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Mayonnaise's Escalator RP Registration

In a world where every individual is judged by their ability to contribute to society, a group of humans who are deemed worthless are taken away and transported to a flat land. This land is vast, and endless, but lacks any topography, natural resources, or any kind of structure that could offer meaning or purpose to their lives. Here, they are told that they can do anything they wish, but they must never leave the flat land or try to communicate with the outside world. With this one rule in place, these humans are left to their own devices, to create their society, and find their meaning and purpose in a land that offers nothing but freedom. But as time passes, the true nature of humanity is revealed, and the line between freedom and chaos becomes blurred.

Given a mysterious power called Macht, each person can either use it for their gain or use it to rebel against those who placed them there.
Link: The powers will be based on chance and there are rules based on it.
1. You can only have one Macht
2. Once you've chosen your Macht, it's the only ability you put in your sandbox
3. You must follow how the power exactly works.
4. Macht cannot be used to create stuff "into" people and only themselves, so no telefragging BS.
Here is the list:
AbilityDescriptionWeaknesses
Geometry MasteryEnhanced Accuracy with arrows and guns. Allows the user a 5km of sight.May or may not take a long time to calculate multiple incoming attacks and could overwhelm the user.
UFO GenerationCan create teleporting UFOs. Has a range of 1 km before the UFO returns to the user. Should the teleportation be ruined by exiting the range or by some unknown force, then the thing being teleported is put back at its original spot.The user has a limit of two. May give motion sickness if overused.
Water Ball ProjectionCan create Water Balls and manipulate their size. Has a range of 15 meters.The user cannot change the shape of the water balls. The water balls could be rendered ineffective under high temperatures.
Marshmallow GenerationCan create square-shaped marshmallows. Has a range of around 10 meters. The number of marshmallows made is indefinite but drains the stamina of the user in the process.The marshmallows are very soft and are weak against heat. May lead to death by over-exhaustion under prolonged usage.
Energy InfusionCan infuse energy into objects, increasing their attack power considerably. The range varies on the objects infused. Can only infuse energy into four objects, with it losing power the more objects the user infuses it, meaning that fusing 100% to one weapon would then halve that percentage if infused to a second weapon. The user has limited energy, meaning that the object infused would soon run out of energy should it reach a certain threshold. The user cannot infuse energy into themselves.
Smog GenerationCan release Poison Gas which can spread from a 5 - 15 meter radius.The gas can affect the user and may kill them. The wind can blow away the smog. Using a specific chemical compound can perhaps counter the gas.
Electrokinetic Creature CreationCreates a gemsbok made of electricity that the user can ride or control. The beast has a manifestation range of around 30 meters around the user. Has a limit of three and cannot control their size. The user cannot see through a gemsbok.
Health OptimizationCan analyze someone's biology and use it to treat wounds efficiently. Has no range as it isn't a power but more so a skill.This doesn't provide actual healing and only helps one mend their wounds.
Flammable BloodThe user's blood can produce heat which can burn at a temperature reaching 1,500 Celsius. This requires self-injury for the ability to activate and has a range of 7 meters.May die of blood loss if used for too long. The user is weak to cold temperatures.
Air Spike ProjectionCan solidify the air to form spikes. Has a range of 100 meters. They cannot control their shape but can increase their size depending on the air solidified. Should the user leave the 100-meter range, the spikes dissipate.Can cause asphyxiation if the user creates too many spikes around them. Scientifically, it's useless in a vacuum or when the user is underwater. The spikes will dissolve when under a different element, especially against fire.
Friction ReductionCan make anything the user touch lose friction, thus making it slippery (The user's body can also count as an act of "touch", which includes the feet, elbows, wrists, etc.).Requires maintained physical contact to make the object lose friction, around 2 seconds or so.
Thundercloud GenerationCan create a thundercloud with a varying range from 1km (minimum) to 12 km (maximum). They cannot change the shape of the thunder, but they can change the size depending on the amount of bioelectricity spent.Takes away the user's bioelectricity depending on the energy spent on the thundercloud. The stronger the thundercloud, the more bioelectricity is taken.
Corrupting PresenceCreates a 4-meter radius of intense aura, which corrupts the minds of those who are near them.Requires intent and focus, making even the slightest diversion render the aura less effective. Takes around 20 seconds to fully corrupt them.
InvisibilityThe user becomes invisible. Has no range given it's integrated into the user only.Has a time limit of 30 seconds
Shadow Worm ManipulationCan create worms that vary in size depending on the number of shadows present in the 40-meter manifesting radius around the user, with an effective range of 80 meters (which at this point, causes the shadow to dissipate should it go too far). At best, the biggest worms are over 25 meters tall and can be as small as 1cm. The worms aren't sentient and require the control of the user. They can only summon a limited amount of worms (5 for the largest ones, 10 for the medium ones, 20 for the small ones, and 100 for the very very small ones)Its strength depends on the room's light source. If exposed to light enough, they'll vanish.
Emotion TransferenceCan harbor negative emotions in a 200cm radius. This means that transferring anger would make the afflicted angry, and so forth. The user becomes emotionally numb the more emotion that they transfer. Can only transfer it to one person at a time.
Astral ProjectionThe user leaves their physical body and creates an ethereal body that projects their soul. During this time, they are intangible but can still interact with anyone. Though they could phase through walls, they are unable to phase through human bodies (meaning that attempts to crush one's organs is ineffective).Limited to an hour before returning to the user's body. Killing the user kills the projection.
Siren CallCan hypnotize the user by singing. Has a range of one mile. This requires the user to sing a song at any length.May cause the user's throat to be strained if used more than four times. Doesn't work on sounds louder than the user, and is ineffective against the deaf.
Limb ControlBy touching the body part, the user can control the opponent's body (Any part of the user's body would do so long as it's "touching" the target). Has a 3-meter range and leaving it cancels the effects.Can control only two limbs that they've touched.
Time LoopThe user loops time depending on the place they wish to loop, causing the place outside of it to be unaffected. During the time (inside), the entire place will loop 3 times. From the outside perspective, they will only experience the moment after the loop, meaning every action in the loop doesn't affect the present, only giving the user the knowledge needed to deal with their opponent. The user can also end the loop, should they be aware of it.Loops for around 3 times, with the user having a vague memory. Has a 30-minute cooldown if all three loops were used.
AP/Tier: 10-B normally, 9-C with Macht

