In a world where every individual is judged by their ability to contribute to society, a group of humans who are deemed worthless are taken away and transported to a flat land. This land is vast, and endless, but lacks any topography, natural resources, or any kind of structure that could offer meaning or purpose to their lives. Here, they are told that they can do anything they wish, but they must never leave the flat land or try to communicate with the outside world. With this one rule in place, these humans are left to their own devices, to create their society, and find their meaning and purpose in a land that offers nothing but freedom. But as time passes, the true nature of humanity is revealed, and the line between freedom and chaos becomes blurred.
Given a mysterious power called Macht, each person can either use it for their gain or use it to rebel against those who placed them there.
Given a mysterious power called Macht, each person can either use it for their gain or use it to rebel against those who placed them there.
Link:
The powers will be based on chance and there are rules based on it.
1. You can only have one Macht
2. Once you've chosen your Macht, it's the only ability you put in your sandbox
3. You must follow how the power exactly works.
4. Macht cannot be used to create stuff "into" people and only themselves, so no telefragging BS.
Here is the list:
Wheel Decide | Mayonaise On An Escalator RP
Can't decide? Wheel Decide for you! Set your own custom choices and then spin the wheel to make the random decision (lunch, movie, anything!)
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1. You can only have one Macht
2. Once you've chosen your Macht, it's the only ability you put in your sandbox
3. You must follow how the power exactly works.
4. Macht cannot be used to create stuff "into" people and only themselves, so no telefragging BS.
Here is the list:
Ability | Description | Weaknesses |
---|---|---|
Geometry Mastery | Enhanced Accuracy with arrows and guns. Allows the user a 5km of sight. | May or may not take a long time to calculate multiple incoming attacks and could overwhelm the user. |
UFO Generation | Can create teleporting UFOs. Has a range of 1 km before the UFO returns to the user. Should the teleportation be ruined by exiting the range or by some unknown force, then the thing being teleported is put back at its original spot. | The user has a limit of two. May give motion sickness if overused. |
Water Ball Projection | Can create Water Balls and manipulate their size. Has a range of 15 meters. | The user cannot change the shape of the water balls. The water balls could be rendered ineffective under high temperatures. |
Marshmallow Generation | Can create square-shaped marshmallows. Has a range of around 10 meters. The number of marshmallows made is indefinite but drains the stamina of the user in the process. | The marshmallows are very soft and are weak against heat. May lead to death by over-exhaustion under prolonged usage. |
Energy Infusion | Can infuse energy into objects, increasing their attack power considerably. The range varies on the objects infused. | Can only infuse energy into four objects, with it losing power the more objects the user infuses it, meaning that fusing 100% to one weapon would then halve that percentage if infused to a second weapon. The user has limited energy, meaning that the object infused would soon run out of energy should it reach a certain threshold. The user cannot infuse energy into themselves. |
Smog Generation | Can release Poison Gas which can spread from a 5 - 15 meter radius. | The gas can affect the user and may kill them. The wind can blow away the smog. Using a specific chemical compound can perhaps counter the gas. |
Electrokinetic Creature Creation | Creates a gemsbok made of electricity that the user can ride or control. The beast has a manifestation range of around 30 meters around the user. | Has a limit of three and cannot control their size. The user cannot see through a gemsbok. |
Health Optimization | Can analyze someone's biology and use it to treat wounds efficiently. Has no range as it isn't a power but more so a skill. | This doesn't provide actual healing and only helps one mend their wounds. |
Flammable Blood | The user's blood can produce heat which can burn at a temperature reaching 1,500 Celsius. This requires self-injury for the ability to activate and has a range of 7 meters. | May die of blood loss if used for too long. The user is weak to cold temperatures. |
Air Spike Projection | Can solidify the air to form spikes. Has a range of 100 meters. They cannot control their shape but can increase their size depending on the air solidified. Should the user leave the 100-meter range, the spikes dissipate. | Can cause asphyxiation if the user creates too many spikes around them. Scientifically, it's useless in a vacuum or when the user is underwater. The spikes will dissolve when under a different element, especially against fire. |
