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Hit it, Big Neptune!

0

Introduction
Hey, hey, hey! It's ya boi, back at it again with another set of Hyperdimension Neptunia revisions, because the brainrot just! Doesn't! End! And it never will end!

All fixation aside, I'm bringing you another set of revisions for the series, this time focused around the newly-released spinoff, Neptunia: Game Maker R:Evolution. I'll be covering everything that the game has to offer; from scaling, to new Powers and Abilities, to new keys, to new profiles, and whatever other goodies that the game has to offer. On top of that, there will (of course) be some changes that aren't listed in the OP just like my last set of revisions, but I (half) promise that this will be the last time I do this sort of thing.

Now, because this CRT is covering a new canonically-tied game (which I will go over why it is canon soon enough), there will be a lot more for me to cover compared to the previous revisions that I had worked on, which includes all of the things that I mentioned above - the scaling, the P&A, the keys, the profiles, etc. - meaning that, yes, the spoiler tags have graced us with their presence once again.

As always, please don't feel overwhelmed by them. I know I've said this all too many times by now, but I do sincerely mean it; I try to keep the information as compact as possible, but sometimes, a wall of text is a necessary evil in order to get revisions like these done. So please take your time reading through these.

Additionally, because this game was recently released and is not that old as of right now, this is going to be a spoiler-heavy discussion, so if you are a fan of the series and want to experience this game without having it spoiled for you beforehand because of
my brainrot these revisions, then please go and watch or play the game and come back to the CRT later. Otherwise, stick around and proceed with caution.

With all of that said, let's get to Nepping!



Buuut, before that. . .

The Canonicity of Game Maker R:Evolution
Just like with Sisters VS Sisters before it, this is another oddball case for the Neptunia series, where a spin-off is actually canon to the main timeline and follows its events. Meaning that, similar to SVS, there is an explanation as to why and how it is canon in the first place. And, thankfully, we do have some evidence to support Game Maker R:Evolution being canon to the main timeline, and though it's not in the exact same way that Sisters VS Sisters is canon to the main timeline, it is still a canon game nonetheless.

Similarly to SVS, this game takes place after the events of Megadimension Neptunia VII. Although there's not as much evidence this time around, we do have two pieces of evidence to show that this is, in fact, a follow-up game. That being:

Now, with that out of the way, let's get into the real meat and potatoes of this CRT. As mentioned before, all of these will be contained within their own spoiler tags to keep the OP tidy and not suddenly throw information at your face the entire way through.
rldwOcF.png

These will be abilities that have been shown in the game. Much like our Sisters VS Sisters revisions, these abilities will be ordered by Chapter if they are from the story, and by character if they come from gameplay.

Additionally, some abilities will have justifications that are part of different chapters, meaning that the entire justification will be fit in the first chapter the ability in question is shown or explained in. All of the abilities have references, so no need to worry about that. Any Chapters that have "None" listed means that it's either from gameplay, or it's already been stated. Surprisingly, there is actually only one new ability from Share Energy this time around, meaning there won't be a dedicated section for that.
Prologue
Chapter 1
  • None.
Chapter 2
Chapter 3
Chapter 4
  • None.
Chapter 5
Chapter 6
  • None.
Chapter 7
  • None.
Chapter 8
Chapter 9
Chapter 10 / Final Chapter
When it comes to any of the abilities that are provided via the attacks that the characters do within gameplay, I (unfortunately) have neither the time nor the patience to collect the scans and animations of every single one of them, as that would require me to go through at least several dozens of attacks. I was considering doing this long before even the SVS revisions, but that was simply too monumental of a task for me. So, you're simply going to have to take my word or take a glance at the Neptunia wiki for these descriptions. I apologize for the huge lack of scans in that regard, but please understand that I feel it is a big ask from someone whom is as busy, and with as fluctuating motivation, as me.

