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I mean wall level weapons are guaranteed due to harming the tank and other infected, but I'm talking about the survivors durability (I feel like Francis takes a glancing blow in first cinematic but that could be me miss remembering things)I would really only count normal difficulty as "canon" since, well, it's the default, and also the one used in versus mode.
But no, the tank is way stronger than the survivors. I do remember Nick blowing back a tank with a shotgun in the intro to the second game though.
Yeah, their durability totally scales to the tank since they can take multiple hits from it.I'm talking about the survivors durability
I know this is gonna sound like a pain....But, that could just be for the sake of gameplayYeah, their durability totally scales to the tank since they can take multiple hits from it.
I mean, creating afterimages implies that they're moving faster than gameplay shows.That is nowhere near solid evidence for either subsonic or them being FTE. You can calculate their speed from the arc of the jump and how long it takes them to fall down from an entirely vertical leap and it's not subsonic.
Uhhh, you do for 9-B and up unless they're like baseline-ish tho, at most you can argue game mechanicsYou don't need to have AP of the same tier to harm someone, especially at the tier 10 and 9 range.
You can look at their animated segments in game trailers and the like to get a speed. Just making after images isn't an automatic qualify for subsonic.I mean, creating afterimages implies that they're moving faster than gameplay shows.
Knives, swords and bullets can harm 9-Bs while being 9-C. Common Infected struggle hard taking down any survivor, so them scaling seems questionable when we don't do that for other fodder enemies.Uhhh, you do for 9-B and up unless they're like baseline
Could I have a link to any of that?You can look at their animated segments in game trailers and the like to get a speed. Just making after images isn't an automatic qualify for subsonic.
Only bullets, typically piercing weapons would still cause the user to scale, unless there's evidence to the contrary.Knives, swords and bullets can harm 9-Bs while being 9-C.
Again I don't know the verse well, but knowing that this is a zombie apocalypse, the concept of zombies being completely unable to harm what are in the story common humans is quite silly. We typically don't scale fodder enemies to protagonist because lore implies that they shouldn't, this is the opposite if anything.Common Infected struggle hard taking down any survivor, so them scaling seems questionable when we don't do that for other fodder enemies.
You can call it a gameplay mechanic but I do think its fair to note that its the special infected that have the survivors worried alongside hordes on common infected. At the highest difficulties, it takes one common infected 10 hits to incapacitate a survivor.Again I don't know the verse well, but knowing that this is a zombie apocalypse, the concept of zombies being completely unable to harm what are in the story common humans is quite silly. We typically don't scale fodder enemies to protagonist because lore implies that they shouldn't, this is the opposite if anything.
Here you goCould I have a link to any of that?
That's a fair assessment, my point was that it takes large numbers of common infected to be a threat to the survivors, even then, they are no where near as dangerous to the survivors when compared to special infected. Common infected can still harm survivors but they are only a threat in large numbers.You could argue that it's a skill thing, but I guess that makes sense
I mean I'm not really seeing the afterimages here since it's a POV shot, but I would definitely assume that to be superhuman speed at the very minimum.
Eh, you could argue either way regarding their tier I feel, contextually I would still assume they scale but eh.That's a fair assessment, my point was that it takes large numbers of common infected to be a threat to the survivors, even then, they are no where near as dangerous to the survivors when compared to special infected. Common infected can still harm survivors but they are only a threat in large numbers.
The normal zombies deal barely any damage to the humans (typically only 2 damage points per hit in normal difficulty, up to 10 per hit in expert I believe), but they do slow them down with their hits. Their strength relies on numbers and in keeping the survivors busy so that the special infected, the real damage dealers, can get in and do their thing.Again I don't know the verse well, but knowing that this is a zombie apocalypse, the concept of zombies being completely unable to harm what are in the story common humans is quite silly. We typically don't scale fodder enemies to protagonist because lore implies that they shouldn't, this is the opposite if anything.
It wasn't just a few commons that made them take four minutes to cross the street, there where two hordes, a tank, a smoker, a hunter, and a witch. They butted heads with almost the entire cast.Just watching the L4D cinematic opening makes it feel it feel like the survivors are barely making any progress between the new mutations and the size of the hordes. In Bill's own words, that entire four minute cinematic was just them crossing the street.
I see where you're coming from, but normal difficulty is... normal. The default. Why would we assume that the events in the story are actually happening on a higher difficulty?I feel as if the damage survivors take from infected in expert mode is the true representation of how strong the infected are. Hordes aren't nearly as dangerous on easy and normal difficulties as they are in advanced or expert.
They're also never seen getting one-shot by a tank in the comics or cinematics. If the game is the only source we have, we should use it.In the comics and cinematic, none of the survivors are shown taking a blow a full of attack from a tank (And as mentioned, on the highest difficulties the tank will incapacitate survivors in a single hit)
The Tank can also punch the reinforced doors of the safe room, if I recall.I might be late, but weapons like the pipebomb or propane tank can shatter metal double doors, which is outright 9-A (also the grenade launcher and boomer explosion, but no source)
Players can survive them but take decent damage as a result (except for the boomer which deals no damage, only knockback)
Only the starting room safe door due to game balance and because it no longer has the bar keeping it locked.The Tank can also punch the reinforced doors of the safe room, if I recall.
Chargers can bust through metal doors, and survivors can tank this. According to this calc, that's either Wall level+ or Small Building level. So like, yeah. 9-A L4D I guess.
I think this is solid evidence for an upgrade to 9-A honestlyI might be late, but weapons like the pipebomb or propane tank can shatter metal double doors, which is outright 9-A (also the grenade launcher and boomer explosion, but no source)
Players can survive them but take decent damage as a result (except for the boomer which deals no damage, only knockback)
Why wasn't this added to begin with? A thread moderator seemed to have approved of it.Bump
Recently found this calc of the Tank throwing cement which got 9-B+ results, which might help support 9-B+/9-A L4D as the survivors should at the very least downscale from it.
Yeah, it should probably be added.A combination of lazyness, forgetfulness, and me being busy and the only one who was realistically going to apply it before you guys came in. I guess we can just add it now? That calc Minecraft Hater did of the tank throwing a rock seems to have also been approved too
We should implement it, seems a mod approved it.Made this calc yesterday where I compared some Special Infected attacks to grenade launcher shots and got some (fairly low) Subsonic results, which is probably consistent since I'm pretty sure the Survivors can dodge the roller coaster carts on Dark Carnival somewhat easily and might be comparable to Keith, who was able to dodge some other roller coaster carts for about 20 minutes according to Ellis.
I think we should at least wait for a mod or two to approve of the 9-A Subsonic ratings, since I don't think any have seen either of them yet.We should implement it, seems a mod approved it.
So is it gonna be implemented?Using the L4D1 cinematic I got Hunter's pounce to Subsonic and it's been accepted
So overall Subsonic L4D is consistent