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Mefre said:
1. I did not make the quirk.
2. That is simply how the creator of the quirk stated how the quirk works, so while usualy it would not get so per say "stronger" it does here.

3. I tried to come up with an example of it's effect, but by no means is it supposed to be realistic, it's a ******* superpower, yet you are trying to say "No, but that's not how it works" on a concept that is literaly physically impossible in the first place, trying to apply real life logic to it is pretty much pointless. People can't emmit flame several hundred degrees warm out of their bodies for several minutes only to afterwards needing to "cool of a little", they can't create electric shocks comparable to lighting and then just become stupid for a little while and they definetly can't create an invincible omni-directional barrier out of nothing.
the quirks in this series are supposed to be semi-realistic. and like i said. if One for all doesn't cause its owners heart to explode than neither would some random empowerment quirk
 
Quirk: Flag Time

The user can stop time for up to three minuets per day. While time is stopped, the user becomes highly (though variably) perverted.
 
Quirk Name: Nerve Wreck

Nerve Wreck is a quirk that makes those affected by it loose all sense of touch throughout their entire body for 5 minutes.

-For it to be used against someone, the user needs to get skin-to-skin contact for 5 seconds.

-The effects take place instantly after the user lets go of the other person

-This quirk makes things like balancing, controlling your strength and fighting difficult as you cannot feel anything at.

Limitation(s):

-Doesn't work against people with mutant type quriks which makes them into something like stone, unless he gets into contact with an open wound.

-The quirk can only affect 10 people at the time.
 
Tractor Beam: A Gravity or magnetic (the two can be changed or used in concert) beam capable of dragging objects towards the user, or suspending it/them in air. The beam can also repulse and work by touch.

Limitations: Can only lift 20 Tonnes for 2 minutes before the Quirk burns out (even an ounce less can be lifted indefinitely), but it can lift far more (like a house or small ship) in short bursts. Magnetic-beam can lift far more weight, but only ferrous metals. Repulsing takes far more concentration and lasts much shorter periods.
 
Ten Times: A quirk that raise a particular trait of the users by 10 times, from physical strength, speed and endurance to even intelligent, healing power, and growth potentials. Thanks to it, this quirk have limitless potential.

Limitation: May put immerse stress onto the body, and quickly draining out one's stamina, especially when one's trying to raise multiple traits as the same times. While raising one's stamina only put the former's effect, raising one healing power may have side effect such as cancers.

Equipment: Weighted clothing that's used as a training gear, and also increase one's attack.
 
The God Of Procrastination said:
Couldn't you multiply the multiplier?
Hence the "limitless potential" part. I don't know a faster way to suicide for this kind of quirk though.
 
A limitation shpuld definitely be it doesn't work on itself. I feel like it should be limited to just one or two aspects at a time tbh, that way when you amp your strength, you can amp your dura as well so you don't harm yourself.
 
@Blank In it initial stage, sure. You should be able to unlock it once you grow the quirk more though. Then again, no faster way to suicide, or at least lose your quirk.
 
Oh yeah, you could used that to either raise your masculinity or feminility too. A convienient way to become a trap as will :D
 
Depend on whether you have regular luck, or Danparonpa luck though. Peculiarity of Quirk and all...but this should be in the realm of possibility, if All for One is a thing.
 
Speaking of which...

Lucky Up: A mysterious quirk, in which the user raise the mystical power of luck within oneself. The detail varies, from being able to win a lottery, to be able to perform a Critical Hit, dealing damage many times over one's regular attack. One could refine and upgrade this, through repeated used of the ability, and/or the possession of lucky Items.

Limitation: It's fundamentally uncertain, whatever the actual result of one's luck could be, so one must always be on the lookout. Upon overusing it, the user may experience a rebound, in which they constantly experience unlucky events until their Quirk recovers.

Equipments: Lucky Bracelets
 
Andykhang said:
The God Of Procrastination said:
Multiply metabolism.
Sound like a good way to lose weight and keep in shape.
"Want to easily lose weight, just used Ten Times!!"
it wouldn't be a good way to lose weight. a faster metabolism doesn't influence weight. in fact your metabolism doesn't influence weight. your weight influences your metabolic rate. the heavier you are the faster your metabolism. the simple reason is because people with higher volumes of muscle mass burn energy at a faster rate and as such have a higher metabolic rate. heavier people naturally have higher volumes of muscle and as such have a higher metabolic rate. skinny people statistically have slower metabolic rates
 
if you forced your Metabolic rate to speed up, you would burn through energy at a faster rate, therbye have an increased rate of hunger and thirst, therbye you would eat more. and therbye gain weight at a faster rate and would get super fat.

if you could somehow increase the metabolic rate to a fast enough pace to lose larg amounts of calories and didn't increase your calorie intake via consumption of food, you would lose lots of weight and become malnurished. and would die pretty fast
 
To The God Of Procrastination: Thanks for continuing the Thread. I actually just came up with three more quirks, but I'll be doing just one for now.

