- 5,314
- 1,361
Acrobatics (Can easily perform highly acrobatic kicks since he was a child)
Problem - If we take a look at the description of the ability, it says the following;
Acrobatics is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.
Then, We look at the categories;
All-Terrain Mobility: The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains. - Mikey clearly doesn't fit this category
Self-Momentum: The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction. - Mikey clearly doesn't fit this category
Surface Running: By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum. -
Mikey clearly doesn't fit this category
Hypermobility: The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering. - Mikey also doesn't fit this category
What Mikey is doing here, even a normal person who practises martial arts can do it, and this does not fit the criteria for the hypermobility as those moves don't cause pain or injuries
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Pressure Points (Since as early as age 4, and possibly earlier, Mikey was already labelled as a genius martial artist capable of kicking caps off of bottles with one try at 4 years of age. Was shown to kick people in the nose bridge, the temple and the chin)
The problem here is the bottle cap stuff, that has nothing to do with pressure points, so remove it
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Information Analysis (Was brought to Sameyama by Draken and, with little information, realized he was being set up and caved in Sameyama's face to "overwhelm them all")
Problem - Mikey has no showing of analysis in this scene, this was pure guesswork and intuition at best, We do not see Mikey's logical process, nor is it stated that he knew he was being set up.
More over, in Mikey's perspective, they could've just wanted to hang out, Mikey out of nowhere just decided to jump them without even making sure he was actually being set up, or like, he did not think first before acting, he jumped to conclusions which turned out to be correct, that's all
Not only that, in a delinquents setting it's extremely likely that when older dudes calls for you isn't because they want to be friends, especially when they dont know you and your reputation is based on being someone who beat the shit out of everyone
We also have an anti-feat for analysis, which would be Valhala vs Toman, where Mikey failed to see through Kazutora's trap of making them fight in a bad footing.
This feat would prove that Mikey when he is a kid was smarter than what he is currently which is false ain't it?
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Accelerated Development (Passive: Abilities - At 4 years old, Mikey had already mastered his craft without practice according to Baji. He could already kick sealed caps off bottles with one try which means he develops his skill far faster than Baji does)
Problem - The problem with this, is that the justification implies Mikey gets better at martial arts by doing absolutely nothing and is growing with each second passing which obviously is not true
Reworked Version;
Accelerated Development (Training: Skill - At 4 years old, Mikey was already the best student in the dojo. He could already kick sealed caps off bottles with one try which means he develops his skill far faster than Baji does)
Problem - If we take a look at the description of the ability, it says the following;
Acrobatics is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.
Then, We look at the categories;
All-Terrain Mobility: The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains. - Mikey clearly doesn't fit this category
Self-Momentum: The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction. - Mikey clearly doesn't fit this category
Surface Running: By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum. -
Mikey clearly doesn't fit this category
Hypermobility: The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering. - Mikey also doesn't fit this category
What Mikey is doing here, even a normal person who practises martial arts can do it, and this does not fit the criteria for the hypermobility as those moves don't cause pain or injuries
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Pressure Points (Since as early as age 4, and possibly earlier, Mikey was already labelled as a genius martial artist capable of kicking caps off of bottles with one try at 4 years of age. Was shown to kick people in the nose bridge, the temple and the chin)
The problem here is the bottle cap stuff, that has nothing to do with pressure points, so remove it
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Information Analysis (Was brought to Sameyama by Draken and, with little information, realized he was being set up and caved in Sameyama's face to "overwhelm them all")
Problem - Mikey has no showing of analysis in this scene, this was pure guesswork and intuition at best, We do not see Mikey's logical process, nor is it stated that he knew he was being set up.
More over, in Mikey's perspective, they could've just wanted to hang out, Mikey out of nowhere just decided to jump them without even making sure he was actually being set up, or like, he did not think first before acting, he jumped to conclusions which turned out to be correct, that's all
Not only that, in a delinquents setting it's extremely likely that when older dudes calls for you isn't because they want to be friends, especially when they dont know you and your reputation is based on being someone who beat the shit out of everyone
We also have an anti-feat for analysis, which would be Valhala vs Toman, where Mikey failed to see through Kazutora's trap of making them fight in a bad footing.
This feat would prove that Mikey when he is a kid was smarter than what he is currently which is false ain't it?
