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Your take is pretty much what I had in mind.@The_Smashor to be clear, which do you prefer between your suggestion and my edit to it?
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Your take is pretty much what I had in mind.@The_Smashor to be clear, which do you prefer between your suggestion and my edit to it?
Well, they still seem very out of place to me. I would appreciate if our members here could come up with other examples instead.They're references to the most famous series in genres that are very prone to having crossovers.
Simply put I think referencing iconic characters from the most famous fighting game is better than mentioning a relatively obscure crossover, especially since something like Mortal Kombat's "Xenomorph can harm Shao Kahn" isn't inherently illogical if you don't consider the greater picture that shows characters estabilished as weaker than SK being equal to him in gameplay, which in my opinion makes the example muddier.Well, they still seem very out of place to me. I would appreciate if our members here could come up with other examples instead.
They do apply to all games, but I think specifying that in the page is a good idea to avoid crossover characters being scaled to god tiers.I also do not really understand why the game rules should not apply to all games instead of just crossover characters.
The original story was required for tiering purposes, which we have determined isn't the case. Generally we still discourage carbon copies, though.In addition, I am not sure whether or not it is a good idea to allow crossover characters that are identical to the originals by getting rid of Smashor's first rule.
Are they mentioned in our game mechanics page, or somewhere more appropriate as well then?They do apply to all games, but I think specifying that in the page is a good idea to avoid crossover characters being scaled to god tiers.
I think that we mention it in our Canon page as well, but am not certain. It is an important rule to keep around somewhere in any case.The original story was required for tiering purposes, which we have determined isn't the case. Generally we still discourage carbon copies, though.
I believe that is made clear elsewhere in the page.However, my main concern with the Crossovers page is that we still shouldn't scale statistics between different continuities.
In a general sense yes but I think reiterating here is a good idea.Are they mentioned in our game mechanics page, or somewhere more appropriate as well then?
This entire thread is about loosening those standards, which has generally been agreed upon.I think that we mention it in our Canon page as well, but am not certain. It is an important rule to keep around somewhere in any case.
This has been addressed I believeHowever, my main concern with the Crossovers page is that we still shouldn't scale statistics between different continuities.
- Gameplay should not be used to obtain, through powerscaling, the statistics of crossover characters in videogames that typically allow all characters to fight each other regardless of lore, such as Street Fighter, where joke characters like Dan Hibiki can have a fair match against much more powerful fighters like Akuma, or Fire Emblem where all playable characters can reach similar stats and fight the same foes despite the game's story bringing up attention to the superior power of protagonists such as Byleth Eisner compared to the average unit.
Yeah, I'll do this basicallyThe "Examples" section should be touched up, or even removed altogether, given that we would allow all the characters listed in the "not allowed" category. And I assume these rules would replace it.