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Yeah, that's why I edited my comment. Also it's pre-cog anyways so it being MHS+ would be weird.His Spider-Sense doesn't allow him to dodge natural lightning, either in gameplay or cutscenes.
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Yeah, that's why I edited my comment. Also it's pre-cog anyways so it being MHS+ would be weird.His Spider-Sense doesn't allow him to dodge natural lightning, either in gameplay or cutscenes.
His precog shouldn't have any set speed IMO.How are we going to rate his precog in the speed section?
higher with spider sense?How are we going to rate his precog in the speed section?
Spider-Sense in Insomniac works weirdly different from other stories, where it's both a warning for future attacks and increase in reaction speed. So it should be treated as "Higher via Spider-Sense" with the extrasensory perception being noted as wellHow are we going to rate his precog in the speed section?
do you feel this works well enough?Spider-Sense in Insomniac works weirdly different from other stories, where it's both a warning for future attacks and increase in reaction speed. So it should be treated as "Higher via Spider-Sense" with the extrasensory perception being noted as well
Subsonic+, Transonic with spider sense
It implies Spider-sense is a speed boost when it just gives him an earlier window to dodge an attack he might have had questionable reactions to. I think that's evident in the way the game shows the ability, where white is a perfect spider-sense that potentially makes the player react before an attack travels, and red where it's far too late for you to react without damage.do you feel this works well enough?
However though in the frame by frame this specifc bit of motion is still moving in tandem with the travel of bullet through the air, he's not like having only twitch movement in comparison. Kinda the same deal for the helicopter feat, even tho he already starts his motion he makes adjustments mid air and still moves in tandem with the gunfire itselfYour calc here highlights my issue: https://vsbattles.fandom.com/wiki/User_blog:Dalesean027/Insomniac_Spider-Man_Dodges_gunfire
Peter jumps before a single shot is fired, and as a result, they all missed.
Are you talking about the shell casings? Because I don't see any visible bullets. As for the helicopter, the first bullet already made it across the room before his second foot left the ground. Are you talking about him spinning in a hail of bullets and not getting swiss cheesed?However though in the frame by frame this specifc bit of motion is still moving in tandem with the travel of bullet through the air, he's not like having only twitch movement in comparison. Kinda the same deal for the helicopter feat, even tho he already starts his motion he makes adjustments mid air and still moves in tandem with the gunfire itself
Are you talking about the shell casings? Because I don't see any visible bullets
yeah but the point is his motion is still very visible comparable to the bullets. It's literally all how a subsonic should look in comparison to supersonic~supersonic+ bulletsAs for the helicopter, the first bullet already made it across the room before his second foot left the ground.
Gotcha.imgur
I get what you're saying. Why not compare the speed difference between the slow-mo and restored speed then find Peter's speed using the multiplier, similar to the first one?yeah but the point is his motion is still very visible comparable to the bullets. It's literally all how a subsonic should look in comparison to supersonic~supersonic+ bullets
Yeah that's fine I'm fine with it not getting a speed rating, understandable too we'll just use that for reactionsAlso, my main point was that Spidey-Sense isn't a speed boost; he just pre-dodges. Whether or not he moves with notable speed when compared to bullets wasn't my original argument. I'm not denying he can move that fast, except for the Miles one which uses Sandman's KE, not his own speed.