ShockingPsychic
He/Him- 3,225
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Fantastic has a higher stretching range so he could keep attacking Kris at a range or try to close the distance with his powers.Can't Kris just snipe Fantastic with sword slashes? He has Tens of Meters range with his sword
Starting distance is 10 meters thoughFantastic has a higher stretching range so he could keep attacking Kris at a range or try to close the distance with his powers.
Kris attacks are soul based, I don't think he can reflect soul based attacksSo, Mister Fantastic has a pretty big AP advantage, is more experienced and probably more skilled, has Analytical Prediction, and has a unique fighting style Kris isn't experienced with. He can also probably reflect Kris' BIg shots with his body. Tbh Kris' best bet here is Social Influencing Fantastic or eventually putting him to sleep with Pirouette and Hypnosis. SI would be more reliable for Kris cause putting Fantastic to sleep would take more time and needs him to build up TP while it probably won't take much to convince Fantastic to stop fighting cause he's pretty chill iirc. So imo this comes down to whether Kris tries to fight Fantastic or SI him. More likely than not if Kris just fights he's gonna be beaten out by Fantastic's AP and skill more often then not, while if he SI's Fantastic it's a pretty easy incon (Since SI isn't listed as a wincon in OP). So I'm split between incon or a Fantastic win rn.
The Big Shots are listed as energy projection and have been shown to physically interact with Spamton Neo. I don't see why Reed wouldn't be able to reflex the Big shots just because they can also interact with the soul.Kris attacks are soul based, I don't think he can reflect soul based attacks
With his Supergenius IQ he should be able to figure it out after he sees Kris attack once. Also, even if he couldn't predict Kris' slashes he can still mathematically predict Kris' other movements.Moreover, ANPR won't help him here, As he won't know that Kris's sword can attack him further than it's normal range
Reed easily covers the starting range and more with his stretching being 4.8 km maximum so I don't see how this is an advantage.The fight starts with 10 meters distance which is in Kris's range of attack which while it might not look like it, It's a massive advantage for Kris
Delta/Undertale soul hax doesn't one shot peeps with out resistance and Reed is 4.13x stronger than Kris so he can easily take hits from them.The first hit might be fatal because of soul hax which fantastic has no resistence too
Kris's fear hax isn't that good, only being able to psych out an already afraid Berdly after a few repeated uses iirc. Statistics reduction could be helpful over time but Reed can probably tell he's being weakened and move to finish the fight quickly. Sleep manip takes time and many uses to take effect I noted and Kris needs to build up TP to use it and Reed can probably finish them off before they can get too many. As for the healing items, Reed can keep the pressure on Kris to not give them any time to pop a consumable.Kris has fear hax, statistics reduction and Sleep manip to stun him and healing items if he ever gets damaged
Delta rune characters take soul based attacks as physical and soul since their soul is their physical body isn't it?The Big Shots are listed as energy projection and have been shown to physically interact with Spamton Neo. I don't see why Reed wouldn't be able to reflex the Big shots just because they can also interact with the soul.
That's a big assumption, How would he predict Kris if he is just swinging his sword?With his Supergenius IQ he should be able to figure it out after he sees Kris attack once.
SureAlso, even if he couldn't predict Kris' slashes he can still mathematically predict Kris' other movements.
Why exactly would he stretch away from the battle?Reed easily covers the starting range and more with his stretching being 4.8 km maximum so I don't see how this is an advantage.
Never said it did, But considering Fantastic doesn't have resistence to it, He will die pretty fastDelta/Undertale soul hax doesn't one shot peeps with out resistance and Reed is 4.13x stronger than Kris so he can easily take hits from them.
It debuffs DuraKris's fear hax isn't that good, only being able to psych out an already afraid Berdly after a few repeated uses iirc.
With Kris sword swing spam he can just make him keep distance easily, Otherwise he is subjected to be hit continouslyStatistics reduction could be helpful over time but Reed can probably tell he's being weakened and move to finish the fight quickly.
What i said aboveSleep manip takes time and many uses to take effect I noted and Kris needs to build up TP to use it and Reed can probably finish them off before they can get too many.
What i said aboveAs for the healing items, Reed can keep the pressure on Kris to not give them any time to pop a consumable.
Iirc that isn't stated anywhere in Deltarune.Delta rune characters take soul based attacks as physical and soul since their soul is their physical body isn't it?
It would be pretty easy to tell something is up if your opponent hits you with a slash even though there a few meters away from you. It would be safe to assume that the opponent's sword range is naturally higher than it looks. Reed can probably figure this out as soon as Kris' slashes at him due to his Supergenius IQ.That's a big assumption, How would he predict Kris if he is just swinging his sword?
Like, He swings his sword, How would Fantastic know the sword has higher reach if he never encountered anyone like Kris?
I'm not saying he is gonna stretch away from the battle. I'm saying he can easily stretch the 10 meter starting distance and has a higher overall range then Kris' so their ranged slashes aren't gonna help much especially after Reed figures them out.Why exactly would he stretch away from the battle?
