First and foremost, I didn't commit an ad hominem at all, if I were committing an ad hominem, I would've invalidated strategist's arguments based on him as a person, and for the record, I don't have any animosity towards him or anybody else in this thread, in case you're curious. As far as the comment itself goes, it was a non-serious one that was meant as a joke, however, my mistake was not further elaborating on what I meant, so for that, I'll take the responsibility and own up to that mistake. As for my role here, I only serve to help you guys and anybody else for that matter to understand why this CRT makes sense, and as soon as this ends, I'm probably gonna take my leave, but as long as I'm here, I'll refrain from saying things that can offend people.
Even if it was unintentional, it's still an ad hominem, because you were implying that strategist's point is invalid because of what you percieve to be a lack of experience with the games, rather than focusing on what he said specifically and dismantling that.
Regardless, thank you for owning up to your mistake, but I'm still admittingly a bit baffled at how you thought anyone can look at what you wrote and think of it as a joke.
Either way, this isn't productive to the thread - so let's get back on track.
You're very much right, it IS my interpretation. However, it is an interpretation based on the plethora of things stated in the series itself. To begin, let's kick things off with the good o'l Nepstation.
The Nepstation is a place separate from the main story:
- To avoid a potential misconception, in the first line that explains what the Nepstation is Nepgear and Uzume question why Neptune herself hasn't shown up during the show and Uzume jokingly avoids it. However, that isn't the case, throughout the Nepstation we have things like Uni and Nepgear outright explaining that the reason for the CPU's absence is because they've been captured in the main story (pay attention to this because it's very important), Neptune and Uzume giving their reactions to things they've done within the story itself and even narrate the episode previews of what happens next in each major point of the game's story, we see a similar thing with Neptune and Nepgear on how they were surprised them being able to suddenly gather share energy and transform was because of Uzume's daydream ability, everything after is basically a repeat of what I said involving them talking about other moments in the story.
- Neptune was surprised by the four different story routes in the 2nd arc of VII, and ask's Vert for her thoughts on it, as this is the first time she was truly a protagonist in the series. If we look at how she speaks about it especially based on what I've said previously, it's as if her role in the story was according to a script that's being followed by everyone and to make this even more supportive inside of the main story that's separated from the nepstation she still speaks as if she's an actor playing the role as protagonist in her narrative.
- We see the cast viewing all 3 campaigns as stories and commenting on it minorly such as Neptune saying it has a surprising amount of volume which can be interpreted as the script being huge.
- The characters indirectly admit to following a script, simply put, whenever they have these "Thank You for Playing" corners it's a scripted thing that they do to congratulate us on completing the game, although Neptune did this as a prank it doesn't necessarily deny this being the case especially with everything I said prior to this.
- Despite being from another dimension entirely separate from the main Hyperdimension, this still holds weight because it shows us that throughout the franchise outside of the mainline titles this rule still applies, and with everything I said up to this point, it only makes sense it would work this way.
- Even in the Thank You For Playing Corner in Re;birth 1, Re;birth 3, and VII's True Ending this is consistent.
With everything I've shown you so far, I believe my interpretation is completely valid as it's just too consistent that these characters follow a script for the sole purpose of entertaining us.
You've already sabotaged and debunked your entire point here by acknowledging that Nepstation is seperate from the main story using that VII scan, which is also shown and stated in
Victory and
Re;Birth 3. I noticed you did something similar with the manga later on in your post, which I'm very baffled that you brought up again considering what I said to Ben previously, but we'll get to that soon.
Since Nepstation has stated this very explicitly in all the mainline games that have them (Victory, Re;Birth 3, VII), nothing there can be taken as evidence when it comes to the main games' stories. Besides, all of the above scans are, again, just meta references, which you are once again taking too literally.
Meta references are arguably the most
significant part of Neptune's character, and other characters have been shown indulging in this as well from time to time, as you no doubt already know.
As such, none of what you provided above holds any weight. You can't just take everything that comes out of the characters' mouths literally without at least applying a bit of scrutiny to them.
This series is notorious for meta references and exaggerations, and as I said before - this doesn't mean everything is inherently invalid, but this does also mean it is almost a necessity to apply a bit of scrutiny when judging what is actually backed up by the plot, and what are just simple nods to the playerbase or just the series being cheeky with it's signature self-referential humour style.