Friction Reduction | Can make anything the user touch lose friction, thus making it slippery (The user's body can also count as an act of "touch", which includes the feet, elbows, wrists, etc.). | Requires maintained physical contact to make the object lose friction, around 2 seconds or so. |
Thundercloud Generation | Can create a thundercloud with a varying range from 1km (minimum) to 12 km (maximum). They cannot change the shape of the thunder, but they can change the size depending on the amount of bioelectricity spent. | Takes away the user's bioelectricity depending on the energy spent on the thundercloud. The stronger the thundercloud, the more bioelectricity is taken. |
Corrupting Presence | Creates a 4-meter radius of intense aura, which corrupts the minds of those who are near them. | Requires intent and focus, making even the slightest diversion render the aura less effective. Takes around 20 seconds to fully corrupt them. |
Invisibility | The user becomes invisible. Has no range given it's integrated into the user only. | Has a time limit of 30 seconds |
Shadow Worm Manipulation | Can create worms that vary in size depending on the number of shadows present in the 40-meter manifesting radius around the user, with an effective range of 80 meters (which at this point, causes the shadow to dissipate should it go too far). At best, the biggest worms are over 25 meters tall and can be as small as 1cm. The worms aren't sentient and require the control of the user. They can only summon a limited amount of worms (5 for the largest ones, 10 for the medium ones, 20 for the small ones, and 100 for the very very small ones) | Its strength depends on the room's light source. If exposed to light enough, they'll vanish. |
Emotion Transference | Can harbor negative emotions in a 200cm radius. This means that transferring anger would make the afflicted angry, and so forth. | The user becomes emotionally numb the more emotion that they transfer. Can only transfer it to one person at a time. |
Astral Projection | The user leaves their physical body and creates an ethereal body that projects their soul. During this time, they are intangible but can still interact with anyone. Though they could phase through walls, they are unable to phase through human bodies (meaning that attempts to crush one's organs is ineffective). | Limited to an hour before returning to the user's body. Killing the user kills the projection. |
Siren Call | Can hypnotize the user by singing. Has a range of one mile. This requires the user to sing a song at any length. | May cause the user's throat to be strained if used more than four times. Doesn't work on sounds louder than the user, and is ineffective against the deaf. |
Limb Control | By touching the body part, the user can control the opponent's body (Any part of the user's body would do so long as it's "touching" the target). Has a 3-meter range and leaving it cancels the effects. | Can control only two limbs that they've touched. |
Time Loop | The user loops time depending on the place they wish to loop, causing the place outside of it to be unaffected. During the time (inside), the entire place will loop 3 times. From the outside perspective, they will only experience the moment after the loop, meaning every action in the loop doesn't affect the present, only giving the user the knowledge needed to deal with their opponent. The user can also end the loop, should they be aware of it. | Loops for around 3 times, with the user having a vague memory. Has a 30-minute cooldown if all three loops were used. |
AP/Tier: 10-B normally, 9-C with Macht
SS/Durability: 10-B (These are actual humans, so it doesn't make sense for them to be as durable as a rock)
Lifting Strength: Average Human (It's a bunch of random dudes)
Speed: Peak Human, Subsonic attack speed with Macth
Stamina: Peak Human
Range: Depending on what power you get, you put the range of it here
Hax: I guess none, given these aren't people who have martial arts and just have One ability.
Intelligence: Up to Gifted
Place it here once approved
RP Thread
SS/Durability: 10-B (These are actual humans, so it doesn't make sense for them to be as durable as a rock)
Lifting Strength: Average Human (It's a bunch of random dudes)
Speed: Peak Human, Subsonic attack speed with Macth
Stamina: Peak Human
Range: Depending on what power you get, you put the range of it here
Hax: I guess none, given these aren't people who have martial arts and just have One ability.
Intelligence: Up to Gifted
Place it here once approved
RP Thread
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