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Harle vs. Nicol Bolas

Jinsye

She/Her
10,438
1,539
Harle
7c188e2df7031b6d6eabff4750692b5a
Ze missing piece to zis world has been found. Zere iz not'ing we can do. You are now just an unwanted piece.
~ Harle​
If you had to chooze between ze world or moi... Which would you chooze? (...) Oh... Merci... Even if itz a lie.
~ Harle's final words to Serge, before leaving the party.​
Powers and Stats

Tier: 2-A

Name:
Harle, Tsukuyomi, Dark Moon Dragon

Origin: Chrono Cross

Gender: Female

Age: 18 years old

Classification: Enigmatic Jester, Dragon God

Powers and Abilities: Superhuman Physical Characteristics, Elemental Magic (Via Elements and Spells of the White, Black, Red, Green, Yellow, Blue and White properties. Can also transform the entire battlefield with different properties to empower her spells), Self-Sustenance (Types 1, 2, and 3), Durability Negation, Able to bypass foes resistances by forcing Elemental Properties and weaknesses into them, Can change her own elemental properties, Status Effect Inducement (Can also remove them or shift the ones inflicted on herself to the foes who inflicted them), Magic, Limited Probability Manipulation, Gravity Manipulation, Poison Manipulation and Healing, Disease Manipulation and Healing, Darkness Manipulation, Can teleport, enter and leave 2-D spaces, as well as being able to BFR foes to 2-D space (Could enter and leave a 2-D world such as the Temporal Vortex at will. Allowed Serge to enter or leave it with her help, otherwise leaving it impossible for him to return to Reality), Plant Manipulation, Resurrection (Not combat applicable, as it can only be used on allies), Power Nullification (Via SealAll), Can forcibly remove souls and BFR them to Hell, Regenerationn and Resurrection Negation, Energy Projection, Telekinesis, Healing Spells, Holy Manipulation, Summoning (Can summon an UFO or the Grim Reaper), Explosion Manipulation, Pocket Reality Manipulation (Can create a pocket reality with Lunairetic), Can affect and destroy Souls, Resistance to Soul, Memory and Mind Manipulation (Can also shift her own properties to become resistant to a number of different attacks), Can damage and destroy past non-existence and affect Non-Existent beings and locations, True Flight, Homing Attacks, Can hit intangible targets such as ghosts, Statistics Amplification and reduction of a foe's statistics

Attack Potency: Multiverse level+ (Comparable to a near endgame Serge. Considering her status as a Dragon God, created by the combined powers of all others and her connection to the Time Devourer, she should be stronger than most of the other party members that confronted the Time Devourer in the end.)

Speed: Massively FTL+ (Can keep up with Serge and his party.)

Lifting Strength: Unknow

Striking Strength:
Multiversal+

Durability:
Multiverse level+ (Can tank attacks from Serge, survived an attack from Kid near the end of the game. Shouldn't be any weaker than the party members who endured attacks from the Time Devourer).

Stamina: Likely High, possibly Inexhaustible (fought many consecutive battles alongside the party without showing any signs of tiring - each of the Dragon Gods are like manifestations of Nature and pure energy given form).

Range: Varies. Tens of meters with guns - likely Planetary with Elements, considering the Dragon Gods have influence in the whole planet and the Meteor Shower spell calls for meteors from beyond the two moons of the planet. Cross-Dimensional with Teleportation (can enter and leave 2-D spaces at will and all Dragon Gods can freely cross between parallel worlds).

Standard Equipment: Prism Pellets, a ranged weapon that raises damage by 20%. Moonglasses, which reduces all damage taken by 25%.

Intelligence: Gifted. Played both Lynx and the supercomputer FATE for fools as part of her mission to retrieve the Frozen Flame. Was partly responsible for the events that killed Lucca, and also acted as a spy for quite a while in Serge's party. Was usually knowledgeable of many places and situations in the history.

Weaknesses: None notable.

