• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Equal Stats Army Tournament Round 2 Match 4. Agency Against Hank Wimbleton vs Promethean Watchers

from what im looking at, Watchers use bullets, no?
Yes and no. They do have a Boltshot which is basically an Energy Pistol but they also have Energy Shields, the Hardlight Shield is a different shield that can be put on an Ally, they can Spawn Crawlers, which are the Promethean Fodder Unit that's actually meant for Combat, and Z-510 Focus Turrets which are automated Energy Turrets that essentially fire big continuous Beams of Energy for about 5 Seconds whenever it sees Hostiles but it takes 4 Seconds to charge up and the Watchers also have a Tractor Beam that can grab thrown projectiles and return them to sender.
 
Alright, well a crt went through that gave Soldats and Engineers instinctive reaction, which lets them dodge bullets and things being thrown at them (and various other things, but cant name em all rn), so that stuff should be covered by their IS
 
Alright, well a crt went through that gave Soldats and Engineers instinctive reaction, which lets them dodge bullets and things being thrown at them (and various other things, but cant name em all rn), so that stuff should be covered by their IS
OK but what about things faster than normal bullets? I ask because the Watchers can Spawn Crawlers and one of the Crawler Variants has the Binary Rifle which is essentially a Sniper Rifle on Crack. The only downside to that weapon is that whenever you look through the Scope it activates the Laser Sight on it which is a noticeable tell for when the Sniper is aiming at you but the actual Shot is basically impossible to dodge once fired because it's so much faster than the other weapons.
 
OK but what about things faster than normal bullets? I ask because the Watchers can Spawn Crawlers and one of the Crawler Variants has the Binary Rifle which is essentially a Sniper Rifle on Crack. The only downside to that weapon is that whenever you look through the Scope it activates the Laser Sight on it which is a noticeable tell for when the Sniper is aiming at you but the actual Shot is basically impossible to dodge once fired because it's so much faster than the other weapons.
instinctive reaction. that means they move outside of the way automatically, and as the IS reaction page says, you have to be near blitzing to actually bypass this.

that's a bit irrelevant, inside of a stats equalized match.
 
OK, there's still the fact that it's an army of guys that are good at dodging fighting an army of guys with both shields and the ability to continuously spawn two separate armies of their own that they can then play support for by giving them shields and returning any thrown projectiles back to sender. Also, the Crawlers they can spawn can have fully automatic weapons meaning if they really wanted too, they could just have them fire a literally ocean of bullets all at once. Good luck dodging that.
 
good luck dodging that.
yeah... they dont need to try.

if they can dodge machine gun fire from a group of people (up to iirc 6) 100 of them can dodge that.

that doesn't go into the fact even without instinctive reaction they've been able to dodge gunfire. theres little to no reason they can't dodge and out skill to hell and back.
 
yeah... they dont need to try.

if they can dodge machine gun fire from a group of people (up to iirc 6) 100 of them can dodge that.

that doesn't go into the fact even without instinctive reaction they've been able to dodge gunfire. theres little to no reason they can't dodge and out skill to hell and back.
OK, I call bullshit. There's no way they can all dodge a literal wall of bullets without jumping into each other and screwing themselves over in this tight of a formation. This is also ignoring the fact that the Watchers still have the Focus Turrets which can fire giant lasers that have a lot of range and a small amount of AoE to them.
 
OK, I call bullshit. There's no way they can all dodge a literal wall of bullets without jumping into each other and screwing themselves over in this tight of a formation. This is also ignoring the fact that the Watchers still have the Focus Turrets which can fire giant lasers that have a lot of range and a small amount of AoE to them.
the only real weakness to that is the fact they do not care for each other and will be more focused on killing their opponent than making their teammates live.

within a tight formation, they would immediately break apart, considering that's the exact thing they do for their introduction to the series, which makes that a negligible problem for bumping into each other.

and, for the aoe, i'd have to get onto the game and check how they respond to AOE, chances are it bypasses it but you never know.
 
the only real weakness to that is the fact they do not care for each other and will be more focused on killing their opponent than making their teammates live.

within a tight formation, they would immediately break apart, considering that's the exact thing they do for their introduction to the series, which makes that a negligible problem for bumping into each other.

and, for the aoe, i'd have to get onto the game and check how they respond to AOE, chances are it bypasses it but you never know.
Wouldn't that just make it harder for them to dodge over time since some of them end up getting killed by the others screwing them over in attempts to dodge which means there's less people to use as Springboards to dodge an ever increasing volley of bullets? The Watcher's Army is only getting bigger as time goes on if they play it as supportively and defensively as possible which is their entire MO.

While that would be smart, they still have to worry about getting ganged up on individually by what's essentially dogs that can crawl on any surface and also have guns in their mouths that fight by running circles around their targets while firing and clawing at them. It gets worse if they have Snipers set up around the place too and even more difficult to deal with if they have Focus Turrets, which they'll build after they have Crawlers harassing them all.

Any feats of their IR dealing with AoE?
 
Wouldn't that just make it harder for them to dodge over time since some of them end up getting killed by the others screwing them over in attempts to dodge which means there's less people to use as Springboards to dodge an ever increasing volley of bullets? The Watcher's Army is only getting bigger as time goes on if they play it as supportively and defensively as possible which is their entire MO.
They aren't actively killing each other, they just don't give a shit about their teammate's well being. they aren't going to try and use them as meat shields, but will not try and save them from certain death, and would rather use a time like that to kill something.

(though this is contradicted by the few times they have good teamwork, but regardless)
While that would be smart, they still have to worry about getting ganged up on individually by what's essentially dogs that can crawl on any surface and also have guns in their mouths that fight by running circles around their targets while firing and clawing at them. It gets worse if they have Snipers set up around the place too and even more difficult to deal with if they have Focus Turrets, which they'll build after they have Crawlers harassing them all.
That isn't much problem as long as they attack while dodging (which they can do) along with take their superior skill into hand.

they have good stamina. they can keep fighting for prolonged times even with lethal wounds, so in the case they're shot multiple times they'll continue fighting.
 
(also, they're barely able to dodge dissonance weapons, which have high aoe reality-warping matter destructing blast, but does take basically all their tac bar before it begins recharging.)
 
(also, they're barely able to dodge dissonance weapons, which have high aoe reality-warping matter destructing blast, but does take basically all their tac bar before it begins recharging.)
What kind of Horse Shit is that? How is anyone supposed to hut these ******* if they can Auto-dodge REALITY WARPING?
 
What kind of Horse Shit is that? How is anyone supposed to hut these ******* if they can Auto-dodge REALITY WARPING?
the reality warping thats been condensed into a little laser.

(also we never got an explanation on what it even reality warps. it just 'warps reality' as the vague description project nexus gave us.)
 
their instinctive reaction isn't infinite, you can very easily overwhelm it to hit them, unless you have a very slow firing speed in which it'll just recharge.

so how fast do they shoot? if they can shoot pretty fast they can overwhelm it and hit them.
 
their instinctive reaction isn't infinite, you can very easily overwhelm it to hit them, unless you have a very slow firing speed in which it'll just recharge.

so how fast do they shoot? if they can shoot pretty fast they can overwhelm it and hit them.
The Suppressor (The Assault Rifle used by the Crawlers) has 42 Bullets with a Fire Rate of 500 RPM for the Halo 5 Version while the Halo 4 Version had 48 Bullets and a Fire Rate of 840 RPM, so really ******* fast and can shoot longer than you'd think an Assault Rifle would.
 
The Suppressor (The Assault Rifle used by the Crawlers) has 42 Bullets with a Fire Rate of 500 RPM for the Halo 5 Version while the Halo 4 Version had 48 Bullets and a Fire Rate of 840 RPM, so really ******* fast and can shoot longer than you'd think an Assault Rifle would.
so then that can overwhelm their instinctive reaction, and get them killed. that sounds like their best bet to kill them
 
so then that can overwhelm their instinctive reaction, and get them killed. that sounds like their best bet to kill them
Yeah, that's an absurd amount of Bullets to avoid, especially since the Watchers also have their own handguns to add to the hail of ammunition as well as the Focus Turrets with their big lasers and the Sniper Crawlers that usually camp on the side of cliffs and walls.
 
sounds like the sheer amount of bullets coming at them can overwhelm their instinctive reaction.

unless said otherwise, I'm assuming ATP's have a skill advantage since they can compete with Sanford and Deimos, who while less skilled, are comparable to hank.

i can see this going both ways, but having higher fire power has been something to lead to the downfall of ATP's, so I'm willing to bet they the watchers can take this.
 
Back
Top