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Ok. So. I have some buffs for fallout I want to get through. As this verse I say is far tougher than it's put at. So let's do this starting with strength and durability. What they survive and can give off (since their AP does scale since they can kill each other. I'll be going over Fallout 3, New Vegas, and 4. Which I believe they all should roughly scale to each other, due to being able to fight the Brotherhood, who has the strongest armor and tech, and is in all of the games. So saying they are around comparable in AP and durability seems fitting at least.
Strength/Durability
Starting this off. We have this
Fallout nuke feat. This ones a little smaller in power. But Moira, from fallout 3 was rather close to the nuke that went off in megaton if you chose this ending. And she is someone even at the start of the game is Fodder next to you. Too the point you can one shot her with your bare hands if you wanted too at later points in the game. Not entirely massive since she had some distance to the nuke. But, it's a feat to have on the side at least.
Next
Codsworth and Vault Tech Guys nuke feat. At the start of the game. When you run to the vaults. Codsworth stays at the house throughout the entire time your gone. Which means that he had to have been it when the nuke drops and destroys the neighbor hood. We know he never left as he brings up that he did stay there the whole time. And we know that the nuke reached all the way to their town, as off you don't run to the Vault, or if you run a different direction, the nuke drops and you die immediately. (Which no, it isn't a game mechanic). As well, the town is utterly destroyed by the bomb. His body at most is a little dented. But that is about all. This increases Codsworth durability, and in everyone's attack, via being able to Hurt or kill codsworth. This is backed up by many people who survived the nuke and some were simply just turned into Ghouls. Including the second part. The Vault Tech guy. Who is seen right at the fence before running back into town, then the nuclear bomb goes off and kills most people. We see him later in the game and see he has survived. Both of them survived said nuke which destroyed the neighborhood. Not only him, but several others do survive the nukes, and even at much closer range, and only turn into ghouls due to radiation.
Ok. Here's a big one for Fallout 4
Prydwen crash feat. This feat is when the Prydwen during the Minutemen ending, crashes after being shot down. This offers 3 important feats
The vertibirds in base, and in the Prydwen survived the resulting explosion (as does some of the brotherhood). Which these are both located exactly where the blimp crashed and blew up, and literally hanging on the outside of the blimp. Aka. They were dead centered in the explosion and survived the explosion unscathed.
As well, the vertibirds come flying to your locations (dozens upon dozens of them). Meaning two things. Either the brotherhood survived the explosion, got in the vertibirds and attacked. Or they just so happened to be inside the vertibirds. And as unlikely as the second one is. It still scales to durability, as the vertibirds have no doors at the side. Just one gaping hole that offers no protection. Meaning regardless too wether they were inside or not, they survived that explosion as well, and it scales to their durability. Even assuming it just scaled to armored up people. Sole Survivor is able to destroy the Veritbirds and kill the brotherhood. Armor or not. This scales to Fallout 3 as well. Why? Because, the time difference between fallout 3 and for is very small. There was no implied changes in tech. And we even see the power armor and tech the brotherhood had prewar. Meaning that the same vertibirds that Lone Wanderer can shoot down, are comparable to the ones that survived that Prydwen crash. We even know this is the Same Brotherhood from the Wasteland As the leader "Elder Maxon" was the kid at the Citadel in fallout 3. Meaning, it's fair to assume it would scale into Fallout. And there's more supporting this. Liberty Prime since his original version can One Shot Vertibirds into almost nothingness. And his newest version is an upgraded stronger version. Sole Survivor is able to survive laser blasts from him. He can take a few before dying. While Prime is still much stronger, that's still some supporting evidence on this type of durability.
As well, an important bit of info.
Liberty Prime survives this. Once the blimp has crashed and you finish the fight. Going over to the destroyed base, you'll find Liberty Prime Still active and walking around. (Which is intended as brought up on the wiki even) "Liberty Prime will survive the fight and will keep patrolling the Boston Airport. "
So this does scale to the Prime too.
This would upgrade the Vertibirds which Liberty Prime casually can destroy with a shot or two of his lasers. And the sole survivor can take multiple hits from the lasers. So that would be an upgrade due to tanking this explosion to the entire verse, and the Sole Survivor also tanking these lasers, and prime also being able to one shot vertibirds.
And one more important thing.
