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So, for now this revision would affect only Marco, but it will extend to the other profiles I want to make.
Durability:
Currently Marco's durability is "Small Building level to Large Building level" because Can tank meteors which can destroy his spaceship and withstand large beams from the mothership that regularly vaporize humans. Survived atmospheric re-entry while falling onto water on a Metal Slug tank
And this is false for the following reasons:
The new durability should be Wall level, according to this calc (that has been accepted) and scaling from General Morden surviving the destruction of his tank. The General and the Heroes should be comparable. A higher or the "varies" can stay with the reason "When inside vehicles" or similar, since they can take more hits
The same calc serves to upgrade their Lifting Strength from Superhuman to Class 5, scaling from the Japanese Tank Soldier. Just as with the General, the Heroes should be more than comparable to a random soldier.
Abilities removal/replacement:
The powers and abilities section should be splitted in multiple tabbers. The first for the abilities granted by the standard equipment, the second for optional weapons and vehicles (this also means that all the weapons but the handgun, the bombs and the knife should be moved from standard to optional equipment) and the third for the transformations. (those tabbers can be splitted in another tabbers, to divide weapons from vehicles and each transformation).
Removing the link to the Deviantart "respect thread" because it's a mess crossed with the mobile tower defense games and some feats are false because given without context and result of scaling without reason, like scaling Marco to a tower that is part of a way smaller robot that they destroyed or scaling from the explosions of enemies they killed by shooting them and that would've killed them anyway, like Lieu in Metal Slug 3D and the Invader King in Metal Slug 6.
Specifying in the weaknesses section that the transformations limit the weapons you can use and make you slower. The zombie form could have a higher durability, since nothing (infrantry, vehicles....) but other zombies and bossess can hurt you, but it might be game mechanics
Additions:
Durability:
Currently Marco's durability is "Small Building level to Large Building level" because Can tank meteors which can destroy his spaceship and withstand large beams from the mothership that regularly vaporize humans. Survived atmospheric re-entry while falling onto water on a Metal Slug tank
And this is false for the following reasons:
- The meteors kill you on touch
- The beams kill you in one hit
- The re-entry isn't from the atmosphere, in the same video used as a justification you can see that Rootmars (the alien king) grabs you while you're in space and all the boss battle happens in an unknown period of time while falling in the sky. After the battle you fall in water inside the Metal Slug, but we don't know the height of this fall, but it's not from the atmosphere.
The new durability should be Wall level, according to this calc (that has been accepted) and scaling from General Morden surviving the destruction of his tank. The General and the Heroes should be comparable. A higher or the "varies" can stay with the reason "When inside vehicles" or similar, since they can take more hits
The same calc serves to upgrade their Lifting Strength from Superhuman to Class 5, scaling from the Japanese Tank Soldier. Just as with the General, the Heroes should be more than comparable to a random soldier.
Abilities removal/replacement:
- Removing Status Effect Inducement because the Stun Gun is exclusive to Nadia Cassel, no other characters can use it
- Replacing Transmutation with Ice Manipulation and or Status Effect Inducement. The reason is that the Snowball places a snowman that traps you on touch, but you can get free easily just like when the Sasquatches do the same thing, you're not literally transmuted into a snowman.
- Removing limited Resurrection because you can become a zombie only if you get infected by another zombie (or by Big John's bubbles in Metal Slug 4, but it's the same thing), the lightning is just a side-effect of the transformation
The powers and abilities section should be splitted in multiple tabbers. The first for the abilities granted by the standard equipment, the second for optional weapons and vehicles (this also means that all the weapons but the handgun, the bombs and the knife should be moved from standard to optional equipment) and the third for the transformations. (those tabbers can be splitted in another tabbers, to divide weapons from vehicles and each transformation).
Removing the link to the Deviantart "respect thread" because it's a mess crossed with the mobile tower defense games and some feats are false because given without context and result of scaling without reason, like scaling Marco to a tower that is part of a way smaller robot that they destroyed or scaling from the explosions of enemies they killed by shooting them and that would've killed them anyway, like Lieu in Metal Slug 3D and the Invader King in Metal Slug 6.
Specifying in the weaknesses section that the transformations limit the weapons you can use and make you slower. The zombie form could have a higher durability, since nothing (infrantry, vehicles....) but other zombies and bossess can hurt you, but it might be game mechanics
Additions:
- Damage Boost/Limited Durability Negation for the Armor Piercer. This would be applied to the vehicle tabber, related to the SV-001 (the standard Slug tank)
- Acrobatics because they are constantly dodging bullets, missiles, lasers etc... from multiple enemies and directions, they can jump higher than a normal person and through various platforms. They can also shoot while jumping (here's an example)
- Hacking for Marco due to the reasons provided by his current intelligence section, which are confirmed by the official site
- Self-Destruction for certain vehicles due to Metal Slug Attack
- Adding weapons, such as the Sniper Rifle from Metal Slug 3D, the Thunder Cloud, the Mobile Satellite and all the various slugs not listed. They also have a parachute in the backpack that would be standard equipment
- Large Size type 0 or 1 due to the Slug Gigant and the Rootmars Slug. The Slug Gigant was also covered in snow, presumably for a long time, and was still functioning, so it may be a Resistance to Cold temperatures
- Adding "optional companions" like Utan, Hyakutaro Ichimonji, Pupipi, Infantry and Tanks of the Rebel Army, which helps you against the Martians in Metal Slug 2
- adding "Body Control" to the Mummy transformation for being able to un-wrap when crouching
- Adding the Monkey Transformation with relative abilities (acrobatics, weapon mastery, surface scaling maybe since it can grab the ceiling)
- Extrasensory Perception/something else for the Radar that shows you where the enemies are (you can see it in on the right of the screen)
- Stealth Mastery/Skilled in stealth because in Metal Slug 3D there are some instances where Marco demonstrates to be at least knowledgeable in stealth maneuvers. And in the intro Tarma performs an ambush attack
- Preparation because they have the support of the Intelligence Agency that provides informations, even using a satellite (The screens come from the official site and are cropped version of the plot summaries). The peregrine falcons have vehicles hidden all over the world.
- I'm not sure about this, since it may be game mechanics, but one of the upgrades in Metal Slug 3D is called Luck and makes the enemy weapons less accurate. It might count as Supernatural Luck (maybe limited)
- I'm not sure about this either, but they can easily free themselves when covered in snow by the Sasquatches and get out of the holes when the Mole Missiles bury them. This might be Resistance to status effect inducement and maybe ice/cold, despite the fact they still feel cold, as shown by the idle animations in various snowy stage.
- Updating the Intelligence to specify that they have faced entire armies by themselves multiple times and they are able to consistently defeat huge war machines and monsters able to kill them in one hit and that require a large number of hits before going down (the wording would be different).
- Limited Resistance to Mind Manipulation/Biological Manipulation because the main characters can keep their mind when turned into zombies, mummies and monkey, while civilians and soldiers become mindless monsters or animals
- Adding the Super Devil trasformation, which makes so that the normal handgun fires tank shells instead of normal bullets and grants a bolt-shooting satellite that follows you
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