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Current Light arrows Scaling is messed up

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As title says, Current Light arrows Scaling is messed up

It basically revolves around huge assumptions, and the method is inconsistent and it isn't applied in the same fair way in-between OOT and MM.

1. Giant Link having the same exact strength of one of the Four Giants is a huge assumption. There isn't any scaling, one could argue that if Link really gets the exact same strength of one of them, he could just call 3 out of the 4 giants to stop the moon and be the fourth himself, while it is essential to bring all of them of course.
He gains the might of their race, just exactly the other masks grant him the same abilities of Zora, like swimming.
This isn't like omnitrix, the masks don't give Link the peak of the race abilities and strength necessarily. But let's grant this for good, since one could argue it is a fair assumption based on occam's razor, which I wouldn't disagree necessarily with, but since "becoming a dragon" with draconification wasn't threated in the same way, it would be more consistent and fair to have more proofs behind it, because statement similar like "gets the might of a dragon" can be founded as well, but since here comparisons aren't very much appreciated and labaled as whataboutism when they aren't, I'll keep explaining why it still wouldn't work even if we assume Giant Link actually gets that might.

2. Light arrows game mechanic is only present in the 3Ds version of the game, which it means it doesn't necessarily retcon the lore behind the fight, since at the end of the day you still need the giant mask to defeat twinmold according to game guides. It could just be a mechanic implementation.

Here, literally:

"To have a fighting chance you must supersize yourself by wearing the giant Mask", so this would imply that light arrows alone wouldn't be enough to finish off this enemy, they wouldn't give Link a chance to defeat them for good.

But let's even grant this for good as well, there are still major inconsistencies on why the light arrows wouldn't scale to twinmolds' durability:

- the arrows are used to shot their eyes, which is a major weakness, both fictional and real life the eyes don't have the sturdiness and durability of the body, and second of all the arrows got an anti-evil hax property, so that they can damage the enemy isn't necessarily due to AP, since they got no known resistance to that hax. Plus, again, you must use the giant mask if we go by lore which would mean you cannot defeat them for good with arrows, and even if gameplay allows you to, that's not much different from defeating Ganon with a wood stick in BOTW, which is also the same justification we have for the same game for not scaling base Link to Majora just because you can choice to not wield fierce deity mask and beat the boss.
This is apparently how according to staff and knowledge members in the previous thead the golden sword could hurt Ganon, so that they can stun, damage twinmold by hitting the eyes and having an anti-evil property wouldn't be enough for AP scaling.

3. Even if we still gonna go with the light arrows - giant Link - twinmold scaling, then we should for the same very reasons scale the light arrows to Majora HIMSELF, since according to the official source of hyrule encyclopedia, he is vulnerable to light arrows and in fact can be damaged by them in both the original and 3Ds game if we go by gameplay.
BookReaderImages.php


So, this would mean either breaking the chain-scaling between Four giants - Giant Link - twinmold - light arrows - Ganondorf, downgrading Ganondorf with ToP to At least High 6-C (and even more characters) OR upgrading ToP Ganondorf to Star level by tanking light arrows that can hurt 4-C Majora.
 
This is starting to feel like it's on purpose dude.
 
Is there even any remote implication that the Giant's Mask specifically grants Link the power of the Four Giants, and the name isn't just in reference to a literal giant? It doesn't resemble any of the Giants, it is not the same color as any of the giants, 'giant' is not capitalized in its description, Link just becomes large instead of becoming a member of the species (like the other masks based on existing species work), none of the Giants or Tatl make reference to it having a connection to them and the place you obtain it has no strong or unique connection to said Four Giants. Why would the description not say 'the Four Giants', especially when Mikau and Darmani are clearly referenced in their masks? The Four Giants are also unique deities, not a defined species. I'm in agreement with Lgamer on this matter. This is drastically speculative, and it's not very well founded speculation at that.
 
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Definitely agree with giant Link not scaling to the 4 Giants.

As for the Light Arrows, I'm not quite sure. Not super knowledgeable about how we treat them across the franchise and the ramifications of the scaling in general so I'd like more knowledgeable members to comment.
 
Definitely agree with giant Link not scaling to the 4 Giants.

As for the Light Arrows, I'm not quite sure. Not super knowledgeable about how we treat them across the franchise and the ramifications of the scaling in general so I'd like more knowledgeable members to comment.
Imo they just do purification / holy damage and there isn't a proper AP scaling, but if they really wanna threat them as having AP if they harm a character then they should upgrade them to Majora as pointed out, but I think it would be an outlier / pretty inconsistent. So, personally I'd go with downgrading Link and those who scaled to 4 giants for now.
 
Giant Link having the same exact strength of one of the Four Giants is a huge assumption. There isn't any scaling, one could argue that if Link really gets the exact same strength of one of them, he could just call 3 out of the 4 giants to stop the moon and be the fourth himself, while it is essential to bring all of them of course.
Not going to comment on other things since i'm not knowladgable on the verse but this is because Link gets the giant mask right before the 4th giant boss fight (and in the 3ds version, he gets it midfight).
We know this is the last dungeon you supposed to visit (meaning Link had already freed 3 other giants), Tael tells us the order.
Swamp. Mountain. Ocean. Canyon. Hurry...The four who are there... Bring them here...
Tatl also first gives you the directions for swamp, then mountain, then ocean and then canyon.
Woodfall -> Snowhead -> Great Bay -> Stone Tower
I don't think you even can visit them out of order cause you need the specific items you get from prior dungeons to proceed in other dungeons.
 
