SteelShine Armory: The user can create biometallic structures from their body, allowing them to grow things like claws, blades, enhanced muscle mass, shields, armor, and even non-weapons like spider legs from their back, and wings. The type of metal the constructs are made of can be changed by the user, be it steel, iron, titanium, or even more unconventional metals, like brass or copper.
Limitations: The transformations take a physical toll on their user. Growing things uses up their own body, and as such, extended use can run the risk of destroying themself. This causes the power to have to be limited for the sake of their own safety.
Equipment: The hero costume would need to be altered to allow the user to grow the weapons without destroying the suit. The Suit would also need to hold a few items like food, and materials that are cut resistant to make sure that civilians are not hurt by the user if interacting with them with weapons still grown.
Side Effects: Due to the self destructive nature of the quirk, the user would need a very big food intake to compensate for the quirk's major downside, which is the use of the user's body as a catalyst for the shapeshifting. Muscle mass is used primarily as the catalyst, but due to this the user's body has naturally optimized their metabolism, allowing almost all of the food to be used in rebuilding lost musclemass, albeit much faster than normal. This comes out to about 10% muscle mass Per day Per 3000 Calories consumed. Some other side effects of the quirk are that the user would have a harder time with small things, like cramps, which would cause the affected area to turn to metal for an hour or so, and various diseases, which would cause other things, like the metal constructs grown to rust rapidly, greatly diminishing the user's combat power.
Special Moves: Since this power requires the user to limit their own power, these moves are ordered based on how the limits are removed to access them, but due to this, once these moves are used, afterword the user's body would quickly loose mass. At the end of the move, the power used will be shown in Percent, and the Mass lost will be shown in percent also, but will be listed as recoil. This is important to note because this is mostly muscle mass.
Side Note: In base, the maximum amount of power normally accessible without using the special moves is at max about 30%.
SteelShine Overload: God Speed: By Shifting most of their Mass into their muscles, the user can Attain speed so fast that they almost appear to be teleporting. This boost doesn't last for long however, as the boost only lasts for about 30 seconds. The speed can also be used as a way to bolster their attacks by using the momentum gained to increase striking power. This boost, however, is not compatible with any other weapons, and restricts the user to only using their ability to enhance their muscle mass. % Used: 50%. Recoil: 30%
SteelShine Overload: Steel Prison: By Shifting most of their mass into their hands, the user then grows claws and slams their hands into the ground. Their claws extend through the ground, and travel to the enemy, bursting out of the ground and encasing the enemy in a full body cocoon of metal. % Used: 50%. Recoil: 15%.
SteelShine Overload: Earthquake: By shifting their mass to their hands, the user places their hand on the grounds and tendrils grow from their palms, spreading through the ground, and after about 3 seconds the tendrils all grow spikes, and retract, destroying the ground and causing tremors. This power can be finely controlled by the user to prevent damage to buildings and vehicles. % Used: 50%. Recoil: 10%.
'SteelShine Overclock: Omnipresence': Essentially a cranked up version of God Speed, this is a boost to speed and power way outclassing God Speed. By once more shifting almost all available mass to their muscles, the user attains speed that is almost unrivaled, to the point where the user's movements are unseen to the human eye. This boost, much like God Speed, doesn't last long, only for about 30 seconds. It also shares God Speed's restriction of limiting shapeshifting to Increased Muscle Mass. % Used: 80%. Recoil: 55%.
SteelShine Overclock: Wings of the Dragon: By shifting almost all of their mass to their back, the user grows several massive pairs of wings. This is then used to beat them all in succession, causing a massive windstorm, and blowing away enemies, or hurling nearby debris at them. % Used: 80%. Recoil: 40%
SteelShine Overclock: Falling Star: The User shifts mass to their legs, and then leaps into the sky, then, by shifting almost all of their mass to their arms, they grow massive balls of dense metal on their arms. Then they use wings to throw themselves at their opponent with immense force, causing massive damage on impact. This move is dangerous to use in urban areas however, as it can cause colateral damage if used incorrectly. % Used: 80%. Recoil: 50%
SteelShine Unlock: By releasing all of their power, the user can use essentially their entire body as fuel, allowing them to unleash all of their power, and use all of their abilities with no limits. This is not technically a special move, but is releasing the limiter on their own power. This is immensely dangerous, however. If one is to use this move for more than a minute, or is to use more than 1 special move, they may die due to the immense amount of power and mass they will use while in this state. % Used: 100%. Recoil: Up to 100%.