Victory Crew (Ultra Neptune + Failure Goddesses)
Ultra Neptune

Pipi
  • Homing Attack (Pipi's first weapon, "AT Boomerang", states that the AT stands for "automatic tracking", and that the boomerang homes in on enemies)
  • Wind Manipulation (Several of Pipi's attacks use the Wind element, or use wind in other manners; Wind Circular is an attack that creates an explosive tornado; Crescent Blast has Pipi create a large boomerang of wind; Moon Buster has Pipi throwing a boomerang made of wind, and Aerial Strike sees her creating six wind boomerangs and firing them at the enemy)
  • Water Manipulation (Pipi's Punishing Blast is an attack that uses the Water element)
  • Lightning Manipulation (Thunder Crescent is an attack that uses the Lightning element, where Pipi throws an electrified boomerang that shocks the enemies it hits)
  • Energy Projection (Affection Beam has Pipi shooting out a high-powered energy beam in front of her. She also compresses and fires energy in her EXE Drive, AT Impact)
Jarga
Lideo

Little Neptune
  • Addition to Fire Manipulation (Via Explosion, an attack that uses the Fire Element and utilizes explosions from fireballs)
  • Earth Manipulation (Via Tackle Impact, which has Neptune slam her sword into the ground to cause an earth pillar to strike the enemy)
  • Energy Projection (Rising Blow has Neptune create several energy slashes disconnected from her sword)
Noire
  • Addition to Light Manipulation (Rising Light has Noire creating a pillar of light to launch enemies into the air and leave them defenseless; Thousand Stars utilizes blades of light to skewer the enemy several times)
Blanc
  • Earth Manipulation (Both Giga Impact and Herrliche Erde utilize upheaved earth strikes to attack the enemy)
Vert
  • None lol
Nepgear
  • Plasma Manipulation (Gear Slash sees Nepgear swinging her sword and releasing a powerful plasma slash)
Uni
  • Plasma Manipulation (Uni's Solar Burn finish attack has her fire a series of bullets which explode into blasts of plasma to attack the enemy)
Rom
  • Homing Attack (Rom's Shining Sphere attack releases a ball of light which homes in on the enemy)
Ram
Copy the Art
  • Energy Projection (Some of Art's attacks are capable of using energy of some form; Stolen Strokes uses energy orbs that home in on the opponent in groups of three, and Plagiarized Blast has her shoot out a burst of cyan energy before she takes a step back)
  • Homing Attack (Stolen Strokes' first set of energy orbs has homing properties, being able to track the enemy as they move. Counterfeit Hunt uses multiple orbs of darkness that chase down the enemy)
  • Darkness Manipulation (Counterfeit Hunt sees Art using orbs of darkness to damage the enemy. Duplicated Detonation also has her create holographic panels which explode into blasts of pure, black magic)
  • Light Manipulation (Stolen Strokes and Imitation Grenade both see her using orbs of light, with the latter acting as a frag grenade that splits into several smaller light orbs)
  • Creation (Creates holographic gun batteries and screens in Counterfeit Hunt and Duplicated Detonation respectively)
Copy the Hard
Copy the Code
Zaikopath
  • Poison Manipulation (In Poisonous Backlog, Zaikopath lays down several traps - seemingly puddles of poisonous substance - that damage those that walk into it)
  • Creation (In Defective Discs, Zaikopath creates three discs that all swiftly revolve around the creature, moving further away and faster with each revolution. In Spike of Neglect, Zaikopath creates several spikes from beneath the enemy to impale them)
  • Energy Projection (Creates a burst of energy with its roaring in Roar of the Returned. It also shoots a laser from its face in Laser of Loathing)

Zaiquone
  • Shockwave Generation (Creates a large shockwave by slamming into the ground in Resentful Impact)
  • Explosion Manipulation and more Creation (Creates several spiked objects that rain upon the enemy and explode in Maelstrom of Malace)
  • More Energy Projection (Spawns several energy stalagmites from underneath the enemy and itself in Abyssal Eruption. In Omega Catastrophe, it brings four dark energy spheres together to create one massive sphere that shoots out several lasers of energy at the enemy)
qy6gZea.png

With every new large revision comes a new large change to the series' scaling. And this time around, much like Sisters VS Sisters, this will be a relatively simple and easy-to-understand scaling chain. Additionally, there have been some tweaks to the overall series' scaling chain which shakes it up a tad, but not drastically. Let's first discuss Game Maker's scaling.

Game Maker R:Evolution Scaling Chain
As mentioned before, this game was actually quite easy to scale, just like Sisters VS Sisters. And though it's not quite as drastic in magnitude as Sisters, we've still got some really nice scaling this time around, no thanks to this game additionally taking place after VII, thus inheriting some of its scaling. Let's show the chain really quick.
As a side-note, even though the First Makers (Guardian Goddesses) and Second Sisters (Goddess Candidates) are not listed in this chain, they are by technicality still a part of it. Just assume them to be lumped with Ultra Neptune and the Failure Goddesses, since they are on the same level as each other. Additionally, Arfoire and the Gold Third being in brackets is to express that they are only there as a supplement to the chain as a whole, and are somewhat of a necessity to list, but not a necessity to explain. As such, they will not receive any explanations as to their placements in the chain.

Zaiquone > Awakened Neptune = Goddess Form Failure Goddesses / Goddesses of Victory > Current Base Ultra Neptune = Human Form Failure Goddesses / Goddesses of Victory > Main Body Zaikopath >> F-Sha = [Gold Form Gold Third] > Zaikopath Clone > [Base Form Gold Third] > [Arfoire] > Copy Clique Trio >>> Baseline 2-C
Just like in our Sisters VS Sisters revisions, we will include explanations similar to the ones seen in the Scaling Chain page. Going from top to bottom, weakest to strongest, here are our explanations:


Updated Series Scaling Chain
You already knew that this was coming, so let's cut to the chase. The changes mainly only include adding the Game Maker R:Evolution characters into the chain, as well as updating Ultra Dimension Neptune's position. The underlined characters are either new additions or changed positions.

Legend

  • > - Stronger than
  • >> - Much stronger than
  • >>> - Far stronger than, borderline stomp
  • ≥ - Stronger than or equal to
  • = - Equal to
  • ⇄ - Interchangeable due to uncertainty
  • () - Potentially
  • Green Text - (Baseline) Tier
Next Forms > Full Power Dark Orange >>(>) Depowered Dark Orange > Current (Post-SVS) Average - High Shares HDD Forms > Current (Post-SVS) Low - Below-Average Shares HDD Forms > Arfoire-possessed Gray Sister with the IS Crystal's Shares >>> Arfoire-possessed Human Form Maho >>> Fake True Deity of Sin (SVS) > Peak Resurrected Vessel Arfoire (SVS) > Current (Post-SVS) Human Goddesses + Candidates >>> Zaiquone > Awakened Neptune = Goddess Form Failure Goddesses > Current Base Ultra Neptune = Human Form Failure Goddesses > Full Power HDD Rei > Hyper Dimension Rei > Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Complete Dark Goddesses > Gray Sister > Maho > Main Body Zaikopath > Full Power Dark Purple-infused Arfoire > Ultra Dimension ReiIncomplete Dark Goddesses > TDoS Zero Arfoire > Depowered Dark Purple-infused Arfoire >> Anri (F2P) > Higurashi > Shanghai Alice >> Affimojas > DoS Zero Arfoire > Current (Post-VII) Orange Heart > Anri > F-Sha > Zaikopath Clone = Gold Form w/ Crystal >> Gold Form w/o Crystal > Current (Post-VII) UzumeBase Zero Arfoire = Copy Clique Trio > Current (Post-VII) Makers = Current (Post-VII) Gold Third > Seely = Post-Victory Iris Heart and Yellow Heart > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal Goddess Strength > Trendfluencer >>> Rei's Powers in VII > Heart Dimension and Hyper Dimension Fusion = Baseline 2-C, possibly 1-C (9-D) >>> Warechu King >> Steamax >(>) Post-Victory Plutia and Peashy >> Fake Goddesses > Gamindustri-amped BoS Nepgear > TDoS mk2 ArfoireAverage-High Shares BoS HDD Forms > Very Low-Below Average Shares BoS HDD Forms > BoS Human Form Goddesses / Candidates = BoS Makers > Holy Sword Nepgear > Conquest Nepgear > DoS mk2 Arfoire >>> CFW MagicEggplant-amped Ultra Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > CFW TrickCFW Brave > CFW Judge >> Linda = Warechu > Killachine >>> Histoire = Baseline Low 2-C, possibly 1-C (9-D)

Due to the explanations for the Game Maker characters already stated above, we won't repeat them here to avoid redundancy. That said, we were heavily considering simply isolating Game Maker's scaling chain due to it not being fully connected to the main series timeline. However, because this game is coming off of the heels of VII, I still consider it to be important to index and integrate this scaling into the main series. It was somewhat annoying to figure out at first, but overall, what we have seems to work out. If there are too many questions that arise from confusing placements in regards to the Game Maker characters, we will isolate that scaling, though.
VPWIFVW.png

These are changes to the profiles that either don't necessarily pertain to anything shown or brought up in Game Maker R:Evolution, or do not fit under the above two tabs. This includes things such as non-GMR:E Powers and Abilities, rating justification changes, Notable Attacks and Techniques changes, etc.

As such, these will be labeled and ordered by their "category", so to say.

Powers and Abilities
Intelligence
qVvDj3p.png

As is tradition with every set of revisions for this series, we have some new profiles to create and updates to make to existing pages. You know the drill.

New Profiles
Updated Pages



Conclusion
Well, that's about it from me! This CRT certainly did not have as much as our Sisters VS Sisters CRT, but it definitely had quite a bit to go over still! If you notice that there is something in this CRT missing from any of the profiles, then please inform me so I can either add or remove it.

As for my personal thoughts on the game:
I think it's a really great game, honestly! It basically took everything that I took issue with in Sisters VS Sisters and polished it up to a more acceptable degree, to the point where I wasn't really feeling that burnt out during the gameplay like I was near the end of Sisters VS Sisters. Though, I will say that one area that I think Sisters VS Sisters heavily outclasses this game in is the story and character writing. I personally thought that this story, whilst entertaining from start to finish, was a rather. . .lackluster and fairly tame plot in comparison to SVS. Now, that's not exactly a bad thing, we got some really great character interactions out of it that I think wouldn't be out of place in the upcoming mainline game, but I can't help but think that it would have benefitted from a touch more character development and serious tone. Perhaps not as much as SVS, but a little bit more would have make it pretty great. I find that a more serious, and emotionally gripping story (when done correctly) is far better written than a story less focused on the serious elements, and more focused on the chaos and absurdity.

But really, that's not that big of a deal; this game gets a big thumbs up from me, and I can only hope that the next mainline game (and perhaps the next spin-off, for that matter) is of a level of quality similar to, or higher than this game. Don't disappoint me, Compile Heart.


Discuss!

Agree: Kisaragi_Megumi, Fezzih_007, KaiokenBlueGT, Qawsedf234 (agrees with most, has some concerns), ActuallySpaceMan42 (agrees with Qaesedf's conclusions), TheKingStrategist13
Disagree:
Neutral:

Staff votes will be bolded.
 
Last edited:
I'll try to comment tomorrow. The scaling chains all look alright but since no other mods usually comment I have to look through all the P&A additions.

Though I should mention for the tiering stuff that the characters are multiversal 9-Dimensional in the possibly ratings, rather than just baseline 9-Dimensional.
 
Alright lets actually comment
This doesn't seem to meet the definition of the ability
Vehicular Mastery pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.
Driving fast isn't extreme skill, it would be doing weird trick moves or doing more rapid back to back actions in my view.
I guess its alright, though this seems like it would be over a long period of time.
While this is Spatial Manipulation, it looks like its solely by connecting doors together somehow. If it can't be used in combat I think it gets a limited rating.
That's fine
Alright
Alright
I believe this is data manipulation rather than shapeshifting or duplication, since those abilities are a byproduct of the manipulated data.
Per the profile
Some characters accomplish these effects through applications of other abilities rather than a standalone ability in itself, such as using Power Modification to render powers useless. In addition, there are characters who combine this ability with Power Mimicry to not just seal the abilities of others, but steal them for themselves; this is known as Power Absorption.
This would fall under power absorption rather than nullification.
This is just Power Absorption again
Per the power
Sleep Manipulation is the ability to manipulate and control aspects of sleep.
Sleep manipulation requires you to directly manipulate sleeping. This is just draining them of energy and making them tired.
Alright
I think this would be limited portal creation then
It would only be for those particles unless you can show powers acting through them afaik
This would be resistance resistance to Power Absorption more so than everything afaik.

Alright
Alright
To me you'd have to prove this isn't just a gameplay mechanic to move to a fight arena. A statement or cutscene is needed to support it with this reasoning imo.
That's just forcefield generation, since you're making a barrier that reduces the damage. Damage reduction is directly reducing the impact of the attack.
Ultra Neptune
Some of these need scans but they look fine
These all look fine.
These all look fine.
Lideo
I feel like this would only qualify as "Restricted" flight if that's all she has. Since its just hovering a couple inches above the ground.