Not going to comment on other things since i'm not knowladgable on the verse but this is because Link gets the giant mask right before the 4th giant boss fight (and in the 3ds version, he gets it midfight).
We know this is the last dungeon you supposed to visit (meaning Link had already freed 3 other giants), Tael tells us the order.

Tatl also first gives you the directions for swamp, then mountain, then ocean and then canyon.
Woodfall -> Snowhead -> Great Bay -> Stone Tower
I don't think you even can visit them out of order cause you need the specific items you get from prior dungeons to proceed in other dungeons.
The giant's call worked on him, it's like the only possibility/bet they had, not even a slight suggestion on Link using the mask to contribute the lift on the moon, not a single sentence or thing. Also, compared to the other masks, the giant one doesn't give Link the appearance of one of them, just makes his size the one of a giant. Which evidences would point out about him being equal to them? Even so, even if he were this wouldn't change much, light arrows are strong against evil, twinmold is called evil, you only shoot at his eyes, there isn't any reason to AP scaling it's anti-evil damage PLUS if u wanna argue for AP, the arrows actually hurt Majora in a more proper way (no hit in the eyes)
 
Please don't make this a "the user is bad" to hide how atriocius and cherry picking current scaling is, thank u.
Yeah no dude, a thinly veiled whataboutism between completely different contexts is what this is, especially when the whole point keeps circling back to your prior rejected CRT even when it has nothing to do with the point you're allegedly trying to make. It's not even subtle like be fr now.

The cherry-picking accusation is absurd as well when this entire argument repeatedly ignores the context that decides whether these comparisons work in the first place. This has nothing to do with "person bad", but it most certainly has everything to do with the past thread given you can't even go one paragraph without mentioning it, all while conveniently ignoring or forgetting the fact literally everything has been explained to you no less than 5 times but you just so happen to conveniently forget that.

Nothing new was actually added here, the point seems to just be re-framing already answered issues from last time.
1. Giant Link having the same exact strength of one of the Four Giants is a huge assumption. There isn't any scaling, one could argue that if Link really gets the exact same strength of one of them, he could just call 3 out of the 4 giants to stop the moon and be the fourth himself, while it is essential to bring all of them of course.
He gains the might of their race, just exactly the other masks grant him the same abilities of Zora, like swimming.
This isn't like omnitrix, the masks don't give Link the peak of the race abilities and strength necessarily. But let's grant this for good, since one could argue it is a fair assumption based on occam's razor, which I wouldn't disagree necessarily with, but since "becoming a dragon" with draconification wasn't threated in the same way, it would be more consistent and fair to have more proofs behind it, because statement similar like "gets the might of a dragon" can be founded as well, but since here comparisons aren't very much appreciated and labaled as whataboutism when they aren't, I'll keep explaining why it still wouldn't work even if we assume Giant Link actually gets that might.
This entire point you're trying to push is nothing but a false equivalence yet you act as if you're arguing for consistency?

Look, you claim:
  • "Giant Link having the same exact strength of one of the Four Giants is a huge assumption"
And yet immediately go:
  • "But let's grant this for good, since one could argue it is a fair assumption based on Occam's Razor, which I wouldn't disagree necessarily with..."
Then this ain't a real flaw in the scaling; it's a point being raised despite already admitting the assumption is fair, so respect people's time and not throwing out arguments not even you agree with just to argue please?

If you normally wouldn't even disagree with it, then this isn't some damning flaw in the scaling. You're arguing just to argue by padding the post with a point you admit can be a fair assumption just so you can make the chain look weaker than it is, all because your other thread got rejected.

And the draconification comparison is awful full-stop, not much to say there. Draconification in TotK isn't "every dragon gets one identical fixed value". We explicitly know the dragons are not all equal, this isn't even a question to be had. The whole mechanic is based on swallowing a Secret Stone, which magnifies the original user's power. Meaning the result depends on the person who becomes the dragon.

That's not remotely the same as the Giant's Mask.

Ganondorf isn't some random baseline Hylian dude. Human-form Demon King Ganondorf is already above people who scale above weaker versions of himself, who scale above prior forms, with whole chains of one-shot/upscale gaps above characters as strong as the 3 dragons. Then he becomes a dragon and gets even stronger. So comparing Demon Dragon Ganondorf to the normal dragons as if "became dragon" is one equalized state is actually just nonsense.
  • The dragons are not equal.
  • The people who became them are not inherently equal.
  • The Secret Stone amp is not a fixed equalizer and is variable and case dependent.
  • This should be obvious given Demon Dragon > Zeldragon >>>>> roided out tier 5 base forms >>>>>>>>>>>>>>>>>>>>>>whoever would have been serving Hylia.
So no, "draconification wasn't treated the same way" isn't a valid comparison to the Giant's Mask. It's not even the same kind of claim. The fact this comparison is being forced in makes the argument look outright motivated by the prior CRT rather than by the actual mechanics and evidence, once again.

The Giant's Mask isn't a transformation mask like the Deku, Goron, or Zora Masks either mind you. Don't spread misinfo.
Those masks contain the very soul/identity of a specific person, they game explicitly states this multiple times, supplementary material flat-out states this many times. Link straight up becomes that person with his own added Link stuff layered on top like extra hearts, magical stuff, etc. but the actual innate body is theirs (as well as their memories in fact, why he can then proceed to do shit like read new languages). When he uses the Zora Mask, he isn't becoming some average Zora. He becomes Mikau, a specific Zora guitarist tied to Zoran hero blood.

