• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Jacket Mask Revision

16,606
1,788
Jackets Masks shouldn't be considered gameplay only. We have statements on what they do, like the owl mask highlights what is hidden, so why do we assume that is gameplay only? Sure, in gameplay it manifests as highlighting secrets, but in VS threads that could be used to pick up on hidden enemies or something. Aubrey and Charlie should both be passive minor probability manip. Russel can be that it has Jacket percieve things in black and white, etc. I'm pretty sure Rufus should just be a durability enhancement instead of letting him survive one more bullet. Of course, some stuff would still be gameplay only like the inverted controls
 
Isn't it left ambiguous as to whether it's actually the masks and not just him?
 
Back
Top