Quirk Name: Mitosis

The user has the ability to do a special cell-dividing process that results in two identical copies of the user( this does mean that the clones will have the same equipment as the user). These clones can also so the same process, talk with other clones and the original user telepathically, share memories with each other, know where other clones are, and have the same amount of power as the original user. The User is also a little more stronger, durable, and faster than regular people. Finally, they can produce '
T'elemare Marbles, little bouncy glass-like balls that can be turned into clones at the user's command. Telemare Marbles do not age, as their telemares somehow seem to be stuck in a frozen-like state, so the clones that the user makes will remain the same age inside the marble and will begin to age normally once spawned.

Limitations:


The user can only do this process about four times upon actually awakening the quirk, while the clones can do it two times. The skin must be exposed around the area Mitosis will be done. Doing the process any more that will have a huge chance in the created clone having different physical or mental features and having half as much power as the user. Telemare Marbles require more cells than the clones themselves, so it takes about 5 seconds to make one. However, the user can increase the # of clones they can create before the side effects kick in through training. Oh yeah, while they are a little more naturally strong than regular people, they're pretty much just a regular person, but they could just train up to superhuman levels like Stain did.

Equipment:

Armor with small skin openings and built-in glide suit, goggles, a face guard that has a built-in gas mask, shoes that reduce landing impact and some weapons..... That is all I can come with unfortunately.

Special Moves:

-Jet Dash:
The user makes two clones, which will form a catapult by locking hands. The User then jumps into the locked hands and the clones use their strength to blast them in a direction.

-Return: If a clone uses this, it will turn/return to a cell Marble and can either respawn out of the clone that made it, clones that were made from that clone, or the original. If the original uses this, it can choose any of the clones created to respawn out of them, the clone that created it, or any clones made by that clone.

-Genetic Control: This allows the user to control the physical or mental traits of the clones they are in the process of making. They still have the limitation of their clones having physical or mental issues if they go over their limit but should there be a situation where he needs more knowledge or strength, he can make a clone suilted to that role.

-Oh Immutable Soul, Reload!: If the user has at least one telemare marble or a clone somewhere, their counsious will be transfered to that clone/marble if they are killed. However, the user will be completly nude upon responding and if this marble was created at a younger age, they will be that age and in the state that the marble was produced at the time. The user will only awaken this ability when they are about to die.


This is all I can come up with. I'll update this if I come with anything. If you have any advice to improve this quirk, let me know. Also I have one question:

-How can the user train this quirk in order to improve it?
 
Magus: A Mysterious Quirk, in which it allowed the user to harness the mystical power of magic, of any kind. Provide they have a knowledge for it, they could ultilize a certain form of logic, in which they could channel their power and perform the feat of magic, according to such. Further detail about this is entirely unknown.

Limitations: Just like regular quirk, it drain stamina from you, whether you perform the magic. Unless you have the knowledge for it and the requirements, you can't just perform it at will (though this may change after upgrade), requiring you with the need to amass an enormous amout of knowledge about the subject, as such text may be hard to find. Certain magic spell may have backlash.

Equipment: Magic Tome
 
Okay, so I should probably mention that, this quirk is not intended for a human to have, but rather a stray cat.


Quirk Name: Enhancement

Enhancement is fairly simple quirk that makes all other quirks (with the exception of mutant quirks) within a certain range of the user more powerful.

This quirk is a passive one, so it is constantly activated and cannot be turned without some form of nullification quirk affecting it.

Limitation(s):

-While it is a passive quirk and cannot be turned of, the cat can aim the quirk to a certain degree, it does this unconciously, making the quirks of the people/ beings it likes way more powerful than people/ beings it dislikes.

-While it increases the power of quirks themselves, it does not increase how much one can use their quirk, so quirks with a limited usage will not be able to use their quirk anymore than usual.

-The range is limited to a 50 meters radius.

-When exiting said radius, the quirks who were affected will quikly go back to normal.

Equipment: None.