The Giant's Mask is not that.

It's not "Link becomes a random civilian member of a giant species" (of which only 4 exist? All of which are dead equal in strength explicitly? Like that'd make it even more damning).

It's a mask linked to the Giants, obtained in the Giant-focused dungeon boss fight, in the region tied to the final Giant, used in the boss fight guarding the final Giant, and it gives Link giant power for that fight, as he fights a giant-ass kaiju which fun fact, was the largest boss in Zelda till Demon Dragon ironically.
The obvious referent is the Four Giants, especially going by the raw, and especially when you actually bother to research the topic and look at supplementary material, not some absurd offscreen "average giant race" tier.

And the "why doesn't Link just replace one of the Four Giants" point? This objection only exists if the entire game is ignored outright, I shouldn't even have to point this out and you should know better. I cannot fathom a scenario where you're knowledgeable on the subject yet still propose that question, but sure whatever...

First things first I suppose, Link gets the Giant's Mask inside the Twinmold fight. Twinmold is the boss whose defeat frees the final Giant. So the proposed logic is basically:
  • "Why doesn't Link get the Giant's Mask, abandon the boss fight half way through while in some surreal pocket dimension after having already killed one of them, refuse to free the final Giant, save the region (because that's also a factor), and try to use himself as a substitute instead?"
Because that'd be mindbogglingly nonsensical, absurd, ignorant, self-sabotaging, counterproductive, and ultimately a waste of everyone's time including his all while making himself look like an asshole?

The whole point of clearing the temples is freeing the Giants and saving each region. Link doesn't get to skip freeing the final Giant just because he found a situational mask during the very boss fight needed to free him, the region would still be screwed even if it somehow managed to work as a sub.

Second off, even four actual Giants were not enough to permanently solve the issue once Majora escalated. The Giants hold the Moon back, Majora immediately powers the Moon further, and Link still has to go inside and deal with Majora directly as the Giants struggle to hold it back giving him just enough time to win. So even if Link could somehow act as a substitute, it wouldn't solve the actual endgame anyway, they'd all die and he'd be set back in time either way because Majora would just power up and Link wouldn't be free to chase it and kill it because he'd be forced holding up the Moon the 4 Giants themselves could barely hod back, and upon which, they die and then he's forced to free the final Giant regardless so they can hold the moon up as he goes to kill Majora in the new loop.


Just for reference, 3 Giants couldn't even stop the weaker Moon for any relevant amount of time, you expect them to stop the buffed up one while Link leaves to fight Majora because he didn't bother to free the 4th?

Third, the Giant's Mask is clearly situational much like Fierce Deity. Link doesn't just walk around Termina using it everywhere. If you even bothered to check you'd know this.
  • Giant's Mask
    If you wear it in a certain room, you'll grow into a giant.
  • You got the Giant's Mask!
    Within this mask lies the might of a giant, but can you use its power anywhere?
  • You can only use it in a certain room.
It's tied to that boss context for a good reason. Acting like Link should have instantly rebuilt the entire final act of the game around a mask he gets right before freeing the last Giant isn't a counterargument, not withstanding that he's implied incapable of using elsewhere, is just nitpicking the plot while ignoring how the plot actually happens.

Which means, your comparison fails at the mechanical, narrative, and scaling levels, among others.

Draconification:
  • Depends on the original user's power.
  • Is done through Secret Stones.
  • Does not produce equal dragons.
  • Has direct examples showing massive gaps between dragons.
Giant's Mask:
  • Is tied to the Four Giants context.
  • Is not a soul transformation mask.
  • Grants Link giant power in the specific Giant-linked boss fight.
  • Has no shown "random average giant species" alternative.
You're trying to compare a variable individual amp to a mask tied to one specific group of equally relevant Giants (so much so that even one missing, they fail to stop the moon). This legit reads less like a consistent standard and more like forcing unrelated mechanics together because your prior argument failed thus you need to target something you know full well isn't relevant to your actual CRT.

And again, the worst part is you basically admit the Giant Link read is fair normally? So what's the actual objection here?

If you wouldn't disagree with it normally, then stop acting like it's some absurd assumption. Either reject it with actual evidence or move on. Don't sit there going "I wouldn't disagree necessarily" and then spend a paragraph trying to poison the well with a bad TotK comparison, do you not see how absolutely asinine and insulting that is? That ain't a "debunk", that's just arguing for the sake of it.
2. Light arrows game mechanic is only present in the 3Ds version of the game, which it means it doesn't necessarily retcon the lore behind the fight, since at the end of the day you still need the giant mask to defeat twinmold according to game guides. It could just be a mechanic implementation.

Here, literally:

"To have a fighting chance you must supersize yourself by wearing the giant Mask", so this would imply that light arrows alone wouldn't be enough to finish off this enemy, they wouldn't give Link a chance to defeat them for good.

But let's even grant this for good as well, there are still major inconsistencies on why the light arrows wouldn't scale to twinmolds' durability:

- the arrows are used to shot their eyes, which is a major weakness, both fictional and real life the eyes don't have the sturdiness and durability of the body, and second of all the arrows got an anti-evil hax property, so that they can damage the enemy isn't necessarily due to AP, since they got no known resistance to that hax. Plus, again, you must use the giant mask if we go by lore which would mean you cannot defeat them for good with arrows, and even if gameplay allows you to, that's not much different from defeating Ganon with a wood stick in BOTW, which is also the same justification we have for the same game for not scaling base Link to Majora just because you can choice to not wield fierce deity mask and beat the boss.
This is apparently how according to staff and knowledge members in the previous thead the golden sword could hurt Ganon, so that they can stun, damage twinmold by hitting the eyes and having an anti-evil property wouldn't be enough for AP scaling.
Once again, objectively straight up wrong.
  • "Light arrows game mechanic is only present in the 3DS version"
No, it's not.

In the N64 version, Twinmold can already be damaged by arrows and is one of the two major ways to defeat it (Literally; need I remind you Tatl exists? She herself points out arrows to the tail and head as a intended way to kill them).
They even, ironically at that, have special coded weakness to certain arrows (one's weak to fire and takes 6, one's ice and takes 6, otherwise they take 2 from the inverse, light does medium to both). So this absurd idea that Light Arrows damaging Twinmold is some brand-new 3DS-only mechanic is not only false, it's dishonest, and I KNOW you know because we've already had this talk.

What the 3DS remake actually does however, is far, far worse for your argument:
it makes the Light Arrow / arrow-based phase mandatory before Link even gets the Giant's Mask.

That's not some lil tiny optional mechanic hidden in a corner my dude. That's the actual canon boss progression in the remake. Link fights blue Twinmold first, forced to use arrows, exposes its true weak point, defeats it, and only then obtains the Giant's Mask for the red Twinmold phase.

There is no "maybe" or other option, you MUST kill it with arrows.

So this framing:
  • "you still need the Giant's Mask to defeat Twinmold"
isn't only just wrong, but it's outright shot by the scripted boss sequence itself.

In Majora's Mask 3D, you literally do not have the Giant's Mask for the first half of the Twinmold fight. The game forces you to defeat one of the Twinmolds without it, and the only way you can is via arrows. The Giant's Mask is obtained after that.
INSIDE THE BOSS FIGHT ITSELF.


Meaning your argument requires ignoring how the remake fight actually works.

And no, hiding behind an old guide quote doesn't fix that.

First problem you got there: the "fighting chance" / "supersize yourself" wording is Nintendo Power guide material, not the game itself. If you want that to overrule the actual remake's boss structure, then first prove the guide is accepted as canon/usable for this purpose.

We already went through this with the bibliography/source hierarchy issue last thread, why you pulled this again despite literally being handed the canon bibliography is beyond me.
AIyWYH6.jpeg

Is the guide on here? No? Then you need to prove why it's usable first. You don't get to pull random Nintendo Power guide wording when convenient as if it overturns what actually happens in the fight, game, narrative, and several other guides because let's not act like other guides don't shoot this down either. Especially when the actual game and whole remake mechanics contradict the point you're trying to make.

Second problem: even if I humor the guide, "to have a fighting chance" is not the same as "impossible without it". That's merely recommendation. It tells the player the intended/easiest way to fight the boss in that version. It doesn't erase the fact that arrows damage Twinmold as one of the two intended methods with baked in special code for it even, and it definitely does not erase the fact that the remake forces the first Twinmold kill before the Giant's Mask is obtained. So if there was any vagueness before, there isn't anymore post-remake and thus there's not an argument to be had.

Third problem: you're selectively using guide material while ignoring the rest of the context which has now become a reoccurrence with your arguments. If a guide says Giant's Mask is recommended/important and also acknowledges the other option as valid, you can't just rip out only the part that sounds vaguely helpful and pretend the rest doesn't exist, which is something your arguments keep on doing repeatedly, your own source backfires on you if you actually opt not to cherry pick lines that don't even say what you're pushing it as saying.

Like it or not, 3DS remake is a remake, a canon one, the new canon in fact, and it changed the boss fight, that's how it is now, end of. There is zero debate to be had regarding its canonicity and sequences.

The eyeball weak points aren't "fluff" either, assuming you'd want to argue that. The first phase is built around them. The blue Twinmold's exposed eye is the required weakness. That's true. The Giant's Mask isn't even available until after that enemy is beaten.
So unfortunately no, this can't be dismissed as "just a mechanic implementation" while also trying to treat the old Giant's Mask method as lore-defining (which simply makes your entire case look like post-hoc double standards, which is baffling when you keep claiming that's what you're arguing against?).
It isn't even a mechanic implementation, it's part of the story, that's how Link canonically kills one, gets the Mask, kills the other, and he needs that Mask to give Majora for Fierce Deity (which is an amalgamation of the masks so not really optional here), which he canonically needs and is stated to have used to kill him.

Either the game mechanics matter enough for this boss fight to be discussed, or they do not, upon which:
  • If they do matter, the 3DS fight directly proves Link can defeat one Twinmold with arrow-based attacks before receiving the Giant's Mask in a scripted sequence.
  • If they don't matter, then stop using old guide gameplay advice as if it settles lore while conveniently ignoring the game itself, and ironically, like 5+ other guides.
Now for the rest of the weak-point argument:
Yes, the eyes are weak points. That does not automatically mean "no AP" however, and simply playing through the fight would tell you this.

A weak point is still part of the enemy's body and still has to be damaged. The fact that a boss has a vulnerable spot doesn't mean every attack that damages it becomes pure hax, context and method is key per usual. Zelda bosses use weak points constantly. That has never meant "the weapon has zero AP and the damage is meaningless". And the worst part of this?
The weak point in question is what you hit with the huge AP things, as in, the weak point is what's scaling, the rest of it is even tougher.

Like, you realize you have to bash it out of the giant eyeballs with Giant Mask Link, right? If the Mask is 6-A or whatever we currently have it at, the eyes are too. Thinking on it, I wouldn't even call them weak points, newer lore states they're just symbols of Majora's power, they're basically pustules that contain the very reason why they're strong.


If your claim is "Light Arrows should not automatically scale to Twinmold's full body durability just because they hit eyes", fine, that's at least a real discussion, at least till you remember Link is forced to attack them with the very crux of the scaling like 5 times so the weak points scale and are just a tad more vulnerable while scaling to the same general ballpark.
Ezgif-2-8d241bd862.gif

But that isn't the same as saying "Light Arrows can't scale at all".

Especially because in the original version, arrows damage the head/tail weak points too so either way you go about it.
Stick to N64? Your entire weak point argument isn't even true, you just attack where the exoskeleton isn't (head+tail), and both can still take hits from the Giant's Mask.
Stick to 3D? Weak points still scale and Link is required to attack them directly with both arrows and Giant, and Light Arrows. So again, this is not just "3DS eye mechanic lol".

The anti-evil/hax point is also being abused, poorly might I add.
Yes, Light Arrows have holy/anti-evil properties.
No, that does not mean every bit of damage they do is automatically pure durability negation with zero AP.

We already went over this exact distinction in the Golden Sword thread. A sacred weapon can have both:
  • Actual power.
  • Special effectiveness against evil.
  • Stun/suppression properties hax slop.
  • Weakness interaction.
Those are not mutually exclusive.

The whole reason the Golden Sword comparison fails is because ALttP Ganon is not killed by the Golden Sword and can never be killed by it in fact. The Golden Sword helps stun/open/make him vulnerable, which is stated, and the Silver Arrows are the actual kill condition that is stated no less than like 5 times in game to be absolutely required and scripted.

Twinmold is very much not the same context.
Light Arrows aren't just "opening Twinmold up so a different required item can do the real damage" as is the Master Sword to Ganon. In the remake, arrow-based attacks are part of the actual forced first-phase kill. In the original, Light Arrows also deal direct damage to Twinmold's weak points, double even.

By simply comparing this to Golden Sword vs Ganon, all you've really done is just tell everyone what your real problem is here.

Golden Sword:
  • Does not kill Ganon.
  • Cannot replace Silver Arrows and is stated as much.
  • Functions as part of a special Ganon vulnerability setup that seals his movement.
  • Still does not prove full-Triforce AP.
  • Literally two whole games and then some rebuking your entire CRT explicitly.
Light Arrows vs Twinmold:
  • Directly damage Twinmold and can kill it.
  • Stated in game to be one of the main ways to kill it and acknowledged by Tatl.
  • In 3DS are required before the Giant's Mask is even obtained.
  • In N64 have actual listed unique damage mechanics and coding interactions to each specific type of arrow.
  • Are not being used merely to set up a separate mandatory finisher while doing no damage of its own.
Completely different contexts lad, this shouldn't even be gestured at.

The BotW stick comparison is also a bit insulting dude, if you're going to argue, at least argue something you actually believe.
Regardless, BotW is an open-ended durability/chip-damage system where almost any weapon can technically damage bosses because the game is built around sandbox combat. Majora's Mask 3D's Twinmold fight is not that. It's a structured boss fight where the first Twinmold phase is explicitly designed around sliming the mf with the funny new Light Arrows before the Giant's Mask reward appears and you kill the second one with it (and in 3D it's even worse because now Light Arrows do more than Fire).

That's not comparable to "lol wooden stick beats Ganon".

This shouldn't even need explaining either, nor should the fact this whole point is disingenuous. We know how Link killed Ganon, because we're told outright, the game is built around it, and we're explained what actually happened in the sequel game and lore books atop that. The funny stick is gameplay freedom, how Link actually beat him is The Master Sword.

And the Majora/Fierce Deity comparison doesn't help you either. Beating Majora without Fierce Deity is optional gameplay because Fierce Deity itself is an optional reward, one that just like Ganon, is explained and hammered in extensively with a slew of extra lore, information, and details that makes continuing to frame it this way after such was already shown makes the argument look less like a mistake and more like outright selective framing.

The Twinmold 3DS sequence ain't comparable even then still: the remake directly requires the first Twinmold to be beaten before the Giant's Mask becomes available.

That is the intended sequence.
That is not a player choosing some silly optional challenge route.

So the actual state of the argument is, once again:
  • Light Arrows damaging Twinmold is not 3DS-only.
  • The 3DS remake makes the first Twinmold kill happen before the Giant's Mask.
  • The old "fighting chance" guide quote isn't even game text, not enough to override the remake, and does not even prove impossibility anyway, and is contradicted by lines in the original game itself saying Arrow are, in fact, a viable option.
  • Weak point damage may limit full-body durability scaling, but it don't erase AP especially when the weak points end up barely downscaling anyway.
  • Holy/anti-evil properties do not automatically mean pure hax with zero power, which you know so stop arguing that nonsense.
  • Golden Sword vs Ganon is not the same context because the Golden Sword is not the kill method and Silver Arrows remain mandatory and the game itself enforces this.
    • AlbW exists, like ong stop complaining about AlttP.
  • The BotW stick comparison is not analogous to a structured required boss phase and is explained excessively so in its own games anyhow.
Unfortunate as it might be, this doesn't debunk Light Arrows. At an absolute generous best, you argued that Light Arrows hitting Twinmold's weak points should be handled carefully and not blindly treated as full-body durability scaling, which while fair, a meager five minutes with the game would reveal why that's a faulty point either way.

But even that is a much narrower point and one that doesn't lead to any of what you're trying to push.
  • It does not prove the Light Arrow interaction is fake, false, or didn't happen.
  • It does not prove the 3DS remake can be ignored.
  • It does not prove the Giant's Mask is required for both Twinmolds in the remake.
  • It does not prove Light Arrow damage is pure hax.
  • It does not make Golden Sword scale to full-Triforce Ganon.
Once again, this is not consistency.

It's you taking the worst and messiest possible interpretation of one chain, trying to ignore whole games and a literal mountain of information, statements, and evidence on the contrary, then trying to use something that doesn't even say what you think it does, to force another unrelated chain.

Stop pretending an old guide recommendation and a weak-point argument override the remake literally forcing Link to kill one Twinmold before the Giant's Mask is even obtained.
3. Even if we still gonna go with the light arrows - giant Link - twinmold scaling, then we should for the same very reasons scale the light arrows to Majora HIMSELF, since according to the official source of hyrule encyclopedia, he is vulnerable to light arrows and in fact can be damaged by them in both the original and 3Ds game if we go by gameplay.

So, this would mean either breaking the chain-scaling between Four giants - Giant Link - twinmold - light arrows - Ganondorf, downgrading Ganondorf with ToP to At least High 6-C (and even more characters) OR upgrading ToP Ganondorf to Star level by tanking light arrows that can hurt 4-C Majora.
This point completely falls apart given you keep attempting to use "gameplay" merely when convient, that isn't a standard, you're switching "rules" mid-argument so you can have an argument to begin with otherwise you'd have nothing.

Either way, you say Majora can be damaged by Light Arrows "in gameplay", therefore Light Arrows should scale to Majora's full rating?

Dude, stop and think about what you just finished typing. That's exactly the same kind of gameplay-only logic you would reject anywhere else. Hell it's LITERALLY why you're complaining about Twinmold, which is ironic because Twinmold isn't actually "just" gameplay either, you're basically calling your own argument absurd and wrong and then doing it anyway, which would be the 3rd, maybe 5th time your own OP has done so. You can't even stay consistent with your own rhetoric and argumentation like be fr.

In the actual story, Link is not treated as comparable to Majora with his normal kit. The entire game is built around the fact that Majora's Mask is an overwhelming threat that Link cannot simply fight head-on. At the Clock Tower, nothing Link has is enough to solve the situation.


Skull Kid laughs, the Moon continues falling, and Link needs the Four Giants just to stop the impact long enough to get to the real problem even.

Once again, you forget context.

Then, when the final battle happens, Hyrule Historia and the intended completion say Link having obtained and used the Fierce Deity's Mask. That is the actual canonical confirmed final-boss answer. Beating Majora without Fierce Deity is allowed because the game still has to be beatable if the player didn't complete every mask quest, but it sure as hell isn't the canon power relationship when we are literally told nothing he has can defeat it otherwise.

This is the same basic principle everyone here already accepts with other self-evident cases, like in story, the game can still tell you a specific sacred weapon, mask, item, or condition is the real answer in terms of canon and story.

Citing "in gameplay" against Majora isn't an actual scaling argument. It's the exact thing you would call out if someone used a weak weapon against Ganon and then pretended it was the real lore standard and intended method, like you literally already did in your OP. Your own arguments aren't even consistent with each other.

The Majora case is even more blatant because the game goes out of its way to show that Link and Majora are not comparable before the final manifested boss context as well.

The falling Moon is treated as an apocalyptic event Link spends the whole game trying to stop. Link's forms do not scale to it. They die to it. The world dies to it. Meanwhile Majora is the source controlling/causing that threat under its own power, and hilariously, is totally unfazed by the impact, simply laughing it off.
Yet you keep trying to argue Deku Link knocking over Majora's Incarnation in optional gameplay means Link's normal attacks scale to Majora's full power or even durability despite the fact the gap between the two things are at minimum total obliteration is absurd.

That is the same exact type mistake as saying:
  • "Well, gameplay lets thing hurt thing, so thing scales"
Nuh uh.

Story and intended win condition matter too, stop ignoring them.
  • The story says Link needs the Giants to stop the Moon.
  • The story says the Moon impact is fatal to Link and Termina.
  • The story says Majora is so durable it's unfazed by that very same thing.
  • The story does not treat normal Link as comparable to Majora.
  • The story says nothing Link has can go against Majora.
  • The intended completion route has Link obtain Fierce Deity.
  • Historia confirms Fierce Deity as the final canon Majora method.
  • The final boss fight is a special manifested Majora context as well.
  • The Light Arrow interaction in his case is a weakness/sacred-light interaction, not automatic raw AP scaling to everything Majora represents.
As such, your "in gameplay" argument fails.

And, again, mind you, Light Arrows have a baseline. They're stronger than elemental arrows verbatim. They have direct damage showings. They can even do shit like vaporize targets in some cases, or are noted to be the only viable method against some specific enemies due to power like Gomezz or Eyegore. They have actual output too. We even mentioned how there's DIRECT power linkage mentioned to Ganon in OOT as well but at this point, the missing context is too obvious to treat as accidental.

But having baseline power isn't the same thing as scaling to the full rating of every evil/sacred-light-vulnerable target they affect. Context matters.

The Master Sword, ironically, while not the exact same mechanically (Light Arrows more akin to a damage boost in most cases), is the same kind of example. It does extra against evil and has sacred counter properties, but it still has a baseline floor. Saying "the Master Sword has special effectiveness" does not mean "the Master Sword has zero AP" either given you mentioned it. It means you must separate its normal power from its special anti-evil interaction when it becomes relevant and actually parse context yet you consistently refuse to do so.

