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Minor "The Forest" additions

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I wanna point out how Eric's profile has some more issues

"Attack Potency: Wall level (Can fight Sharks, Boars, and Crocodiles. Should scale to this feat)"

This should be replaced with "Attack Potency: Wall level (Can fight Sharks, Boars, and Crocodiles. Can fight the Armsy who preformed this feat)

"Speed: Superhuman with Supersonic+ attack speed with the Flintlock Pistol"

This should just be "Speed: Superhuman with Supersonic+ attack speed with guns"

"Standard Equipment: Axes, Clubs, Slingshots, Bows, Spears, Sticks, A pistol, Bombs, Molotov's, Many armors, Healing Items, Food, Drinks, and a lighter."

This should be, "Standard Equipment: Axes, Clubs, Slingshots, Bows, Spears, Sticks, A pistol, Bombs, Molotov's, Many armors, Healing Items, Food, Drinks, a lighter, etc. A list of Items and weapons can be found here"
 
This mostly seems to make sense, and yes, only characters with advanced driving skills should get vehicular mastery.
 
Camouflage is not the same as disguise skills, and I do not properly understand your reasons for the other abilities.
 
@Ant

Then he should still have it due to Camo Armor

You mean the madness/morality Manipulation thing? It's via the fact you can do stuff in game to prevent yourself from going insane and you can do stuff to drive yourself insane
 
I suppose that Camouflage seems fine then. Is some external supernatural force trying to drive him insane in the game?

In any case, he needs the power to turn other people insane to get the ability himself.
 
I think that he needs to resist some kind of specific external influence to get resistance, not just happenings that would be extremely mentally straining for most real people. Fictional characters deal with crazy events all the time after all, and we still do not afford all of them such a resistance.
 
Well, I suppose that he might qualify for resistance to madness manipulation then.
 
I suppose so, but only the accepted ones.
 
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