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How do we deal with hit chance attacks?

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As the title says, how do we deal with attacks that gameplay wise only have a chance of hitting?

Lets say that there's a death spell in an rpg that only has a 10% chance of successfully killing a target, do we treat the percentage as a limitation of the spell? Or do we treat the percentage as game mechanics?

This came to mind as I read this thread: https://vsbattles.com/vsbattles/4084791 and someone said that the hit percentage of one of the characters moves was simply game mechanics.

Just a simple question.
 
There's powers that are based in probabilities, Lucemon for example has a power that has 50% chances to severy injure someone and another 50% chances of one shotting; although, it has a well definied ability, rpgs in general are purely mechanics unless they have an explaination.
 
So basically, we treat percentages as game mechanics unless they are thoroughly explained in lore?
 
The percentage may means that the game takes into account that the target may resist the effects of poisoning, paralysis, death, etc; like infusing poison in a wrong place, or that the attack stroke a vital and caused instant death. Or perhaps, the power itself is a subset of Probability Manipulation, and may induce an extremely unlikely result.
 
If the power do not have an explaination, you may simply assume that a power that have 10% chances of poisoning works normally, if its touch you it will poison you, the percentage may consider like not infusing enough poison, not being enough potent and/or perhaps the immune system of the target rejected the poison.

If eeverything that happens had 100% or 0% chances of working then powers like Probability Manipulation would be useless.
 
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