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Accelerated Development (Passive: Abilities - At 4 years old, Mikey had already mastered his craft without practice according to Baji. He could already kick sealed caps off bottles with one try which means he develops his skill far faster than Baji does)
Problem - The problem with this, is that the justification implies Mikey gets better at martial arts by doing absolutely nothing and is growing with each second passing which obviously is not true
Reworked Version;
Accelerated Development (Training: Skill - At 4 years old, Mikey was already the best student in the dojo. He could already kick sealed caps off bottles with one try which means he develops his skill far faster than Baji does)
Enhanced Pressure Points (Shown to aim for his opponent's temples, chins, nose bridges, necks and solar plexus)
Problem - There's nothing enhanced about this quantity =/= quality, for it to be enhanced we need stuff like, "get paralyzed with a touch", or "die by hitting a specific part", these obviously do not enhance anything
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Enhanced Social Influencing (Social Position and Reputation - President of the Tokyo Manji Gang, which is a gang that quickly became famous around Tokyo after beating another famous gang, 9th Generation Black Dragons, with just 6 members on their debut. Mikey is known around other gang leaders with big reputation with his nickname, "The Invincible Mikey" | Instigating Fear - Chifuyu stated that all Toman captains had an aura around them, especially Mikey, that made him shake in their presence. | Leadership - Capable of leading multiple gangs with hundreds of members throughout the series | Better Charisma - Mikey is blessed with unparalleled charisma, something noted by both insiders and rival delinquents, which allows him to maintain his crew in line and garner the respect of other gang leaders)
Problem - There's also nothing enhanced about this, Charisma isn't something that can be upgraded, Mikey's leadership is also lacking, all he did was increase moral and nothing else, he did it as a kid and his current self, higher numbers =/= better leadership when all he does is moral elevation
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Enhanced Senses (Enhanced Awareness - Noticed Mitsuya listening in on his conversation with Takemichi)
Problem - Zefra already mentioned this in Dino's CRT, Mikey saw and even mentioned that Mitsuya's hair was sticking out of the tree
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Vehicular Mastery (Voted as the 2nd best motorcycle rider in the series)
Problem - I am not so sure about this but, aren't you supposed to do some stunts that normally are hard, like in the movies where the guy jumps to a truck via ramp, or car, or even maneuvers like backflips with it? Mikey only has statements of being the 2nd best in the series without any showing of impressive feats on this, just him riding the bike
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Afterimage Creation (Created an afterimage while punching Izana)
Problem - Zefra also mentioned this, This was just movement and not afterimage, we can also see that in the anime
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Aura (Fear-inducing - Made Taiju shiver in fear after getting up behind him with his aura)
Problem - Mikey just got up and Taiju heard it and got suprised that his best punch was nothing towards Mikey, There's no aura showned in the anime, no effects no anything that could resemble the ability, the manga is also super specific when there is supernatural stuff going on like the Dark Impulses illusions which obviously we have anything like that in that scene
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Empathic Manipulation (Talked to Kakucho and made him stronger aganist Takemichi)
Problem - Legit just by looking at the description of the ability, it says everything
The ability to allow to influence feelings and emotions. Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending their emotions.
Mikey only talked to Kakucho which is SI at best
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Limited Time Manipulation and Time Travel (By Shaking Takemichi's Hand, He Can Help Activate His Time Travel Ability)
Problem - Redundent, Time Travel already covers time manipulation, Zefra also mentioned this
Problem - There's nothing enhanced about this quantity =/= quality, for it to be enhanced we need stuff like, "get paralyzed with a touch", or "die by hitting a specific part", these obviously do not enhance anything
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Enhanced Social Influencing (Social Position and Reputation - President of the Tokyo Manji Gang, which is a gang that quickly became famous around Tokyo after beating another famous gang, 9th Generation Black Dragons, with just 6 members on their debut. Mikey is known around other gang leaders with big reputation with his nickname, "The Invincible Mikey" | Instigating Fear - Chifuyu stated that all Toman captains had an aura around them, especially Mikey, that made him shake in their presence. | Leadership - Capable of leading multiple gangs with hundreds of members throughout the series | Better Charisma - Mikey is blessed with unparalleled charisma, something noted by both insiders and rival delinquents, which allows him to maintain his crew in line and garner the respect of other gang leaders)
Problem - There's also nothing enhanced about this, Charisma isn't something that can be upgraded, Mikey's leadership is also lacking, all he did was increase moral and nothing else, he did it as a kid and his current self, higher numbers =/= better leadership when all he does is moral elevation
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Enhanced Senses (Enhanced Awareness - Noticed Mitsuya listening in on his conversation with Takemichi)
Problem - Zefra already mentioned this in Dino's CRT, Mikey saw and even mentioned that Mitsuya's hair was sticking out of the tree
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Vehicular Mastery (Voted as the 2nd best motorcycle rider in the series)
Problem - I am not so sure about this but, aren't you supposed to do some stunts that normally are hard, like in the movies where the guy jumps to a truck via ramp, or car, or even maneuvers like backflips with it? Mikey only has statements of being the 2nd best in the series without any showing of impressive feats on this, just him riding the bike
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Afterimage Creation (Created an afterimage while punching Izana)
Problem - Zefra also mentioned this, This was just movement and not afterimage, we can also see that in the anime
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Aura (Fear-inducing - Made Taiju shiver in fear after getting up behind him with his aura)
Problem - Mikey just got up and Taiju heard it and got suprised that his best punch was nothing towards Mikey, There's no aura showned in the anime, no effects no anything that could resemble the ability, the manga is also super specific when there is supernatural stuff going on like the Dark Impulses illusions which obviously we have anything like that in that scene
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Empathic Manipulation (Talked to Kakucho and made him stronger aganist Takemichi)
Problem - Legit just by looking at the description of the ability, it says everything
The ability to allow to influence feelings and emotions. Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending their emotions.
Mikey only talked to Kakucho which is SI at best
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Limited Time Manipulation and Time Travel (By Shaking Takemichi's Hand, He Can Help Activate His Time Travel Ability)
Problem - Redundent, Time Travel already covers time manipulation, Zefra also mentioned this
Staff votes
Staff agrees -
Staff disagrees -
Staff neutral -