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Golden Battle Spirit (Cinner vs Gildedguy) [0-1-1]

MintyBoi1

He/Him
Messages
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  • Both are 7-A
  • Pure Form is restricted
  • Speed is equalized
  • Fight takes place in a tournament arena being spectated by a blimp; starting 10 meters apart
  • SBA for anything else
Defender:
(Scales to 198.83 Megatons of TNT)

Knight: 1 (DMUA)
(Scales to 312.317 Megatons of TNT)

Double Knockout: 1 (Froggytron)
 
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Gildedguy has stats and range but Cinner seems to take a considerable skill and experience edge going off of feats. Both resist the others elemental attacks (fire/electricity) as well. It seems like this’ll come down to a brawl.
 
Definitely following this, as Gildedguy is my favorite and I watched the first 6 EPs at least 10 times each, the one vs Bog likely even 30x+ times 👀
 
When I get more time I could try to do a tiny amount of arguing, but I forgot most as I watched the EPs 5 years ago, I would have to rewatch at least some
 
10 meters is like, very close for an entire blimp to be, especially when Cinner has a heat aura. Bro wants the Hindenburg 2

Anyways, Gildedguy has a pretty overt advantage with overall strength, so while he isn't a grappler and isn't liable to just snatch the weapon away, it is an option and he can generally overpower the guy anyways. That and the fact he's also solidly skilled makes this seem a bit cut and dry
 
10 meters is like, very close for an entire blimp to be, especially when Cinner has a heat aura. Bro wants the Hindenburg 2

Anyways, Gildedguy has a pretty overt advantage with overall strength, so while he isn't a grappler and isn't liable to just snatch the weapon away, it is an option and he can generally overpower the guy anyways. That and the fact he's also solidly skilled makes this seem a bit cut and dry
Well the blimp is high above the fight, someone would have to be thrown into it.

I think that’s simplifying things a bit too much. The AP advantage is minimal and like you said, GildedGuy isn’t much of a grappler. It also seems like Cinner has much better skill feats to keep him from getting snatched along with a wider variety of abilities including force fields and an evasion/counter based fighting style. GildedGuy can press his physical advantages, but it wouldn’t be easy.
 
Well the blimp is high above the fight, someone would have to be thrown into it.
10 meters is not that high in the grand scheme of things. Something like the goodyear blimp usually flies 457.2 meters as a lowball. Imagine being on the third floor of a building and seeing a blimp dead ahead, it's a bit odd is what I'm saying.
I think that’s simplifying things a bit too much. The AP advantage is minimal
I know the idea of One-Shots throws off our sense of scale, but it really isn't "Minimal", it's just not overtly crippling. Granted I saw it as a 2x gap rather than a 1.5x, but that still means if these two swing at each-other and clash, that'd essentially net the equivalent of him swinging his weapon backwards with half strength. Not being game ending doesn't mean it's not a distinct advantage.
GildedGuy isn’t much of a grappler.
Yeah, but unlike AP the lifting strength gap is absolutely massive, Gildedguy is 100x stronger in that regard. He wouldn't really need to apply any skill or hold for a disarm, he really could just... grab the weapon in one hand and chuck it as it's being swung at him. That's not a big ask and it can't be avoided if he wants to keep making swings with it (and thus, actually get milage out of the weapon)
It also seems like Cinner has much better skill feats to keep him from getting snatched
Skill isn't a magic spell, you still have to apply practical means and physical locomotion to work with it. In this case he's swinging a melee weapon, he inherently has to have some part of it get into melee range in order to make contact, and that's an issue. Maybe he could feign and jab to keep distance, but... Well I look at Gildedguy's page for a bit and his sword can stretch kilometers (And even without that it's it's definitely more than tens of), so it's not going to get the best results
along with a wider variety of abilities including force fields and an evasion/counter based fighting style. GildedGuy can press his physical advantages, but it wouldn’t be easy.
It's not like the forcefields are listed as having a particularly high durability, it's just another thing for to get hit. And given the range and strength differences, the dynamic goes
  • Cinner has to move in with pinpoint precision and poke Gildedguy at the exact right times so he can avoid each swing of the longsword and never get his weapon grabbed, whittling him down bit by bit over a prolonged period until they go down, trading blows as minimally as possible so they don't get cut and start losing blood or just generally come out of the approach worse for ware
  • Gildedguy has to grab a stick and throw it away, then hit someone weaker than them until they go down with a sharp object
Sometimes the world is simple
 
10 meters is not that high in the grand scheme of things. Something like the goodyear blimp usually flies 457.2 meters as a lowball. Imagine being on the third floor of a building and seeing a blimp dead ahead, it's a bit odd is what I'm saying.

