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Equal Stats Army Tournament Round 1 Match 6. Pacifista vs Metal Gear RAY

The pacifista pretty much just spam their laser beams, not sure what the gun robots do.
Spam turret fire and seeking missiles (has turrets on it that basically fire at all times), also has laserbeams that it uses quite often (well, plasma beams), and a Heat blade, basically those 1000c meme knife videos, but the knife is a building. As well as cruise missiles and bombs.

Actually I'll just copy paste some boss guide info as it says what it has and how it uses them.



"RAY is the first boss in the game and is thus relatively easy. However, it has a surprisingly large number of attacks, with Raiden's distance from it being the main factor in determining what it will do. The first battle takes place in a long rectangular arena with parked cars and palm trees, which are quickly destroyed by RAY's attacks. After several attacks, RAY will jump high into the air to either both ends of or the middle of the arena. In this battle, it has the following attacks:

Close range​

  • Bite: Raiden must be in front of RAY for this attack to trigger. RAY rears back and then snaps at Raiden with its jaws, before delivering a final lunge that buries its head in the ground and briefly leaves it open to attack while it tries to pull itself out. Doing damage during this vulnerable phase or parrying the bites will result in a Blade Mode prompt, which allows Raiden to destroy the armor at the top of RAY's head.
  • Foot stomp: RAY raises the foot nearest to Raiden and tracks him with it for a short time, before stomping hard on the ground. A red line indicates where it is aiming and a circle on the ground shows the damage radius; when at a short distance outside this radius, Raiden will be stunned briefly. Easily avoided by moving out of the way; it can also be parried for a Blade Mode prompt.
  • Heat Blade: RAY unfolds its massive Heat Blade and swings it from side to side to cut whatever is in front of it. This attack can be parried or avoided entirely by moving closer to RAY.

Medium to long range​

  • Charge: RAY rears back and then runs the length of the arena with its head lowered, dealing damage if any part of its body touches Raiden. Raiden is capable of parrying this attack, which will bring up a Blade mode prompt that allows Raiden to cut RAY's face armor.
  • Cruise missiles: RAY fires a series of cruise missiles from its back with aim and radius lines much like the stomp attack. If any of them strike Raiden directly, they will explode; otherwise, they will stick in the ground and explode after a short delay. In this state, they can be cut to drop nano-repair paste, which heals Raiden's health.
  • Homing missiles: RAY opens its left "wing" and fires a series of Maverick missiles in a horizontal spread, which home in on Raiden. Even though Boris tells the player to cut them in Blade Mode, this is actually difficult to do without taking damage; therefore, it is better to simply avoid this attack.
  • Machine guns: RAY's gun turrets pop out and red laser sights appear, which is followed by immediate machine gun fire that can be deflected by using the Ninja Run. The machine guns can actually fire at any time, even if RAY is in the middle of another attack.
  • Plasma Cannon: RAY bellows and an orange glow appears around its mouth; it then fires two beams that pan along the ground. The first of the weaker version is always at Raiden's current position, while the second pans from left to right and is best avoided by jumping or running directly under RAY. The charged and stronger version shoots much more powerful and larger beams, but they travel slower. Both beams are aimed at Raiden's current location.
  • Tail whip: RAY turns and swings its tail around, from left to right and then from right to left. The range of this attack is deceptively long, reaching up to half of the arena. It can either be avoided by jumping or parrying; to parry this attack, the player must press the stick towards RAY, not towards the tail. Parrying the attack brings up a Blade Mode prompt, which allows Raiden to destroy most of RAY's tail. Successfully doing so will award the player the achievement/trophy "Steel Tail."
Boris instructs Raiden over Codec throughout this battle, telling the player how to deal with most of RAY's attacks. Actually damaging RAY requires that Raiden reduce the health of its body to bring up a Blade Mode prompt and destroy part of the Metal Gear's armor; parrying the tail gives a free attack on it, while the other vulnerable areas are the head after the bite attack and the two feet. Each foot can be attacked for two Blade Mode prompts; the first will destroy the lower leg armor, and the second destroys the gun turret on the respective leg.

When RAY's health is reduced to 0.1%, it will jump away from the player, with Boris telling Raiden to finish it off. As he approaches, RAY will perform a plasma cannon attack, before swinging at Raiden with its Heat Blade; this is blocked with an Execution (Triangle+Circle / Y+B) prompt. From here, a QTE follows, with the player called on to repeatedly press Square / X, Triangle / Y and then Square / X again to finish RAY off.

The first battle is ranked only by time and damage; the maximum time bonus is +1,000 for completing the battle in 3:00 or less, and a bonus of +1,000 is given for taking no damage. The S-rank threshold is 1,000.

Second Phase​

The second encounter with RAY takes place on a narrow platform with little room to maneuver, making the UG's attacks substantially more dangerous. RAY has the following attacks here:

  • Bite: RAY rears back slightly and then snaps its jaws, before burying its head in the platform and getting stuck for a moment. Parrying this attack will give an instant Blade Mode prompt if either of the two armored areas remain.
  • Cruise missiles: RAY leaps away from the platform and fires cruise missiles from its back as it did in the first fight. It is more important to cut them before they explode in this battle, due to the smaller space.
  • HEMP bombs: If Raiden is standing at the far left of the platform when RAY starts its HEMP rocket attack, it will instead drop two salvoes of bombs straight down out of the "wing." These can be cut in Blade Mode and may drop nanorepair paste.
  • HEMP rockets: RAY swings its remaining wing over to the far left of the arena and opens it up; it then fire two salvoes of slow-moving HEMP rockets. They can be cut in Blade Mode, and have a chance of dropping nanorepair paste.
  • Lunge: RAY rears back and orange energy gathers around its head, before lunging from left to right and buries its head in the side of the building to the right of the arena, getting stuck for a moment. The left side of the platform is safe, or the attack can be parried like the bite for an instant Blade Mode prompt.
  • Machine guns: RAY's remaining gun turrets pop out and fire. If the machine guns on RAY's thighs were not destroyed in the first stage of the battle, they are also able to fire here, especially when RAY jumps away to do the cruise missile attack.
  • Plasma cannon: RAY always begins the battle with this attack, openings its mouth wide and gathering energy before firing. The beam now pans across the arena from right to left and then left to right at torso height, and is best avoided by jumping; slashes can be used to gain extra "air time."
  • Wing smash: RAY lifts its remaining "wing" and slams it on the platform. If it hits the right side of the platform, it then fires a single volley of HEMP rockets at Raiden, parallel with the ground.
This time, the main target in this battle is RAY's head, with the first Blade Mode prompt destroying the armor on RAY's jaws and the second the gun turret on the left "wing." Once RAY's health is reduced to zero, it will trigger a QTE; Raiden must use Ninja Run (R1 / RB + left stick) to run up RAY's missiles, then a Blade Mode prompt will appear to destroy the armor of RAY's left shoulder. Following this is a brief sequence running down the clock tower; the far-right is safest, and the gap in the side of the tower does not actually exist in gameplay terms. Once Raiden reaches RAY, a prompt to repeatedly press Square / X will appear, followed by Raiden cutting the UG in half automatically.

The battle is again only ranked by time and damage; the maximum time bonus is again +1,000 for 3:00 or less, and another +1,000 is given for taking no damage. In addition, an automatic bonus of +1,000 is given for the single compulsory kill in this stage. The threshold for an S rank is 2,000."



They're also have great leaps, able to leap hundreds of meters, if not kilometers, and have aquatic capabilities (they're amphibian), as well as a multitude of AI sensors and stuff (so they tefchnically have "enhanced senses", if you wanna call it that).
 
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