SS/Durability: 10-B (These are actual humans, so it doesn't make sense for them to be as durable as a rock)

Lifting Strength: Average Human (It's a bunch of random dudes)

Speed: Peak Human, Subsonic attack speed with Macth

Stamina: Peak Human

Range: Depending on what power you get, you put the range of it here

Hax: I guess none, given these aren't people who have martial arts and just have One ability.

Intelligence: Up to Gifted

Place it here once approved

RP Thread
 
Last edited:
Can't spin the wheel rn, can you do it for me? I'm prolly gonna have bad rng, but Im crossing my fingers for the burning blood or air spikes 🙏
You got.....
image.png

Shadow Worm Manipulation
 
What did they do with theirs?
Bro made a Gohan joke character! They gotta take this with a little seriousness man. They complained because they had a bad ower, which is the purpose of the RP, to force the players to be creative with what power they got. Like me, I got the plant bow stuff/
 
Bro made a Gohan joke character! They gotta take this with a little seriousness man. They complained because they had a bad ower, which is the purpose of the RP, to force the players to be creative with what power they got. Like me, I got the plant bow stuff/
Plant bow stuff?

On another note, I still suggest adding more details on every power. Like just mine for example, it says the size depends on the light present in a room (I assume it meant based on the darkness of a room). Cool, so what's the minimum and maximum size possible? How many can be summoned? Do they just look like worms for show, or do they actually possess the characteristics/properties of works but as a shadow? Etc.
 
Plant bow stuff?

On another note, I still suggest adding more details on every power. Like just mine for example, it says the size depends on the light present in a room (I assume it meant based on the darkness of a room)
(This took me an hour to make so excuse the lack of explanation)
. Cool, so what's the minimum and maximum size possible? How many can be summoned? Do they just look like worms for show, or do they actually possess the characteristics/properties of works but as a shadow? Etc.
They're just worms.

The max size is around 25meters and minimum is 1cm

They can bite, slither around, and stuff.

Also, the strength also increases the darker the environment is, making it very good at night.
 
(This took me an hour to make so excuse the lack of explanation)

They're just worms.

The max size is around 25meters and minimum is 1cm

They can bite, slither around, and stuff.

Also, the strength also increases the darker the environment is, making it very good at night.
I don't assume they're literally worms. Like harmless physiologically accurate worms. I'm guessing you just mean in appearance and in characteristics based on the other stuff you said.

Alright

Worms don't typically bite. From what I recall, they spew their stomach out of their mouth and retract it to eat. Is this one of the differences or can it do both? Do they have other properties of worms like specialized sensory organs and minor regenerative factors, etc.?