I know the idea of One-Shots throws off our sense of scale, but it really isn't "Minimal", it's just not overtly crippling. Granted I saw it as a 2x gap rather than a 1.5x, but that still means if these two swing at each-other and clash, that'd essentially net the equivalent of him swinging his weapon backwards with half strength. Not being game ending doesn't mean it's not a distinct advantage.

Yeah, but unlike AP the lifting strength gap is absolutely massive, Gildedguy is 100x stronger in that regard. He wouldn't really need to apply any skill or hold for a disarm, he really could just... grab the weapon in one hand and chuck it as it's being swung at him. That's not a big ask and it can't be avoided if he wants to keep making swings with it (and thus, actually get milage out of the weapon)

Skill isn't a magic spell, you still have to apply practical means and physical locomotion to work with it. In this case he's swinging a melee weapon, he inherently has to have some part of it get into melee range in order to make contact, and that's an issue. Maybe he could feign and jab to keep distance, but... Well I look at Gildedguy's page for a bit and his sword can stretch kilometers (And even without that it's it's definitely more than tens of), so it's not going to get the best results

It's not like the forcefields are listed as having a particularly high durability, it's just another thing for to get hit. And given the range and strength differences, the dynamic goes
  • Cinner has to move in with pinpoint precision and poke Gildedguy at the exact right times so he can avoid each swing of the longsword and never get his weapon grabbed, whittling him down bit by bit over a prolonged period until they go down, trading blows as minimally as possible so they don't get cut and start losing blood or just generally come out of the approach worse for ware
  • Gildedguy has to grab a stick and throw it away, then hit someone weaker than them until they go down with a sharp object
Sometimes the world is simple
The starting distance is just for the fighters, the blimp is out of the way.

In the context of a vs thread, even a 3x gap is far from insurmountable. Lifeline also scales above Cinner’s own durability, so that’ll make it harder to bash away from him.

It’s not like getting the staff far away is the end of the game. Cinner has acrobatics and levitation to snag it before it goes like tens of meters away. And of course it’d be being extended, so it’s a bigger target. And dodging attacks is Cinner’s thing, he has experience against Danmaku chains and numerous other projectiles. Plus with his endurance, a disabling blow like taking out a limb is really all that’s going to put a major dent in him. Though that’s offset by his regeneration which can work in battle.

But skill can stop him from getting into situations where he’s at risk of getting hit hard enough to somehow lose his weapon. All he has to do is get past GildedGuy’s guard and Guy seems inclined to go for melee as well going off animations. Also this is forgetting the chance GildedGuy’s armor is damaged which is possible with the small AP gap and Cinner’s skill to net more meaningful hits. Each armor piece broken weakens Guy since he’s not that strong under it. Cinner is also prone to using the environment as weapons. He could crack open parts of the arena and launch it to open up for a hit by shifting focus from him to it.

The forcefield will sponge hits is the thing once Cinner notices the strength difference and uses it to get in quick attacks. I really think that summary is not accounting for GildedGuy needing his armor which has been broken multiple times in fights to be in top shape. Also against Andre, the skill difference is shown to let Andre best Gilded and Arzon at once so that advantage going to Cinner will definitely help his odds.
 
