- 3,504
- 356
General changes:
Chargers can bust through metal doors, and survivors can tank this. According to this calc, that's either Wall level+ or Small Building level. So like, yeah. 9-A L4D.
Maybe it's time we define the verse's Lifting Strength value. I think it's reasonable to say the survivors have Athlete level LS since they can potentially carry a fully loaded M60 (26lb or 11.8kg), a chainsaw (seeing as it is pretty big i'll use the high-end of 20lb or 9kg), a med kit (1.1lbs or 0.5kg), and jerry cans full of gasoline in certain gamemodes and maps (6lbs or 2.7kg per gallon of fuel. Let's say the cans have around 3.5 gallons, or 21lbs/9.45kg of fuel each). This gives us a total of 53.1lbs or 24kg while not slowing down and fighting zombies for extended periods of time. This affects the entire verse because infected can restrain the survivors and such.
Survivors:
Possible Martial Arts for Ellis since he claims to have taken karate classes.
Special Infected:
Stealth Mastery for the Hunter.
They're the only special infected to not cause any sound upon spawning, even when running and jumping. They only start growling and creaming once they pounce.
Hunter should probably have this added to their Acrobatics section:
"Can perform a back roll to escape danger, as seen here. Can perform a back roll and be ready to pounce again in about a second"
And finally, we have the Uncommon Infected.
These guys are weird. They're all lumped inside one page despite all of them having completely different stats.
The CEDA Worker, the Clown Infected, the Worker Infected, and the Mud Men are basically just Common Infected with some extra abilities (Being fire-proof, being able to attract other infected, being inmune to Pipe Bombs, and temporarily blinding the player respectively). Therefore these guys should be 10-A.
The rest of the Uncommon Infected are Jimmy Gibbs Jr., The Fallen Survivor, and the Riot Infected. These are much more powerful.
JGJR is essentially a mini-boss, comparable to the Tank on easier difficulties, and being able to blind the survivors by throwing oil at them, like the Mud Men. He's also fire-proof. He should be 9-B.
The Fallen Survivor has the same HP as the Witch and can survive headshots. Again, 9-B.
The Riot Infected is interesting, because he is completely invulnerable to any attack that doesn't hit it on it's weak spot located on it's back, but otherwise he deals the same damage as a normal Infected. His AP should be 10-A but his Dura should be "at least 9-B, likely higher".
Yeah that's all.
Chargers can bust through metal doors, and survivors can tank this. According to this calc, that's either Wall level+ or Small Building level. So like, yeah. 9-A L4D.
Maybe it's time we define the verse's Lifting Strength value. I think it's reasonable to say the survivors have Athlete level LS since they can potentially carry a fully loaded M60 (26lb or 11.8kg), a chainsaw (seeing as it is pretty big i'll use the high-end of 20lb or 9kg), a med kit (1.1lbs or 0.5kg), and jerry cans full of gasoline in certain gamemodes and maps (6lbs or 2.7kg per gallon of fuel. Let's say the cans have around 3.5 gallons, or 21lbs/9.45kg of fuel each). This gives us a total of 53.1lbs or 24kg while not slowing down and fighting zombies for extended periods of time. This affects the entire verse because infected can restrain the survivors and such.
Survivors:
Possible Martial Arts for Ellis since he claims to have taken karate classes.
Special Infected:
Stealth Mastery for the Hunter.
They're the only special infected to not cause any sound upon spawning, even when running and jumping. They only start growling and creaming once they pounce.
Hunter should probably have this added to their Acrobatics section:
"Can perform a back roll to escape danger, as seen here. Can perform a back roll and be ready to pounce again in about a second"
And finally, we have the Uncommon Infected.
These guys are weird. They're all lumped inside one page despite all of them having completely different stats.
The CEDA Worker, the Clown Infected, the Worker Infected, and the Mud Men are basically just Common Infected with some extra abilities (Being fire-proof, being able to attract other infected, being inmune to Pipe Bombs, and temporarily blinding the player respectively). Therefore these guys should be 10-A.
The rest of the Uncommon Infected are Jimmy Gibbs Jr., The Fallen Survivor, and the Riot Infected. These are much more powerful.
JGJR is essentially a mini-boss, comparable to the Tank on easier difficulties, and being able to blind the survivors by throwing oil at them, like the Mud Men. He's also fire-proof. He should be 9-B.
The Fallen Survivor has the same HP as the Witch and can survive headshots. Again, 9-B.
The Riot Infected is interesting, because he is completely invulnerable to any attack that doesn't hit it on it's weak spot located on it's back, but otherwise he deals the same damage as a normal Infected. His AP should be 10-A but his Dura should be "at least 9-B, likely higher".
Yeah that's all.
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