Light Arrows can have:
  • Normal/baseline power.
  • Superior output to regular arrows.
  • Direct damage relevance against some enemies.
  • Sacred-light effectiveness.
  • Anti-evil properties.
  • Stun/opening effects.
  • Form-specific boss vulnerability interactions like Ganon or Majora.
Those aren't at all even slightly the same thing.

Twinmold is one context. Light Arrows directly damage Twinmold, and in the 3DS remake Link is forced to beat one Twinmold before getting the Giant's Mask. With some extra Light Arrow gassing statements tossed in scaling them to the same general ballpark no less.

Majora is a different context. Majora is an evil mask/entity whose final battle is a manifested embodiment context, with form/state-specific behavior and sacred-light vulnerability.



Light Arrow interaction isn't even universal across Majora's relevant states. That means it objectively can't be twisted into "Light Arrows scale to all of Majora", given his strongest form is what's vulnerable yet weaker states aren't, so it can't be an AP thing, and we know it isn't.
We're told it's vulnerable to light when it fully manifests as a abstract embodiment of evil. I.e., the more it reveals itself evil nature, the more vulnerable it becomes.

In fact, screw the Japanese side, even on the English side which you'd readily have easy access to, they point it out, not to the same extent but surely enough for this distinction to have been obvious to you.


In fact, you like Nintendo Power, right?


Isn't it just a bit odd how the guide also says the Majora manifests its evil spirit slop, and suddenly NOW it's vulnerable to light arrows, while also hammering in "yeah this is actually its most powerful too", clearly forming a distinction given those two pieces of info that guide doesn't even focus on but still opts to point out to the NA audience.

Hell screw lore, here's just a random Jap guide.
  • ムジュラの魔人 ムジュラの化身を倒すと, いよいよ最終形態ムジュラの魔人となって攻撃を仕掛けてくる.
    もちろんその力は, ラストボスと呼ぶにふさわしく遠距離攻撃あり, 近接戦闘ありとまさに万能. 無理して近づかずに遠距離から光の矢を打ち込んで動きを止めた際に, 素早く接近. ジャンプ斬りなど, 攻撃力の高い剣技でダメージを与える作戦をとろう.
  • Majora's Wrath
    When you defeat Majora's Incarnation, it finally becomes its final form, Majora's Wrath, and attacks. Of course, its power is worthy of being called the last boss, with ranged attacks and close combat, making it truly all-purpose. Do not force yourself to get close. Instead, shoot Light Arrows from long range to stop its movement, then quickly approach. Use a strategy of dealing damage with high-attack sword techniques such as jump slashes.
  • 弱点
    万能にして最強に思えるムジュラの魔人だが, 実は光の矢は苦手. 矢がヒットするとまぶしい光に包まれ, もだえ苦しみながら動きを止めるのだ.
  • Weakness Majora's Wrath seems all-purpose and strongest, but actually, Light Arrows are its weak point. When an arrow hits, it is enveloped in dazzling light, writhes in pain, and stops moving.
  • 武器 最も効果的なのは弱点を突く武器, 光の矢だ. ただし実際にダメージを与えるときは, やはり剣に頼ることが多くなるだろう.
  • Weapon The most effective weapon is the one that strikes its weakness, the Light Arrow. However, when actually dealing damage, you will probably often rely on the sword after all.
You spent half your Twinmold section trying to push how weak points exempt scaling in a situation it doesn't, but immediately turn around and try to push scaling when there's about 20+ statements pointing out its most powerful form has a particular weakness to light? Again, your own argumentation is utterly incoherent.

Which honestly, should be obvious? Only Wrath acts like that, your own scan literally specifies in that form, it has a specific unique animation if struck by light arrows its weaker phases lack (as in per your own arguments, the strongest form would be the weakest via this logic because it's the form most effected). The only narrative reason Light Arrows work is because it's so goddamn pure evil and a literal embodiment of evil darkness that its vulnerability outweighs the AP when it shows its true form, and this only shows up in its strongest state because its evil is more exposed while its weaker forms don't have this problem.

Ganondorf is a different context again, they once again elaborate how that interaction works in OOT and its specific supplementary material. Light Arrows stunning/opening Ganondorf doesn't mean they scale to Majora when that same context with a weaker Majora does nothing.

Context MATTERS, if you stopped ignoring such critical context, maybe we could have got somewhere.

Golden Sword is also different given you keep cycling back around to that. The Golden Sword can stun/open/make Ganon vulnerable and still not scale to the full Triforce in raw AP. Silver Arrows remain the actual kill condition. And the entire game you refuse to accept and lore shooting your argument down ain't gonna magically vanish either.

If the scene shows raw AP, use AP.
If the scene shows sacred-light weakness, stun, vulnerability creation, holy interaction, or a special boss condition, don't pretend it's raw AP just because the hit "worked", while ignoring what "worked" even entails in that very same context.

This entire chunk of the OP is nonsensical.
You try to use gameplay damage against Majora as hard AP scaling, while ignoring that the story says normal Link is not comparable to Majora, the intended/canon route uses Fierce Deity, and Majora's vulnerability is explicitly tied to sacred light and final manifested darkness context slop.

It also ignores the most important thing:
This evidence was already shown to you before, so pretending it isn't of the discussion ain't gonna work. Your whole Majora argument is dishonest, you basically admitted as such, and I even sent you some of this before so I know for a fact you knew this while writing your OP.