How much stronger, and how much weaker in a lighter environment , is there any special circumstances where something drastically affects them? Like an environment that makes them drastically weaker or stronger? Can they understand the user and obey them? Can they be formed and shot like a projectile when they're summoned assuming its a dark area?

It's fine that you made it in a rush, but I think it's best to edit and better explain the powers whenever u have free time.

And how many worms can be summoned at absolute most. I imagine you can fit a shit ton in a 40 meter radius in a really dark place.

Also would the user be able to see through the worms or have some night vision? Having powers to control the dark is nice, but it's kinda... Well strange if the user can't see at all in the dark.
 
Worms don't typically bite. From what I recall, they spew their stomach out of their mouth and retract it to eat. Is this one of the differences or can it do both? Do they have other properties of worms like specialized sensory organs and minor regenerative factors, etc.?
I guess so, but just don't include as per the rules, should be obvious.

How much stronger, and how much weaker in a lighter environment , is there any special circumstances where something drastically affects them?
At max, it gets 2x stronger, but it gets 2x weaker in light.

Well it's just shadows, nothing else
Like an environment that makes them drastically weaker or stronger?
Anything that is dark and murky, where shadows can be born
Can they understand the user and obey them?
They can follow the user.
Can they be formed and shot like a projectile when they're summoned assuming its a dark area?
They could, should the user make them spring out.

Also would the user be able to see through the worms or have some night vision? Having powers to control the dark is nice, but it's kinda... Well strange if the user can't see at all in the dark.
Well, that's the weakness, since it makes the user also susceptible.
 
Do they have other properties of worms like specialized sensory organs and minor regenerative factors, etc.?
Like I said one ability. So since it's just a shadow worm, that's it.... Nothing else....

I could argue my character can use poison by absorbing Poison Ivy plants, but due to the rules, I can't- we can't.
 
You wouldnt really need to include it in the abilities section, it could just instead be noted that it's part of how the ability works in the power explanation part of the page

However, I do think for anything notable abilities can do aside from their main affect it should be noted on the profile as an extension. It should just be clarified that its not an entirely separate power.

2x stronger, 2x weaker. Got it.

I mostly asked for very specific instances like if there's no shadows at all, or if they're in an entirely pitch black room where's there's not a single shrewd of light (think of being in a vantage black room or smth of the like). I figured in those conditions, the abilities function may behave differently due to very specific circumstances.

Just follow as in chase them? Or follow as in follow basic orders or movements? Like if they're summoned to attack do they attack, or do they just... crawl around.

One power is kinda vague/confusing in this context. Because the ability technically provides multiple abilities like shadow manipulation and statistics amplification/deduction based on environment. Which is two, but that's because it seems like common sense so it seems like smth the ability would default come with. But when you say it's "just a worm" the ordinary person (like me) assumes it has all the natural/biological abilities if a work, like ejecting its stomach from its mouth which would be listed as body control on the wiki, or it's sensory organs it uses to know where it's going since a work uses different senses from a human. Or a works regenerative factor that various works posses. So it's kind of confusing, because I don't know what "just a worm" indicates. Just worm like in appearance but not physiologically? Or literally shadows works that have the physiological abilities of a normal worm?
 
I mostly asked for very specific instances like if there's no shadows at all, or if they're in an entirely pitch black room where's there's not a single shrewd of light (think of being in a vantage black room or smth of the like). I figured in those conditions, the abilities function may behave differently due to very specific circumstances.
I see....
Just follow as in chase them? Or follow as in follow basic orders or movements? Like if they're summoned to attack do they attack, or do they just... crawl around.
They are controlled by the user but other than that, they could be given complex orders.
One power is kinda vague/confusing in this context. Because the ability technically provides multiple abilities like shadow manipulation and statistics amplification/deduction based on environment. Which is two, but that's because it seems like common sense so it seems like smth the ability would default come with. But when you say it's "just a worm" the ordinary person (like me) assumes it has all the natural/biological abilities if a work, like ejecting its stomach from its mouth which would be listed as body control on the wiki, or it's sensory organs it uses to know where it's going since a work uses different senses from a human. Or a works regenerative factor that various works posses. So it's kind of confusing, because I don't know what "just a worm" indicates. Just worm like in appearance but not physiologically? Or literally shadows works that have the physiological abilities of a normal worm?
Just worm in appearance, that's it.
 
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