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In the context of a vs thread, even a 3x gap is far from insurmountable.
Where did I say it was insurmountable? I just said it was a distinct advantage, and that all the arguments about where One-Shots start really throws off the sense of scale.
Lifeline also scales above Cinner’s own durability, so that’ll make it harder to bash away from him.
Durability is the ability to withstand damage and not get damaged as a result. That's not the same thing as resisting the force behind someone's throw, people with equal levels of strength can totally throw each other around the block if they don't dig their heels in when taking a hit unless they're extremely heavy or have some weird innate inertia.
It’s not like getting the staff far away is the end of the game. Cinner has acrobatics and levitation to snag it before it goes like tens of meters away.
I'm... not sure what you're picturing here. Is the idea he'll leap into the air and grab it as Gildedguy is tossing it? What stops him from playing area denial with his Long Sword or just flat out hitting him in an intercept? Mobility isn't the same thing as raw speed, and just being in the air isn't going to stop someone with kilometers of range to work with.
And dodging attacks is Cinner’s thing, he has experience against Danmaku chains and numerous other projectiles.
I hold to my statement about mobility, and in turn mobility is something Gildedguy can get around by just restraining them with the pen. Even without him being the best at doing it, it's still something that can tie the hands of guys on par with him, use that to tie Cinner's legs and that causes way more of an issue.
Plus with his endurance, a disabling blow like taking out a limb is really all that’s going to put a major dent in him.
It goes both ways given Gildedguy's showings in this ballpark, but the fact he has a sword rather than a staff means he can really sever a limb or two to invoke this issue, at least given enough time to work with. Really it's generally going to be a very drawn out battle, so when I say things don't get the impression it'd happen immediately or even super soon, just eventually.
But skill can stop him from getting into situations where he’s at risk of getting hit hard enough to somehow lose his weapon. All he has to do is get past GildedGuy’s guard and Guy seems inclined to go for melee as well going off animations.
It's not a matter of him being hit, it's lifting strength. He could get his hand (Or his pen, really that makes getting anywhere near GildedGuy at all with a melee implement a risk) on that object and exert 100x the force Cinner can to get it out of his hands or away. And melee is very well where that advantage will be most prevalent, because without range that's going to be easier and easier to pull off.
Also this is forgetting the chance GildedGuy’s armor is damaged which is possible with the small AP gap and Cinner’s skill to net more meaningful hits. Each armor piece broken weakens Guy since he’s not that strong under it.
I don't know where you're getting this from. I guess he did lose when it was destroyed vs Jade, but that seemed more like a tournament rule rather than him surrendering or being significantly weakened, and we see him very much so operate at peak condition with not only a stab wound through his arm but half of his armor still on his body. Heck he beat Bog specifically when the thing leaked through his armor and into his blood.
Cinner is also prone to using the environment as weapons. He could crack open parts of the arena and launch it to open up for a hit by shifting focus from him to it.
The terrain isn't really durable enough to take 8-A hits reliably and we know Gildedguy can just lash out by spinning around in his longsword if he loses line of sight, so that's not really risk free.
The forcefield will sponge hits is the thing once Cinner notices the strength difference and uses it to get in quick attacks.
I mean, how complete is this forcefield's insulation anyways? It says it's a sphere that lasts for a time or a certain amount of attacks, can he just poke through it anyways? If so, that still means his weapon is poking out and could be grabbed.
Also against Andre, the skill difference is shown to let Andre best Gilded and Arzon at once so that advantage going to Cinner will definitely help his odds.
That wasn't a skill issue, Andre pretty clearly is just overpowering them both at once on top of being generally good at a fight. You don't borderline no sell a rush of attacks on either side of you (which did hit, you can see he's not really blocking all of them) and repel their assaults by just skillgapping someone.
 
I'm... not sure what you're picturing here. Is the idea he'll leap into the air and grab it as Gildedguy is tossing it? What stops him from playing area denial with his Long Sword or just flat out hitting him in an intercept? Mobility isn't the same thing as raw speed, and just being in the air isn't going to stop someone with kilometers of range to work with.

I hold to my statement about mobility, and in turn mobility is something Gildedguy can get around by just restraining them with the pen. Even without him being the best at doing it, it's still something that can tie the hands of guys on par with him, use that to tie Cinner's legs and that causes way more of an issue.

It goes both ways given Gildedguy's showings in this ballpark, but the fact he has a sword rather than a staff means he can really sever a limb or two to invoke this issue, at least given enough time to work with. Really it's generally going to be a very drawn out battle, so when I say things don't get the impression it'd happen immediately or even super soon, just eventually.

It's not a matter of him being hit, it's lifting strength. He could get his hand (Or his pen, really that makes getting anywhere near GildedGuy at all with a melee implement a risk) on that object and exert 100x the force Cinner can to get it out of his hands or away. And melee is very well where that advantage will be most prevalent, because without range that's going to be easier and easier to pull off.

I don't know where you're getting this from. I guess he did lose when it was destroyed vs Jade, but that seemed more like a tournament rule rather than him surrendering or being significantly weakened, and we see him very much so operate at peak condition with not only a stab wound through his arm but half of his armor still on his body. Heck he beat Bog specifically when the thing leaked through his armor and into his blood.

The terrain isn't really durable enough to take 8-A hits reliably and we know Gildedguy can just lash out by spinning around in his longsword if he loses line of sight, so that's not really risk free.

I mean, how complete is this forcefield's insulation anyways? It says it's a sphere that lasts for a time or a certain amount of attacks, can he just poke through it anyways? If so, that still means his weapon is poking out and could be grabbed.

That wasn't a skill issue, Andre pretty clearly is just overpowering them both at once on top of being generally good at a fight. You don't borderline no sell a rush of attacks on either side of you (which did hit, you can see he's not really blocking all of them) and repel their assaults by just skillgapping someone.
Cinner can guard once he’s gotten his staff back or use a forcefield and make his way back into range. Gilded usually only sweeps for a limited time before going back to his normal sword fighting.

The pen seems like something he doesn’t use much in fights since he only tried against Oxob when it was his only option and never used it against Jade or Bog. But if he did try that, it’s unknown from what I can tell if the pen itself shares heat resistance with Gildedguy’s armor so aura could save Cinner from that.

That’s true, but with Gilded needing his armor and Cinner having strong regeneration, Gilded being weakened first seems likely enough.

I thought you were saying clashing would make Cinner lose the staff, but I see you’re saying Gilded would push it himself. I’m not sure why Gildedguy would even try to stop the staff with his hands or grab it mid swing. He wouldn’t know about the LS difference and that’s a risky move, especially when he could just stick to using his sword. Cinner also has range oriented moves like Metal Crush and Lightning Breaker, so he wouldn’t have to be at risk of that the whole time. Gilded likely would be forced to guard those moves with his sword since the falling momentum, especially with Metal Crush, would do some damage.

Gildedguy’s weakness section says destroying his armor will reduce him to a normal stickman. At the end of the Jade fight, he had nothing to fight with, sword or armor. It seems like he was incapacitated over the match just ending because he lost his armor. I wouldn’t really call the end of the Andre fight peak condition, it was a desperation move that worked out because he was teamed with Arzon. He hardly even touched Andre, getting easily beaten down bare handed. Arzon dealt the damaging hits and made Andre fall with Gilded just helping take the hammer. And the Bog fight came down to ending things in Gilded’s mind, so the armor weakness wouldn’t matter there since his body is irrelevant.

It’s not risk free, but it’s a better way to avoid losing the staff than attacking upfront. And one with little room for Gilded to act to counter since he’ll be made to react to the rock and immediately after to Cinner.

The forcefield completely surrounds the user, letting their attacks connect but nothing get inside. Gilded would have to grab the staff in the short period Cinner does pass through while risking taking damage since he’d just be using his hand.

Andre blocking on both sides with his arm and hammer and decimating Gilded once both were unarmed definitely shows a good skill gap. Sure it wasn’t just skill, but it was a big factor in that fight.

Gilded’s main argument seems to be abusing his LS which isn’t something he’s shown to do that often besides just throwing the opponent when he’s going melee. The pen is his best bet but it likely not resisting extreme heat puts a dent in that argument.
 
