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Do Immeasurable Speed characters negate durability?

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Since they can freely roam across linear time, can they technically negate durability albeit slightly? (ex: Super Sonic vs Endgame Shulk. Super Sonic travels to before Shulk became 2-A and attacks him there.)

or is it just that even with immeasurable speed, if an opponent is invulnerable or is just infinitely stronger than you AP wise, you wouldn't be able to harm them?
 
That isn't durability negation, that's just travelling back in time to hit a version of your foe that has weaker durability. That also wouldn't work on Shulk because Acausality.
 
Yeah, because speed generally doesn't necessarily translate to an higher kinetical output, it isn't hax by default, and even in the case where we assume infinite speed = High 3-A, well, an High 3-A can tank it as it's just an attack on that level, not hax, as it doesn't actually ignore the durability stat.
 
While that would technically work, we do not consider that valid, but perhaps we could consider that pluasible if the character does so in canon, but it shouldn't be assumed.
 
It is currently considered a valid wincon to kill the opponents past self and paradox them, it's just that most of the time the characters able to do this are put against Acausal characters so it's not possible.
 
Yes, see the Kinetic Energy Feats page for more information

And it's a viable wincon on those cases because normally a past version of the character tends to be weaker, especially if we go up to back when they were born or so.
 
Immeasurable and Infinite speed completely ignores the law of physics, using them to calculate kinetic energy is even dumber than using FTL speeds to calculate AP.
 
So if it's not in character, a haxless Immeasurable speed character has no way to kill an invulnerable foe?
 
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