Alright
This seems like a energy thing rather than a deconstruction thing.
Note: Natural side effects from powers, such as Energy Manipulation, Fire Manipulation, Vibration Manipulation, and other abilities that can produce enough energy output to destroy or dismantle objects, do not mean that characters automatically qualify for this ability, unless the abilities in question specifically and directly focus on deconstruction in itself, rather than as a consequence.
This seems like its a consequence of the star energy, rather than the ability itself.
I don't see any glaring issues
Little Neptune
Alright
Alright
Alright
Nepgear
  • Plasma Manipulation (Gear Slash sees Nepgear swinging her sword and releasing a powerful plasma slash)
Uni
  • Plasma Manipulation (Uni's Solar Burn finish attack has her fire a series of bullets which explode into blasts of plasma to attack the enemy)
Rom
  • Homing Attack (Rom's Shining Sphere attack releases a ball of light which homes in on the enemy)
These look fine
Technically fine though it looks featless
Copy the Art
Alright
Copy the Hard
Alright. Though for this and some other powers, you may want to specify how much exactly they're amped or weakened from these powers. Just saying "They get stronger or slower" doesn't tell much.
Same issue as Lideo
  • Poison Manipulation (In Poisonous Payload, Copy the Code creates three fields of poison that inflict the Poison status should they be waded in)
  • Forcefield Creation (In Exploit Overload, Copy the Code generates a polyhedronal barrier around her that absorbs damage as she charges up her attack)
  • Energy Projection (Via Exploit Overload, where she creates a massive explosion that engulfs the battlefield, and Binary Barrage, where she creates two energy spheres that continuously shoot out smaller energy spheres at the enemy)
  • Fire Manipulation (In Firewall Inferno, Code shoots out a large fireball at the enemy from above her head)
  • Darkness Manipulation and Statistics Reduction (Corrupting Darkwave sees Code launch a dark energy sphere at the enemy which is capable of reducing their physical attack stat)
  • Wind Manipulation (Creates two fastly spinning wind saws in Whirlwind Compiler)
All look alright, with the same criticism for the statistic reduction as the last one.
Zaikopath
Everything looks alright
Alright
Addition to All Hyper Dimension Goddesses: Abstract Existence (Type 2 - Thoughts and Emotions)
This to me seems like the Abstract Existence is still only Share Energy, its just that Share Energy can be generated by thoughts and emotions. But that doesn't mean they are made of those things technically.
Reading these, this seems like Durability Negation and Vibration Manipulation rather than Deconstruction for the reasons I mentioned before. The atoms are not broken down by their powers, but as a result of the vibrations ripping them apart.
Alright
Alright

The intelligence stuff looks good, though my main concern would be that its starting to sound a bit circular, since its based on their relation to others rather than something measurable. But that's a more so a future issue rather than a current one.
 
Also like before you're going to have to bug a mod to look at this, otherwise it'll sorta float in limbo for a couple months like last time.
 
Driving fast isn't extreme skill, it would be doing weird trick moves or doing more rapid back to back actions in my view.
Fair
though this seems like it would be over a long period of time.
In the cutscene where the Failure Goddesses are returned to life - I probably could have linked the beginning of it for more context - Neptune plays their game, thus giving them their Shares, and they come back pretty quickly afterwards.

13:15 - Neptune begins to play the game.
13:28 - She begins to laugh and remark about how terrible the game is, but she is having fun with it (which, as explained later in the game, is the source of Shares in this specific dimension).
13:54 - Pipi's voice can be heard talking about how surprised she is that someone is enjoying it, even if it's ironic enjoyment.
14:05 - The Failure Goddesses appear.

Just going by the video time alone, that's 50 seconds.
While this is Spatial Manipulation, it looks like its solely by connecting doors together somehow. If it can't be used in combat I think it gets a limited rating.
Mostly, yeah. The only edge case that doesn't rely on the whole door thing is the "endless dungeon" trap in the Mt. Meditation dungeon. Instead of doors, there are elevators that the cast seemingly take to get from one location to another. But a limited rating or simply clarifying that it isn't usable for combat is okay with me too.
I believe this is data manipulation rather than shapeshifting or duplication, since those abilities are a byproduct of the manipulated data.
She's not specifically manipulating one's data, since as far as the dialogue goes, the "code" of an individual seems to only extend to their genetics and biology, rather than any sort of actual information that makes them up. And since Copy the Code has gone on record basically saying that she's capable of mimicking one's appearance and personality, I'm not sure if Data Manipulation is a suitable ability here.
This would fall under power absorption rather than nullification.
Fair
This is just Power Absorption again
Also fair
Sleep manipulation requires you to directly manipulate sleeping. This is just draining them of energy and making them tired.
I figured that, so fair
It would only be for those particles unless you can show powers acting through them afaik
On the profile, I do have it listed as "Planetary with Perilum Particles" if it's any consolation
This would be resistance resistance to Power Absorption more so than everything afaik.
Any specific reason, might I ask?
Some of these need scans but they look fine
If it's an absolute necessity, then I suppose that at some point I can go out and grab them, though would simply linking the Neptunia wiki page for these attacks suffice too, or is that off the table? I can vouch that the descriptions are 100% accurate if that is part of your concern, but if not, then shrug
This seems like its a consequence of the star energy, rather than the ability itself.
Fair
you may want to specify how much exactly they're amped or weakened from these powers. Just saying "They get stronger or slower" doesn't tell much.
Slight issue is that I'm not exactly sure how much they're strengthened or weakened. I could probably run a simple numbers test in-game to find some kind of value, but at present, I only have the fact that they can do it to go off of.
This to me seems like the Abstract Existence is still only Share Energy, its just that Share Energy can be generated by thoughts and emotions. But that doesn't mean they are made of those things technically.
Meh, I mean, maybe? In a sense, you are correct; but, and though I hate to bring other verses and examples into this to avoid whataboutisms, we do have characters (from the very Abstract Existence page, Kishin Asura from Soul Eater and Sakanashi from Sousei no Onmiyouji) whom fall under a similar case, where they're either stated to be born from the [insert concept, idea, thing, whatever here] that they seem to embody, or are capable of remaining alive and well because of that. And in the case of Goddesses, not only are they stated to be born from Share Energy, but it also serves as the very thing keeping them alive and existent.

You could make a case that those other characters could simply have their Abstract Existence removed, and that's fine; but at the moment, I feel like it's acceptable to argue this to be the case.
The intelligence stuff looks good, though my main concern would be that its starting to sound a bit circular, since its based on their relation to others rather than something measurable. But that's a more so a future issue rather than a current one.
I can probably see about trying to change that at. . .some point. I dunno when that'll be, since I'm more than likely going to be taking a fairly long break from the site once these revisions are done and over with, but I'll still look into it at some point.

EDIT: Oops, forgot two things.
That's just forcefield generation, since you're making a barrier that reduces the damage. Damage reduction is directly reducing the impact of the attack.
I added Damage Reduction as a way to clarify that the forcefield is what is reducing the damage received, but fair.
Reading these, this seems like Durability Negation and Vibration Manipulation rather than Deconstruction for the reasons I mentioned before. The atoms are not broken down by their powers, but as a result of the vibrations ripping them apart.
I mean, in Ultra Neptune's case, maybe. However, in Blanc's case, it just outright says that they atomize the enemy; as in, to reduce something to atoms (or tiny particles if Google's dual definition is anything to by lmfao). I don't mind changing it for Ultra Neptune, but I'd argue that Blanc remains Deconstruction as it is.
 
Just going by the video time alone, that's 50 seconds.
Alright then. Though you might want to try and expand on that in the ability.
But a limited rating or simply clarifying that it isn't usable for combat is okay with me too.
I probably wouldn't use limited thinking on it, since it is spatial manipulation. But it should be clarified as like a Matrix-style door linkage thing in my view.
She's not specifically manipulating one's data, since as far as the dialogue goes, the "code" of an individual seems to only extend to their genetics and biology, rather than any sort of actual information that makes them up.
If its just information then your suggested abilities are fine.
On the profile, I do have it listed as "Planetary with Perilum Particles" if it's any consolation
Yeah that's good.
Any specific reason, might I ask?
Basically for resistance it amounts to resisting the core power or an effect of the power. Like if someone shoots an ice spell at you but you negate it with magic resistance, then that's resisting the magic of the power rather than the cold. So it wouldn't carry over to someone like Iceman freezing you.

If the root of the ability is Power Absorption, which then causes those secondary effects then the resistance gained for resisting them would be resisting power absorption afaik.
, though would simply linking the Neptunia wiki page for these attacks suffice too
For attacks yeah. You already do that with some of the gear to my knowledge.
Slight issue is that I'm not exactly sure how much they're strengthened or weakened. I could probably run a simple numbers test in-game to find some kind of value, but at present, I only have the fact that they can do it to go off of.
If you can't get a hard number that's fine. I more meant that if something could be gathered it would be useful to mention that.
And in the case of Goddesses, not only are they stated to be born from Share Energy, but it also serves as the very thing keeping them alive and existent.
I think you're confusing my stance there. I agree that they're Abstract in nature, since they're made up of Share Energy. Just that Share Energy isn't thoughts or emotions, but generated from them. It still means its abstract in nature, but conceptually it can be removed without removing the concept of thoughts and emotions. So instead of
(Type 2 - Thoughts and Emotions)
It would be
I dunno when that'll be, since I'm more than likely going to be taking a fairly long break from the site once these revisions are done and over with, but I'll still look into it at some point.
I'm not saying to do it now, just that I can see it being an issue down the line with more games coming out that would deepen the chain. The main risk being an ouroboros scaling chain.
 
Alright then. Though you might want to try and expand on that in the ability.
Would perhaps adding something like "which can occur in the span of at least a minute" be sufficient? I'm trying to stretch the time to add a least a bit of scrutiny, considering that we can't be certain how much in-universe time actually passed. So I think that adding some (admittedly arbitrary) amount of time to how long it takes based on the video time could work. But that's just me lol
But it should be clarified as like a Matrix-style door linkage thing in my view.
Gotcha, will do
If the root of the ability is Power Absorption, which then causes those secondary effects then the resistance gained for resisting them would be resisting power absorption afaik.
The Power Absorption is really just a side-effect; the main thing that is focused on is that a victim's life energy and soul (which is, sadly, only actually confirmed to be the case after they are freed, though F-Sha goes on saying that Zaikopath feasts on the souls of humans) is absorbed as well, which is what happened with K-Sha in the beginning of Chapter 9 (or more specifically, off-screen after the end of Chapter 8) as well as all of the other victims of Zaikopath.
For attacks yeah. You already do that with some of the gear to my knowledge.
Gotcha, that's simple enough
I think you're confusing my stance there.
Aaah, I see, thank you for clarifying. Admittedly, I didn't think to interpret what you were saying that way, so that's my fault. Sorry for the confusion.
 
Would perhaps adding something like "which can occur in the span of at least a minute" be sufficient?
Sure
The Power Absorption is really just a side-effect;
Is it a side-effect or the main effect of the ability. Because if absorbing someone's powers causes those conditions, then the other things are byproducts of stealing their power.
 
I suppose I worded myself poorly; what I meant to say was that Zaikopath's other abilities - the life force absorption and the soul absorption - does not rely on Zaikopath stealing one's power, as they seem to be mutually exclusive. We see this with the other members of the Gold Third, as though they are still up and about, untouched by Zaikopath's most dangerous abilities, they have had their strength sapped because of Zaikopath.

How it happened, or why, it's never explained. So to that end, I think you could argue that they don't resist the power absorption, which would be fine.
 
I suppose I worded myself poorly; what I meant to say was that Zaikopath's other abilities - the life force absorption and the soul absorption - does not rely on Zaikopath stealing one's power, as they seem to be mutually exclusive. We see this with the other members of the Gold Third, as though they are still up and about, untouched by Zaikopath's most dangerous abilities, they have had their strength sapped because of Zaikopath.
I guess I get what you mean. Then the original proposal, minus the sleep stuff, is fine.

Though if they're mutually exclusive, then having resistance to all of them seems weird.
 
So to that end, I think you could argue that they don't resist the power absorption, which would be fine.
That's more or less why I said this; they can have resistance to the Life Force Absorption and Soul Absorption, but not the Power Absorption, if you think that's the right way to go.
 