Liberty Prime one shots the Prydwen . In the synth ending, Prime is fully able to one shot it out of the sky and cause it to crash and explosion With a single laser. This would upgrade his Attack, and defense, as well as Sole survivors, as at his peak, he can tank a few of these lasers. So not only does prime one shot vertibirds. One laser shot down the prydwen as an whole. Even more support that this level of durability scales to the verse, since surviving prime shots is possible. This likely scales to the other verses like New Vegas as no heavy time passage is suggested, and no advance in technology that would make them suddenly more durable. So two surviving near Nukes feat, and the brotherhood, Prime, and the vertibirds all surviving the prydwen crashing onto them and exploding, and Prime can cause the crash by one shoting the thing in the first place. All really nice feats. And grow more consistent.
But we aren't done. Let's get to the good stuff in Vegas
In Vegas. The Lonesome Road, oh boy does this add more.
Ulysses, Intercontinental Ballistic Missiles feat. Ok. Here's the big ones. In the Lonesome road DLC, the courier runs into a man called Ulesseys. Now, two very notable feats are the. And one interesting statement
One. Fact he can survive detonating the Nuclear Warheads around the divide. (And courier can canonically kill Ulysseys) The fact he confirmed he survived the Multiple ICBM detonating. It was confirmed it was more than one, and is the reasoning for the divide being the way it was. So it had an extreme essential part of the plot. Ulysseys survives the multiple Missiles, and even though he needed medical attention, the fact his body was not completely destroyed, and we see his body fully healed without as much as a scare that we could see from it. It makes the feats Extremely impressive. But that's not all.
Two. There are Nuclear Warheads laying all over the map. you can set them off, and they won't kill Ulysses. It takes quite a few to hurt him. This does help support his claims of surviving the nukes going off. And if that doesn't satisfy you enough
Both the NCR and Caesars legion survive nukes dropping on them. At the end of the DLC, you can choose the Fire the nukes at NCR, Caesars Legion, or both. And then you can go explore the land that you shot the nukes at. Going into the both, several dozen soldiers just survived the nukes and are irradiated. But survived. And I don't mean one or two. I mean several soldiers. You have to kill groups of them as you go along the place.
And finally. This is a statement from Ulysses about the nukes. That "it only took a few to rip apart the earth, the crust, the sand"
This could potentially offer more. But it may be poetic. I'll leave that up with others to decide and look at.
This is a buff towards Wanderer, Sole Survivor, Courier, And Liberty Prime. As well as the rest of the cast to a lower degree.
Ok. So that should about cover the Strength and Durability. Just a lot of nuclear stuff and surviving it. Next is
Lifting Strength
Now, we have their lifting strength at Athletic Human for Far too long. Yes, they can't carry past the 500 pound mark without losing their ability to run. But that doesn't stop them from lifting more. Now we obviously shouldn't go on the logic they can continue to carry infinite since the pip boy will let you do that. But no human could lift up to 500 pounds and can still run and jump a few feet up. Peak to Superhuman is an at least. Also should take note, Sole Survivor can causally break people's necks. Most characters can smash limbs apart with their hands with a strong enough strike, and The Courier downright rips people's heads off in the NCR mission where you need to retrieve certain raiders heads. So Class 1 honestly the best option. their lifting strength has been limited on something it shouldn't have.
Next.
Stamina
They are vastly higher than just Peak Human. Even after being shot yo and on the verge of death, they can wander the wasteland with little to no food or water for days and survive. The Wanderer and survive being in extremely deadly radiated environments,
That should be all. Now onto Speed.
Speed
Two real important feats here. Dodging Gamma, and Dodging Microwaves
1. The Lone Wanderer And other characters in Fallout can dodge the Mesmotron shot. Which the Mesmotron is just emitting our Microwaves. This as well supported with the stronger version of the gun in the Fallput harbor DLC, "The Microwave Emitter"
at 0:45, they can dodge the microwave emitter. At almost point blank range. An extreme speed buff. There's also the feat of being able to do the same dodging in Fallout 4 with the Gamma Gun. Which has already been discussed to be light speed. And there is the Holorifle in Fallout New Vegas, also capable of dodging in the same manor. So dodging some light speed weapons at very close range. Good upgrade. And pretty straight forward.