Cinner can guard once he’s gotten his staff back or use a forcefield and make his way back into range. Gilded usually only sweeps for a limited time before going back to his normal sword fighting.
You really should make a habit of highlighting specific parts of the post then replying, because this seems to be replying to a post about how "acrobatics and levitation" don't really say much about how he'd be able to retrieve it... with "he can guard once he has the staff back", resolving none of the issues about retrieval.
The pen seems like something he doesn’t use much in fights since he only tried against Oxob when it was his only option and never used it against Jade or Bog.
well,
Really it's generally going to be a very drawn out battle, so when I say things don't get the impression it'd happen immediately or even super soon, just eventually.
But if he did try that, it’s unknown from what I can tell if the pen itself shares heat resistance with Gildedguy’s armor so aura could save Cinner from that.
We see the line is fine conducting a lightning bolt (something five times the temperature of the sun) and you can even see the ground getting scorched underneath him as this is happening, it does seem to burn away eventually but that's after very prolonged contact with something over 16 times hotter than Cinner's stuff (And also obligatory "heat split cringe" here, though I'm willing to engage with it fairly here because it is a string, it does feel like that'd be a least a bit more flammable than it is able to withstand being torn)
I thought you were saying clashing would make Cinner lose the staff, but I see you’re saying Gilded would push it himself.
...?
He wouldn't really need to apply any skill or hold for a disarm, he really could just... grab the weapon in one hand and chuck it as it's being swung at him.
I've said this from the start.
I’m not sure why Gildedguy would even try to stop the staff with his hands or grab it mid swing. He wouldn’t know about the LS difference and that’s a risky move, especially when he could just stick to using his sword.
Refer to drawn out battle, and it's not that extreme of an idea. It's a blunt object, that's something you can grab without an innate risk and someone not having a weapon is very much so a boon. Heck, he tries something quite like this as his first move against Andre, it just doesn't work because his opponent was stronger there. It being as effective as it is here would just reinforce him trying that out.
Cinner also has range oriented moves like Metal Crush and Lightning Breaker, so he wouldn’t have to be at risk of that the whole time.
Both of these moves involve extending his weapon. Cinner himself would be at a range, but the staff strictly has to make contact with Gildedguy to hit, and contact is range to grab.
Gilded likely would be forced to guard those moves with his sword since the falling momentum, especially with Metal Crush, would do some damage.
It's not like it's given a higher rating on his page or noted as super strong, and Gildedguy is the one with the AP advantage in the first place.
Gildedguy’s weakness section says destroying his armor will reduce him to a normal stickman. At the end of the Jade fight, he had nothing to fight with, sword or armor. It seems like he was incapacitated over the match just ending because he lost his armor.
Generally having all of your equipment destroyed in a match that's not supposed to end in death is a pretty bad sign, it doesn't strictly indicate he's a normal dude without it.
I wouldn’t really call the end of the Andre fight peak condition, it was a desperation move that worked out because he was teamed with Arzon. He hardly even touched Andre, getting easily beaten down bare handed. Arzon dealt the damaging hits and made Andre fall with Gilded just helping take the hammer.
Not... really? It's hard to tell from how chaotic it's choreographed but there's no indication it's just Arzon doing everything, and we clearly see him keeping up in speed. There's no way he'd be able to perform the moves he pulled off if he was normal human speed fighting a Massively Hypersonic+ while wounded
And the Bog fight came down to ending things in Gilded’s mind, so the armor weakness wouldn’t matter there since his body is irrelevant.
He still physically entered the guy's body and tried to overcome said mind rather than just physically destroying him inside out, which is also a bit weird if the guy was physically normal under the armor.
It’s not risk free, but it’s a better way to avoid losing the staff than attacking upfront. And one with little room for Gilded to act to counter since he’ll be made to react to the rock and immediately after to Cinner.
He can just react to both by spinning slashing the surroundings, though. Heck, Cinner doesn't really have enhanced senses so if he breaks line of sight, he's equally liable to be surprised by an attack emerging from the debris.
The forcefield completely surrounds the user, letting their attacks connect but nothing get inside. Gilded would have to grab the staff in the short period Cinner does pass through while risking taking damage since he’d just be using his hand.
There's not really an innate risk to grabbing a blunt object, unless he tried to directly catch it in his palm for whatever reason. Coming in from the side would be a lot more natural of a motion and pretty much only encounter the friction, which would be pretty negligible overall.
Andre blocking on both sides with his arm and hammer and decimating Gilded once both were unarmed definitely shows a good skill gap.
Not... really. Deflecting is skill, driving the force away from you so you don't have to deal with all of it. Head on withstanding the blow with one hand and then smacking them to the side is a matter of strength.
 
It probably wouldn't hurt to just vote for Gildedguy in the meantime

It's not going to be without difficulty but he has pretty solid options to take the advantage and push to victory compared to Cinner, and the weakness of him needing armor for superstats just kinda seems to be incorrect (as probably best emphasized by the total lack of references on that section compared to everything else) so he wouldn't need to worry about being debilitated before he enacts something to give him the edge
 
I'm probably voting incon FRA here, although it isn't on the profile, it really appears to me that in vs Jade Gildedguy absorbs this last heat attack and his physicals get stronger and faster (now capable to hit Jade in combos, where previously she effortlessly dodged). Combine this with matter manip of pen (potentially turning lifeline into a useless weapon as a desperate means if Gildedguy has almost all armor gone) and fight start advantage of Gildedguy, and it seems he has many options. On the other hand, Cinner is similar to Andre here (just doesn't have the AP advantage), the moment Gildedguy isn't careful one good Shield Piercer can propel his sword far away from his hand, and several more hits into his armor renders Gildedguy nearly defenseless against Cinner, including his heat. Heat would be likely problematic even when just some parts of the armor are missing.
 
Cinner is similar to Andre here (just doesn't have the AP advantage)
This is a major component to Andre pummeling the guy throughout the fight, though. He definitely wouldn't have the performance he did if he was physically weaker.
the moment Gildedguy isn't careful one good Shield Piercer can propel his sword far away from his hand
Similarly, I don't think I understand why a ramming attack would be notably devastating when AP and Lifting Strength especially is in Gildedguy's favor.
several more hits into his armor renders Gildedguy nearly defenseless against Cinner, including his heat
With an AP disadvantage, through Gildedguy's amps and stamina? I'm going to state again I'm really not a fan of treating heat as totally separate from attack potency and even in this case, Gildedguy wears gold, a conductor. It wouldn't have helped him endure being blasted with heat as he has.
 
This is a major component to Andre pummeling the guy throughout the fight, though. He definitely wouldn't have the performance he did if he was physically weaker.

Similarly, I don't think I understand why a ramming attack would be notably devastating when AP and Lifting Strength especially is in Gildedguy's favor.

With an AP disadvantage, through Gildedguy's amps and stamina? I'm going to state again I'm really not a fan of treating heat as totally separate from attack potency and even in this case, Gildedguy wears gold, a conductor. It wouldn't have helped him endure being blasted with heat as he has.
These are fair claims, but what about Cinner's skill? Gildedguy is not as strong in evading attacks and often blocks or gets hit (taking the Gildedguy vs Andre fight as an example, the little wind guy does a way better job, Gilded's main ways are worse evading and tanking damage while trying to overthink his opponent in time + use his haxxes). On the other hand, it's the fourth key Cinner (against Cinner I argued 2x times, once in 8-A and once in his final key placed at High 7-A [now the battle being outdated]), and his skill growth in keys is significant even when his Pure form is restricted. 8-A Cinner kept with base Laser Frogman for long, and in later keys, his skill made him pretty much equal in clashing with war supercomputer 3rd level FU Android with dozens of AoE techniques to land exceptionally dangerous hax in every eye blink available.

Obviously this isn't last key Cinner and he has pure form restricted (Spagmatron wouldn't have much trouble winning there after a while, it could be even stomp), but even a small piece of the skill is likely to be an enormous obstacle to someone as Gildedguy with gifted intelligence and less sophisticated battle methods + tanky dodging. I believe despite Gildedguy's wincoins, that Cinner's skill is enough obstacle at all times of the battle to render the fight into 50/50 odds, which is pretty much incon in threat results terms 👀
 
but what about Cinner's skill

Skill isn't a magic spell, you still have to apply practical means and physical locomotion to work with it.

These are versus threads, not feats they've demonstrated. It gives a stronger suggestion that the result was just... Wrong, rather than them having evidence they can actually keep up with that. How, exactly was he supposed to dodge dozens of instances of AoE in speed equal conditions?

By the thread, it's the fact they're bubbles and aren't just an immediate explosion striking the ground, so he has the acrobatic skill to avoid the ground and weave through the bubbles as they come. That's solid but it's neither some omniscient degree of skill, nor something that provides a solution to, Gildedguy's 100x lifting strength from yoinking his weapon and limiting his options significantly, since it regardless of how much it stretches, it is a melee weapon. It fundamentally has to make contact to deal damage, and that gives Gildedguy a chance where he can leverage his strength advantage to start dealing damage.
 
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