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The way we treat freezing feats - and honestly heat feats in general makes absolutely no sense.
Freezing, by definition, is an exothermic process. Concerning the object, it has a net loss in energy, as opposed to melting or physical force, which has a net gain. So, when someone freezes an object, they're removing heat energy from it, which... doesn't really translate to Attack Potency.
Freezing, or decreasing the heat energy of an object does not output energy (in the case of the person/mechanism doing it). It's not Attack Potency. Someone who freezes a large chunk of air can't dish out damage comparable to energy they remove, they can just remove a lot of heat energy from an object.
Heat feats in general don't really make much sense, as heat and force don't necessarily translate despite them both just being caused by changes in energy. Especially how they're used for judging durability.
Heat is a poor way to destroy objects, for one. A rock will shatter and break with a small application of force, but it'll take shunting in an absurd amount of heat energy into melt it. More energy. More powerful, right?
Ha, no.
For one, an object's heat capacity has literally nothing to do with how much physical force it can take. Some extremely brittle materials are stupid difficult to change in temperature, and some of the worst conductors of heat can be some of the strongest materials there are. There's no correlation, and I'm not really sure why it's translated in some cases despite this. Heat doesn't interact with durability.
Secondly, we base Durability on force, not the amount of energy you can take in, contrary with how it's treated in calculations.
Heat is not force, thank you and goodbye.
Freezing, by definition, is an exothermic process. Concerning the object, it has a net loss in energy, as opposed to melting or physical force, which has a net gain. So, when someone freezes an object, they're removing heat energy from it, which... doesn't really translate to Attack Potency.
The attack potency depends upon the energy output of the attack, not the area of effect of the attack. |
Heat feats in general don't really make much sense, as heat and force don't necessarily translate despite them both just being caused by changes in energy. Especially how they're used for judging durability.
Heat is a poor way to destroy objects, for one. A rock will shatter and break with a small application of force, but it'll take shunting in an absurd amount of heat energy into melt it. More energy. More powerful, right?
Ha, no.
For one, an object's heat capacity has literally nothing to do with how much physical force it can take. Some extremely brittle materials are stupid difficult to change in temperature, and some of the worst conductors of heat can be some of the strongest materials there are. There's no correlation, and I'm not really sure why it's translated in some cases despite this. Heat doesn't interact with durability.
Secondly, we base Durability on force, not the amount of energy you can take in, contrary with how it's treated in calculations.
Durability is the property which guarantees the ability to withstand a certain amount of force. |