Abilities
1. So Lone Wanderer has the Mesmotron. A device which messes with someone's brain and makes them stuck in a La La land like state. Confused, and even just handing stuff over to you if you tell them too. This is a form of Mind Manipulation and can Bypass durability, as there is a chance that the wave may actually just cause your brain and head to explode entirely. (Specifically Only Wanderer)
2. VATS actually does give what is essentially Time Stop, not just Time Slowing. How do we know this, A Terminal in Fallout 4 actually talks about VATS. And specifically brings up it can slow someone's perception of time and even stop it. This is supported by the fact even light speed weapons like the Mesmotron or Laser rifles are at a Standstill when in VATS. the reason 4 differs Is due to the different type of Pipboy The Wanderer used compared to the Sole Survivor. It's likely Wanderers is more advanced as getting his much later in a vault that could Keep up. Where everyone else in the vault died near the start of the war. So the Pipboy Sole survivor picked up, was one of the earliest generations of Pipboy, or at least less advanced. This also scales to Courier 6 who shares the same pip boy.
For the quote itself
"An altered sense of perception that mimics the effect of slowing, or even stopping, time." "
3. Stat amps via health items. Very straight forward. Buffout makes you stronger, Mentats make you smarter, psycho makes you stronger. Ect ect. General basics you expect in a game.
4. Regenerationn. They can cripple (essentially break) limbs. Including arms, legs, and their skull, which they can heal from with items. High-Low to Low-Mid regen with items. And his natural regen heals bullet and stab wounds. It should really just naturally be Mid-Low regen. And High-Low Regen with their perks (All characters since all share the same healing items and healing abilities)
Edit
A few things that also qualify for Wanderer that was pointed out in another Thread.
Energy Manipulation and Energy Projection: Uses a plethora of laser weapons and Alien weapons
Plasma Manipulation: Uses Plasma Weapons
Immortality: Type 2; Can have his arms, legs, ribs, and skull broken and still walk around and fight.
Immense Pain Tolerance Can walk around with multiple broken bones and his skull broke. with no signs of pain whatsoever and perform most actions unhindered
Limited Radiation Manipulation Some of his weapons emit radiation
Healing: His healing can restore much of his health and repair broken bones
Fear Manipulation: With the terrifying presence perk he can easily intimidate and terrify many enemies in the wasteland easily making them flee, can make heavily armed Brotherhood Of Steel members wimper in fear just by talking to them
Explosion Manipulation Has multiple explosions
Light Manipulation: his Pipboy can act as a flashlight
Fire Manipulation Fire weaponry
Electricity Manipulation: Has multiple electrical weapons
Enhanced Senses: Has extreme perception being see if bullets are in a gun and being able to spot enemies from far away, can detect invisible enemies in VATS
So all together. Fallout should be in for a lot of buffs.
Strength/Durability
Starting this off. We have this
Fallout nuke feat. This ones a little smaller in power. But Moira, from fallout 3 was rather close to the nuke that went off in megaton if you chose this ending. And she is someone even at the start of the game is Fodder next to you. Too the point you can one shot her with your bare hands if you wanted too at later points in the game. Not entirely massive since she had some distance to the nuke. But, it's a feat to have on the side at least.
Next
Codsworth and Vault Tech Guys nuke feat. At the start of the game. When you run to the vaults. Codsworth stays at the house throughout the entire time your gone. Which means that he had to have been it when the nuke drops and destroys the neighbor hood. We know he never left as he brings up that he did stay there the whole time. And we know that the nuke reached all the way to their town, as off you don't run to the Vault, or if you run a different direction, the nuke drops and you die immediately. (Which no, it isn't a game mechanic). As well, the town is utterly destroyed by the bomb. His body at most is a little dented. But that is about all. This increases Codsworth durability, and in everyone's attack, via being able to Hurt or kill codsworth. This is backed up by many people who survived the nuke and some were simply just turned into Ghouls. Including the second part. The Vault Tech guy. Who is seen right at the fence before running back into town, then the nuclear bomb goes off and kills most people. We see him later in the game and see he has survived. Both of them survived said nuke which destroyed the neighborhood. Not only him, but several others do survive the nukes, and even at much closer range, and only turn into ghouls due to radiation.
Ok. Here's a big one for Fallout 4
Prydwen crash feat. This feat is when the Prydwen during the Minutemen ending, crashes after being shot down. This offers 3 important feats
The vertibirds in base, and in the Prydwen survived the resulting explosion (as does some of the brotherhood). Which these are both located exactly where the blimp crashed and blew up, and literally hanging on the outside of the blimp. Aka. They were dead centered in the explosion and survived the explosion unscathed.