Even with the soul hax conventional dura is still taken into account and Reed is 4.13x stronger and has good Superhuman feats so he's not gonna down easily.Never said it did, But considering Fantastic doesn't have resistence to it, He will die pretty fast
Checking the wiki; it only debuffs Berdly the first time its used and as I noted its probably only affecting Berdly this way cause he's already scared iirc and probably won't do much to Reed.It debuffs Dura
Reed's stretching covers more distance than Kris can travel and Reed can easily fling himself to them so they can't make distance easily. Also, Kris has never spammed slashes to make distance in a fight before.With Kris sword swing spam he can just make him keep distance easily, Otherwise he is subjected to be hit continously
I see, Then nvmIirc that isn't stated anywhere in Deltarune.
I can agree with this, But ONLY after Reed gets hit once, As i still don't believe he would figure it out just by glancing something he never encountered beforeIt would be pretty easy to tell something is up if your opponent hits you with a slash even though there a few meters away from you. It would be safe to assume that the opponent's sword range is naturally higher than it looks. Reed can probably figure this out as soon as Kris' slashes at him due to his Supergenius IQ.
Forgive me but i still don't know where you are trying to go with thisI'm not saying he is gonna stretch away from the battle. I'm saying he can easily stretch the 10 meter starting distance and has a higher overall range then Kris' so their ranged slashes aren't gonna help much especially after Reed figures them out.
AlrightEven with the soul hax conveniently dura is still taken into account and Reed is 4.13x stronger and has good Superhuman feats so he's not gonna down easily.
I don't think it's safe to downgrade an ability just because the effect was only conviniently showed against a character who was already in fear?Checking the wiki; it only debuffs Berdly the first time its used and as I noted its probably only affecting Berdly this way cause he's already scared iirc and probably won't do much to Reed.
How will he attack if he is keeping distance from Kris then?Reed's stretching covers more distance than Kris can travel and Reed can easily fling himself to them so they can't make distance easily. Also, Kris has never spammed slashes to make distance in a fight before.
I'm saying that Kris' 10.4m attack range isn't gonna help to much cause Reed can also cover that range and more with his stretching attacks by punching or kicking Kris at a range.Forgive me but i still don't know where you are trying to go with this
If he stretches straight up to Kris he is just gonna get attacked
They don't spawn on an opponent, Kris can still miss slashes if they doesn't line up their attack right.Also, Don't Kris's hits always spawn on the opponent? That seems to always be the case, Isn't it?
Afaik The fear manip is listed as limited because Berdly was already psyched out and Kris is just using glare to abuse that to make him surrender.I don't think it's safe to downgrade an ability just because the effect was only conviniently showed against a character who was already in fear?
Unless of course, The only chance you get to use this ability is only against an opponent who was already scared prior
As I noted, his stretching covers more distance than Kris can make in a short time so he can just stretch out his limbs to attack Kris from a distance.How will he attack if he is keeping distance from Kris then?
Oooo, Ok i see nowI'm saying that Kris' 10.4m attack range isn't gonna help to much cause Reed can also cover that range and more with his stretching attacks by punching or kicking Kris at a range.
I mean, To be fair, I don't that would be the case as that is the players problem not the character itself but i could be wrong though XDThey don't spawn on an opponent, Kris can still miss slashes if he doesn't line up his attack right.
Alright thenAfaik The fear manip is listed as limited because Berdly was already psyched out and Kris is just using glare to abuse that to make him surrender.
What i said aboveAs I noted, his stretching covers more distance than Kris can make in a short time so he can just stretch out his limbs to attack Kris from a distance.
Reed can buff up parts of his body and can stretch to accommodate for slashing attacks. There's also the 4.3 ap difference and I don't think Kris would go for that in character.But that would mean Kris can chop off his legs and arms no? Unless his elasticity works against sharp objects?
Isn't this a stomp then? If Kris can't cut him then his soul damage won't workReed can buff up parts of his body and can stretch to accommodate for slashing attacks. There's also the 4.3 ap difference and I don't think Kris would go for that in character.
Kris still has SI which as I noted before would probably work on Reed cause afaik he wouldn't be too eager to beat up a kid who's actively trying to get them to stop fighting. Although if Kris does use SI it would be incon cause its not listed at a wincon in OP.Isn't this a stomp then? If Kris can't cut him then his soul damage won't work
SI normally counts as a wincon in matches (I think there were Sans matches where he won via SI, No?)Kris still has SI which as I noted before would probably work on Reed cause afaik he wouldn't be too eager to beat up a kid who's actively trying to get them to stop fighting. Although if Kris does use SI it would be incon cause its not listed at a wincon in OP.
SI is weird cause it is not a wincon in SBA iirc and unless OP says that it's a wincon for the characters, convincing an opponent to stop fighting would be incon akaik.SI normally counts as a wincon in matches (I think there were Sans matches where he won via SI, No?)
Well, I vote Kris via SI honestly
I mean, You can look at it this way;SI is weird cause it is not a wincon in SBA iirc and unless OP says that it's a wincon for the characters, convincing an opponent to stop fighting would be incon akaik.