  • Prologue stuff is fine, except Vehicle Mastery, I don't think that counts.
  • Chapter 2 stuff seems fine, though not really combat applicable.
  • Chapter 3 stuff seems fine.
  • Chapter 5 stuff seems fine.
  • Chapter 8, would be power absorption.
  • Chapter 9, this wouldn't be power nullification, but power absorption, and I don't think Sleep Manipulation would work either. Also, this would be limited Portal Creation. And as I said before, Sleep Manipulation doesn't really fit.
  • Chapter 10 stuff seems fine.


I noticed that a lot of these abilities have no scans, which is fine but remember all of them at least need references when you put them into the profile.
  • Victory Crew stuff seems fine, except for Damage Reduction. Naturally putting up your guard would cause you to take less damage than simply taking attacks head-on, so unless the shield specifically says it reduces damage taken, I would remove that part.
  • Ultra Neptune stuff seems fine.
  • Pipi seems fine.
  • Jarga seems fine.
  • Deconstruction has to be the intention of an attack/ability, not the byproduct of another attack.
  • Ram seems fine.
  • Copy the Code seems fine.
As for everything else, I'll fall in agreement with what Qawsed and the OP agreed to since I don't know the verse well enough to comment.
 
I noticed that a lot of these abilities have no scans, which is fine but remember all of them at least need references when you put them into the profile.
Firstly, to answer your concern about the references, these were already on the profile to begin with, as I have already said in the P&A spoiler.

And secondly, about the scans, since Qaws has said that me simply linking to the attack from the Neptunia wiki is fine (and if there are any doubts about whether or not what they say is legitimate, I can confirm that there is nothing said on those pages that isn't said in the games), I've already gone ahead and done that for all of the characters besides the antagonists, since they. . .well, don't have pages lol

As for everything else, Qaws and I have pretty much already discussed all of that, so I'll just put you down in the Agree section by saying you agree with Qaws' conclusions
 
And so the period of waiting for staff to take interest has begun...

Oh yeah, probably doesn't change much but I agree with the stuff here ig. As per usual, there's a obvious amount of care put into this CRT and how it's presented, which is always pretty cool.
 
need help bringing some staff to this thread, yes
Spaceman is a thread mod, so with their vote you've reached the minimum amount of staff needed for a change.

If you want to get more you can, but historically it's been pretty rough to get more people involved with this franchise.
 
Usually with threads like this, where there are pretty big changes, I like to get at least three staff involved rather than the bare minimum of two.

Though, if there aren't any other staff members interested (which, to be clear, I have asked several on their walls if they could evaluate this thread), then I wouldn't mind going ahead and making these changes. Better safe than sorry, though, at least for me lol
 
Meh, if no other staff members arrive in the next day then sure

Considering the contentions have been addressed and either modified or removed, I don't see a problem, but I will still wait until tomorrow
 
Alright, seeing as no other staff have commented on this in the past couple of days (I actually forgot about yesterday because I was busy with some other things lol) I will ask for the profiles to be unlocked here at some point soon so I can apply the changes

If it's believed that this didn't get the staff approval or evaluation it needed, anyone can come in and say that it needs more proper recognition and revert/keep the pages locked
 
will ask for the profiles to be unlocked here at some point soon so I can apply the changes
If you list them all I can unlock them

If it's believed that this didn't get the staff approval or evaluation it needed, anyone can come in and say that it needs more proper recognition and revert/keep the pages locked
Iirc, it's not locked because of importance because of a Tier 1 locking rule. If they were all 2-C I don't think they would need to be locked
 
Iirc, it's not locked because of importance because of a Tier 1 locking rule. If they were all 2-C I don't think they would need to be locked
Ye I'm aware that Tier 1 pages are always locked. That said, I made the mistake of asking for the Share Energy page to be locked LMFAO
If you list them all I can unlock them
I'll go in the order of the Verse Page:
And once I've created the new pages, you are free to lock those as well.
 
Plutia, Higurashi, Steamax, and Affimojas' profiles were not unlocked, could you please unlock them?
 
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i just realized Affimojas didn't need any changes, i'm a god damn idiot LOL

But regardless, all of the changes have been applied, and the new profiles have been created. You can lock all of the aforementioned pages once again except for Share Energy Manipulation since it's a verse P&A (and we don't typically lock those unless they have some sort of controversy surrounding them ig) as well as the newly created ones.

The new profiles are:
I appreciate your help in this, truly.
 
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