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Don't forget that Geralt likes to use Axii on humans too.
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If you want the heights i got you coveredKLOL506 said:Plus I still have that big wall feat by Dettlaff calc'd once I get proper pictures of it.
There's a lot wrong with thisShadowWhoWalks said:Don't think oil is applicable without prep, and the limited healing potions are less effective with regen nullification.
Piercing Cold has a 25% chance of freezing, and the corp uniforms were able to withstand Doma's superior insta-freeze wind/fog, which is so cold that breathing it is enough to kill. Tanjiro should be able to sense Aard (he was able to sense the Drum demon's invisible sound claws attacks) and will be more prepared for it after seeing it once, in addition he will be able to withstand with no problem if it managed to hit.
Reminder that Tanjiro's extended melee range and AP are able to nullify Aard's low kinetic force; for example pre-rehab training Tanjiro is able to perform a spinning slash that creates a cutting whirlwind/whirpool around his body, and he can do this even while submerged in swamp water.
Geralts Aard and Nothern Wind can freeze the ENTIRE BODYShadowWhoWalks said:Doma's winds aren't "it is bad for your lungs to stay in this cool air for a few minutes", it is "breathing a tiny amount of it is enough to instantly freeze your lungs".
Also, the Northern Wind bombs Geralt has in Witcher 3 have significantly inferior range (the upgrades don't even add to the range, or the addition is tiny).
He was capable of dodging Djinn's lightning and using it, (lightning by default should be MHS) and Quen sign drawing is quite fast. Like, that doesn't even take one second and the barrier is already there. Also Tanji can't one-shot so that wouldn't interrupt sign drawing, even if he hits Geralt.Milly Rocking Bandit said:You didn't read what I said. Quen isn't passive, he needs to make a sign. Tanjirou starts with a speed amp that far exceeds Geralt's, so good luck getting that off.
ShadowWhoWalks said:The effectiveness of Axii Sign depends on willpower. The Witcher 3 guidebook states:
Axii can also be used in conversations with other characters in some cases, though some people are strong willed and can resist it. Avoid this by investing Ability Points in the Delusion ability. This opens new options and possibly resolves a matter more peacefully, if not just making the ensuing fight easier with one threat temporarily removed.
The air manipulation was rejected, not sure why it's back. Confusion stems from descending down a mountain and it's surely nauseating effects.TacticalNuke002 said:Willpower and mindhax aren't exactly related unless there's feats of resisting mindhax via sheer willpower.
Also, on an unrelated note, how does Tanjirou get resistance to air manip from training on some tall mountain with sparse air? Also, how does surviving in a bog give confusion resistance? I don't get it.
Except when you are playing New Game+ and level 100 bandits shrug it off.GribbleTheTrash said:The only time axii hasn't worked was when it was used on really powerful beings or powerful mages who can counter the sig
Spoiler for upcoming movie |
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(chapter 56) Tanjiro was constantly hypnotized with a demon's magic ability to go to sleep and experience a nightmare, but Tanjiro kept instantly recognizing that it is a dream and escaping by committing suicide in the dream world at a rate where the demon thought his ability isn't working. |
Game MechanicsShadowWhoWalks said:Except when you are playing New Game+ and level 100 bandits shrug it off.