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The_Wright_Way

VS Battles
Retired
15,431
7,853
I've been thinking about making some profiles for The Alternian Empire, Prospit, and Derse. However, I completely suck at making profiles, so I've instead nade this thread to help workshop ideas.

The Alternian Empire

Keys:

Drones|Lusi|Low to Mid-bloods|Highbloods|SGRUB Players|Technology and Spacecraft|The Felt|Leaders

Most Drones should be 9-B to 9-A for being able to cull adolescent trolls (highblood adolescents reach 9-A thanks to Marvus surviving his limo blowing up), potentially High 7-A to 6-C (posed a threat to Karkat during Pesterquest and forced him to flee. It should be noted that Karkat lived long after the events of Friendsim and as such, the drones were likely upgraded during that time)

Powers would include Flight, Projectiles, Thermal Vision (Karkat has to use a Thermal Blanket to hide from them sense they can track his heat signature), Tracking (can track both Karkat and MSPA Reader relentlessly despite them teleporting all over Alternia), Enhanced Senses (can see easily in the dark) Water Manipulation (have built in hoses), Summoning (All drones are connected via a database, if one encounters an enemy it cannot beat, its buddies won't be far behind) Resistance to Heat Manipulation (can operate just fine in Alternia's blistering hot daylight) and Acid Manipulation (should be capable of surviving Alternia's rain), and Self-Sustainance (1 and 2, possibly 3 as it's unknown if they ever need to recharge)

Lowbloods are obviously 9-B, via feats shown in Friendsim, possibly much higher as adults. Potentially even High 4-C (The Psiioniic is regarded as the most powerful psionic who ever lived, even in comparison to Sollux. Albiet, I don't remember where exactly that's stated so treat it with a grain of salt. Also, Psii would be an exception to the rule even if this is true)

Enhanced Senses(can see in the dark thanks to being nocturnal, Rustbloods can see and talk to ghosts, certain teals can smell and taste colors), Longevity (Green bloods and up can live for hundreds of years), Stealth Mastery, Hammerspace, Weapon Mastery, Telekinesis (Rusts have limited telekinesis, while Yellowbloods have far superior TK), Energy Projection (Yellow), Levitation (Yellow), Life Force Drain (Yellows afflicted with void rot are incapable of creating their own psionic energy and must leech off other people to survive) Flight (Bronzebloods with wings), Social Infuencing (Signless and The Summoner managed to start two massive revolutions and Dammek is starting a third in Friendsim, Teals are noted for their people skills and are usually assignedto be lawyers from birth because of it), Animal Manipulation (Bronzebloods can control animals and lusi), Resurrection (Jadebloods can resurrect as rainbow drinkers after dying), Immortality (Type 7, rainbow drinkers), Preperation, Hacking, Resistance to Mind Manipulation (any troll above a rust is capable of resisting Glybglob's cry to varying extents, depending on how high they are on the Hemospectrum), Acid Manipulation (Any troll with Teal blood or higher can survive Alternia's acid rain), and Heat/Fire Manipulation (Rainbow Drinkers can survive the heat of Alternia's sun)

Highbloods

Highbloods are at least 9-B to 9-A via feats given earlier, likely much higher as adults, possibly High 4-C (Signless and his rebel gang were eventually captured, the Highbloods would have had to overpower the Psiioniic in order to do so)

All previous abilities to a far greater extent (Fuschia), Longevity, Mind Control (Colbalts, Purples, and Fuschias can mind control lesser castes with ease) and Resistance to it (High Bloods are incredibly resilient to Glybglob's cry), Hacking (Mallek Adalov was capable of hacking into and controlling drones and implies that other trolls on both ends of the spectrum can too), Hammerspace, Weapons Mastery, Enhanced Senses (can see easily in the dark thanks to being nocturnal), Resistance to Pain (many can shrug off getting stabbed, blown up, shot, and even losing limbs with minimal discomfort or pain) and Acid (Purple face paint is acidic yet causes them no harm or discomfort. Can withstand Alternia's rain), Violets and Fuschias can breath underwater, Dream Manipulation (Purple Bloods can induce Nightmares in people when they sleep), Fear Manipulation (Purples can induce fear in people), Illusion Creation/Perception Manipulation (Purples an create illusions of blood and cause their perception of their surroundings to become distorted), Telepathy (Purples), Beserk Mode (can happen to all, but mostly happens to purples), Empathy Manipulation (Purples. Marvus Xoloto was able to cause thousands of trolls to become completely enamored with him and willing to die for his approval. He managed to become a planetwide celebrity this way.) Regenerationn (Mid-Low, Purples can heal from getting shredded with bullets), Stealth Mastery, Telepathy (Twin purples can communicate with each other this way), Preperation, Immortality (Type 1 for Fuschias as their is no known end for their life span. Type 3 and 4 for Purples as clowns are incredibly difficult to kill in Homestuck), 4th Wall Awareness (Purples)

Lusi

Again, 9-B to 9-A, High 7-A to 6-C for stronger Lusi such as Crabdad, who killed the drone that Karkat was forced to flee from and strifes with him on a regular basis. 10-C for incredibly weak Lusi like Tinkerbull. Maybe Low 5-B for Glybglob? I remember she's a Horrorterror but I forget where she stands in their hierarchy. I don't doubt that she's the strongest Lusi though.


Flight (Dragon Lusi), Mind Manipulation (Terezi's Dragon Lusus can telepathically communicate with and mind control her. Glybglob's Cry contains so much psionic energy that it causes trolls brains to melt. Only Fushias are immune) Web Creation (Spider Lusi), Enhanced Senses (Many can see in the dark. Some share the same enhanced senses as their Earth animal counterparts), Self-Sustainance (Water dwelling lusi can breath underwater), Surface Scaling (Xefros's Lusus can scales walls and trees this way)


SGRUB Players are easy. Just list the powers and abilities that they already have abd clarify who has what. God-Tiers should not be included as they are no longer aligned with Alternia by then.

Technology and Spacecraft

At least High 7-A to 6-C as their ships shouldn't be any weaker than most drones. High 4-C with their strongest rifles such as Ahab's Crosshairs and The Battleship Condescension due to being powered by the Psiioniic

Mind Control (The Crocker Top ensnared Jane's mind), Inter-universal Communication, Sleep Manipulation (Sopor slime causes anyone placed in it to almost instantly fall asleep, sans cases of repeated exposure), Hologram Creation, Teleportation, Information Analysis (equipable scouters that scan opponents and reveal how strong they are), Healing (wall mounted medicullers can repare broken bones almost instantly), Energy Projection, Life Force Absorption (the ships of the Alternian fleet are powered by plugging in psionic trolls and using them as batteries for the rest of their lives, eventually killing them), Smoke Manipulation (Magic Stardust, which trolls yse as their own sparkly version of smoke bombs), Interstellar Flight, Lightspeed Travel

The Felt is easy. Just take The Felts old profile and then add Snowman and the Handmaid.

Handmaid should be 2-A due to fighting evenly with HIC. I know she has some sort of Time Manipulation but someone more knowledgeable would have to educate on how it all works. My Ancestor Lore is rusty (no pun intended).

The Leaders are Her Imperious Condescension, Doc Scratch, and Lord English, with all the associated powers listed and specified.

Whew, now to the simpler stuff.

Kardashev Scale rating should be Type 2 normally, Type 7 when considering Lord English (he isn't always calling the shots and is vastly stronger than the rest of the Empire, so the difference should be noted.)

Classification: Totalitarian Matriarchal Dictatorship

Age: Likely at least tens of thousands of years old.

Civilization Type: At least Galactic Civilizatio

Population: At least Billions, likely Trillions

Power Source: Psionic Energy and The Green Sun

Industrial Capacity: The Alternian Empire is incredibly scientifically advanced, to the point that even young teenagers in their society can build functioning fighting robots and build functioning prostetics. However, conquest is it's main focus. It is perpetually at war with someone, somewhere, and is always attempting to expand. They utilize a vast amount of organic technology, powered by psionics. Even kids amoung their society view Earth as technological backwards. They're more than happy to weaponize their own people for scentific advancements and seek sumply to conquer all. Doc Scratch, the secret puppet leader behind the Empire, keeps the best technology to himself to ensure his master's grip on Alternia and foothold within their universe is uncontested, and yet Alternia continues to constantly advance.

Military Prowess: At keast billions, if not trillions

Notable Individuals: (list literally all the troll characters)

Weaknesses: Troll Society functions under a rigid caste system that places Rusts at the bottom and Fuschias on top. Trolls below teal are treated less like people and more like disposable tools, no more important than a gun. This has lead to at least three rebellions, however, all three of which were only allowed to happen because Doc Scratch needed them too in order to further his own agenda. This leads into its biggest failings. Alternia is entirely expendable. Her Imperious Condescension views as nothing more than a tool to stroke her own ego. Doc Scratch views it as little more than a tool to further his master's will. Lord English views it merely as another step in his grand plan to obliterate all of existence. The Alternian Empire is little more than a disposable tool of death and destruction and its leaders are more than happy to abandon it if it furthers their own goals.

The Black Kingdom of Derse

Keys: Foot Soldiers | Arch-Agents | Denizens | The King and Queen

Foot Soldiers, such as Imps, Ogres, etc, should be At weakest 9-B, up to High 7-A to 6-C, as the weakest can be defeated simply by dropping a refrigerator on them, they can, however, survive being tossed through walls.However, stronger soldiers, such as Ogres, can actively threaten most Players.

Their powers widely vary by session depending on what has been prototyped, but here are confirmed abilites. Power Absorption (they share the powers of the Kernalsprites and gain new ones as the sprite continues to get Prototyped throughout the session), Fusionism (They are partially fused with whatever gets prototyped in the session), Weapon Mastery, Martial Arts, Large Size (Type 1, Ogres only), and Preparation. Can gain Spatial Manipulation, Teleportation, Acausality (Type 1), Extrasensory Perception, Resistance to Heat, Radioactivity, and Time Stop (Gained a majority of scaled down versions of Becquerel's abilities after being prototyped with him), Mind Manipulation, Flight, Enhanced Senses (Troll Session Imps gained traits from all of the prototyped Lusi), possibly Time Manipulation, Hammerspace, Duplication, Telepathy, After Image Creation, and Breaking the Forth Wall (should potentially have all of pre-God God Tier Dave and Jade thanks to being prototyped with versions of them), can potentially gain many, many more.

Arch-Agents

Most Arch-Agents already have profiles. Just copy paste abd specify who has what.

Denizens

Easily 2-A. Facing one before going God-Tier is considered suicide and the strongest known Denizen, Yaldabaoth, gave Caliborn a good fight.

Varies widely by session, they share the same Aspect and powers thusly associated as their assigned players. Can have Time Powers (Stopping time, time travel, and summoning of time clones), Wind Powers (Can create huge gusts of wind and likely even tornados, as John could while vastly weaker. Can desipate into wind and reform), Tar Manipulation, Heart Powers (Heart denizens could possibly remove and destroy souls like Dirk can), Void Powers (Existence Erasure, the creation of objects via "stealing" nothing, the obscuring of data and information and being irrelevant to the plot), Life Manipulation (Healing and resurrection of allies), Hope Powers (can strengthen themselves and allies via simply believing that they can succeed), Space Powers (Size Manipulation, Matter Manipulation, and Teleportation), Blood Powers (manipulation of the bonds between individuals, general Social Influencing), Light Powers (Clairvoyance, Precognition, and Light Manipulation), Mind Powers (Tactical Genius and Precognition), Rage Powers (Rage Power, Beserk Mode, and potentially the power to instill and grant both to others), Doom Powers (Precognition, otherwise unknown, possibly Curse Manipulation, although this is entirely hypothetical) Miscellaneous and general abilites include Tar Manipulation and Wish Granting

Alot of the above is theorized and hypothesized based off my current understanding of Homestuck's lore. I expect lots of criticism and discussion on this one.

The King and Queen

We already have a profile for the Black King (of the troll session anyways), but it's generally incomplete so I'll expand.

Unknown, at least High 4-C in Base (shouldn't be weaker than any of their Arch-Agents), up to 2-A with Rings (should be vastly stronger than their Denizens, Troll Session Black King fought a team with several God Tiers in it), Black Queen is considerably stronger

From then it's very much Copy and Paste, with added notes on the Fusionism, Power Absorption, and all the other abilites the Black King should have that aren't on his profile.

Kardashev Level: 7

Territory: Varies by session. Always has the moon of Derse and all the player's Lands under their custody. By the end of the game, they will have conquered nearly the entire Medium and added Prospit's territory to theirs.

Civilization Type: Stellar Civilizatio

Power Source: Unknown, likely Skaia

Industrial Capacity: The Kingdom of Derse is capable of funding a nigh-indefinite millennia long war with the Kingdom of Prospite sense its inception without any negative impacts to its economy. Sense the very creation of The Medium, Dersites have waged war equally with their creation loving counterparts and remained stalemated. Through Prototyping, their ability has only furthered, allowing them to inevitably defeat Prospit in every single session and fall just short of destroying Skaia and preventing the creation of the next Universe. Most Sessions end in failure, with the would be Gods overrun, outskilled, and outnumbered by Derse's massive output of warriors and destroyers.

Military Prowess: At least Millions, up to Billions

Notable Individuals: The Black King abd Queen, The Arch-Agents

Weaknesses: It's focus is entirely based on the total destruction of all known creation and its government is notoriously corrupt. The Denizens hold no particular loyalty to Derse, and will happily train Players how to master their abilities to further their own agendas. The Arch-Agents, Jack Noir in particular, have willingly betrayed Derse for their own ends numerous times and can easily be persuaded to help assassinate the King and Queen. The Queen is overly vain and will refuse to wear the ring if it transforms her into a form she doesn't like, for example, a frog.

The White Kingdom of Prospit

Foot Soldiers|Sprites|Players|The King and Queen

Foot Soldiers and The King and Queen should have the same stats as their Dersite counterparts, with a note that they are slightly weaker then them sense they are predestined to fail against them.

Sprites

Tiering varies from High 7-A to 6-C all the way up to High 4-C or 2-A at their strongest. Unknown when not prototyped.

Powers and Abilities: Varies. Will always have Fusionism/Assimilation (Can fuse with any physical object or person they touch for a long enough time), Cosmic Awareness (Have a deep working knowledge of SBURB that they use to guide their players), Flight, and Power Bestowal (will always give some of their powers to the armies of Prospit and Derse). Can obtain Intangibility (Nannasprite has been shown to go through walls, leaving only a trail of slime on them), Energy Projection (In the form of physical constructs), Healing (Can create healing items), Enhanced Senses (Will gain the enhanced senses of any animal they are Prototyped with, for example, dogs), Space Manipulation, Matter Manipulation, Teleportation (can gain all the powers of a First Guardian when prototyped with them), Weapon Mastery (when Prototype with someone who has mastered a particular weapon), Multiple Personalities (if prototyped with two or more people, the resulting sprite will have a combination of all of their personalities, with both sides giving their own input), Self Destruct, Genius Intellect, and Preparation. Can likely gain far more.

Players

Varies. At least High 7-A to 6-C, up to High 4-C at base. At least High 4-C to 2-A after going God-Tier.

Just take all the powers and abilities of every player and put them in, while specifying what kind of player has those abilities. For example, Weather Manipulation (Heir of Breath). Then add, Likely far more at the end, because we haven't seen every possible type of player in action. Lords, Muses, Retcon Powers, and Ultimate Selves should not be included, as all those have heavy amounts of outside influence in them. We don't know what a typical Lord and Muse session looks like and Ultimate Selves only happen after the game. Should also have Resurrection (as long as they have dream selves to resurrect with).

Civilization Type: Planetary Civilizatio

Kardashev Level: 7

Classification: Monarchy

Age: Unknown, has existed sense the beginning of The Medium

Population: At least Billion

Territory: Prospit and its moon

Weaknesses: Is predestined to lose against Derse, with only the players capable of actually defeating The Back King and Queen. If a sprote is prototyped with two individuals who have personalities that are too incompatible, it will explode. Sprotes gain all the weaknesses of what they are prototyped with. God Tier Players cannot resurrect if their death is Heroic or Just.

Power Source: Skaia

I feel like I'm missing a lit so please give me feedback.
 
Also, I'll eventually add my thoughts for a rework of the currently existing Horrorterrors profile, as it really should be a civilization profile.
 
Before I start, I feel like all things purposed here should have seperate profiles, except for Low to Midbloods and Highbloods (Yes, they are gonna share)

Drones
Seems fine.

Lusi

  • Most Lusi are undefinable and would end up at Unknown. A big profile for them (like what the felt was) would be a mess (Also, like the felt was). I say we at Gl'bgolyb to the horrorterrors page, and make individual profiles for Lusi that had displayed feats
Will respond to the other stuff later
 
Lusi

I change my mind, we can probably combine them all, but not make a tier for each of them.

Sgrub Players
I feel like this one is unessecary. Different Blood colours mean different things (meaning a "Composite Troll"'s power is ambigious because what blood colour they have), and we never really see sgrub players that arent the 12 Alternians and 12 Beforus trolls

Low, Mid, and Highbloods
Now here is where I'm debating myself on. HIC is 2-A and is also a Highblood, and Mindfang is arguably 2-A via being comparable to AA Vriska. We could make seperate profiles for them, but we could also combine them... but it would contridict the point I made on Sgrub Players (Different Blood = Different things). I just don't know. But, I think Adult Trolls should be superior to the High 7-As to 6-Cs

Again, will reply to other stuff later
 
Technology

Seems fine

The Felt
[page as deleted for reasons.] We could make a profile for the signifigant felt members, but otherwise, no. Other stuff seems fine tho

The Leaders
Seems fine.

Carapacians
Seems fine. King and Queen should have their own profiles

Arch-Agents
Since they already have profiles, I feel like making one for them is unnessecary

Denizens
I feel like some denizens are weaker, so probably "Varies, up to 2-A" seems good, plus Typheus survived the Scratch (A dura and Acausality feat)


Did I cover everything?
 
Uh, the point of civilization profiles is to combine stuff. The Galactic Empire page takes stuff like the Death Star and Star Destroyers into account, despite those things having their own profiles. Giving Lusii their own profiles wouldn't necessarily exclude them from being on The Alternian Empire's civilization page.

I'll respond further when I have more time.
 
Question, could someone put together The Alternian Empire and Kingdom of Derse profiles for me? Any profile I make comes out as a glitchy, barely functional mess. Now that I remembered that this exists, I'll have the hypothetical stats for Prospit up tomorrow.
 
Gf7tvtvfvtfyvfvfvfvfvfv said:
do we count aradiabot for aradia's powers? sorry if this is a dumb question
For the civ profile? Probably not. Alternia doesn't really exist for much longer at that point.
 
High 7-A and 6-C comes from scaling to Karkat and Midnight Crew members. High 4-C comes from scaling to Dad.
 
Yes, but his stuff should only be listed under The Leaders key and it should be clarified which stuff applies only to him.
 
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