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Fugil's page is way too long. Who's going to read all of that?

Which key are we talking?

And, to start somewhere, does he have a a defense to HP/MP drain?
 
Ouroboro key.

What's the equivalent to that, because Fugil has infinite stamina and Immortality Type 1.
 
Basically absorption of life energy and of the supernatural energy of your choice. Life energy isn't lifespan here. I think neither stamina nor type 1 immortality would help against it.
 
Life energy absorption should be countered by Type 1 since it is basically having infinite life energy and Fugil doesn't possess any king of supernatural energy. Then what it is if it isn't '''life'''span if it is '''life''' energy
 
It's what in a video game are HP. Even things with infinite lifespan have finite HP. Maybe calling it health energy would be more fitting.
 
How do we equalize health energy when Fugil a) doesn't have a supernatural energy source of his own b) has Type 1 Immortality and c) has infinite stamina?
 
Supernatural energy source was MP, that has nothing to do with MP drain. (though if his ride has supernatural power that would probably also get absorbed)

As said, HP neither reflect lifespan nor stamina in Ken Deshita. Heck, HP Ôëá Vitality.

Getting more HP heals your damage. Taking damage lowers your HP. I would view it as a kind of life energy that is necessary to keep you alive, but regenerates as you body does.
 
So basically is just regular damage, Fugil can regenerate from that and even don't feel pain from it.
 
Nope. Lowering HP via life thief doesn't cause any physical damage. Physical damage causes lowering of HP though.

Pretty sure the author is thinking in video game terms here. If you think about it too hard it just gets more confusing.
 
I don't see it being worth much, specially when Fugil's first move are his thought based lawhax and Zero One (he can use both at the same time).
 
I mean, the life drain is pretty much passive.

What does he do with those things?
 
Lawhax: he thinks and creates a law.

Zero One: Technically self-BFR, but it takes 1 second to activate, and if Fugil is attacked during that 1 second, then the one who attacked him will be the one transported to its pocket dimension where time is permanently stopped.
 
Lawhax: Which laws has he created, though? Which does he typically create right at the start of the fight?

Zero One: Due to appraisal Master knows the technique and has senses that would allow him to know when such a skill is used. They should also be able to use spacetime magic as a bit of a counter, seeing this is basically what an item box spell/skill does. Also, 1 second is pretty long given these speeds.

On Life Drain: Speed depends how many HP you have. Generally not instant. Range is probably a dozen meters or so. Teleport and apport relativate range a lot, though.


Many of Fugils resistances are only things he can grant himself. Will he do that before the opponent uses any technique of that type? Can he have all of them at once?
 
He has created the ones that are in the profile (causality manip, power null, invisibility, intangibility, attack reflection, time reversal). He could start with any of them, really, he usually use whatever is the most useful in the situation (which is why having Arshalia's Information Analysis helps).

Spacetime magic can be nulled or simply resisted due to Fugil's law hax. She cannot attack him in that time though, if she attacks him directly she will get transported to Zero One's dimension where time is permanntly stopped and if she throws an attack towards him it will get into Zero One's dimension and he can return it back from any palce he wants.

The range is horrible, ok. Fugil can go againts the teleportation just fine, he has fought Celistia Ralgris.

None of Fugil's resistances are things he can grant himself, he has his own resistances from the start. Now, on top of that, he can grant Ouroboros and Arshalia (but not himself) with the long list of resistances on the key, and yes, he can grant all of them at once.

And no one has resistance to time stop so Fugil can just stop time and use End Action.
 
Something I remembered regarding Zero One: Master has a skill called Unsealable, which negates that.

That aside, Master negates Info Analysis attempts, so Fugil will need to create Laws without knowledge. In fact, he will get a fake status of Master and Fran that will make them appear much weaker than they are.


If Fugil himself doesn't have the long list of resistances and his Drag-Ride needs to get them there are further possibilities.

For instance, Master can use Aport to teleport Fugil out of his ride, put the ride into his dimensional storage and then just slit Fugils throat.
 
Why does Unsealable negate Zero One?

Fugil most of the time creates law on the fly, and Fran nor Master resist law hax, so whatever he does should work.

Fugil does have a long list of resistances, it's just that he can grant himself an even bigger one.

And as I said, Fugil can just stop time and End Action. He would predict that due to his precog.
 
Ionliosite said:
Why does Unsealable negate Zero One?
It prevents transfering the user into pocket dimensions.

Fugil most of the time creates law on the fly, and Fran nor Master resist law hax, so whatever he does should work.

Only the law based stuff. And he doesn't know which one he needs to create here.

Fugil does have a long list of resistances, it's just that he can grant himself an even bigger one.

But no resistance against what I mentioned, no?

And as I said, Fugil can just stop time and End Action.

Fran has 3 revives, so he needs to do that multiple times. Master can also nullify all physical damage, so Fugil will need to know to use other forms of attack.

He would predict that due to his precog.

He doesn't have precog, though? If I read his profile right he has precog resistance and that's it.

Precog would also not help much against teleportation as you can't easily dodge it, but that aside.


Oh, and if Fugil doesn't start with a power absorption resistance than Master can steal a skill from him. Say, his ability of using his drag-ride.
 
Ok, she would still have a hard time hitting Fugil due to his dodging skills.

He doesn't need to know, everything he does works since Fran nor Master have resistance to law hax.

Fugil can get resistance to BFR and Teleportation, it's right on his page, so taking him out of the Drag-Ride is not happening.

Fugil can grant himself resistance to power null, so nulling physical attacks would do nothing. And Fugil can just create an attack reflection law to make every attack return to her. And Fugil has mul.tiple cannons on hsis Drag-Ride, not even taking into account all of his other abilities.

Fugil has analytical prediction that works even better than precog. Fugil already dealt with a teleporting opponent, another one is pretty easy, specially since she isn't as skilled.

Does Master even lead with that? And as I said, Fugil can pretty much lead with any law (he once lead with the one giving himself resistance to everything, so there's that). And even if Master steals that, Arshalia exists.
 
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