- 3,363
- 501
For long, we have accepted that 2.99 Gigajoules as the number needed to induce vaporization onto a human, which is a common and important feat in fiction.
But in reality, the source in question
https://blogs.scientificamerican.co...ook-so-youe28099re-ready-to-vaporize-a-human/
Talks about atomization of a human, and not vaporization.
"And thanks to our spies spread across scientific organizations, we now have the energy required to turn a human into an atomic soup, to break all the atomic bonds in a body. According to the captured study, it takes around three gigajoules of death-ray to entirely vaporize a person"
And so, I made a rough calculation on the energy needed to destroy a human being
https://vsbattles.fandom.com/wiki/User_blog:FanofRPGs/Rough_Calc,_Vaporization_for_a_Human
While I admit I took shortcuts, left out latent heat (It would change the resultant energy by probably only a hundred kilojoules or so tops), and maybe have chosen some iffy materials to represent the compounds in hte human body, the margin of error should not be so big. I get roughty ~300 megajoules in all.
I would be grateful if more experienced math and science-adept members look at my calc and help with latent heat and better materials to use. However, in general, vaporizing humans should be a 9-A feat in the ~300 megajoule range. Which means profiles which have characters are 8-C due to human vaporization feats should be downgraded to 9-A. Two ones that come to mind for me is Bishop Ladja and the Type-33 Light Anti-Armor Weapo.
But in reality, the source in question
https://blogs.scientificamerican.co...ook-so-youe28099re-ready-to-vaporize-a-human/
Talks about atomization of a human, and not vaporization.
"And thanks to our spies spread across scientific organizations, we now have the energy required to turn a human into an atomic soup, to break all the atomic bonds in a body. According to the captured study, it takes around three gigajoules of death-ray to entirely vaporize a person"
And so, I made a rough calculation on the energy needed to destroy a human being
https://vsbattles.fandom.com/wiki/User_blog:FanofRPGs/Rough_Calc,_Vaporization_for_a_Human
While I admit I took shortcuts, left out latent heat (It would change the resultant energy by probably only a hundred kilojoules or so tops), and maybe have chosen some iffy materials to represent the compounds in hte human body, the margin of error should not be so big. I get roughty ~300 megajoules in all.
I would be grateful if more experienced math and science-adept members look at my calc and help with latent heat and better materials to use. However, in general, vaporizing humans should be a 9-A feat in the ~300 megajoule range. Which means profiles which have characters are 8-C due to human vaporization feats should be downgraded to 9-A. Two ones that come to mind for me is Bishop Ladja and the Type-33 Light Anti-Armor Weapo.