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Supreme Elemental (Seek vs Cinner) [GRACE]

LeoEpicGamer8910

They/Them
5,454
2,163
Rules
  • Supreme Duelist Cinner is used
  • Speed is equalized
  • Location is the Default Elemental Battlegrounds map
  • Starting distance is 10 meters
Votes
Pay-to-Win Monster:
Scales to this; 14.75 Megatons of TNT​
Supreme Duelist: 3
Scales to this; 4.62 Megatons of TNT, 23.11 Megatons of TNT in Pure Form​
INCONCLUSIVE:
 
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Seek’s Sun is almost 10000 degrees Fahrenheit while Cinner can resist around 17540 degrees Fahrenheit. With that level of resistance and far superior LS, he could block Seek’s starting move and engage, using acrobatics and combat skill to try and overwhelm/potentially pin Seek for some easy pressure damage, crushing down on him.
 
Seek’s Sun is almost 10000 degrees Fahrenheit while Cinner can resist around 17540 degrees Fahrenheit. With that level of resistance and far superior LS, he could block Seek’s starting move and engage, using acrobatics and combat skill to try and overwhelm/potentially pin Seek for some easy pressure damage, crushing down on him.
Seek's Instinctive Action should allow him to dodge that, but from there, he's kind of screwed. Cinner counters almost everything Seek can throw at him from the Sun to fire to slime.
 
How’s he counter the immortal slimes? I was thinking he could dodge or throw them but it’s not exactly a sure fire thing. But yeah, a highly skilled martial artist and weapon master vs a monster known to live off having the greatest abilities is a bit uneven. Wouldn’t call it stomp worthy though. Cinner has a big AP disadvantage until he uses Pure Form and only really has melee to attack.
 
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I’ll vote Cinner for superior LS, combat skill/experience, stamina, and his ability to combat Seek’s moves. There’s his heat resistance, forcefields to combat projectiles and Holy Dash, and extension to get away from a bad situation.
 
I’ll vote Cinner for superior LS, combat skill/experience, stamina, and his ability to combat Seek’s moves. There’s his heat resistance, forcefields to combat projectiles and Holy Dash, and extension to get away from a bad situation.
Counted
 
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