No, actually those are legitimately lightspeed lasers, they just don't scale because it's aim dodging based on the same sort of scene as this one. Furthermore, there are discussions about Batman's Massively Hypersonic speed feats being outliers. And again, you're relying far too much on assumptions; there is no proof the beam was fired before he jumped. Meaning the jump likely happened around the same time and likely slightly before it was fired and it wasn't Matrix style. If it wasn't aim dodging, then there should have at least been a panel showing him fire the beam with him still in the line of fire, or there should have been a blur (Like an after image or something). Multiple staff members in the past agreed the Beam Rifle feat was aim dodging including WeeklyBattles, Soldier Blue, and FanofRPGs. VersusJunkie said he thinks the feat is more like Supersonic+ to Hypersonic iirc, but I'm still positive it's aim dodging and doesn't scale to anyone.
Also, Otto hasn't made any sudden movements till after the beam already concluded its journey and hit the wall. Otto most likely moved out of the way before it was even fired and Victor most likely didn't have the best aim. Otto really didn't want to take the hit, and probably has a bit faster reaction time than the mentally unstable Victor having his vision blocked by Iona. Also, Muzzle Velocity only usually applies to the initial launch as projectiles gradually get slower as the fly away from the launching point.
I know the distinction between Tier and speed quite well, but the fact of the matter is; Halo Spartans lack concrete feats above Tier 9 and Supersonic. Note that Rocket Launcher calc is wanked, which is going to lead to a list of downgrades since rocket launchers are more like Tier 9 instead of 8-C and the Small Building level+ calc was based on Calc Stacking from an outdated calc. It uses the 3 Gigajoule calc that no longer exists and is currently half that but still overcalc'd. A more accurate method for calcing the RPGs seem to get 9-B to 9-A results.
It says the source is from Halo Encyclopedia which is both canon and up to date, and it did not use game calcs. It would have been in pixels per second or frames per second if it was game calc; but it said meters per second. And our current weapon profiles are literally based on the scans from Halo Encyclopedia. There wouldn't even be stats for other weapons that were sourced from Halo Encyclopedia such as the MAC stuff, or High Hypersonic Gauss cannons among other things. I'm also sure actual game calcs would have been even slower, but it's better to use canonicity and/or actual calcs instead of guess work/high balled assumptions for everything. And again, none of those have calcs on those higher up levels, and I'm already have plans in stores for a thread discussing problems with scaling fodder lower leveled weapons from stronger weapons and have very in depth explanations. Ordinary pistols are no higher than 9-C and Supersonic and are way weaker than rocket launchers, same with flamethrowers obviously being way slower than sniper weapons; it's common sense. Also, don't pull the "biased" card when it's clear cut Halo seems to get way too much special treatment compared to other verses; this includes game mechanics, reverse power scaling, Calc Stacking, and treating things that are the exact opposite of feats as feats. And using false equivalencies and strawmans doesn't refute against my points any further. If you want to know real equivalencies, Warthogs having Building level durability scaling from Fuel Rods is the same thing as Honda Civics having Building level+ durability via withstanding lightning bolts. Or certain fictional characters being 7-B via surviving a Volcano Eruption that covered a city despite the durability required to survive lava being Building level.
Fuel Rods are only 9-A now anyway. Via vaporizing 25 kg of Titanium and 35 kg of Biomass. It doesn't melt or vaporize vehicles because it's only enough heat to vaporize under 50 kg of titanium or melt less than 100 kg. It only slightly heats up a 3000 kg vehicle, or melts a small part of it. But simply smashing through those same Warthogs is blatantly Wall level. There's also the fact that it was universally agreed that heat/radiation resistance =/= blunt force durability unless context is deep enough. But here it isn't.
Both in game and the animated stuff treat most Covenant weapons as being much slower than bullets. And same with damage ratings; there's obvious clear cut indication that surviving chemical based weapons not meant to damage metallic objects do less damage then penetrating weapons despite the former having a lower calc. It's more than just "Guide Books" or "Real Life logic", it's using canonicity sources vs stuff that simply don't exist. Spartan Laser also wouldn't even be speed of light if we didn't use Halo Encyclopedia since lasers don't explode; but muzzle velocity makes it light speed. Matt made a thread discussing problems with fighting games when you try to make underdogs on par with god tiers, which the same thing happens here. I don't need to explain problems with Spartan durability scaling from a grenade that one-shots them, which in turn scales to a bullet that only chip damages them, and then scales to a fodder enemy that can be easily killed by handguns. A 9-A/8-C oneshots a 9-A, who is chip damaged by a 9-C weapon, and then scales to a Tier 10 fodder who survives the handgun with significant damage. "Let's screw all logic and make everyone and everything 8-C to 9-A." That's kind of how some Halo fans here try to do for 90% of Halo profiles. And speed feats are literally the same case; Stormtroopers and Han Solo aren't FTL via aim dodging lasers.
The difference as that those characters have plenty of feats and/or calcs that are well above Supersonic, the one and only "feat" in Halo that seemingly puts them higher than Supersonic doesn't even appear to be concrete, and once again; other feats range from Subsonic to Supersonic with the lower ones being more common. If anything, Supersonic is actually generous, and another note, John deflecting the Scorpion Missile is another feat that's only Subsonic+ because RPGs are a bit slower though much stronger than handguns. RPGs are 295 m/s to be specific. There is no A > B > C for the majority of weapon scaling; and especially for FPS verses that are typically grounded to not be much different than the real world, it's just each and every weapon has their purpose. Some are stronger but slower, others are faster but weaker, others have long range and are strong and fast muzzle velocity, but slow recharge time, and others rapid fire but are weak with each shot. Once again, the canonical muzzle velocity ratings are backed up by literally every medium.
Also, Subsonic would still be pretty fast if that was the actual in game speed of those Covenant weapons. It really only takes a speed of just under 90 m/s to be "faster than the eye can track." Another trivia is that the gameplay does treat speeding Warthogs as being faster than Fuel Rod Cannons, but the former is 34.8691 m/s while the latter is 72 m/s; the opposite would have been true if the Encyclopedia was based on game mechanics. But the fact is, it isn't; it's the canon speed of each weapon.
I agree that the thread should be closed though, since circled arguments aren't worth it. And it isn't just Halo that has all these problems; Red Vs Blue does too and I have a feeling a lot of people are going to try to make those problems for more FPS verses to come.