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With the release of Mega Man 11, we have the Double Gear System which greatly increases the power and speed of robots and Mega Man has this installed within his own systems. So there are a few addtions I believe should be added. I'll also discuss some more addtions from my own findings.
- Mega Man 11 Addtions:
The Power Gear increases his overall power, overcharging the Mega Buster to fire two Charge Shots and his Robot Master weapons for greater firepower. Additionally, the Speed Gear increases Mega Man's already amazing speed to the point where time seems slowed down to him (kinda like the Flash). It's unknown by how much Mega Man's power and speed is increased, but to me it seems Higher in his Speed and Attack Potency would do it justice. Perhaps Mega Man's Durability could be Higher as well since some of the Mega Man 11 Robot Masters had access to Power Gears and could damage Mega Man. I believe Mega Man should also have Resistance to Acid Manipulation / Corrosion Inducement (as others mentioned in a previous thread) since he tanked Acid Man's acid attacks and kept fighting on. Also, the acid pools within the Robot Master's stage outright melted lesser robots while Mega Man only takes very little damage from them if he falls in (it only deals two units of damage really). While on the topic, Mega Man should have Acid Manipulation too. That's pretty much it for Mega Man 11 it seems as I can't think of any other notable feats from the game, but I can be wrong.
- Other Additions:
Intangibility / Invulnerability: With a weapon called Time Switch, Mega Man can stop time for a couple of seconds multiple times and can walk right through enemies and their attacks without suffering damage. Also, with a weapon called Doppel Crash, Mega Man charges forward with a blade to slash at his foes and is invulnerable while doing so. This is similar to Bass's Doppler Attack, which makes also makes him completely invincible. So, while both Mega Man and Bass use their respective weapons differently, they still share the same effects since those weapons were copied from the same robot. Break Dash also shares the same properties as Doppel Crash.
Light Manipulation: With Flash Stopper, Mega Man emits a light of 10,000,000 watts to blind or stun foes (in addition to the whole time-stopping thing but that's kinda debatable).
From Strength Augmentation to Statistics Amplification: Due to the Double Gear System, Mega Man can enhance his power and speed along with his physical strength with Super Arm.
From Meteor Summoning to Summoning: Along with Astro Crush (which summons meteor storms), Hornet Chaser, Mega Man summons three robotic hornets to retrieve items and attack foes. Additionally, he can instantly summon his companions Rush and Eddie to drop off life energy and weapon energy for Mega Man (to heal him and refill his ammo respectively).
Healing / Energy Absorption: With Energy Tanks (with the maximum that can be held being 9) and Mystery and Super Tanks (one each). Also, with Grab Buster, Mega Man steals energy from foes and heals himself with it in return.
Durability Negation: According to the Durability Negation page, manipulators of space-time "can easily bypass physical durability." With this in mind, wouldn't weapons like Black Hole Bomb, Black Hole, and Centaur Flash apply to this? The Black Hole Creation page states that black holes also bypass durability due to the tidal forces within them approaching infinity and Mega Man has two weapons that can create them. Before anyone questions the legitimacy of these black holes here's a response from ClassicGameGuys who goes into full detail why these black holes are real. I would try to explain it myself, but I feel he explains it much better than I possibly can. Also, Centaur Flash is described as a weapon that "warps space" according to Centaur Man's profile, which the page also states that manipulating space grants this ability. Additionally, Mega Man has several absolute zero weapons to work with and the Absolute Zero page states it can be considered a form of durability negation. With all of this considered, I believe this should be added.
Resistance to Transmutation and Hacking: Concrete Man's Concrete Shot which can turn anything into concrete. Now it's description on its wiki page may say otherwise, but it was able to turn Galaxy Man's black holes into concrete and leaves no trace of an enemy target. However, Mega Man tanked this attack and continued to fight Concrete Man, defeating him. Additionally, Mega Man was highly resistant to the effects of Roboenza (a highly contagious robot virus that made any infected robot go berserk) and only started to get infected after days of fighting hordes of infected robots. Mega Man was never affected again even after going through Wily's massive fortress (in which he fought even more robots and bosses) and stopping him once again. There's also Evil Energy which was stated by Duo to be potent enough to take over the Earth in a matter of days (Mega Man 8 Script). Mega Man fought hordes of robots and Bass infected by Evil Energy and outright broke out of a direct assault from the Energy itself before battling Dr. Wily. Only towards the very end of the game after he was knocked unconcious by Wily Castle 8's self-destruction did Mega Man succumb to Evil Energy, which was removed from his body by Duo.
Lifting and Striking Strength: Super Arm increases Mega Man's physical strength and while it's not known by how much, it still augments his strength so Higher could be added to show this.
EDIT:
Mega Man's Teleportation Speed: Mega Man's profile states his teleportation speed is the same as Proto Man's teleporter, where he was able to teleport from Earth to Pluto nearly instantly, making his teleportation 14,276.5433c. The same person who calc'd this debunked this feat in the comment section of the link, stating it's too vague, but they do discover that Mega Man's teleportation is actually much higher since Mega Man 3's planets (the stages of the Robot Masters) were colonized in other solar systems, meaning Mega Man and Proto Man teleported over 4 light years in about a minute at most, making their teleportation speed 2,218,032c, which is more consistent with Mega Man X's X7 teleportation feat.