To take your stance by viewing everything very literally breaks every single story in the entire franchise, as I've stated numerous times throughout my responses. It simply
does not make any narrative sense.
The reason why I'm saying this is because some of the things said in this thread should be basic knowledge. It's like if you asked a Naruto fan whether or not Naruto is a ninja or you asked a Mario fan whether or not Luigi was Mario's brother. My issue with you or anybody else who does the same thing is that you're questioning certain things that should be something we all know although I'm not saying that the whole characters following a script thing is basic knowledge of course not.
Speaking as someone, and you can choose to believe me or not, who has played all of the mainline games, and most of the spin-offs, I think I can confidently say that if I'm having to resort to getting you to clarify something that's apparently "common sense"... Don't you think that,
perhaps, what you're saying
isn't common sense?
Yeah, it may make a lot more sense to you, but that's because you're obviously the original owner of your viewpoint. It's important to clarify yourself even when something might be obvious to you, because it may not end up being the case with other people.
I'm not telling you to spill out every single thought process, as that's obviously asking too much, but a bit of extra clarification here and there to ensure your point is fully understood with no room for misunderstandings or misinterpretations wouldn't hurt you.
To your first point, it isn't an assumption, although I should've sent evidence of what my statement was correlated to. Ben mentioned this earlier, but the reason why I'm saying this is because, in the Mangadimension,
Neptune had a device known as the Save Point & Reset Button which essentially saves and resets points so Neptune can retry them. Throughout the chapter, she constantly abused it and nobody was aware of anything like that even occurring with even Neptune encountering the person she reset being unaware of who she was due to that entire scenario being reset completely as if it never happened in the first place.
The thing is despite this taking place in a storyline separate from the mainline titles, it still supports that something like this has occurred in the franchise. In SvS, we see something similar,
after all of the branching timelines fused together, become one, and then reset to the beginning of the game. Nepgear and Maho are the only ones who remember the events that took place, although it is not quite the same thing, it is similar enough to be comparable and shows that something like this has happened in the mainline titles.
-be me
-make it very clear and show evidence that the manga's writers aren't affiliated with the scenario or script writing for any of the games (post #49 on this thread)
-also make it clear that the manga's continuity has nothing to do with the games either
-opponents still bring up the manga
Just because a concept or anything of the sort is dabbled upon or entertained somewhere else in the series, it doesn't mean it applies towards the entire franchise and every continuity that exists within it. ESPECIALLY when different writers are involved. They come up with their own unique ideas, and may discard other ones shown elsewhere (even within the same continuity) just to fit their vision - it's for this same reason that retcons exist (which I will also be getting onto later since you brought one up).
By this logic, the concept of Super Saiyan 4 in Dragon Ball GT exists and is attainable within Dragon Ball Super. Whilst it is possible that it can be the case and still be written into Super's story, there is no acknowledgement of the form or it's prerequisites in Super whatsoever for now. Hell, even if the idea was brought into Super, it could end up being a complete revamp entirely - so even in the case that ideas/concepts are brought over, there's no guarantee that the idea would even carry over fully in it's original form. To say otherwise is, once again, making another unfounded assumption.
Or if you want a more personalised example, since I can see you have a Fate pfp, this is sort of the equivalent of saying that all of the concepts established in Fate/Stay Night carry over to other places like Fate/Apocrypha or Fate/Kaleid liner Prisma Illya. Whilst they all exist within the same franchise and may have shared concepts between them, it doesn't mean all of them will adapt every single idea the exact same way across continuities, or even use the same ideas at all - like I've pointed out with Super Saiyan 4 for Dragon Ball prior.
Nonetheless, they're completely different, unrelated continuities - with different writers that may or may not want to dabble with each other's ideas, or even acknowledge them.
So no, this absolutely is still an assumption on your end - because you're guessing that because the Neptunia manga has showcased and acknowledged this, that the games therefore follow a similar pattern. Like I just said, different writers, different continuities, different visions. You need something far more direct within the game continuity itself if you want to argue this.
Even if I was, once again, feeling generous to acknowledge the manga anyway - your comparison of SvS's scenario of the timeline merge with the manga's Save Point & Reset Button doesn't even really work at all, as it isn't clear how the button even functions (at least from what you provided) beyond the surface-level of understanding of a physical manifestation of in-game save points.
Is it turning back time by affecting absolutely
everything in the world? Is it only affecting Neptune herself
individually (like, for example, sending her current mind back to her past self's body)? It's very important for stuff like this to have clarification before they're applied in these sort of comparisons. But from what I've seen after reading every manga panel you've provided above, the button's functionality isn't stated - so to assume it works in a similar way to the events that follow SvS' timeline merge is fallacious and unfounded.
Nonetheless, even if there
were any sort of link, the manga is a seperate continuity, and cannot be used as evidence for anything regarding the mainline game continuity anyway.
Whatever the case, what you currently have to support your assumptions doesn't work.
Onto your second point, most of what you said is already answered by everything I've said previously. However, your point regarding the Player not appearing consistently, why does one need to reveal themselves every single time to prove they're a higher power? Honestly, this is comparable to questioning why God in Christianity doesn't reveal himself every time humanity is in peril.
But if you're looking for more evidence of them actually interacting with pivotal points in the story, I've got you covered.
Essentially Ultra Neptune congratulates us for completing the game and reaching the True Thank You For Playing Corner. Now before I move on, I'd like to tell you that the "True Thank You For Playing Corner" is separate from the Thank You For Playing Corner because the True version's entire purpose is thanking the Player in person rather than just doing what they do normally so which already should raise some flags. Like other Thank You for Playing Corners, Ultra Neptune speaks on her role in the story which even now still supports how every character is following a script to entertain us, and most importantly she verbatim says "This Happy Ending is all thanks to you, and even though you're in another dimension, you helped us so much. You're a part of Gamindustri forever!", "I'm so thankful for everything you've done for Gamindustri. I'll always remember this.", and "Thanks for always listening to me and giving me such great advice! And thank you so much for playing this game!" It doesn't get more blatant than this as she's outright saying that we're the reason why everything in VII/VIIR went well and despite being in a different dimension we'll always be part of Gamindustri.
Your analogy of Christianity's God to the Player is a very, very interesting one - one that I find a bit silly. God, in most religious texts, is mainly a being that is defined by omnipotence and omnipresence, even if not visibly so. The Player has no such characteristics, and their presence is completely defined by whether they're even playing the game or not.
Regardless, the analogy/comparison doesn't even apply, and just sidesteps the issue. I'm not saying that the Player has to be performing miracles every 2 cutscenes to be consistent, but what I am saying is that the lack of involvement or emphasis on the Player beyond meta references or post-game cutscenes
overall to
this low of a degree, as well as how much the mere idea would break the story of almost every game overall, should be more indicative of a likelier chance that perhaps the Player isn't this kind of "higher power".
And I guess I have to, exhaustingly, point out again how your supposed evidence is just your overly literal interpretation of the dialogue. Just because the Player is stated by the characters that they can "interact with different dimensions" once again doesn't necessarily mean they're a higher power. This is a very common feature within video games, which I feel should be a given, and the characters are just referring to the Player's ability to play various different games and explore the stories and worlds contained within, rather than hinting at some sort of higher power ability. I feel that should also be a given considering all of us here acknowledge that the characters are self-aware.
Honestly, this was the part of your comment I was waiting for the most.
Glad I was able to make you giddy I guess lol. Let's see...
So from what I can understand, you're essentially saying that everything that pertains to manipulating reality as a video game is simply humor? If that's the case, I'm afraid I strongly disagree, and here's why.
Before I begin, just to refresh everyone's memory, we know that Histoire is the World's everything and everything is her and vice versa along with being a tome that records all of Gamidustri's history, as shown by the Nepedia, In-game text descriptions, and her own word in the story itself.
- Histoire has a skill called Nature/Universe it destroys enemies by controlling nature and all of existence itself.
- In Re;birth 1, we see Histoire utilizes this attack, and by what we can visually see it appears as a bunch of 0s and 1s compiled into a ball which implies that reality itself is digital, and in Re;birth 3, we see the exact same thing.
- To further support everything in existence is digital, the infamous Gamindustri statement outright states that the world was born from 0 and soon shifted to the introduction of 1 which already implies their reality is some sort of digital reality right off the bat and this becomes apparent even further where humans used to be 2D and evolved into 3D although there are remnants who still remain as 2D still images, pixelated beings, and even low-quality polygons and even using the term low-res polygon monsters to describe the appearance of certain remnants, and we even have a person called 2D Dude who is from a 2D World who is unable to return to his world hence the reason why people of Gamindustri want to find ways to return to the 2D Age.
