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Our current definition of durability doesn't support freezing, although overall I don't want to discredit the feats entirely, just list them independently on non-heat based feats.
 
Kaltias said:
Mass of the dude*whatever the specific heat of a human is*change in temperature (Human body is around 37 degrees so in this case 963)
Edit: Ye
How would that even work? It's a huge assumption to say in 1 sec the temperature went from 37 to 1k.
 
It's more for cases like the dude being submerged in lava/standing on the surface of a star/burned for a prolonged period of time and whatnot.

If it's a fireball or something like that and it only lasts a few seconds idk how to calc it, you'd need to find out the temperature reached by the body
 
Resistance to heat is just a separate durability. So X character with 6-C durability on normal attacks doesn't have resistance to heat without feats.
 
Firephoenixearl said:
Resistance to heat is just a separate durability. So X character with 6-C durability on normal attacks doesn't have resistance to heat without feats.
I mean, to be entirely honest, I'd be hard-pressed to find a 6-C attack in any shape or form that doesn't have some kind of ridiculously high heat component to it. So in practice this might just apply to characters who get stats through scaling.
 
No we're using specifically "high temperature resistance". As in "x person tanked x amounts of heat for y time". Rather than "friction creates heat" etc.
 
If the verse shows them creating heat through attacks, like Saitama and Boros melting the ship by moving and fighting (in the anime at least), then that obviously is resisted.

If "friction creates heat" is shown, there is really no reason to not add that.
 
I'd say it's a bit iffy.

Friction creating heat is not always accurate. Just cus he showed some metal melt doesn't mean he actually accounted for 1 zillion degrees of heat.
 
Even simply having a lot of muscle inherently makes your body a lot warmer realistically speaking. Just from doing 255 push ups, I made my bedroom raise roughly somewhere in between 10-20 degrees Fahrenheit. Plus, scientific studies do say that punching or kicking at Hypersonic let alone Relativistic speeds would inherently cause your hands and fists to catch on fire. So there would generally be some heat being generated during a strong physical attack. And explosions typically have a combination of heat and force. Not many verses follow this entirely, but a lot of explosions for sure have both heat and force.

Though, as others said, there do exist attacks that are pure heat and/or and have little to no force. Which includes certain plasma weapons from various FPS verses. Being able to survive those attacks may not actually require durability but rather heat resistance combined with small targets not always absorbing the full heat. Plus, stuff like getting vaporized piece by piece isn't technically durability at all, but just an attack concentrated in a different way to not kill the target due to missing vitals.

And as Kaltias said, change in temperature is only AP applicable for Joules/s unless the feat was done in a fraction of a second. Then we just use the total energy.
 
A lot of fictional verses (certainly no all of them), ignore principles like friction and body heat, though. Especially in video game verses, where you don't see the body going on fire from moving in bullet-time all too often. But enough of them do give indicators, and by definition all explosions that have a fireball have a heat component to them.

Strong agree on your second paragraph, which is one of the main purposes of this revision.
 
Is it possible to create two classifications for heat/fire/high-temperature objects?


  • 1- Realistic: Damages according to temperature/heat transfer


  • 2- Fantasy: Damage/Burning/Melting scales to AP


They can apply to a few characters with fire manipulation in a universe, or to high-temperature objects (stars, lava) within a universe in general.
 
I mean, heat is AP, is just that if not enough high temperature it just not going to cause damage no matter the AoE. Its an universal standard, it just do not apply to esoterical or metaphysical heat/cold.
 
So would "scales to AP feats" make sense? If they are highly lethal to someone with ridiculous durability, we can consider them things that ignore conventional durability.
 
Yeah heat is AP, and definitely, characters generating heat with their bodies and/or cliche Shounen power source could scale to all stats depending on context. But using a tool to do something will just be that specific tool. And doesn't always consider that much durability to survive it.
 
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