Notable Attacks/Techniques:

- Red Elements:

  • Tablet: Restores some energy.
  • Turn Red: Gives the "Red Elemental" property to a foe, making them more weak and susceptible to effects and damage from Blue Element Spells. May also be used on herself to turn her own physical attacks of the Red property.
  • Fireball: Hurls spheres of flame at the enemy.
  • Ointment: Heals burns and Fire or Red Elemental related status effects.
  • Magma Bomb: Launches a volley of explosive fireballs at all enemies.
  • Fire Pillar: Burns enemy in a pillar of flames.
  • Strengthen: Raises her attack power temporarily.
  • Weaken: Decreases the enemy's attack power.
  • Magma Burst: Makes a magma geyser raise from beneath the foes.
  • Red Field: Transforms the entire battlefield into one of Red Elemental property, dramatically raising the effects of all Red Elemental Spells.
  • Inferno: Heats the atmosphere to extremely high temperatures.
- Blue Elements:

  • Turn Blue: Gives the "Blue Elemental" property to a foe, making them more weak and susceptible to effects and damage from Red Element Spells. May also be used on herself to turn her own physical attacks of the Blue property.
  • Cure: Restores some energy.
  • Aqua Beam: Blasts foe with a high pressure water stream.
  • Medicine: Heals diseases and other Blue Related status effects.
  • Ice Lance: Hurls an Icicle Spear at an unsuspecting foe.
  • CurePlus: Heals a significant amount of her wounds.
  • Aqua Ball: Launches a large sphere at water against foes.
  • Nimble: Raises the probability of her foe's attacks missing by a fixed percentage.
  • Numble: Decreases the probability of the enemy evading her attacks by a fixed percentage.
  • Ice Blast: Flash-freezes foe in a cage of Ice. Can leave them frozen after the attack.
  • Blue Field: Transforms the entire battlefield into one of Blue Elemental property, dramatically raising the effects of all Blue Elemental Spells.
  • Deluge: Corners foes with a great ice wall, then inundates the battlefield in icy cold waters. Can inflict disease/flu status - which confuses the opponent's actions and makes their stamina deplete faster and be harder to recover.
- Green Elements:

  • Turn Green: Same as Turn Red or Turn Blue, but with Green instead.
  • Bushwhacker: Generates a whirlwind where the foe stands, slicing from all directions with wind and leaves.
  • Antidote: Nullifies poisons and other Green related status effects.
  • Heal: Restores some energy.
  • Aero Saucer: Throws multiple blades of razor-sharp air to slice the enemy.
  • Bush Basher: Surrounds and encases foes in a massive cage of thorny brambles that erupt from the ground.
  • HealAll: Restores a moderate amount of her energy, as well as her allies.
  • Eagle Eye: Raises the probability of her attacks connecting.
  • Bat Eye: Decreases the probability of the foe's enemies connecting.
  • Aero Blaster: Like the name implies, shoots air blasts against the foes. Can inflict the fear status, "Afraid", which raises the probability of the foe receiving critical damage from attacks.
  • GreenField: Same as Blue or Red Field, but with Green instead.
  • Carnivore: Summons a massive Venus Fly to devour all foes.
- Yellow Elements:

  • Turn Yellow: Same as Turn Red, Blue or Green, but changes to Yellow instead.
  • Uplift: Uses Telekinesis to blast foes with rocks.
  • Brace: Nullifies reductions to her attack power and other Yellow related status effects.
  • Electro Jolt: Hurls a ball of Electricity against the foe.
  • Capsule: Moderately restores her energy.
  • Upheaval: Raises several stalagmites from the ground and may decrease the foe's overall attack power.
  • HiRes: Increases defensive power.
  • LoRes: Decreases the defensive power of the enemy.
  • Electro Bolt: Massive thunderbolts surround the enemy and may leave them stunned after damaging, unable to properly evade attacks.
  • YellowField: Same as Blue, Red or Green Field, but modifies to Yellow instead.
  • ThundaStorm: Makes a storm of thunderbolts fall from the sky. Much like electro bolt, may leave foes stunned.
- Black Elements:

  • TurnBlack: Same as the other "Turn" spells, but with Black.
  • Gravity Blow: Manipulates the force of gravity to blast the foes away.
  • BlackOut: Nullifies any Darkness or Black related status effects.
  • Hell Soul: Forcibly removes the Soul of the enemy from their body and prevents it from returning, making resurrection or Regenerationn an impossibility.
  • Anti White: Prevents Light, Holy and other White related techniques from being used beforehand.
  • Gravitonne: Crushes all foes with a supergravitational field.
  • Genius: Increases own magical power.
  • Imbecile: Decreases the magical power of the enemy.
  • Hellbound: One Hit Kills foes by distorting their bodies and BFR's their very soul to the depths of Hell in another dimension, preventing resurrection or Regenerationn.
  • Revenge: Shifts any amount of status effects inflicted on Harle to the enemy who inflicted them.
  • FreeFall: Launches opponent to the air then leaves them to collide against the ground.
  • Nostrum: Restores a massive amount of her energy, healing nearly all wounds.
  • Diminish: Targets the field and halves all Elemental damage received.
  • SealAll: Seals all elements and magic or energy attacks, preventing them from being used for a while.
  • BlackHole: Sucks everything that exists in the area to the depths of a super vacuum. If used against those who wield Light, Holy or White related powers, this attack will instantly kill.
  • Mothership: Summons a big UFO to blast foes with explosive lasers.
  • Grim Reaper: Summons Death itself to absorb all foes and the battlefield unto itself before blasting them away through a gate for massive damage.
- White Elements:

  • TurnWhite: Same as the other "Turn" spells, but with White.
  • Revive: Revives an ally from incapacitation. Not useful for solo battles.
  • PhotonRay: Shoots a laser beam at the foes.
  • WhiteOut: Removes light, holy or other White related status effects.
  • Meteorite: Calls upon a comet from outer space to hit the foe's head. Also damages with the Cosmic property.
  • RecoverAll: Restores energy, moderately healing wounds.
  • PhotonBeam: Blasts foes with a more powerful laser. It's a stronger version of Photon Ray and can inflict foes with the Fatigue status effect, which makes their stamina deplete much faster in battle.
  • Panacea and/or Purify: Nullifies all status effects on Harle.
  • Strong Minded: Raises magical defenses.
  • Weak Minded: Decreases magical defenses.
  • Meteor Shower: Calls forth a meteor storm from outer space to blast the battlefield. Much like PhotonBeam, it inflicts Fatigue.
  • Full Revival: Not useful for single combat. Revives an ally and fully restores their energy.
  • Holy Light: Casts a Holy Circle upon the foes, surrounding them with. Annihilates/Instantly kills enemies that are Undead. Can also inflict foes with the Fatigue status effect, which makes their stamina deplete much faster in battle.
  • Magnify: Temporarily increases all Element damage by a 1.5 rate.
- Techs:

  • Moon Beams: Creates a dark pocket reality where an Eclipse takes place, before blasting the foes with energy blades shaped like a crescent moon.
  • Moon Shine: Raises the physical defense by 20%, but decreases magical defense by 25% in exchange.
  • Lunairetic: Creates a dark pocket reality where an eclipse takes place. The Eclipse itself becomes a ring of energy which seals the foes in it. Then, it becomes a massive globe of energy which explodes whilst the foes are still trapped on it, returning to the normal battlefield.
Nicol Bolas
Nicol-Bolas-Dragon-God-War-of-the-Spark-Art
There is no greater folly than standing against me.
~ Nicol Bolas​
Powers and Stats

Tier: 2-A

Name:
Nicol Bolas, God-Emperor of Madara, Dominaria's Most Ancient Evil, The Forever Serpent, The God Pharaoh, "Sensei Ryu", "Lord Nicholas"