- IF states the world is made up of information which is very consistent with everything so far especially with the notion of everything being made of 0s and 1s in a digital reality.
- Supporting IF's statement previously, everything, in reality, is made of 0's and 1's through the use of bits that stores all information inside of it. 0 refers to OFF and 1 refers to ON, these terms are used to refer to determine branches. This also applies to game scripts as well, along with a player's actions and choices which are stored as ON and OFF via the bits. The reason why is to store the player's special actions to change later outcomes. Originally, these were referred to as "bit flags", but now they're referred to as "flags" which will play an important role. These flags can refer to "progress in a relationship, an omen of disaster, and expected outcomes.". They are often connected to fate and used for predictions as well. There are also death flags that basically occur when someone dies. However, there's a way to prevent death flags and other incidents that don't go as planned. When a flag doesn't work as expected or when a person stops the outcome themselves or ignores it completely this is known as breaking the flag. People who do this consistently are known as "Flag Crushers" the usage of the word itself is diverging from its literal meaning and programmers state that "breaking" isn't the correct term, what makes this impressive is the fact Neptune herself is a Flag Crusher and was able to overturn the event of Uzume's death, not saying this is 100% but it's implied that Uzume's death was preordained to happen in the Ascension ending. Uzume and Neptune both tell the Player if they keep on playing the game they can achieve an ending/new path where Uzume doesn't die which is extremely consistent with everything I've said regarding them previously and especially the function of flag items.
- They also fight enemies that are made up of pure data.
Hoooooooo boy, there is a lot wrong with this. Let's tackle this point by point.
- Histoire's "Nature/Universe" attack:
- Histoire's attack has zero connection to the world supposedly being "made up of information". What you're referring to in the actual attack itself is just a visual effect and nothing more. Visual effects deliberately emphasise, enhance, or exaggerate visuals in order to create a more visually appealing attack for the audience - so taking them at face-value without stronger reasoning is flawed.
- The "infamous" mk2 Gamindustri statement:
- IF's statement:
- This has been really taken out of context, and finding the original chirper dialogue reveals the full picture. When IF is stating that, what she is actually referring to is intel from her occupation as a Guild member, since she frequently has to deal with and gather information - as that's part of her job. So much so that she felt her pride sink when she heard just how much information Nepgear had gathered in the second Arc of VII.
- In the original chirper message, after the scan you provided, she even states right after "With so much intel coming in each and every day, I can hardly keep up with it all. Oh. And here comes another email". So no, yet again - this is not evidence for the world being made up of information.
- The fact that you didn't share the full dialogue here, in my opinion, is highly dishonest. This has singlehandedly weakened your argument by a substantial amount.
- Flags & Neptune being a "Flag Crusher":
- The "Flag (Programming Term)", "Flag (Derivative) 1", and "Flag (Derivative) 2" Nepedia entries don't really support your argument of the world being made up of information, especially considering the fact that the "Flag (Derivative)" entries associate the term "Flag" with things such as fate, and not programming - which is where the term originated from.
- Neptune being referred to as a "Flag Crusher" in the name of the cutscene doesn't really mean a whole lot either; it's literally just her refusing to let Uzume die, therefore she runs back and helps her out. It's just flowery language. All it does is just tie back to the "Flag (Derivative)" entries, which again, don't support your argument.
- Fighting enemies made of data:
- This doesn't really mean much, since those properties only apply to the enemies themselves and not the world. If this is supposed to be supporting evidence, I can see why you left this here - but ultimately, as the above bullet points illustrate, this becomes less meaningful.
I've already addressed this above.
No you haven't, not fully. You didn't directly address my argument about the characters not weaponising the player's "influence" despite their awareness and, if we run with your point here, the capability of doing so,
at any time they're on-screen might I add, which would require no difficulty or effort on their part whatsoever to use.
Once again, there are
plenty of instances where the player's "influence" could have been used, or brought up as an idea by any of the cast that could've either weakened threats, or avoided them altogether. Some of the examples I included were:
- Uni stressing out and thinking she was actually going to die of poison in VII.
- The Player, in this case, could just rewind a save to before she got poisoned if requested by either Uni or Noire.
- Neptune getting BFR'd by Rei into Ultra Dimension and stressing out over her falling from the sky in Victory.
- In this case, the Player could rewind a save to before she got BFR'd as Neptune is falling from the sky and freaking out.
- The CPUs not being confident in winning against Dark Orange after she appears for the first time.
- In this case, the Player could rewind a save to before Kurome fuses or before she acquires Rei's powers, in order to make her easier to deal with and not bother having to deal with Dark Orange.
Of course, since we're going through a lot and replying back with massive detail at a time (and this will apply to the other two comments of you saying you've "addressed this"), but if I'm misunderstanding or accidentally leaving out something - then point out where you addressed this.
I've already addressed this as well.
Not really, you didn't acknowledge what I said about Victory requiring a higher level of scrutiny compared to normal because of it's lighter tone, as well as, by extension, me stating that the series as a whole requires a certain level of analysis before accepting any implications from statements/dialogue.
And since we were on this topic earlier, I do geniunely think that Victory has a much lighter tone than the majority of the series, which as I've said - would therefore require
even more scrutiny than usual - especially after the responses/reviews to the more serious/darker tone of mk2.
This is shown with the game going as far as to flanderise Neptune by making her even more selfish and lazy,
******** all over Nepgear and making her a
Butt-Monkey throughout (since she wasn't popular around the time of Victory's development period, a case similar to what people thought of
Raiden around the time of Metal Gear Solid 2's release
where he's the Butt-Monkey of the sequel game's Secret Theater mode, so the Victory writers similarly wanted to service those that didn't like Nepgear), and bump up the negative traits/further flanderise the other 3 Ultra Dimension CPUs up to 11 (Noire is more of a tsundere and is overall more unpleasant, Blanc gets angrier a lot more frequently, and Vert's pride & sisterless insecurities are bumped up too -
even leading to her brainwashing Nepgear just because she wanted a sister).
I've addressed pretty much all of this.
No you haven't. You still haven't provided anything
concrete as to how the Player themselves are higher-dimensional, all you've done is reaffirm the higher dimensional nature of the VR Dimension and the Real World...
again.
Sure, you have your
interpretation, but as I keep saying over and over - interpretations aren't concrete, they're attempting to answer something that is, most of the time, ambigious - and as I've also stated before, I believe in taking the interpretation that requires the least amount of assumptions possible, which equates to the Player
not being higher-dimensional like the dimensions they're affiliated with, even though that isn't explicitly stated either. Basically, Occam's Razor.
Regarding your last comment, I'm aware that lower-dimensional beings can exist within higher-dimensional ones, but why is that happening here? It seems you're misinterpreting Ben's argument and my explanation of his argument. It works like this, The Player is from the Real World (The Real World and the VR Dimension are NOT the same) the VR Dimension itself is the fusion of the Real World and the Game World with the former having more precedence over it and it transcends the Game World viewing it as a game. The Player that we see in the VR Dimension is simply an avatar of the Real World Player because obviously, they cannot exist within things like the VR Dimension or Game World without the use of Avatars due to being a higher-dimensional being naturalistically.
Even though I just said it, I'm still confused, from what I just explained, there's no way you can view this as a lower-dimensional being simply existing within a higher dimension. If you were referring to how the CPUs, Histoire, Croire, and Ultra Neptune just happen to visit this higher dimension frequently, I can understand. But it sounds like you're saying the Player themselves is a lower dimensional being which isn't the case at all so I'm gonna need you to elaborate or show evidence that supports this.
I never said that the Real World and the VR Dimension is the same, so I don't know why you're even saying that.
Again, yet another assumption we've got on our hands from you. Where's your definitive proof that the Player is indeed using an avatar? For all we know, the VR Room segments might be treating us as if we are
actually there to give the Players more of a personal connection than before, which I believe is the whole point of these VR Room segments in the first place.
Obviously, we can't
truly be there ourselves physically, but it is still an alternative interpretation of the game potentially ignoring this and pretending that we're there anyway for the sake of immersion, which I think is fair enough for me to say given that Croire even states that
"it's very possible the human over there's a guide called... the Player", which gives extra substance to my interpretation, since Croire is explicitly stating that we're a human, as if she and Ultra Dimension Neptune can actually see us and determine what we are because of that.
Of course, like I said before, this is just an alternative viewpoint and isn't fact, and for me to say otherwise would be hypocritical - and you could also make another interpretation on your side that the supposed avatar just so happens to also be human in this case, but like I said before - I believe that Occam's Razor is the best approach to this, which would give me more credibility in this case.
As such, I'm not obligated to provide evidence of the Player being lower-dimensional. The burden of proof is on you to prove your
claim that they're higher-dimensional, as it once again takes more to assume that they're higher-dimensional than lower.
I've addressed both of these as well above.
Nope, once again, you haven't.
Firstly, you haven't addressed my claim about the Player being largely insignificant through their inactivity within the plot of every single game aside from VIIR, meta references/jokes, and post-game sequences, and even then - the Player is mostly passive in VIIR too. For your claim to be validated, you'd have to show the Player actually having direct significance across multiple other games, rather than just VIIR.
Secondly, you haven't addressed the R>F criteria for the Player.
You might disagree, possibly bringing up what you said here:
Not only have I tackled this below the quote above this one, as well as before, this just sidesteps the criteria's counter-requirements, which I think I've made quite clear in presenting here.
In the context of Neptunia, for R>F transcendence to be valid - it has to be consistently shown across the mainline games' stories that the "fictional" universe is truly seen and treated like one. It simply isn't enough to say that the Player qualifies based on one single game (where the Player is still largely passive, by the way) or alternatively only being mentioned in fourth-wall breaks/jokes.
In addition, the Player also has to be shown to be qualitatively superior over said fictional universe, which still has yet to be
concretely shown by anyone here - and I've already provided reasonings as to why this is less likely to be the case (such as, once again, the Player's inactivity and ultimate insignificance in the plot of almost every game).
To wrap this up, if you want to prove that the Player qualifies for R>F - we need consistent and clear evidence across the mainline games showing that the Player views the series as true fiction and maintains qualitative superiority over it. For the final time, the Player being more involved in one game whilst still remaining passive, or sporadic fourth-wall breaks and jokes are
insufficient.
Just to make sure everything is all in one place for easier comprehension - I'll provide the criteria that goes against R>F for the player here
one more time:
"However, there are also factors that can speak against Reality-Fiction Transcendence, even if all of the above is given. Those include:
- The realities are portrayed like parallel universes or otherwise as having just a finite difference in scale or having a similar nature."
It's also been brought to my attention that there's also this line from the R>F Criteria page:
"Additionally, the showings should be reasonably clear. Vague cameos of author avatars, hints at a "player" character without further context or similar things should be disregarded. In such cases it simply can't be sufficiently ascertained that the world is viewed as true "fiction". In some cases it's not even clear if it's more than a simple nod to the audience or humorous instance of Breaking the Fourth Wall, which is not to be taken seriously."
The Player would absolutely fit within this statement because they have no bearing on literally
anything within the series, and they aren't utilised within the story by any of the characters - which is even more apparent in far higher stake situations where it would have been
infinitely more beneficial for the cast to recommend trying to get the Player's help.
Again, the Player cannot be a higher power, otherwise the story in every single game cannot happen because the Player can just go back a save or "skip ahead". There's no stakes, there's no tension, there's no anything anymore. I'm yet to see anything addressing this severe hole in this argument.
Any mention towards the Player have been shown, so far, to only be reserved for:
- A post-game congratulations sequence (The "Thank You For Playing" corner)
- Meta Jokes (Neptune telling the player to skip the current cutscene, reloading the save in a Nepstation broadcast - all of which have been explicitly stated to be seperate from the main canon, etc.)
- A small portion of VIIR's new additional VR Room segments - where the Player doesn't even really do much aside from meeting and listening to the four CPUs and Ultra Dimension Neptune.
This should, hopefully, go to show how much the Player fits within the
"a simple nod to the audience or humorous instance of Breaking the Fourth Wall" segment of the criteria. And as I've said before, there's also the parallel worlds part of the criteria going against the Player as well.
With all that said, I think this is gonna be my last huge comment on this thread because I don't feel like constantly going in circles of repetition. At this point, I'll just wait for the staff to give their input on this thread.
I really don't feel like writing bibles worth of text anymore either, so yeah - I'm with you there lol
I'm probably just going to wait for staff as well at this point and clarify my points to them if needed.
Until then? I'm outta here lol