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Animal Crossing Villager has Time Travel...I suppose I should phrase it like this, rather than combat minor points.
I believe god mode, cheats, in-game hacks and glitches, etc aren't a situation where any objective ruling can be had. The argument will always exist- "but I can do it". Sure, this I do not deny. But the argument itself boils down to whether or not we can interpret this as an honest showing of the character in the game or a consequence of game design (or something similar, I'm not great with words).
In my opinion, no, no cheat/god/debug/what have you mode will be an honest to god actual showing of a character. This simply will not happen because it represents a slippery and, frankly, rather silly slope, one in which I can give the 7 Days to Die protagonist legitimate Existence Erasure because it does, in fact, have commands to do that.
So I do not think I can be convinced of the argument in favor of Creative. I'm afraid I'm going to remain firm on this. I am sorry if you greatly disagree.
The Issue with them I think is, is Creative mode a cheat mode.Question any prove that creative isnt canon
How do you mean "invalidate"?In what sense does the book invalidate our loreless gamemode? Spectator mode actually does get chosen without, I believe you can do so after dying in Hardmode. It is a "legitimate means of playing", is it not?
These aren't particularly relevant to the point, I'm just baffled why we're leaving out pieces of the game we don't like when under that argument ("all are valid ways to play"), literally everything should be taken into account.
I'm not on board, I think there's arguments either way so I'm neutral.Also, Gyro said "Thank you. While it is less direct than other game's guidebooks, it does support Creative Mode as a legitimate way to play.", so I am pretty sure he's on board with the addition.
And why is that, literally creative mode camed before cheatsThe Issue with them I think is, is Creative mode a cheat mode.
Spectator mode is a gamemode you are able to access without glitches, codes, etc. Dare you imply that one gamemode is more legitimate than the other? Or is it possible, just maybe, that you're saying we can use common sense to determine that one gamemode is most likely the more valid indicator of the character than the other?How do you mean "invalidate"?
You can "spectate" a hardcore world, but that's literally the opposite of a legitimate way of playing. The whole point of spectator mode there is that your game is essentially over, and you can't interact with anything in the world.
This isn't about "liking" certain gamemodes, I've already addressed why I'm adamantly against Adventure and Spectator mode being added to the profiles, and I'm surprised this keeps being brought up on a Creative mode CRT.
why?But Creative mode is not a legitimate showing of the character.
God modes separated by game mechanics should not be considered a legitimate showing of a character. The notion is silly.Or is it possible, just maybe, that you're saying we can use common sense to determine that one gamemode is most likely the more valid indicator of the character than the other?
Which character?God modes separated by game mechanics should not be considered a legitimate showing of a character.
Hmm, if only we had some evidence that Spectator Mode is not a mode for actual playing. If only....The player character.
It isn't. I think I've highlighted the reason for the comparison reasonably well. If you consider Spectator Mode stupid, then you have literally zero reason to consider Creative Mode better. Spectator Mode is accessible without cheats, and is just as existent in the game as Creative Mode. Unless you admit that there is an actual point where one can say "alright, it is unreasonable to say this is a showing of the character, I can discern this via common sense or whatever, we're not including this" (which is my opinion, for the record), then the two are equal.
Except thats not what people are saying, people are saying none of the abilities granted by Creative Mode have any justifications as actual showings of the characters abilities nor any in lore justification (Monsters stop attacking Steve on Creative because of X Y and Z mechanics in the lore would be one) which only really make sense in the context of survival.I think it's funny that Jeb wasn't even sure about Survival Mode when it was added, and now people swear on their life Survival was always the intended way to play.
That is what they were saying.Except thats not what people are saying
That is what many were saying. There is no lore.Except thats not what people are saying, people are saying none of the abilities granted by Creative Mode have any justifications as actual showings of the characters abilities nor any in lore justification (Monsters stop attacking Steve on Creative because of X Y and Z mechanics in the lore would be one) which only really make sense in the context of survival.
What justifications? What lore? People are under the assumption that Survival is the only "canonical" mode. Except there is no canon. -_-Except thats not what people are saying, people are saying none of the abilities granted by Creative Mode have any justifications as actual showings of the characters abilities nor any in lore justification (Monsters stop attacking Steve on Creative because of X Y and Z mechanics in the lore would be one) which only really make sense in the context of survival.
I dont really care enough to argue this but creative is clearly for the purposes of removing impeding factors of survival to make building easier (I understand creative came first) and survival mode is actual showings of the character in the context of abilities with the express purpose of fighting mobs within the world in a context where you can die/fight things properly.That is what many were saying. There is no lore.
I don't understand how Creative Mode abilities aren't showings, but Survival Mode abilities are. This seems like blatant cherry-picking when both modes are equally full of game mechanics.
Implying the purpose of the character is fighting mobs, which it really never was. That's more of a third-wheel in a game titled after the two actual most important aspects: mining and crafting. Debate can be had if building is part of crafting I guess.survival mode is actual showings of the character in the context of abilities with the express purpose of fighting mobs
I'm not talking about the purpose of the game, I'm talking about the purpose of the wiki of indexing characters for the purpose of them fighting. I fundamentally disagree with the concept of a creative mode profile itself, not what the purpose of the game modes actually are.Implying the purpose of the character is fighting mobs, which it really never was. That's more of a third-wheel in a game titled after the two actual most important aspects: mining and crafting. Debate can be had if building is part of crafting I guess.
None. I would not consider godmode legitimate. I've stated this multiple times.Hmm, if only we had some evidence that Spectator Mode is not a mode for actual playing. If only....
The player character? So, you need an in-game "showing" for creative mode? In a game with no canon? Interesting. What would you consider a legitimate showing of a character then?
We have a term for this, actually, which we apply fairly liberally on this wiki.I think it's funny that Jeb wasn't even sure about Survival Mode when it was added, and now people swear on their life Survival was always the intended way to play.
I only said it was funny.We have a term for this, actually, which we apply fairly liberally on this wiki.
The Death of the Author - Wikipedia
en.wikipedia.org
Ah... Hell nah, what is that.We have a term for this, actually, which we apply fairly liberally on this wiki.
The Death of the Author - Wikipedia
en.wikipedia.org
Actually we regularly disregard Word of God. Dunno how you came to the conclusion that we don't.Yeah, we also have a Word of God. And we don't disregard it just because some people think they know better.
We don't always though. That's how the End Poem got rejected in the first place.Actually we regularly disregard Word of God. Dunno how you came to the conclusion that we don't.
Sorry, I don't remember it at this point.I am absolutely clear on how the End Poem was rejected. I was there, Gandalf.
With that said, even disregarding the fact that we do, in fact, most often disregard Word of God (in fact, that is precisely the "Death of the Author" thing I posted above), this isn't even like a legitimate Word of God statement lol. This is a game dev considering what would be more fun to play.
We all were.I am absolutely clear on how the End Poem was rejected. I was there, Gandalf.
With that said, even disregarding the fact that we do, in fact, most often disregard Word of God (in fact, that is precisely the "Death of the Author" thing I posted above), this isn't even like a legitimate Word of God statement lol. This is a game dev considering what would be more fun to play.