thetechmaster36
He/Him- 1,830
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Hit it, Big Neptune!
Introduction
Hey, hey, hey! It's ya boi, back at it again with another set of Hyperdimension Neptunia revisions, because the brainrot just! Doesn't! End! And it never will end!
All fixation aside, I'm bringing you another set of revisions for the series, this time focused around the newly-released spinoff, Neptunia: Game Maker R:Evolution. I'll be covering everything that the game has to offer; from scaling, to new Powers and Abilities, to new keys, to new profiles, and whatever other goodies that the game has to offer. On top of that, there will (of course) be some changes that aren't listed in the OP just like my last set of revisions, but I (half) promise that this will be the last time I do this sort of thing.
Now, because this CRT is covering a new canonically-tied game (which I will go over why it is canon soon enough), there will be a lot more for me to cover compared to the previous revisions that I had worked on, which includes all of the things that I mentioned above - the scaling, the P&A, the keys, the profiles, etc. - meaning that, yes, the spoiler tags have graced us with their presence once again.
As always, please don't feel overwhelmed by them. I know I've said this all too many times by now, but I do sincerely mean it; I try to keep the information as compact as possible, but sometimes, a wall of text is a necessary evil in order to get revisions like these done. So please take your time reading through these.
Additionally, because this game was recently released and is not that old as of right now, this is going to be a spoiler-heavy discussion, so if you are a fan of the series and want to experience this game without having it spoiled for you beforehand because ofmy brainrot these revisions, then please go and watch or play the game and come back to the CRT later. Otherwise, stick around and proceed with caution.
With all of that said, let's get to Nepping!
Buuut, before that. . .
The Canonicity of Game Maker R:Evolution
Just like with Sisters VS Sisters before it, this is another oddball case for the Neptunia series, where a spin-off is actually canon to the main timeline and follows its events. Meaning that, similar to SVS, there is an explanation as to why and how it is canon in the first place. And, thankfully, we do have some evidence to support Game Maker R:Evolution being canon to the main timeline, and though it's not in the exact same way that Sisters VS Sisters is canon to the main timeline, it is still a canon game nonetheless.
Similarly to SVS, this game takes place after the events of Megadimension Neptunia VII. Although there's not as much evidence this time around, we do have two pieces of evidence to show that this is, in fact, a follow-up game. That being:
These will be abilities that have been shown in the game. Much like our Sisters VS Sisters revisions, these abilities will be ordered by Chapter if they are from the story, and by character if they come from gameplay.
Additionally, some abilities will have justifications that are part of different chapters, meaning that the entire justification will be fit in the first chapter the ability in question is shown or explained in. All of the abilities have references, so no need to worry about that. Any Chapters that have "None" listed means that it's either from gameplay, or it's already been stated. Surprisingly, there is actually only one new ability from Share Energy this time around, meaning there won't be a dedicated section for that.
With every new large revision comes a new large change to the series' scaling. And this time around, much like Sisters VS Sisters, this will be a relatively simple and easy-to-understand scaling chain. Additionally, there have been some tweaks to the overall series' scaling chain which shakes it up a tad, but not drastically. Let's first discuss Game Maker's scaling.
Game Maker R:Evolution Scaling Chain
As mentioned before, this game was actually quite easy to scale, just like Sisters VS Sisters. And though it's not quite as drastic in magnitude as Sisters, we've still got some really nice scaling this time around, no thanks to this game additionally taking place after VII, thus inheriting some of its scaling. Let's show the chain really quick.
Updated Series Scaling Chain
You already knew that this was coming, so let's cut to the chase. The changes mainly only include adding the Game Maker R:Evolution characters into the chain, as well as updating Ultra Dimension Neptune's position. The underlined characters are either new additions or changed positions.
Due to the explanations for the Game Maker characters already stated above, we won't repeat them here to avoid redundancy. That said, we were heavily considering simply isolating Game Maker's scaling chain due to it not being fully connected to the main series timeline. However, because this game is coming off of the heels of VII, I still consider it to be important to index and integrate this scaling into the main series. It was somewhat annoying to figure out at first, but overall, what we have seems to work out. If there are too many questions that arise from confusing placements in regards to the Game Maker characters, we will isolate that scaling, though.
These are changes to the profiles that either don't necessarily pertain to anything shown or brought up in Game Maker R:Evolution, or do not fit under the above two tabs. This includes things such as non-GMR:E Powers and Abilities, rating justification changes, Notable Attacks and Techniques changes, etc.
As such, these will be labeled and ordered by their "category", so to say.
Powers and Abilities
As is tradition with every set of revisions for this series, we have some new profiles to create and updates to make to existing pages. You know the drill.
New Profiles
Conclusion
Well, that's about it from me! This CRT certainly did not have as much as our Sisters VS Sisters CRT, but it definitely had quite a bit to go over still! If you notice that there is something in this CRT missing from any of the profiles, then please inform me so I can either add or remove it.
As for my personal thoughts on the game:
I think it's a really great game, honestly! It basically took everything that I took issue with in Sisters VS Sisters and polished it up to a more acceptable degree, to the point where I wasn't really feeling that burnt out during the gameplay like I was near the end of Sisters VS Sisters. Though, I will say that one area that I think Sisters VS Sisters heavily outclasses this game in is the story and character writing. I personally thought that this story, whilst entertaining from start to finish, was a rather. . .lackluster and fairly tame plot in comparison to SVS. Now, that's not exactly a bad thing, we got some really great character interactions out of it that I think wouldn't be out of place in the upcoming mainline game, but I can't help but think that it would have benefitted from a touch more character development and serious tone. Perhaps not as much as SVS, but a little bit more would have make it pretty great. I find that a more serious, and emotionally gripping story (when done correctly) is far better written than a story less focused on the serious elements, and more focused on the chaos and absurdity.
But really, that's not that big of a deal; this game gets a big thumbs up from me, and I can only hope that the next mainline game (and perhaps the next spin-off, for that matter) is of a level of quality similar to, or higher than this game. Don't disappoint me, Compile Heart.
Discuss!
Agree: Kisaragi_Megumi, Fezzih_007, KaiokenBlueGT, Qawsedf234 (agrees with most, has some concerns), ActuallySpaceMan42 (agrees with Qaesedf's conclusions), TheKingStrategist13
Disagree:
Neutral:
Staff votes will be bolded.
Introduction
Hey, hey, hey! It's ya boi, back at it again with another set of Hyperdimension Neptunia revisions, because the brainrot just! Doesn't! End! And it never will end!
All fixation aside, I'm bringing you another set of revisions for the series, this time focused around the newly-released spinoff, Neptunia: Game Maker R:Evolution. I'll be covering everything that the game has to offer; from scaling, to new Powers and Abilities, to new keys, to new profiles, and whatever other goodies that the game has to offer. On top of that, there will (of course) be some changes that aren't listed in the OP just like my last set of revisions, but I (half) promise that this will be the last time I do this sort of thing.
Now, because this CRT is covering a new canonically-tied game (which I will go over why it is canon soon enough), there will be a lot more for me to cover compared to the previous revisions that I had worked on, which includes all of the things that I mentioned above - the scaling, the P&A, the keys, the profiles, etc. - meaning that, yes, the spoiler tags have graced us with their presence once again.
As always, please don't feel overwhelmed by them. I know I've said this all too many times by now, but I do sincerely mean it; I try to keep the information as compact as possible, but sometimes, a wall of text is a necessary evil in order to get revisions like these done. So please take your time reading through these.
Additionally, because this game was recently released and is not that old as of right now, this is going to be a spoiler-heavy discussion, so if you are a fan of the series and want to experience this game without having it spoiled for you beforehand because of
With all of that said, let's get to Nepping!
Buuut, before that. . .
The Canonicity of Game Maker R:Evolution
Just like with Sisters VS Sisters before it, this is another oddball case for the Neptunia series, where a spin-off is actually canon to the main timeline and follows its events. Meaning that, similar to SVS, there is an explanation as to why and how it is canon in the first place. And, thankfully, we do have some evidence to support Game Maker R:Evolution being canon to the main timeline, and though it's not in the exact same way that Sisters VS Sisters is canon to the main timeline, it is still a canon game nonetheless.
Similarly to SVS, this game takes place after the events of Megadimension Neptunia VII. Although there's not as much evidence this time around, we do have two pieces of evidence to show that this is, in fact, a follow-up game. That being:
- Both Ultra Dimension Neptune and Croire recognize characters in this dimension that they have met before in VII. To provide instances of this occurring; Ultra Dimension Neptune recognizes who C-Sha is, as well as the Gold Third group, as she already became acquainted with them in VII. Additionally, Croire recognizes who Arfoire is, despite Arfoire not recognizing who Croire is (duh), with Croire's only meeting with an Arfoire of any kind being Zero Dimension Arfoire, a.k.a. VII's Arfoire.
These will be abilities that have been shown in the game. Much like our Sisters VS Sisters revisions, these abilities will be ordered by Chapter if they are from the story, and by character if they come from gameplay.
Additionally, some abilities will have justifications that are part of different chapters, meaning that the entire justification will be fit in the first chapter the ability in question is shown or explained in. All of the abilities have references, so no need to worry about that. Any Chapters that have "None" listed means that it's either from gameplay, or it's already been stated. Surprisingly, there is actually only one new ability from Share Energy this time around, meaning there won't be a dedicated section for that.
Prologue
- Ultra Neptune - Vehicular Mastery (Capable of driving her motorcycle at high speeds without much trouble)
- Share Energy and most Goddesses - Immortality (Type 4 - Goddesses are capable of resurrecting through the acquisition of Share Energy if they have lost their Shares and ceased to exist)
- Bear in mind, even if it isn't mentioned that the Failure Goddesses died in the provided cutscene for the justification, it's not only implied during this cutscene where Pipi explains that they've lost their Shares - as well as Lideo saying that Neptune playing their game gave them some of their Shares back, coinciding with their sudden return and appearance - this is alluded to in their weapon descriptions as well, which all state that they were used by the Failure Goddesses during their "pre-ghost" days. Not to mention, in a cutscene in a later chapter, Lideo laments at their game not having a great launch and mentions that she'll "see you girls next life", which can be seen as a nod to what happened during their last streak of failures, where their games were doing poorly, nobody cared about them anymore, and therefore perished as a result of their lack of Shares. And later down the line, we have C-Sha outright thanking Neptune for reviving them, so the evidence points more towards them having perished from a lack of Shares rather than not.
- None.
