with Rings. Chaos Emeralds can also heal their users and restore consciousness when they get rendered unconscious)
Rivals 2 confirms it, added scans to the quote post (Thanks Maverick)
Multiplayer modes should not be treated as for sure canon, there should be a possibly section for abilities or items like this
- Time Manipulation/Time Stop (with Time Stop, and the Chaos Emeralds)
Does Sonic even know how to do this? We shouldn't give powers because its technically possible. I'd say remove
- BFR and Sealing (Can send targets outside space-time with the Chaos Emeralds, or use Chaos Control to send others to different dimensions)
- Resistance Negation (Through Chaos Control. Chaos Emeralds can stop time and freeze the likes of Tails in place despite him being shown to be unaffected by other means of Time Stop, such as through the Time Switch)
Adventure Era Resistances:
The second scan is from an American manual and Sonic CD was developed in Japan, their word shouldn't be used if other verses aren't allowed to use American scans for stuff.
- Time Manipulation/Time Stop and Age Manipulation (Can traverse the Special Stages of the Time Stones, which alter and remove time from their stages. The mysterious Time Stones are also said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time. Able to move normally even after he activates a Time Switch, which freezes enemies in place and stops the in-game counter. Can move within White Space, an area where Time doesn't exist)
Found a new scan of Sonic using the Time Switch
Needs scans of them in action, I worry it might just be a cool name.
- Matter Manipulation, Antimatter Manipulation (Is unaffected by attacks from the Antimatter Cannon and Particle Beam Cannon)
Scans broken, no idea what this is referring to.
- Death Manipulation (Can traverse through areas near Void and can interact with him, in which his presence alone killed off the life within the Nature Zone before it was restored)
Current Sonic P&A:
Assuming this is dura negation is a blatant NLF, as far as I can tell (with the lack of scans) the gauge has only one shot people with comparable durability to his own. Statistics Amplification better fits this. It'd be potent enough to oneshot people comparable to him.
- Durability Negation (The Ichikoro Gauge allows Sonic to knock out the opponent in one hit once enough energy is transferred to it)
Needs scans.
Current Sonic resistances:
Would need to be removed if the Dura Negation on the gauge is removed.
- Durability Negation (Via Sonic Guard, Sonic can defend from special attacks charged up by the Ichikoro Gauge and release stored energy within it, which instantly knocks out the opponent bypassing their durability in the process)
Transformation P&A:
Excalibur Sonic:
Can't this just be attributed to raw AP or the dura negation Excalibur already has? It's kind of a stretch and should be removed.
- Power Nullification (Can shatter magic barriers with sword attacks)
Werehog Sonic:
Don't have a great scan of this but it should suffice, I also put that it's during unleashed mode rather than just saying he's invulnerable.
Super Sonic:
First scan is broken, and wasn't the whole point of Shadow and Silver being there so they could harm it in the past present and future anyways? It wasn't a solo job in harming the thing they all had to contribute.
- Causality Manipulation (At his strongest, Sonic could harm Solaris through all points in its time and damage it)
Standard Equipment (Adventure Era) revisions:
A lot of these he only carries during the game their in like all the Adventure upgrades, those should probably be divided by game, Item Boxes Sonic doesn't carry on his person until Generations and Lost World, its not like Mario where he stores power ups on his person. Sonic doesn't do anything like that until Lost World.Power Sneakers, Chaos Emeralds (Has collected and carried the Chaos Emeralds throughout various installments), Rings, Item Boxes, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Flame Ring, and Magic Hands
Current Equipment Revisions:
Now I'm gonna go into why Wisps are NOT standard equipment. In Lost World Sonic does carry them in his pockets akin to Mario, but Sonic having a of bunch wisps on him 24/7 would go against his entire character of protecting nature and all that cause he'd literally be trapping animals against his will basically. Sonic Lost World is the only time he carries Wisps on his person, every game following that has Wisps has him find them.
Optional Equipment Revisions:
Sonic Chronicles stuff should probably be moved to its own tab in the section now that its confirmed non canon now, just so we can separate it better from the canon optional equipment.
There is absolutely nothing supporting that this is low godly, it being called Soul Resurrection doesn't mean he's literally regenerating from his soul, he's reviving from the soul energy that fills up the gauge. The actual regen is scanless too, so it has 0 showings of actually regenerating Sonic according to the profile. I'd say make it the same type of immortality as Caliburn's unless there's evidence provided for it.
- Immortality (Type 4) and Regeneration (Low-Godly. With Shahra's Ring, he can resurrect from Soul Energy that's heavily implied to be from his actual soul that Erazor put a curse on to slowly diminish)
Stuff that's been covered thus far (thanks Maverick and Shake)
Covered (Credit to Maverick for providing this)
- Hyper Sonic (
Get rid of the Modern Hyper Sonic render tho) - Analytical Prediction
- Enhanced Senses (Can maneuver around perfectly in pitch black areas)
- Dimensional Travel (Noted to have returned to his world from the Arabian Nights alternate reality. Can enter Special Stages, which are stated to be other dimensions)
- Healing (Can revitalize himself with Rings. Chaos Emeralds can also heal their users and restore consciousness when they get rendered unconscious)
- Time Manipulation/Time Stop
- BFR
- Wisps being Standard Equipment
- Immortality (Type 4) and Regeneration (Low-Godly)
- Werehog invulnerability (Invulnerability (During Unleashed Mode, Sonic becomes invulnerable))
- Time Switch Scan (Able to move normally even after he activates a Time Switch, which freezes enemies in place and stops the in-game counter.)
Being Discussed/Scans Needed
- Death Resistance (Broken link)
- Time Manipulation/Time Stop/Age Manipulation Resistance (Broken links for Time Stone statements)
- Darkness Manipulation (Evidence needed)
- Matter/Antimatter Resistance (Evidence needed)
Should be removed/Revised
- Durability Negation and Resistance to it (The Ichikoro Gauge should be listed as Damage Boost or Statistics Amplification) (this effects Modern Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Cream, Emerl, Gamma with fingers, Chaos)
Everything from Sonic Chronicles should be removed (Voxai Overmind feat, Optional Equipment, Notable Attacks & Techniques)Saving for a future CRT- Extrasensory Perception should be Enhanced Senses or Precognition. Needs a clip too
- The “Resistance Negation” should probably be just be listed in the Time Stop justification to note that Chaos Control bypasses one layer of Resistance
- Excalibur’s Power Nullification
- Probably Causality Manipulation (this effects Super Shadow, Super Silver, Modern Super Sonic)
Last edited: