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Ok, so i've just pop up this thing. If Impostors escaped the spaceship to survive reactor meltdown, then didn't it mean they somewhat killed themselves when making their bodies exposed to even more hazardous radiations and extreme cold temperature of space? That's why i think there is some flaws in logic here.
Thus, i suggest that resistance to Cosmic Radiation and Extreme Cold should be added to the profiles. It seems pretty nonsense since both Crewmates and Impostors will die when being ejected into the vacuum, but first, just hear me out:
Thus, i suggest that resistance to Cosmic Radiation and Extreme Cold should be added to the profiles. It seems pretty nonsense since both Crewmates and Impostors will die when being ejected into the vacuum, but first, just hear me out:
- Crewmate is an astronaut-like bean creatures, thus their skin probably functions as a spacesuit, which protects from cosmic radiation and cold as well as provides oxygen (the packs behind them said all)
- The Skeld ejection scene only showed that a player was ejected, but not the cause why they decease. For Crewmates, understandably, they depend on an oxygen pack to maintain their life and its supply can run low after a long time. While for Impostors, their death might not necessarily due to the space environment but comes from another things we can't see on screen like crashing into a astronomical object or sucked into a planets gravity
- The radiation release is not the only thing result in the lost of Crewmates but also the explosion afterwards once the countdown time comes to an end, for an overloaded reactors when not handled properly will easily cause gigantic explosions and at the same time, spread the waste at at wide scale. I guess that's why Impostors had to flee, or...what if they actually survived that?
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