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Hank vs Tricky but it's their more powerful versions

I really don't see the arguments for Incon, though. The exact reason why Hank beat Tricky in MC 7 is because of mobility and range spam. Mobility, which he does not have as much of now that he's bigger.

Watch MC 7 and you'll get what I mean.
 
He didn't beat Tricky in 7 he was running away for most of the epsiode untill Jesus killed him and Tricky.
 
That's more of what I meant. In the situation, he relied on mobility to not get completely bodied.

When you are far bigger, suddenly that becomes far harder to employ.
 
Stronger physically. He's also larger and less nimble than pre-MAG Hank, since he trades speed for better brute force. Not to say he isn't fast, but the point is, he's slower.

And brute force matters less when the opponent still bodies you.
 
The lightning relies on melee. Going into melee against something as big and powerful as Demon Tricky is an extremely bad idea.
 
I feel like the only chance weaponless Mag Hank (with lightning arm or black arm) has is going for the head and hitting the ID in Tricky's assuming he can hit it with his lightning or a tked cinderblock without having to get close. If he is allowed a range gun weapon, the shotgun hitting it in Tricky's skull was only enough to damage it and it still took ANOTHER shot from Jebus to finally break it for good.

Demon Tricky should be massively stronger based on scaling above a non-weakened Jebus and his flame protection body basically no sold the chainsaw that killed the Mag Agent.
 
Phoenix821 said:
It worked well on the Auditor.
The Auditor is less skilled and, at the start of the fight, was far less strong physically than Demon Tricky. Near the end of The Auditor fight, when he had amped quite high, Hank could barely do jack to him.

Overall, even with weapons, Demon Tricky has the advantage here.
 
MC 11 Hank vs Tricky would actually be decently fair, since Telekinesis, even if limited/barely used, is a game-changer.

Unless we're talking about MC 11 Tricky, since we all know how that goes down.
 
What are the rules for making the same characters fight in different keys?
 
I think I'll vote Tricky

Claw arm lacks range.

Lightning arm gives him at least something better range wise to hit the ID, and its electricity is strong enough to blast apart a Mag Agent which is obviously way above the paygrade needed to break the ID, but its still gonna need him to be close enough where Tricky can overpower him via raw strength. Tricky's way higher range with his arms/flame breath and reach sort of screw him over more often than not.
 
TitanCrusher101 said:
Switching my vote to Hank Extremely High Diff due to the chance he can rip Tricky's Halo off.
Yea that's not really how it works. MC 11 Tricky likely just rolfstomps any version of Hank, seeing as Hank only won with a ton of meta help from The Auditor.
 
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