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First to introduce the dedicated dashing dodge feature as well, with some pretty nice-looking animations. Plus some pretty interesting characters in Lucia and Matier who really should get more elaboration.yeah that's why I said it is the most innovative game in the whole series
we got bloody palace, 2 more playable characters, weapon switching, a whole new campaign for Lucia, several more costumes, the hidden majin form, whole lot new game mechanics that would be the styles, mission selection iirc, a ton of combos (that are never explained and stay hidden), cool ass features like Dante using the shotgun and Ebony at the same time or the rocket launcher and Ebony
Game is held back by clunky lock on mechanics, an unwanted shift in Dante's character, annoying missions with underwater sections and timers, a few not-so-great bosses, and a distinct lack of dialogue to develop bosses, scenes and characters. That's why DMC2's bosses are less memorable than the bosses from other games, for example.honestly if Itsuno had gotten a hold of it at the very beginning it would have been one of, if not, the best in the franchise just by the sheer number of things it brings to the table