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Demon Lover vs. Demon Slayer (Malori Crowett vs Doomguy)

Yep and lots of games have that same range for there shotguns. It seems to me that lots of games Over exaggerate the Spread of a shotgun. Again if you want to make a CRT you can.
 
Fupdumpthegump said:
Yep and lots of games have that same range for there shotguns. It seems to me that lots of games Over exaggerate the Spread of a shotgun. Again if you want to make a CRT you can.
I probably will. But I'm right and we'll not be using false information here. The range is not equivalent to that of real world shotguns unless you can prove it without the phrase "mAEk a CrT".
 
Well let's see here, there's two times were the crosshairs aren't even centered on the Cacodemon so those don't count. There's one at the 12 seconds mark were he manages to hit it just fine from what is likely several meters. In fact I was just on snapmap not to long ago And I was killing imps, easily one of the smallest enemies to hit in the game, from like nearly two rooms away.
 
how easily she uses most of her powers I guess

you've basically put in front of me slight AP advantage and anger issues and literally none of their powers being available to them vs actual abilities plus range advantage also the match starts with party one being out of range
 
I mean nothing stops Doomguy from switching weapons. He just starts with the shotgun out and can switch weapons. It wouldn't be too big an issue I'd think

The only thing that seemingly takes time for Malori to cast is the sword storm, other than that most of her spells just sort of activate quickly. Less than a second I'd say
 
well what had been stopping him was the fact that OP said "he starts equipped with a shotgun, implying he was not equipped with everything else, but I see that was changed just now

okay so range is now less of an issue, is there any reason any of her powers would incapacitate Doomguy more than they seem at surface level? or are they just different flavors of attack potency and ways of attacking?
 
The ice cage and earth prison could kee his restrained for at least a little bit, I'd think. I believe Velverosa technically only escapes because she has fire in her body so she melted the ice around her. Doomguy could probably break out of it given time, in fact pretty sure he could, but that helps Malori prepare some stronger attacks or amp her speed.
 
Fupdumpthegump said:
Wait a minute, it literally says that they start within range of each other so why are are we even having this Conversation.
Read the thread homie. Jacky states they do not start within shotgun range, it's just worded poorly in the OP.
 
I dunno how this plays out. If he has access to his other guns and range isn't as much of an issue I'm more inclined to vote Doomguy just by right of replacing 40% of the local oxygen with copious amounts of lead and steel. I think Malori's more complex fighting means could help, but those icapacitation methods don't sound like they'd stop the aforementioned shoot it until it dies mentality.

Basically its close enough where a lot of the finer details could make enough of a difference to tilt my vote.
 
Sure. What do Ice Cage and/or Earth Prison look like, how likely are they to open up with that specifically?
 
Earth Prison:
Earth_Prison.png


Ice prison:
Also_ice_prison.png


right after the ice cage she put the queen in a block of ice

She'd normally, in character, start with explosion manipulation most likely but if she notices how strong he is, she's be smart enough to switch tactics. She doesn't do it to the Demon Queen because her whole goal was to beat her, but in this fight she was specifically trying to incapacitate/stall. She was rather confident it'd hold someone like her in the ice prison so she'd know that using it would (or should) work well
 
If she's less likely to out-the-gate try to earth prison him (I think ice prison is reasonably surmountable, but being restrained could be a detriment even with his Lifting Strength) and assuming he can just switch to his weapons with actual range, then I would vote Doomguy.
 
I'd assume she wouldn't but the problem is we only really see her fight demon queen, and when she fought demon queen all those times beforehand it was specifically with the goal to defeat her in combat via, like, making her health go down a lot.

I don't know if she'd do the same to Doomguy right away. Like I'm genuinely not sure if she'd open up with it first.

Also would it be possible to forcefield the bullets though?
 
"Also would it be possible to forcefield the bullets though?"

as in, would it be possible to stop them via forcefield? or...?

If so, possibly, but as far as I understand it, his AP is greater than hers and should be able to overcome the forcefield unless it works in a weird way.
 
Fupdumpthegump said:
Please do keep in mind that Doomguy is not stupid and is quite good at coming up with his own plans and tactics even on the fly.
I'm aware of that, and Malori herself certainly isn't dumb and is quick to come up with new strategies, like when she needed to distract Velverosa.

Either way, thought it'd be worth a shot. Her forcefields can handle attacks from Velverosa when she is serious, so they should be able to handle attacks somewhat stronger than her, but I dunno bullets act weird.

It's hard to tell what Malori would use in a normal fight.
 
I'm keeping in mind Doomguy's capabilities, his main disadvantage is how bloody unversatile he is. For this matchup he has eighteen varieties of dispensing AP but none of them are much different, VSBW-wise, than the last.

I think its reasonable to say the forcefield helps quite a lot, but I don't think it's a perfect solution, and I'm not inclined to take it as a match-altering ability.
 
Right, I figured as much. I'm just running through my options here. The way I see this match is that she either starts with explosions (which are very powerful), or she starts with the imprisonment depending on her mindset.

If she starts with explosions Doomguy probably wins according to people, if she starts with Improsonment she has...a better chance of winning?

The problem is it's just hard to tell what she uses against those other than Velverosa
 
Given that just about her only fight was against Velv, and she focused on explosions, I still give this to Doomguy. Malori simply doesn't know that Doomguy can obliterate her so easily with his weapons, and piercing damage on a shotgun can kill her in a single shot.
 
Imprisonment makes it better if she starts with specifically earth, blowing through chunks of ice isn't really that hard in this territory of AP. But being unable to move means a lot of your lifting strength is rendered inert. So it could shift the battle significantly if he can't move his arms. Granted, his LS is far superior to what is in the verse, but idk if its enough-

...so basically in that scenario all I can say is that it's quite possible he gets restrained and she blows him up to kingdom come.
 
Iirc, she did use a binding spell, but only to lowkey seduce Velv with some very suggestive BDSM play.
 
Moritzva said:
Iirc, she did use a binding spell, but only to lowkey seduce Velv with some very suggestive BDSM play.
Nooooo that's wroooooong.

There was a part where she had to distract and stall Velverosa so she didn't destroy a bunch of humans. She did this by goading her form dragon form into her human form and using Earth manipulation and Ice Prison to restrict her movement.

The bind spell is a thing she did, yes, and she copied from Vel, though. It was mostly to earn her trust (and kinda suggestive yes) but the bind only lasts for about five seconds. I suppose it could still **** up some plans for Doom
 
Well I wasn't wrong.

She used a binding spell to get on top of a half-naked demon queen.

Heavily doubting she'll use it against Doomguy.

Overall, Doomguy takes this more often than not.
 
The most reliable piece of evidence we have is of when Malori was actually in a real fight, aiming to win, rather than restrain.

In such a case, she resorts to a lot of explosions.
 
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