• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Help an Average 10-B Human solo fiction

Can he deal with Omori's weird immortality? I'd say Soul Sealing gg, but Omori resists BFR and has Low Multiverse Level reality warping, so I'm not too sure. Same goes for Something, I'm not sure how John could deal with Abstract Existence
Resistance to BFR doesn't mean resistance to getting sealed, he's still there just can't do anything. Something would just get killed over and over outside of it passive range, worst come to worst, John can just stop time on it permanently with the remote.
 
Don't know about that. Something passive Fear manip that's above John resistance, Power null that prevent the use of anything else including equiement and John lack of natural NPI just make them hitting air until Something kill them.
Yup, I think we need some fear ma

John blitzes the verse and one shots with deconstruction

The abilities I want him to gain are

limited Attack Reflection (Turtle Armor reflects the twice the damage the Terrarian receives, though they themselves are still damaged in the process)

Resistance to Regeneration Negation

So basically, John will negate regeneration negation and reflect all contact damage he receives with twice the force making him win all 1v1 physical fights

He also gets an AP increase
Oh YEHA
 
If you guys still feel that it's too soon to go at Omori then i would switch it for Maou-sam no Machizukuri! instead.

Same business and take Procell Awakening Abilities (down in notable attacks/techniques), resistance to death manip and the pocket watch that stop user time.
 
limited Attack Reflection (Turtle Armor reflects the twice the damage the Terrarian receives, though they themselves are still damaged in the process)

Resistance to Regeneration Negation

So basically, John will negate regeneration negation and reflect all contact damage he receives with twice the force making him win all 1v1 physical fights

He also gets an AP increase
Then True flight from multiple bosses in the game.
Added
 
Actually, if the verse peak ap is via an abilities like say black hole creation, would getting the peak ap mean losing the abilities slot or would you get it for free?
 
Actually, if the verse peak ap is via an abilities like say black hole creation, would getting the peak ap mean losing the abilities slot or would you get it for free?
It would mean losing it. John can only get the AP of an ability when gets the ability, other wise we give him the peak AP a character has physically
 
Actually, if the verse peak ap is via an abilities like say black hole creation, would getting the peak ap mean losing the abilities slot or would you get it for free?
We've just been not getting the AP from those cases. For example, in Amazing World of Gumball, the verse peaks at 2-C with plot manip, but we didn't take the plot manip because it's situational and hard to activate (it comes from the universe being destroyed if Richard Watterson gets a job). Same goes with Wizarding World, at the time the AP was much higher than what John had, but it came from things like fire manip and the death manip from killing curse was just better to take.
 
So I'm pretty sure he can beat JoJo's Bizarre Adventure.

The verse is very Haxed and some characters are Massively FTL and even Infinite in speed, but none can do anything against the remote.

And even if John dies, the Mimics Precognition via his already insane Information Analysis and intelligence would mean that he would will literally start with the remote.
 
So I'm pretty sure he can beat JoJo's Bizarre Adventure.

The verse is very Haxed and some characters are Massively FTL and even Infinite in speed, but none can do anything against the remote.

And even if John dies, the Mimics Precognition via his already insane Information Analysis and intelligence would mean that he would will literally start with the remote.
True, but how can he use the remote before getting speedblitzed?
 
Alright so here's my 2 sense on jojo.

John clear 1 to 4 with little difficulty, Rohan might caught him offguard but time travel can fix that.
Now ironically, mimics time travel is technically an information dump to the past which unless GER have shown feat of affecting, won't stop John from going for the remote.
Part 6 is also easy sue to mimics time travel (lmao bootleg Infinity Gauntlet precog be doing alot of heavy lifting here).
Part 7 is where abit of strategizing is needed. Since John can't do anything to Love Train. But once Johnny finish it off for him, it's free game.
Part 8 clear but stuck with Calamity due to that pesky AE. But nothing a redo and letting Josuke deal with it can't help. In fact.

So yeah i guess due to the course of the plot, John can utilize some of the characters to pass.
 
In terms of Hax he would get Endless calamity's fate manipulation & Luck Manipulation, Calamity Energy Generation & Karmic Retribution, Homing Attack and Giorno Giovanna resistance to disease.
Now i would actually recommend getting Valentine D4C instead since it woud give us time paradox immunity (no need to fear past alteration) multiverse+ range for portal creation and another layer of survivability so time travel can hit in. Also take his corpse part resistance since it have more than just disease resistance which we already have.

For stats, we can only get MFTL reaction since GER speed is tied to GER and Pucci infinite is also tied to MiH.
 
Ayway for my 2 verse for today (i assume Naito would agree with the restriction) i will have Sekiro: shadows die twice and Omori.

Both are within blitz range with Omori being the only one that may cause trouble. But due to Omori verse lack of means to know about Hocrruxes and it's debatable whether or not Something passive can affect John now (atleast the fear part) so it's highly unlikely that Omori can get rid of the Hocruxes fast enough before John ressurect and Remote GG. Even in the case where they did succeed, the abilities John gain from Mimics is gonna kick in and past John is gonna know to use Remote immediately and not play around (tbh this abilities is kinda like a bootleg Infinity Gauntlet precog).

For Sekiro: shadows die twice i'll have Wolf Limited Memory Manipulation (Self) and Accelerated Development and his EOS skill and Immense Pain Tolerance. Get Mortal Blade as equipment, Hocruxes would allow John to activate time travel to dodge death, once we get actual resurection or plain death manip resistance, this weakness would be moot.
For Omori get Omori Reality warping to gain "Likely low-2C possibly 2C" ap and Something resistance to BFR and Sealing.

If you guys still feel that it's too soon to go at Omori then i would switch it for Maou-sam no Machizukuri! instead.

Same business and take Procell Awakening Abilities (down in notable attacks/techniques), resistance to death manip and the pocket watch that stop user time.
Bump these 2.
 
Now i would actually recommend getting Valentine D4C instead since it woud give us time paradox immunity (no need to fear past alteration) multiverse+ range for portal creation and another layer of survivability so time travel can hit in. Also take his corpse part resistance since it have more than just disease resistance which we already have.
Idk about D4C, it exists as an entire tabber with multiple abilities, and I think Endless calamity fate luck stuff might be better because they would mean that anything John does will hit his opponents, and we could get Acausality type 1 later on pretty easily. I can agree to the corpse resistance tho.
For stats, we can only get MFTL reaction since GER speed is tied to GER and Pucci infinite is also tied to MiH.
Sad, but still good.
 
So yeah i guess due to the course of the plot, John can utilize some of the characters to pass.
If you mean he can just wait for other characters in the verse to kill guys he can't deal with, I don't think that's how it works. I'm pretty sure he has to fight all the characters from all points of the plot at once. I could be wrong though
 
What's CT?
Cursed Techniques, Sukuna special abilities.

Look at his ten shadow techniques in his Megumi Body key and Shrine in his first key.

That his CT.
 
We should invest in passive abilities. We should solo a verse with a passive instant defeat ability so that we start beating all characters that are below infinite speed even if they blitz us, by standing still
 
We should invest in passive abilities. We should solo a verse with a passive instant defeat ability so that we start beating all characters that are below infinite speed even if they blitz us, by standing still
Gojo infinity.
 
Cursed Techniques, Sukuna special abilities.

Look at his ten shadow techniques in his Megumi Body key and Shrine in his first key.

That his CT.
Gojo infinity.
We can only give him one of these abilities.
 
Back
Top