Origin: Magic: The Gathering

Gender: Male

Age: 25,000+ years old

Classification: Elder Dragon, Planeswalker, Multiversal Tyrant

Powers and Abilities: Superhuman Physical Characteristics, Magic, Flight, Enhanced Senses, Fire Manipulation, Death Manipulation (Can kill beings of comparable power with a single touch), Precognition, Telepathy, Memory Manipulation (Wiped Jace Beleren's mind), Mind Reading, Mind Control (Capable of brainwashing and controlling other beings), Can shatter minds with the slightest contact of his body, Illusion Creation, Planeswalking (Teleportation/Dimensional Travel), Time Manipulation, Clockworking (Ability which lets him choose a desired timeline in the future and access it), Soul Manipulation, Reality Warping, Magic and Regenerationn Negation (Capable of permanently killing entities who could otherwise recover from virtually any form of death, Stripped Gideon's powers from him with a touch), Avatar Creation, Can absorb mana from his foes or even from a few universes at once in order to strengthen himself, Can anchor his existence to a certain location and passively drain mana from there, Necromancy, Acid rains capable of erasing someone from existence, Possession, Resurrection of himself and others, Elemental Manipulation (Of the fire, water, and lightning variety), Instant Death Spells, Shapeshifting (His form is limited only by his imagination), Duplication, Sealing, Dimensional Manipulation, BFR, Regenerationn (Mid-Godly. Returned even when Tetsuo Umezawa destroyed his body and killed Bolas' weakened essence after it had been severed from Dominaria.), Immunity to death-related spells and abilities, Resistance to magic, reality warping, time manipulation (Completely unfazed by Teferi's time manipulation and attacks, which he simply absorbed), fire (shrugged off the full power of Chandra Nalaar), mind manipulation (Even after allowing Jace into his mind and willingly lowering his mental defenses, the telepath was still completely helpless and ended up having his mind crushed by the Elder Dragon), memory manipulation, soul manipulation (Still fully capable of reforming himself after having his soul destroyed), and existence erasure (Even more resistant to the Blind Eternities than an average Planeswalker), Immortality (Types 1, 3, 6, 7, 8 and 9) and Non-Corporeal (All planeswalkers forms are a manifestation as their will.)

Attack Potency: Multiverse level+ (His casual attacks caused multiversal time rifts. Accidentally created the Madaran rift, which could have collapsed the multiverse if left unrepaired. Defeated Teferi, a planeswalker who is able to manipulate time over the entire multiverse by himself. On one occasion he held off the collapse of the multiverse by destroying Leshrac, who was weaker than himself. He and the other Elder Dragons tore up the fabric of countless planes as a side effect of their war, and this was before Bolas even became a Planeswalker. Had become so powerful that he required mana lines to anchor himself to a plane, lest the overwhelming force of his presence destroy its very foundation.)

Speed: Likely Immeasurable (Able to exist outside the normal planes of the multiverse, having to willingly restrict himself in order to manifest within such a lower reality. Unaffected by changes to the timestream on a multiversal scale and Teferi's time manipulation)

Lifting Strength: Immeasurable

Striking Strength:
Multiversal Class+ (Multiversal rifts were caused as a side-effect of his battle)

Durability: Multiverse level+ (Was not at all worried about the potential collapse of the multiverse, and time rifts spanning over the multiverse were completely ineffective on him. Took an untold number of attacks from other Elder Dragons.). In addition, he can negate magic potent enough to repair time rifts across the multiverse and possesses Regenerationn strong enough to completely reconstruct his body and soul

Stamina: Solely dependent on where he "anchors" himself, usually chooses a place where he has an infinite amount of mana. Outside of normal planes, his stamina is limitless.

Range: Multiversal+ (Able to freely interact with any plane of existence, can exist outside the multiverse as a spiritual being)

Standard Equipment: His war armor

Intelligence: Quality multiversal schemer and professional chessmaster, has complete mastery of three colors of mana and can invoke the strongest spells in the series

Weaknesses: Body hopping makes him somewhat weaker, and can be weakened through blocking his access to mana. This can only be accomplished if he is attempting to manifest somewhere.
The two characters that got ****** by Asgorath

Who wins?

Harle: 0

Nicol Bolas: 0
 
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