Special Moves: None
 
Midknight3693654 said:
-How can the user train this quirk in order to improve it?
Couldn't they train it by increasing the speed of which l╠Âo╠Âb╠Âs╠Ât╠Âe╠Âr╠Âs╠ ╠Âd╠Âi╠Âe╠ the clones are created under stress, while still mainting a proper clone, they could do that by trying to create clones very quikly over and over, while distractions and nerf guns or something are around them trying to prevent them from creating one properly to get used to it.

There is also that, studying biology might help in a few ways, as better knowledge about the human body might help the user creating more efficent and better clones.
 
quirk type: duel inherited

Quirk: electrical Capacitor/solidify


description: t1stquirkhe ability to build up and store and release an electrical current in the cells of the body.

each cell acts like a Capacitor that can store electricity. the onwer of the quirk can release said electricity from any part of their body.

2nd quirk: solidify

description: the ability to turn the calories in his body into solid constructs similar to the quirk creation.

each quirk was inherited from a parent, when unified it grants the owner of this quirk the ability build up, store and release electricity from every cell in the body, as well as form solid electrical constructs such as tools, weapons etc

technique's

Mjolnir:a powerful right hammer fist enhanced with lightning

gungnir: a forward knife hand attack which is enhanced with lightning and is covred with a solid matter spear like glove. has the power to pierce through 10 feet of steel reinforced concrete

Thunder Gods clap: an electrically charged clap, when the palms of each hand clap together a wave of solid electrical spears radiate outwards from his hands. its both an offense and a defense.


tools created:

electro pulse gun

knives

swords

spears

hammers
 
The God Of Procrastination said:
Monster Mimicry: The user gins any ability that they know a sufficient amount about.
Limitations: The copied abilities are changed to be more "monstrous" (meaning "more destructive" and/or "more horrifying"). The skills take weeks, or even months to fully manifest.
Copied Quirks:

One For All (Monster): The user can enhance the amount of blood in their system immensely, resembling a certain other ability in function. However, like the original One For All, using too much of it will damage the user, in this case by making their blood vessels explode.

  • Black Whip (Monster): The user's ordinary blood vessels emerge from their skin, and can be used for many of the same purposes as the original, while secondary blood vessels support their body. These are small, however, as such, full use of One For All (Monster) is required in order to safely use this for extended periods.
Electrification (Monster): The user opens up their head, and fires electricity from their brain. It shares the stupid limitation of the original, and, while it can be aimed more easily, it exposes the user's brain.
 
Probably my strongest quirk yet.

Quirk Name: Brick

Brick is a quirk that allows the user to turn any non organic material into bricks of varying sizes.

Limitation(s):

-The bricks are just ordinary bricks, nothing special about them.

-The brick transmutation requires something with equal mass or more to make a brick, as making something from nothing is impossible. (smaller bricks requiring less than an average brick of course)

-While the quirk does not deplete any stamina from the user, it slowly makes them more and more dizzy at a very slow pace.

Equipment: a bag filled with various materials that can be turned into bricks.

Special Moves:

  • Brick Throw: The user throws a brick at the opponents, can knock themout or potentially kill them.
  • Brick Storm: The user unexpectedly throws even more bricks at the opponents, aiming for their head will definetly knocking them out eventually.
 
What is "Monster" version, specifically? Is it quirk just on pure animal, or is it Quirk that have gone Berserk?
 
The God Of Procrastination said:
The God Of Procrastination said:
Monster Mimicry: The user gins any ability that they know a sufficient amount about.
Limitations: The copied abilities are changed to be more "monstrous" (meaning "more destructive" and/or "more horrifying"). The skills take weeks, or even months to fully manifest.
Copied Quirks:

One For All (Monster): The user can enhance the amount of blood in their system immensely, resembling a certain other ability in function. However, like the original One For All, using too much of it will damage the user, in this case by making their blood vessels explode.

  • Black Whip (Monster): The user's ordinary blood vessels emerge from their skin, and can be used for many of the same purposes as the original, while secondary blood vessels support their body. These are small, however, as such, full use of One For All (Monster) is required in order to safely use this for extended periods.
Electrification (Monster): The user opens up their head, and fires electricity from their brain. It shares the stupid limitation of the original, and, while it can be aimed more easily, it exposes the user's brain.
 
Can the monster quirk copy non -biological quirks like Rewind or Ereasure?

Or is restricted to a biological version made from the user body and not able to copy direct superpowers.
 
Non-biological quirks tend to be made more destructive.

For example: Overhaul (Monster): The user can destroy anything that they are touching with their hands with a thought, while the user cannot reassemble things, they can destroy through several metres of air.
 
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