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Okay then, we should consider assing the details of heat capacity and such onto the References to Common Feats pageFreeze someone alive
vsbattles.fandom.com
I relooked at the calc again, the 1000 is a conversion, I personally think it would be better to use 333550 J/kg instead as to not create confusion
Edit: I did a quick calc for freezing a human body to 0 K, and I ended up with results of 5.904421 times the joules for regular freezing
Of course.I think so, I'd like to see the changes myself though just to be sure
@AntvasimaObviously I can't carry out the edits and post the history of edits here if nobody unlocks the References for Common Feats page first.
Only staff members can tag users.
They're already on the page.Do you think it's possible if we can also add some of the accepted and evaluated calculations from here to the page?
Freezing someone alive? Aye, has been for a while.@KLOL506 The recently accepted and evaluated ones?
I've carried out the edits.Of course. Tell me here when you are done.
Sure, make a blog and I'll check it out in a jiffy.@KLOL506 should we add my calc for freezing someone to absolute 0?
- Energy to create/destroy a forest
- Destroying New York City
- Destroying a Continent REDONE
- Destroying Great Britain
- Punching through a skull
- Vaporization of Iron revision
- Vaporizing Spain
- Vaporizing a volcano
- Vaporization of Titanium Value
- Vaporising Tokyo Tower
- Vaporising the entire atmosphere
- Vaporising a tank
- Energy to Vaporize a Car
- Energy Needed to Atomize The Great Pyramid of Giza
- Energy Needed to Atomize The Eiffel Tower
- Energy Needed to Atomize Cloud Gate
- Energy Required to Atomize New York State (Rough)
Best to just keep those reserved for the References for Common Feats but I think majority of them were evaluated, I think I explained those in the comments in the References thread.@KLOL506 I was talking about these:
Well, I did notice thisSo is it fine if I close the references page now?
The ice calc uses the 65% for body water mass percentage, no reason to not assume the same in the vaporization calc. The 65% water percentage is more accurate I believe (60-63% is just for males while females are 52-55% as per the link), and thus consistency is maintained. And no tiers would change either.Actually, for the vaporization part, now that I think about it...
The link it uses for mass of water, this one, states that the adult human body averaged at ~65% water.
We should prolly replace 60% there with 65%.
Sure, make a blog and I'll check it out in a jiffy.
Replied.Freezing human to 0 K
vsbattles.fandom.com
Use the high-end, 310 makes no sense considering v. frag is 568.5 J/cc. Other steels have higher compressive strengths AKA pulv strengths.I know I asked this on the slicing swords blog, but the pulv end for steel is 310-1000 J/cc, what value should I be using?
Oof! We may need to update the destruction values tableUse the high-end, 310 makes no sense considering v. frag is 568.5 J/cc
Not necessarily, the 310 J/cc value was used as a low-end, but this is an approximation of steel as a whole, not its various forms.Oof! We may need to update the destruction values table
Slicing calcs- Wall level starts at 15000 J, not 1500, that needs fixing@KLOL506 I updated both the freezing and slicing calcs
Okay. That is probably fine to apply then.Well, I did notice this
The ice calc uses the 65% for body water mass percentage, no reason to not assume the same in the vaporization calc. The 65% water percentage is more accurate I believe (60-63% is just for males while females are 52-55% as per the link), and thus consistency is maintained. And no tiers would change either.
ah, sorry, fixing it.@KLOL506 the calc says '3470-3600 kJ/kg', I think you mean '3470-3600 J/kg'
Fixed that nowHe just needs to fix the -274.15 to -273.15 in his opening line of the blog and that should be that for this thread.