- Mega Man 11 Addtions:
The Power Gear increases his overall power, overcharging the Mega Buster to fire two Charge Shots and his Robot Master weapons for greater firepower. Additionally, the Speed Gear increases Mega Man's already amazing speed to the point where time seems slowed down to him (kinda like the Flash). It's unknown by how much Mega Man's power and speed is increased, but to me it seems Higher in his Speed and Attack Potency would do it justice. Perhaps Mega Man's Durability could be Higher as well since some of the Mega Man 11 Robot Masters had access to Power Gears and could damage Mega Man. I believe Mega Man should also have Resistance to Acid Manipulation / Corrosion Inducement (as others mentioned in a previous thread) since he tanked Acid Man's acid attacks and kept fighting on. Also, the acid pools within the Robot Master's stage outright melted lesser robots while Mega Man only takes very little damage from them if he falls in (it only deals two units of damage really). While on the topic, Mega Man should have Acid Manipulation too. That's pretty much it for Mega Man 11 it seems as I can't think of any other notable feats from the game, but I can be wrong.
- Other Additions:
Intangibility / Invulnerability: With a weapon called Time Switch, Mega Man can stop time for a couple of seconds multiple times and can walk right through enemies and their attacks without suffering damage. Also, with a weapon called Doppel Crash, Mega Man charges forward with a blade to slash at his foes and is invulnerable while doing so. This is similar to Bass's Doppler Attack, which makes also makes him completely invincible. So, while both Mega Man and Bass use their respective weapons differently, they still share the same effects since those weapons were copied from the same robot. Break Dash also shares the same properties as Doppel Crash.
Light Manipulation: With Flash Stopper, Mega Man emits a light of 10,000,000 watts to blind or stun foes (in addition to the whole time-stopping thing but that's kinda debatable).
From Strength Augmentation to Statistics Amplification: Due to the Double Gear System, Mega Man can enhance his power and speed along with his physical strength with Super Arm.
From Meteor Summoning to Summoning: Along with Astro Crush (which summons meteor storms), Hornet Chaser, Mega Man summons three robotic hornets to retrieve items and attack foes. Additionally, he can instantly summon his companions Rush and Eddie to drop off life energy and weapon energy for Mega Man (to heal him and refill his ammo respectively).
Healing / Energy Absorption: With Energy Tanks (with the maximum that can be held being 9) and Mystery and Super Tanks (one each). Also, with Grab Buster, Mega Man steals energy from foes and heals himself with it in return.
Durability Negation: According to the Durability Negation page, manipulators of space-time "can easily bypass physical durability." With this in mind, wouldn't weapons like Black Hole Bomb, Black Hole, and Centaur Flash apply to this? The Black Hole Creation page states that black holes also bypass durability due to the tidal forces within them approaching infinity and Mega Man has two weapons that can create them. Before anyone questions the legitimacy of these black holes here's a response from ClassicGameGuys who goes into full detail why these black holes are real. I would try to explain it myself, but I feel he explains it much better than I possibly can. Also, Centaur Flash is described as a weapon that "warps space" according to Centaur Man's profile, which the page also states that manipulating space grants this ability. Additionally, Mega Man has several absolute zero weapons to work with and the Absolute Zero page states it can be considered a form of durability negation. With all of this considered, I believe this should be added.
Resistance to Transmutation and Hacking: Concrete Man's Concrete Shot which can turn anything into concrete. Now it's description on its wiki page may say otherwise, but it was able to turn Galaxy Man's black holes into concrete and leaves no trace of an enemy target. However, Mega Man tanked this attack and continued to fight Concrete Man, defeating him. Additionally, Mega Man was highly resistant to the effects of Roboenza (a highly contagious robot virus that made any infected robot go berserk) and only started to get infected after days of fighting hordes of infected robots. Mega Man was never affected again even after going through Wily's massive fortress (in which he fought even more robots and bosses) and stopping him once again. There's also Evil Energy which was stated by Duo to be potent enough to take over the Earth in a matter of days (Mega Man 8 Script). Mega Man fought hordes of robots and Bass infected by Evil Energy and outright broke out of a direct assault from the Energy itself before battling Dr. Wily. Only towards the very end of the game after he was knocked unconcious by Wily Castle 8's self-destruction did Mega Man succumb to Evil Energy, which was removed from his body by Duo.
Lifting and Striking Strength: Super Arm increases Mega Man's physical strength and while it's not known by how much, it still augments his strength so Higher could be added to show this.
EDIT:
Mega Man's Teleportation Speed: Mega Man's profile states his teleportation speed is the same as Proto Man's teleporter, where he was able to teleport from Earth to Pluto nearly instantly, making his teleportation 14,276.5433c. The same person who calc'd this debunked this feat in the comment section of the link, stating it's too vague, but they do discover that Mega Man's teleportation is actually much higher since Mega Man 3's planets (the stages of the Robot Masters) were colonized in other solar systems, meaning Mega Man and Proto Man teleported over 4 light years in about a minute at most, making their teleportation speed 2,218,032c, which is more consistent with Mega Man X's X7 teleportation feat.