As well, the vertibirds come flying to your locations (dozens upon dozens of them). Meaning two things. Either the brotherhood survived the explosion, got in the vertibirds and attacked. Or they just so happened to be inside the vertibirds. And as unlikely as the second one is. It still scales to durability, as the vertibirds have no doors at the side. Just one gaping hole that offers no protection. Meaning regardless too wether they were inside or not, they survived that explosion as well, and it scales to their durability. Even assuming it just scaled to armored up people. Sole Survivor is able to destroy the Veritbirds and kill the brotherhood. Armor or not. This scales to Fallout 3 as well. Why? Because, the time difference between fallout 3 and for is very small. There was no implied changes in tech. And we even see the power armor and tech the brotherhood had prewar. Meaning that the same vertibirds that Lone Wanderer can shoot down, are comparable to the ones that survived that Prydwen crash. We even know this is the Same Brotherhood from the Wasteland As the leader "Elder Maxon" was the kid at the Citadel in fallout 3. Meaning, it's fair to assume it would scale into Fallout. And there's more supporting this. Liberty Prime since his original version can One Shot Vertibirds into almost nothingness. And his newest version is an upgraded stronger version. Sole Survivor is able to survive laser blasts from him. He can take a few before dying. While Prime is still much stronger, that's still some supporting evidence on this type of durability.
As well, an important bit of info.
Liberty Prime survives this. Once the blimp has crashed and you finish the fight. Going over to the destroyed base, you'll find Liberty Prime Still active and walking around. (Which is intended as brought up on the wiki even) "Liberty Prime will survive the fight and will keep patrolling the Boston Airport. "
So this does scale to the Prime too.
This would upgrade the Vertibirds which Liberty Prime casually can destroy with a shot or two of his lasers. And the sole survivor can take multiple hits from the lasers. So that would be an upgrade due to tanking this explosion to the entire verse, and the Sole Survivor also tanking these lasers, and prime also being able to one shot vertibirds.
And one more important thing.
Liberty Prime one shots the Prydwen . In the synth ending, Prime is fully able to one shot it out of the sky and cause it to crash and explosion With a single laser. This would upgrade his Attack, and defense, as well as Sole survivors, as at his peak, he can tank a few of these lasers. So not only does prime one shot vertibirds. One laser shot down the prydwen as an whole. Even more support that this level of durability scales to the verse, since surviving prime shots is possible. This likely scales to the other verses like New Vegas as no heavy time passage is suggested, and no advance in technology that would make them suddenly more durable. So two surviving near Nukes feat, and the brotherhood, Prime, and the vertibirds all surviving the prydwen crashing onto them and exploding, and Prime can cause the crash by one shoting the thing in the first place. All really nice feats. And grow more consistent.
But we aren't done. Let's get to the good stuff in Vegas
In Vegas. The Lonesome Road, oh boy does this add more.
Ulysses, Intercontinental Ballistic Missiles feat. Ok. Here's the big ones. In the Lonesome road DLC, the courier runs into a man called Ulesseys. Now, two very notable feats are the. And one interesting statement
One. Fact he can survive detonating the Nuclear Warheads around the divide. (And courier can canonically kill Ulysseys) The fact he confirmed he survived the Multiple ICBM detonating. It was confirmed it was more than one, and is the reasoning for the divide being the way it was. So it had an extreme essential part of the plot. Ulysseys survives the multiple Missiles, and even though he needed medical attention, the fact his body was not completely destroyed, and we see his body fully healed without as much as a scare that we could see from it. It makes the feats Extremely impressive. But that's not all.
Two. There are Nuclear Warheads laying all over the map. you can set them off, and they won't kill Ulysses. It takes quite a few to hurt him. This does help support his claims of surviving the nukes going off. And if that doesn't satisfy you enough
Both the NCR and Caesars legion survive nukes dropping on them. At the end of the DLC, you can choose the Fire the nukes at NCR, Caesars Legion, or both. And then you can go explore the land that you shot the nukes at. Going into the both, several dozen soldiers just survived the nukes and are irradiated. But survived. And I don't mean one or two. I mean several soldiers. You have to kill groups of them as you go along the place.
And finally. This is a statement from Ulysses about the nukes. That "it only took a few to rip apart the earth, the crust, the sand"
This could potentially offer more. But it may be poetic. I'll leave that up with others to decide and look at.
This is a buff towards Wanderer, Sole Survivor, Courier, And Liberty Prime. As well as the rest of the cast to a lower degree.
