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Hey, sorry for the wait guys. I'm here remaking another CRT, this time, we'll only be covering AP. I'll briefly explain the reasoning for the tiers in this post but for more detailed explanations, sources, and images, go here. (The only necessary part for this thread is the beginning, up to Volume 1.) This thread will only be covering the Volume 1 Key for the sandbox I made. Later threads will be made for later keys.
Base: Street Level (1.875 Kilojoules)
Reasoning: Downscales from Boosted Power.
3x Boosts: Wall Level (15 Kilojoules (Baseline Wall Level))
Reasoning: Is 3 Boosts stronger than his base state (x2^3), defeated an opponent that could previously one-shot him, and is currently accepted at Wall Level on the wiki for destroying a concrete wall. (See first key)
If there're any questions about the consistency or accuracy of the multiplier of the Boosts, please feel free to read the earliest linked blog.
Thanks for reading
Agree:
Neutral:
Disagree:
Issei Hyoudou's main ability which allows him to double his power as many times as his gauntlet makes the "BOOST" sound. Example: Base * 2 * 2 * 2 (Power gained from this ability is temporary.)
Reasoning: Downscales from Boosted Power.
3x Boosts: Wall Level (15 Kilojoules (Baseline Wall Level))
Reasoning: Is 3 Boosts stronger than his base state (x2^3), defeated an opponent that could previously one-shot him, and is currently accepted at Wall Level on the wiki for destroying a concrete wall. (See first key)
If there're any questions about the consistency or accuracy of the multiplier of the Boosts, please feel free to read the earliest linked blog.
When the rest of the threads are done.
Agree:
Neutral:
Disagree: