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OK for some reason we have penetrating power on Commander Shepard's profile for his weapons, but based on the codex and script mass effect projectiles are mean to shatter on contact or a little later for AP rounds to increase energy transfer. So I would propose just taking that off their profiles. Also for the weapon ratings instead of likely 9B I suggest just putting it as 9B to 9A with standard weaponry (assault rifles and pistols are 9B, Krukrov did a calc that put sniper rifles at 9A)
Also for some reason, Shepard and Wrex's Durability rating format is very messed up. There's no ratings for kinetic barriers and didn't specify for biotic barriers. We definitely need to fix that.
More importantly though I would suggest scaling down biotic abilities slightly. We based their current biotic AP off of a calc Krukrov did for the destruction of the Kett ship; however, the calc assumes that the missiles actual explosive impact were what destroyed the ship comepletely. If you look at the video closely, this is clearly not true. The missiles make impact but the ship doesn't actually get destroyed till a few seconds later after the missiles stop hitting it, with the initial impacts not seeming to do as much damage. I would think that the missiles damaged some critical unit of the ship which triggered a catastrophic explosion. This is supported by the fact that the ship continues to have explosions along the surface even after no more missiles are hitting it before finally actually exploding in one massive explosion.
However, based off the fireball level effects (rough calcing using a ruler and the picture it - it seems around 100-200m diameter each - the fireballs are inconsistent - I got the fireball calcs from nukemap) we see initially, they would still be at the very least Low 7-C (probably 7-C actually based on how many hits they got in the second wave - around 4-6?) based on how many hits they tanked, so it's still not much of a downgrade
Also for some reason, Shepard and Wrex's Durability rating format is very messed up. There's no ratings for kinetic barriers and didn't specify for biotic barriers. We definitely need to fix that.
More importantly though I would suggest scaling down biotic abilities slightly. We based their current biotic AP off of a calc Krukrov did for the destruction of the Kett ship; however, the calc assumes that the missiles actual explosive impact were what destroyed the ship comepletely. If you look at the video closely, this is clearly not true. The missiles make impact but the ship doesn't actually get destroyed till a few seconds later after the missiles stop hitting it, with the initial impacts not seeming to do as much damage. I would think that the missiles damaged some critical unit of the ship which triggered a catastrophic explosion. This is supported by the fact that the ship continues to have explosions along the surface even after no more missiles are hitting it before finally actually exploding in one massive explosion.
However, based off the fireball level effects (rough calcing using a ruler and the picture it - it seems around 100-200m diameter each - the fireballs are inconsistent - I got the fireball calcs from nukemap) we see initially, they would still be at the very least Low 7-C (probably 7-C actually based on how many hits they got in the second wave - around 4-6?) based on how many hits they tanked, so it's still not much of a downgrade