- Croire - Spatial Manipulation (Croire possesses the ability to "connect spaces", shown when the rear door of a game expo led directly to a volcano. Lideo suspected the occurrance to be the work of this ability to connect spaces, and Neptune additionally alludes to Croire being the one to do this. Sent the Victory crew to a marsh despite them entering Purple Sister's company building in the Lastanita Route, and into an entirely separate building in the Dual Small Route. Sent the crew to a different company building from Vert's, with Vert saying that they must have been teleported. She also used her power of spatial connection to simulate an endless dungeon trap, constantly sending the cast to what seems like familiar locations as they traveled through the dungeon)
- Zaikopath / Perilum Particles / "Cursed Game" (they're all the same) - Empathic Manipulation (The "cursed game" disc - even just copies of it - have the effect of heavily affecting the emotions of those who wield or come into contact with it. This places them under a "curse" and its results vary from person-to-person: Rom and Ram had extremely short tempers, and even the smallest of things would set them off; Uni was extremely depressive, saying she is nothing compared to her sister and always wanting to be left alone, going so far as to fight and knock others out in order to keep them away from her; and Nepgear became obsessive and posessive, wanting to keep Uni for herself and essentially make the latter into her personal doll. These extreme shifts in emotion were always designated with small, black particles floating around the affected individuals as well as the disc itself, which are called "Perilum Particles" by F-Sha. The "cursed game" has been described by B-Sha to cause people to go insane or even comatose entirely, which they link to the Second Sisters' extreme behavorial shift in a prior incident. The master disc of the cursed game infects other games, turning them into cursed games of their own. Those that play these cursed games are afflicted with emotional irrationality, causing them to snap at others, not unlike the case with the Second Sisters acting strange emotionally)
- Croire - Light Manipulation (Created a bright flash of light to blind the Victory group and Second Sisters)
- None.
- Zaikopath - Immortality (Type 8 - Zaikopath is an entity born from the fusion of negative energy and a massive stock of unplayed games considered to be "unfun", and appears to require both of these conditions at once, as Zaikopath was reborn as a result of the Failure Goddesses creating these circumstances once more before they became ghosts. As Zaikopath and the master disc of the cursed game are one and the same, Zaikopath can only truly be stopped if the master disc, its core, is destroyed)
- Copy the Code - Extrasensory Perception (Copy the Code has stated that her ability to read code isn't exclusive to games, but also applies to real individuals as well)
- Shapeshifting (Copy the Code's ability to read someone's "code" allows her to pretend to be that person, copying their personality and supposedly their appearance as well)
- Duplication (By using her ability to read someone's "code", Copy the Code is capable of creating copies of that person. These copies are either mostly identical with a few noticeable personality flaws, as seen with the Fake Green Heart and Purple Heart, or perfect replicas of that individual with no obvious flaws, as seen with the Fake Black Heart and White Heart. Copied the "code" of the Gold Third and created fake copies of them, which were able to severely injure F-Sha)
- None.
- None.
- Croire - Power Stealing (Forcefully extracted the cursed game's master disc from within F-Sha's body)
- Zaikopath - Power Nullification and Statistics Reduction(Zaikopath had stolen the power of the Gold Third, preventing them from transforming into their Gold Forms, and putting them in a state where they can barely fight)
- Zaikopath - Life Force Absorption and Soul Manipulation, possibly Sleep Manipulation (Zaikopath possesses the ability to drain any victims of its attacks of their life force - their will to live - which puts them in a state of constant slumber where they cannot wake up. Zaikopath then worsens their condition if they attempt to naturally recover their life force, but does not outright kill them. F-Sha describes this process as Zaikopath "hunt[ing] and feed[ing] on souls", with the souls becoming trapped within Zaikopath's main body, and are only released when the main body perishes)
- The "Possibly" next to the Sleep Manipulation is there assuming that the victims' unconsciousness is implicitly attributed to them having their life force drained, or their soul trapped within Zaikopath. Neither those, nor Zaikopath directly being responsible for putting them into slumber, is stated to be the case, thus Occam's Razor is the best route to go.
- Zaikopath - Duplication (Zaikopath is capable of creating clones of itself, with F-Sha likening the creature's cloning ability to "carnivorous vegetation". Zaikopath can endlessly create clones of itself that can appear wherever they choose, and can have several clones deployed at once)
- Zaikopath - Portal Creation (Creates a portal to whichever location it, or its clones, choose to appear at. However, it seems that it can only appear where there is a large inventory of games being held)
- Zaikopath - Planetary Range (Following its resurrection, Zaikopath's Perilum Particles began to spread across and blanket the entire world)
- Main Cast - Resistance to Life Force Absorption, Soul Manipulation, Power Nullification and Statistics Reduction, and possibly Sleep Manipulation (Can withstand the effects of Zaikopath's attacks, which drains the victim of their life force and traps their soul within the main body of Zaikopath, putting their body in a constant state of slumber that theycannot wake up or recover from until Zaikopath is defeated. Zaikopath can also steal the power of those that are attacked by it, weakening them to a state where they can barely fight, and was able to prevent the Gold Third from using their Gold Forms)
- "Possibly Sleep Manipulation" is here for the same reason as above.
When it comes to any of the abilities that are provided via the attacks that the characters do within gameplay, I (unfortunately) have neither the time nor the patience to collect the scans and animations of every single one of them, as that would require me to go through at least several dozens of attacks. I was considering doing this long before even the SVS revisions, but that was simply too monumental of a task for me. So, you're simply going to have to take my word or take a glance at the Neptunia wiki for these descriptions. I apologize for the huge lack of scans in that regard, but please understand that I feel it is a big ask from someone whom is as busy, and with as fluctuating motivation, as me.
Victory Crew (Ultra Neptune + Failure Goddesses)
Pipi
Little Neptune
Zaiquone
Victory Crew (Ultra Neptune + Failure Goddesses)
- Teleportation (Shown to have the ability to teleport in Game Maker R:Evolution, which they can use multiple times without repercussion)
- Forcefield Generation and Damage Reduction (When a character performs a guard in Game Maker R:Evolution, it generates a polyhedronal forcefield that covers their body which reduces the damage received from attacks by a significant amount, making it so attacks that dealt damage in the hundreds now only deal damage in the low tens)
- Unfortunately, unlike Shanghai Alice and Higurashi, the Failure Goddesses will not be receiving any Game Disc Abilities from prior games due to the lack of existence of Game Chips within the world of Game Maker. The only ability they will receive from Game Discs will be Combo Power+.
- Plasma Manipulation and Extreme Heat (Neptune's "Plasma Twins" state that plasma is formed when the two swords draw near each other, with an additional nod to how hot plasma is as well)
- Addition to Creation (Neptune can also create an AR sword in her Holo Bash attack)
- Addition to Energy Projection (X Line has Neptune throwing out two slash waves from a distance to attack the enemy)
- Lightning Manipulation (Line Bolt sees Neptune use lightning strikes in order to bring her enemy closer)
- Wind Manipulation (Can create a sphere of air in Tempo Drop)
- Fire Manipulation (Neptune's Finish Attack, Rupture Circle, is an attack that uses the Fire element)
- Explosion Manipulation (Rupture Circle has Neptune creating a magic circle that she can then detonate at will to damage the enemy. Purplelectric Flash sees Neptune using explosive bullets as a finisher attack)
- Teleportation (Shown to teleport in her Magic Trick Tactical Attack)
Pipi
- Homing Attack (Pipi's first weapon, "AT Boomerang", states that the AT stands for "automatic tracking", and that the boomerang homes in on enemies)
- Wind Manipulation (Several of Pipi's attacks use the Wind element, or use wind in other manners; Wind Circular is an attack that creates an explosive tornado; Crescent Blast has Pipi create a large boomerang of wind; Moon Buster has Pipi throwing a boomerang made of wind, and Aerial Strike sees her creating six wind boomerangs and firing them at the enemy)
- Water Manipulation (Pipi's Punishing Blast is an attack that uses the Water element)
- Lightning Manipulation (Thunder Crescent is an attack that uses the Lightning element, where Pipi throws an electrified boomerang that shocks the enemies it hits)
- Energy Projection (Affection Beam has Pipi shooting out a high-powered energy beam in front of her. She also compresses and fires energy in her EXE Drive, AT Impact)
- Self-Empathic Manipulation (Jarga's "Steady Mind" weapon states that it allows the user to head into battle with a cool head by suppressing their lust of battle)
- Weapon Creation (Jarga is capable of creating an AR sword from beneath the enemy in Pierce Claw)
- Wind Manipulation (Jarga uses the Wind element in Cutter Bite)
- Lightning Manipulation (Both Thunder Edge and Thunder Strike involve Jarga using electricity within her claws to attack the enemy)
- Flight (Within battle, Lideo is shown to be hovering above the ground at all times, and Buster Blaster shows she can keep herself high in the air by floating)
- Darkness Manipulation (Lideo's "Shadow Orbs" state that they seal shadow itself within them, and that a single touch can drag one down into the darkness)
- Possibly Deconstruction (Lideo's "Nova Orbs" state that the orbs were converted from the energy of a newborn star, and that anything that crosses it will be reduced to dust)
- Of course, you could say that the statement of anything crossing it becoming dust is simply a hyperbole, hence why it's only "Possibly".
- Elemental Manipulation (Lideo is capable of using several elements as part of her attacks)
- Fire Manipulation (Upper Trail has Lideo approach the enemy at high speeds before flinging flaming orbs upwards; Burn Sphere has Lideo throw out a blazing tornado at the enemy; Exploding Sphere is an explosive fire orb that Lideo launches at the enemy)
- Ice Manipulation (Ice Trail has Lideo freeze her orbs and launch them in a circle, and Frozen Sphere is an attack that uses frozen orbs to blow away the enemy)
- Lightning Manipulation (Electro Sphere is a barrage of electrified orbs thrown at the enemy, and Division Dynamo sees Lideo calling upon several lightning strikes to attack the enemy)
- Wind Manipulation (Wind Bubbles, an attack that uses the Wind element, has Lideo create a tornado and attack the enemy with wind pressure, and Megis Cutter is an attack where Lideo creates several blades of wind from magic circles)
- Statistics Reduction (Needle Trap is an attack where Lideo sets up a create that lowers the enemy's speed when they touch it)
- Statistics Amplification (Magic Prompt both attacks the enemy and raises allies' physical and elemental attack stat)
- Poison Manipulation (Chemical Pit sees Lideo creating a small area that poisons any enemy that is within its radius)
Little Neptune
- Addition to Fire Manipulation (Via Explosion, an attack that uses the Fire Element and utilizes explosions from fireballs)
- Earth Manipulation (Via Tackle Impact, which has Neptune slam her sword into the ground to cause an earth pillar to strike the enemy)
- Energy Projection (Rising Blow has Neptune create several energy slashes disconnected from her sword)
- Addition to Light Manipulation (Rising Light has Noire creating a pillar of light to launch enemies into the air and leave them defenseless; Thousand Stars utilizes blades of light to skewer the enemy several times)
- Earth Manipulation (Both Giga Impact and Herrliche Erde utilize upheaved earth strikes to attack the enemy)
- None lol
- Plasma Manipulation (Gear Slash sees Nepgear swinging her sword and releasing a powerful plasma slash)
- Plasma Manipulation (Uni's Solar Burn finish attack has her fire a series of bullets which explode into blasts of plasma to attack the enemy)
- Homing Attack (Rom's Shining Sphere attack releases a ball of light which homes in on the enemy)
- Addition to Absolute Zero (Sword of Zero states that the attack 'creates a domain of absolute zero temperatures')
- Energy Projection (Some of Art's attacks are capable of using energy of some form; Stolen Strokes uses energy orbs that home in on the opponent in groups of three, and Plagiarized Blast has her shoot out a burst of cyan energy before she takes a step back)
- Homing Attack (Stolen Strokes' first set of energy orbs has homing properties, being able to track the enemy as they move. Counterfeit Hunt uses multiple orbs of darkness that chase down the enemy)
- Darkness Manipulation (Counterfeit Hunt sees Art using orbs of darkness to damage the enemy. Duplicated Detonation also has her create holographic panels which explode into blasts of pure, black magic)
- Light Manipulation (Stolen Strokes and Imitation Grenade both see her using orbs of light, with the latter acting as a frag grenade that splits into several smaller light orbs)
- Creation (Creates holographic gun batteries and screens in Counterfeit Hunt and Duplicated Detonation respectively)
- Weapon Creation (Capable of creating AR swords in both Overclock Rain and Hack Shot)
- Fire Manipulation (Coats his sword in flames in NAND Scorching Slashes, and launches the fire as slash waves afterward)
- Statistics Amplification (Can increase his physical attack stat with Code Infusion)
- Energy Projection and Explosion Manipulation (Gathers energy into his sword hilt in Exploit Burst, which can then be used to create spontaneous explosions on top of the enemy)
- Flight (Shown to be hovering above the ground at all times in battle)
- Poison Manipulation (In Poisonous Payload, Copy the Code creates three fields of poison that inflict the Poison status should they be waded in)
- Forcefield Creation (In Exploit Overload, Copy the Code generates a polyhedronal barrier around her that absorbs damage as she charges up her attack)
- Energy Projection (Via Exploit Overload, where she creates a massive explosion that engulfs the battlefield, and Binary Barrage, where she creates two energy spheres that continuously shoot out smaller energy spheres at the enemy)
- Fire Manipulation (In Firewall Inferno, Code shoots out a large fireball at the enemy from above her head)
- Darkness Manipulation and Statistics Reduction (Corrupting Darkwave sees Code launch a dark energy sphere at the enemy which is capable of reducing their physical attack stat)
- Wind Manipulation (Creates two fastly spinning wind saws in Whirlwind Compiler)
- Poison Manipulation (In Poisonous Backlog, Zaikopath lays down several traps - seemingly puddles of poisonous substance - that damage those that walk into it)
- Creation (In Defective Discs, Zaikopath creates three discs that all swiftly revolve around the creature, moving further away and faster with each revolution. In Spike of Neglect, Zaikopath creates several spikes from beneath the enemy to impale them)
- Energy Projection (Creates a burst of energy with its roaring in Roar of the Returned. It also shoots a laser from its face in Laser of Loathing)
Zaiquone
- Shockwave Generation (Creates a large shockwave by slamming into the ground in Resentful Impact)
- Explosion Manipulation and more Creation (Creates several spiked objects that rain upon the enemy and explode in Maelstrom of Malace)
- More Energy Projection (Spawns several energy stalagmites from underneath the enemy and itself in Abyssal Eruption. In Omega Catastrophe, it brings four dark energy spheres together to create one massive sphere that shoots out several lasers of energy at the enemy)
With every new large revision comes a new large change to the series' scaling. And this time around, much like Sisters VS Sisters, this will be a relatively simple and easy-to-understand scaling chain. Additionally, there have been some tweaks to the overall series' scaling chain which shakes it up a tad, but not drastically. Let's first discuss Game Maker's scaling.
Game Maker R:Evolution Scaling Chain
As mentioned before, this game was actually quite easy to scale, just like Sisters VS Sisters. And though it's not quite as drastic in magnitude as Sisters, we've still got some really nice scaling this time around, no thanks to this game additionally taking place after VII, thus inheriting some of its scaling. Let's show the chain really quick.
Just like in our Sisters VS Sisters revisions, we will include explanations similar to the ones seen in the Scaling Chain page. Going from top to bottom, weakest to strongest, here are our explanations:As a side-note, even though the First Makers (Guardian Goddesses) and Second Sisters (Goddess Candidates) are not listed in this chain, they are by technicality still a part of it. Just assume them to be lumped with Ultra Neptune and the Failure Goddesses, since they are on the same level as each other. Additionally, Arfoire and the Gold Third being in brackets is to express that they are only there as a supplement to the chain as a whole, and are somewhat of a necessity to list, but not a necessity to explain. As such, they will not receive any explanations as to their placements in the chain.
Zaiquone > Awakened Neptune = Goddess Form Failure Goddesses / Goddesses of Victory > Current Base Ultra Neptune = Human Form Failure Goddesses / Goddesses of Victory > Main Body Zaikopath >> F-Sha = [Gold Form Gold Third] > Zaikopath Clone > [Base Form Gold Third] > [Arfoire] > Copy Clique Trio >>> Baseline 2-C
- Copy Clique Trio >>> Baseline 2-C | The Copy Clique Trio, though put together only have one showing which ended in their defeat, were still able to combat against the entire 12-member party, consisting of the First Makers, Second Sisters, and Victory crew. Individually, Copy the Art unimpressively battled against the Second Sisters and Victory crew, only to be defeated moments later; Copy the Hard shares a similar fate, battling against the Second Sisters and Victory crew before eventually losing; but Copy the Code does have an extra feat under her belt, where she is implied to have battled (and defeated + restrained) a member of the Gold Third before fighting the entire party and losing. Depending on the route chosen, it is either C-Sha or S-Sha that she restrains, but the character of choice doesn't necessarily matter since they're equal in strength regardless.
- Zaikopath Clone | The clone(s) of Zaikopath's main body were able to overwhelm the Gold Third - though they were weakened and unable to transform - as well as heavily exhaust F-Sha after a battle.
- F-Sha | During the prologue, F-Sha receives praise from Ultra Neptune for being quite powerful, with the Failure Goddesses feeling the need to step in and help Neptune take care of F-Sha. In the Lastanita Route, she is seemingly the one to have knocked out the White Sisters. In Chapter 6, she was able to combat against the Victory crew, whom were all in their transformed states, though she was defeated in the battle that followed. Lastly, in Chapter 9, she was able to hold off a clone of Zaikopath to buy more time for Lideo's device, though she left herself extremely exhausted in the end.
- Main Body Zaikopath | During its past two incidents, Zaikopath was unable to be defeated by the Goddesses, and instead could only be sealed away after a long and hard fight. Additionally, it was able to incapacitate K-Sha on the first day of its third resurrection, and seemingly battled against the Gold Third to sap them of their strength. Vert goes on to say that the main body of Zaikopath exudes far greater pressure than its clones, and eventually battled against the entire party in their transformed states, though it was defeated afterward.
- Current Base Ultra Neptune = Human Form Failure Goddesses / Goddesses of Victory | Coming off the heels of VII, Ultra Neptune and the Failure Goddesses were able to defeat F-Sha in the Prologue, though her wounds were healed off quickly. In Chapters 3, 4, and 5, they were able to defeat all three members of the Copy Clique Trio, with Neptune even shocking B-Sha with her strength; the latter saying that she (and by extension, the Failure Goddesses) were on the level of the Gold Third and Goddesses. Also in Chapter 4, the Victory crew was able to defeat fake copies of either Purple Heart and Green Heart, or Black Heart and White Heart depending on the route chosen. In Chapter 7, they had fought and defeated the four fake Gold Third members, all of whom were in their Gold Forms. They then defeated the Copy Clique Trio, even though their strength was restored right after due to having infinite lives in the game world. They then defeated the Trio again, supposedly "shredding them down to the tiniest scraps", according to Blanc. Lastly, in Chapter 8, they fought and defeated Arfoire.
- Awakened Neptune = Goddess Form Failure Goddesses / Goddesses of Victory | Due to being in their transformed states, the Victory crew are all much stronger than their Base Form counterparts. In Chapter 1, the transformed Victory crew was able to fight and defeat Base Form C-Sha, though she was not taking the fight seriously whatsoever. In Chapter 6, they were able to defeat F-Sha. In Chapter 9, the entire transformed party was able to defeat Zaikopath's main body. And lastly, in Chapter 10, they were able to defeat Zaiquone; a fusion between Zaikopath, Arfoire, Copy the Hard, and Copy the Code.
- Zaiquone | As a fusion between Zaikopath, Arfoire, Copy the Hard, and Copy the Code, Zaiquone should be much stronger than its fusees, as it required the combined effort of the entire transformed party to be damaged enough for the Failure Goddesses to seal it one more time. Additionally, during the climb to the top of Arfoire's company building, Uni states that Zaikopath was able to become much more powerful just from fusing with Arfoire alone.
Updated Series Scaling Chain
You already knew that this was coming, so let's cut to the chase. The changes mainly only include adding the Game Maker R:Evolution characters into the chain, as well as updating Ultra Dimension Neptune's position. The underlined characters are either new additions or changed positions.
Legend
- > - Stronger than
- >> - Much stronger than
- >>> - Far stronger than, borderline stomp
- ≥ - Stronger than or equal to
- = - Equal to
- ⇄ - Interchangeable due to uncertainty
- () - Potentially
- Green Text - (Baseline) Tier
Due to the explanations for the Game Maker characters already stated above, we won't repeat them here to avoid redundancy. That said, we were heavily considering simply isolating Game Maker's scaling chain due to it not being fully connected to the main series timeline. However, because this game is coming off of the heels of VII, I still consider it to be important to index and integrate this scaling into the main series. It was somewhat annoying to figure out at first, but overall, what we have seems to work out. If there are too many questions that arise from confusing placements in regards to the Game Maker characters, we will isolate that scaling, though.
These are changes to the profiles that either don't necessarily pertain to anything shown or brought up in Game Maker R:Evolution, or do not fit under the above two tabs. This includes things such as non-GMR:E Powers and Abilities, rating justification changes, Notable Attacks and Techniques changes, etc.
As such, these will be labeled and ordered by their "category", so to say.
Powers and Abilities
- Removal from Share Energy: Memory Manipulation
- This ability was removed due to a slight twist of context; it should be noted that Kurome - i.e. the true Uzume, inside of the seal - was the one to have caused the memory wipe. Not Uzume, and certainly not with Share Energy, as it is not only not implied to be the case, but Kurome herself states that she used her Negative Energy to erase any remaining memory of her existence.
- Addition to All Hyper Dimension Goddesses: Abstract Existence (Type 2 - Thoughts and Emotions)
- This ability was added to the respective characters due to the pieces of evidence being sufficient for this ability and type; Goddesses originating from the Hyper Dimension are stated to be directly born as such, and are created from Share Energy - the positive emotions of the citizens and faithful folks - and they will continue to live so long as the faith in them does not die. Further backed up by the loss of Share Energy leading to the death of a Goddess, or through some other alternative method that directly affects their Share Energy (such as Gehaburn, a weapon that specifically absorbs a Goddess' life, which itself is Share Energy), this addition should be quite uncontroversial and simple.
- Change to Blanc and Ultra Neptune: Matter Manipulation → Deconstruction
- This ability was changed due to the justification not being sufficient enough to match the ability; neither Blanc nor Ultra Neptune are actually manipulating the particles / atoms of those that are attacked by their respective weapons. They are, instead, simply breaking down the particles within their stricken foes; breaking them down into atoms in the case of Blanc, and breaking down the atoms themselves in the case of Ultra Neptune. As such, the ability has been adjusted from Matter Manipulation to Deconstruction.
- This will also mean that anyone who resists one, the other, or both of these weapons will have their resistance changed from Matter Manipulation to Deconstruction.
- This ability was changed due to the justification not being sufficient enough to match the ability; neither Blanc nor Ultra Neptune are actually manipulating the particles / atoms of those that are attacked by their respective weapons. They are, instead, simply breaking down the particles within their stricken foes; breaking them down into atoms in the case of Blanc, and breaking down the atoms themselves in the case of Ultra Neptune. As such, the ability has been adjusted from Matter Manipulation to Deconstruction.
- Removal from Ultra Dimension Goddesses: Possibly Immortality (Type 4)
- This ability was removed due to the characters having different mechanics and physiology compared to those who will retain or gain this ability; the Ultra Dimension Goddesses have been shown to be mechanically different from the Hyper Dimension Goddesses (and, by extension, the Failure Goddesses), and as such, they do not have the necessary evidence to keep this type of Immortality, meaning that they will only have Types 1 and 8 in their justification.
- Addition to both Arfoires: Immortality (Type 1)
- This ability has been added for self-explanatory reasons: in the Conquest Ending, the Deity of Sin has stated that it is not limited by time, nor a physical body, in regards to the future of Gamindustri and how it will collapse under itself due to Nepgear's actions and leaving herself as the sole Goddess of Gamindustri.
- Change to SVS Arfoire: Immortality Negation - Possibly Type 4 → (definitively) Type 4
- This ability had its "possibly" tag removed due to the change to the Immortality of Hyper Dimension Goddesses, as since they now definitively possess Type 4 Immortality, SVS Arfoire no longer needs a "possibly" attached to Type 4.
- Addition - Jarga (Developed a plan of working together to attack F-Sha in the middle of their battle, subsequently introducing the Link Chain mechanic. After hearing the sides of Black Heart and White Heart after their quarrel, Jarga noticed and pointed out two discrepancies in their stories. Jarga chose to solve this by calling both Black Heart and White Heart for a discussion, eventually bringing up the possibility that they are both telling the truth, vindicated by the appearance of two fake copies, calling out the fakes and understanding the truth the entire time. Pieced together that the group was in the game world for over a month first by taking note of a witness' account of Arfoire's company building being built a month ago, then asking Lideo's device when they entered the Wayfarer's Great Desert, and lastly showing the group an issue of the "Weekly Shonen Step" that was five issues more than the last one she had read, combining all of their pieces of evidence to prove they were in the game world for more than a month)
- Addition - Lideo (After Neptune broke Lideo's bike in the Prologue, she stated that the bike was "under the knife" and undergoing maintanence, with Jarga saying that it undoubtedly means some modifications will occur as well. At Pipi's request, Lideo created a device that teleports anyone whom walks through a specific door into a dungeon. Supposedly partakes in neurosurgery, as she humored the idea of experimenting on Pipi's brain to give it the creative spark she wants, with Pipi responding in a frightened manner, saying to "hurry before she starts picking at my brain". Lideo is the creator of the "Mr. Immersion Pro MAX" virtual reality device, which she describes to be an "evolution" of VR gaming that would allow the user to be transported into the game world by quantizing the user's body and consciousness. Additionally, to save everyone trapped within the game world due to the device, she developed a nullification disc that would send out periodic signals to reverse the quantum entanglement. During their search for the "parent device" of the Mr. Immersion headset, Lideo prepared and created a device that would allow them to locate the headset through the electromagnetic waves it gives off. As they attempted to use the parent device, Lideo was able to disarm the trap set up at the device to allow them to enter the game world)
- Addition - Ultra Neptune:
- Determined who the plagiarist of their games was by playing the copied games and recognizing a specific piece in the artwork, later outing Copy the Art and catching her red-handed.
- In Game Maker R:Evolution, she battled against numerous skilled foes, including C-Sha, the Goddess Candidates - known as the Second Sisters in Game Maker R:Evolution's dimension - and fake copies of Purple Heart and Green Heart, as well as Black Heart and White Heart.
- Addition + Change - Hyper Neptune:
- [...] She can compete with Hyper Dimension Falcom and MarvelousAQL, the former of whom fights using her own self-taught swordfighting style, with Nepgear requesting Falcom help tutor her a bit in the process, and the latter has trained for a few years at a ninja academy, as well as being able to show comparable combat capabilites similar to alternate versions of Neptune (i.e. Super Dimension Neptune); Super Dimension Neptune had engaged in a war with the other three Goddesses for hundreds of years on end, being able to hold her own against all three of them at once for a short period of time, and could even defeat Arfoire despite having amnesia and only recently resuming battle with nothing but a wooden sword found in a dumpster.
- Keep in mind that MarvelousAQL recognizes the Neptune from Super Dimension, indicating that she has met Neptune before, which is the Neptune from Hyper Dimension, as Marvy's first appearance in the series was in Victory. So this would mean that any feats - including skill feats - shown by Marvy in Re;Birth 1 would canonically carry over into the subsequent trilogy game, Re;Birth 2, as she also appeared there. With a grown-up, more adult Falcom, no less, indicating that Re;Birth 2 does in fact take place after Re;Birth 1.
- EDIT: Changed the wording a slight bit; looking through the appropriate scenes featuring Marvy in the game, Neptune was never necessarily shown to be actually amazed by Marvy's skill. The most we get is some form of excitement from her appearances. However, I still believe it is appropriate to say that she is still, at least, comparable to SD!Nep. I am aware it does seem like I'm simply pulling things out of my ass, but
trust me when i say it's logicalwith how little we have to work with in terms of cutscenes and presentations, it's difficult to give concrete answers and justifications in this specific regard, so I wouldn't believe my assumptions to be unfounded. That said, though, this is easily the most shaky of all the included things in here. I'm more than likely considering removing this if others do not think this is valid enough. The bullet point beneath this one, though, WILL stay as that does not rely on assumptions and is a true statement.
- [...] Nepgear (who has shown to be similarly proficient in combat as Neptune, being able to defeat other Goddesses such as Uni and Rom and Ram, as well as defeat CFW Magic twice over, whom could easily defeat the four Guardian Goddesses as well as an entire party (which consists of characters such as the aforementioned MarvelousAQL and Hyper Dimension Falcom) with little to no effort), [...]
- This bit applies to the other Guardian Goddesses of Gamindustri as well, as they all fought against the party after becoming corrupted in VII.
- [...] She can compete with Hyper Dimension Falcom and MarvelousAQL, the former of whom fights using her own self-taught swordfighting style, with Nepgear requesting Falcom help tutor her a bit in the process, and the latter has trained for a few years at a ninja academy, as well as being able to show comparable combat capabilites similar to alternate versions of Neptune (i.e. Super Dimension Neptune); Super Dimension Neptune had engaged in a war with the other three Goddesses for hundreds of years on end, being able to hold her own against all three of them at once for a short period of time, and could even defeat Arfoire despite having amnesia and only recently resuming battle with nothing but a wooden sword found in a dumpster.
- Addition - Croire (Seemingly plotting something at every turn, Croire at times takes the opportunity to pull the strings behind some of the events of the games. She is the one who found and helped Arfoire set up a Share Crystal trap in VII to lure out the group. Additionally, she is the mastermind behind the events of Chapter 7 in Game Maker R:Evolution, coming up with a plan with the Copy Clique Trio to trap people in the game world using units of Lideo's "Mr. Immersion Pro MAX", allowing Arfoire to create her own company building in the one month that the group was within the game world)
As is tradition with every set of revisions for this series, we have some new profiles to create and updates to make to existing pages. You know the drill.
New Profiles
- Pipi, Jarga, and Lideo
- Game Maker R:Evolution Antagonists (Copy Clique Trio and Zaikopath)
- Croire
- Goddesses Part 1, Part 2, Part 3, and Part 4
- Gold Third (very minor changes, if any at all)
- Makers
- Ultra Dimension Neptune + Histoire
- mk2 / VII Arfoire (very minor changes)
- Maho + SVS Arfoire (very minor changes)
- SVS Makers (very minor changes)
- CFW Magic (very minor changes)
- Verse Page
- Share Energy Manipulation
- Verse Scaling Chain
Conclusion
Well, that's about it from me! This CRT certainly did not have as much as our Sisters VS Sisters CRT, but it definitely had quite a bit to go over still! If you notice that there is something in this CRT missing from any of the profiles, then please inform me so I can either add or remove it.
As for my personal thoughts on the game:
I think it's a really great game, honestly! It basically took everything that I took issue with in Sisters VS Sisters and polished it up to a more acceptable degree, to the point where I wasn't really feeling that burnt out during the gameplay like I was near the end of Sisters VS Sisters. Though, I will say that one area that I think Sisters VS Sisters heavily outclasses this game in is the story and character writing. I personally thought that this story, whilst entertaining from start to finish, was a rather. . .lackluster and fairly tame plot in comparison to SVS. Now, that's not exactly a bad thing, we got some really great character interactions out of it that I think wouldn't be out of place in the upcoming mainline game, but I can't help but think that it would have benefitted from a touch more character development and serious tone. Perhaps not as much as SVS, but a little bit more would have make it pretty great. I find that a more serious, and emotionally gripping story (when done correctly) is far better written than a story less focused on the serious elements, and more focused on the chaos and absurdity.
But really, that's not that big of a deal; this game gets a big thumbs up from me, and I can only hope that the next mainline game (and perhaps the next spin-off, for that matter) is of a level of quality similar to, or higher than this game. Don't disappoint me, Compile Heart.
Discuss!
Agree: Kisaragi_Megumi, Fezzih_007, KaiokenBlueGT, Qawsedf234 (agrees with most, has some concerns), ActuallySpaceMan42 (agrees with Qaesedf's conclusions), TheKingStrategist13
Disagree:
Neutral:
Staff votes will be bolded.
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