Ok. So that should about cover the Strength and Durability. Just a lot of nuclear stuff and surviving it. Next is
Lifting Strength
Now, we have their lifting strength at Athletic Human for Far too long. Yes, they can't carry past the 500 pound mark without losing their ability to run. But that doesn't stop them from lifting more. Now we obviously shouldn't go on the logic they can continue to carry infinite since the pip boy will let you do that. But no human could lift up to 500 pounds and can still run and jump a few feet up. Peak to Superhuman is an at least. Also should take note, Sole Survivor can causally break people's necks. Most characters can smash limbs apart with their hands with a strong enough strike, and The Courier downright rips people's heads off in the NCR mission where you need to retrieve certain raiders heads. So Class 1 honestly the best option. their lifting strength has been limited on something it shouldn't have.
Next.
Stamina
They are vastly higher than just Peak Human. Even after being shot yo and on the verge of death, they can wander the wasteland with little to no food or water for days and survive. The Wanderer and survive being in extremely deadly radiated environments,
That should be all. Now onto Speed.
Speed
Two real important feats here. Dodging Gamma, and Dodging Microwaves
1. The Lone Wanderer And other characters in Fallout can dodge the Mesmotron shot. Which the Mesmotron is just emitting our Microwaves. This as well supported with the stronger version of the gun in the Fallput harbor DLC, "The Microwave Emitter"
at 0:45, they can dodge the microwave emitter. At almost point blank range. An extreme speed buff. There's also the feat of being able to do the same dodging in Fallout 4 with the Gamma Gun. Which has already been discussed to be light speed. And there is the Holorifle in Fallout New Vegas, also capable of dodging in the same manor. So dodging some light speed weapons at very close range. Good upgrade. And pretty straight forward.
Abilities
1. So Lone Wanderer has the Mesmotron. A device which messes with someone's brain and makes them stuck in a La La land like state. Confused, and even just handing stuff over to you if you tell them too. This is a form of Mind Manipulation and can Bypass durability, as there is a chance that the wave may actually just cause your brain and head to explode entirely. (Specifically Only Wanderer)
2. VATS actually does give what is essentially Time Stop, not just Time Slowing. How do we know this, A Terminal in Fallout 4 actually talks about VATS. And specifically brings up it can slow someone's perception of time and even stop it. This is supported by the fact even light speed weapons like the Mesmotron or Laser rifles are at a Standstill when in VATS. the reason 4 differs Is due to the different type of Pipboy The Wanderer used compared to the Sole Survivor. It's likely Wanderers is more advanced as getting his much later in a vault that could Keep up. Where everyone else in the vault died near the start of the war. So the Pipboy Sole survivor picked up, was one of the earliest generations of Pipboy, or at least less advanced. This also scales to Courier 6 who shares the same pip boy.
For the quote itself
"An altered sense of perception that mimics the effect of slowing, or even stopping, time." "
3. Stat amps via health items. Very straight forward. Buffout makes you stronger, Mentats make you smarter, psycho makes you stronger. Ect ect. General basics you expect in a game.
4. Regenerationn. They can cripple (essentially break) limbs. Including arms, legs, and their skull, which they can heal from with items. High-Low to Low-Mid regen with items. And his natural regen heals bullet and stab wounds. It should really just naturally be Mid-Low regen. And High-Low Regen with their perks (All characters since all share the same healing items and healing abilities)
Edit
A few things that also qualify for Wanderer that was pointed out in another Thread.
Energy Manipulation and Energy Projection: Uses a plethora of laser weapons and Alien weapons
Plasma Manipulation: Uses Plasma Weapons
Immortality: Type 2; Can have his arms, legs, ribs, and skull broken and still walk around and fight.
Immense Pain Tolerance Can walk around with multiple broken bones and his skull broke. with no signs of pain whatsoever and perform most actions unhindered
Limited Radiation Manipulation Some of his weapons emit radiation
Healing: His healing can restore much of his health and repair broken bones
Fear Manipulation: With the terrifying presence perk he can easily intimidate and terrify many enemies in the wasteland easily making them flee, can make heavily armed Brotherhood Of Steel members wimper in fear just by talking to them
Explosion Manipulation Has multiple explosions
Light Manipulation: his Pipboy can act as a flashlight
Fire Manipulation Fire weaponry
Electricity Manipulation: Has multiple electrical weapons
Enhanced Senses: Has extreme perception being see if bullets are in a gun and being able to spot enemies from far away, can detect invisible enemies in VATS
So all together. Fallout should be in for a lot of buffs.