So the argument is not, and in fact it can not, and more importantly will never be:
  • "Light Arrows can hurt Majora, so Light Arrows must be 4-C"
The only real correct conclusion one can draw once having the full context is:
  • "Light Arrows have baseline power and sacred-light effectiveness. In some fights, that can be direct AP. In Majora's case, it's a form/state-specific sacred-light vulnerability in a special context that isn't even canon anyway and doesn't scale to Majora's full power, let alone his weaker forms".
Your proposed dilemma is fake dude.

There is no forced choice between:
  • "Downgrade Ganondorf to Twinmold level"
Which, he is? Like, that's WHY he's that level, ya know that right? Or:
  • "Upgrade Ganondorf to Majora level through Light Arrows"
Both are wrong per your very own arguments.

The real answer is that Light Arrow interactions aren't all the same, just like not every Master Sword, Triforce, and so forth interaction aren't either and you need to stop acting as if they are.

Stop pushing as if "in gameplay" is enough. In gameplay, plenty of things happen for player freedom, fail-safes, optional routes, or boss readability, or even just for fun. What matters is the actual context and intended story structure, which in basically every case we explicitly end up getting as well so no confusion should even exist.

And the actual context couldn't be any clearer even if it tried:
  • Normal Link is not comparable to Majora's weakest.
  • The Moon threat is not something Link scales to.
  • Fierce Deity is the intended/canon final
  • Majora's Light Arrow vulnerability is form/state-specific and sacred-light-based only in that specific state.
  • Light Arrows still have their own baseline power.
  • None of that entails a 4-C Light Arrow scaling chain into Ganondorf.
The fact your CRT got rejected dude doesn't justify dragging underdeveloped comparisons into unrelated scaling chains. If you want to help, there's plenty that can be done, but forcing shit to be done poorly because you're impatient, when simply helping out on stuff others aren't handling would push things up way quicker, if that's even why you made the CRT. Your repeated appeal to the prior CRT makes the motive extremely obvious, but it definitely doesn't make your evidence any stronger.

Edit: Oh and fyi Twinmold actually isn't fundamentally evil (it being called evil is localization only, JP only says (ツインモルドの亡骸 をはぎとった邪悪な仮面に封じ込められた魂が 今 開放される), and it has a stated weakness that isn't light so before you attempt to push that, originally the temple guardians were good in fact, they were simply corrupted much like Skull Kid (with less evil than normal Majora mind you, who is literally immune to Light Arrows, so stop and think about the implication there before you argue that).
 
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The giant's call worked on him, it's like the only possibility/bet they had, not even a slight suggestion on Link using the mask to contribute the lift on the moon, not a single sentence or thing.
Because that was the entire plan from the start and it worked, at least for that moment, and when it didn't Link decided to take care of the problem from its root.
Also, compared to the other masks, the giant one doesn't give Link the appearance of one of them, just makes his size the one of a giant. Which evidences would point out about him being equal to them? Even so, even if he were this wouldn't change much, light arrows are strong against evil, twinmold is called evil, you only shoot at his eyes, there isn't any reason to AP scaling it's anti-evil damage PLUS if u wanna argue for AP, the arrows actually hurt Majora in a more proper way (no hit in the eyes)
That might be cause giant mask doesn't contain the soul of a giant like the 4 other masks, but even then the 4 bosses also wears giants themselfes yet they don't look like a giant.
By the way is there a reason why we are not scaling the four bosses to the four giants ? I mean they litterally wear the mask that contains them.
 
Because that was the entire plan from the start and it worked, at least for that moment, and when it didn't Link decided to take care of the problem from its root.

That might be cause giant mask doesn't contain the soul of a giant like the 4 other masks, but even then the 4 bosses also wears giants themselfes yet they don't look like a giant.
By the way is there a reason why we are not scaling the four bosses to the four giants ? I mean they litterally wear the mask that contains them.
The Giants are sealed in the Masks, but they don't get power from them. They get their power from Majora. Not every mask works the same, like see Kamaro's Mask. It contains his soul but Link doesn't transform the same way he does for Deku for example.
 
Yeah Chariot and Ozcantabak make sense to me here
 
1. Giant Mask thing.
You're conflating a reasonable inference with an established fact. ME saying that an assumption is plausible, or even that I'm willing to grant it for the sake of argument, doesn't mean I am ok with it. It simply means I'm not contesting it for the purposes of examining whether the rest of the scaling actually follows. That's a perfectly standard form of argumentation.
The issue is that your conclusion still depends on proving that Giant Link possesses the exact physical strength of one of the Four Giants. The Giant's Mask being connected to the Four Giants from a narrative point of view guess what, doesn't automatically establish statistical equivalence. Association is not proof of identical power, and that's the gap I pointed out.

As for the draconification comparison, you've misunderstood its purpose. I wasn't claiming that draconification and the Giant's Mask work through identical mechanics. The analogy was about methodology INSTEAD, a very simple way of telling you be mindful, transformations should not be assumed to produce a specific level of power unless the source material explicitly establishes that. In fact, your own explanation reinforces that principle, you argue dragons vary depending on the original individual, which is precisely an example of why transformation alone doesn't justify assuming fixed power levels. Even if we assume Link grants the strength of the giant connected to it, we don't know how he scales to the other 4.

Honestly, much of your argument relies on phrases like "it's obvious," "clearly," or "the obvious referent," but those are interpretations, not evidence. If the scaling has as a crucial stone Giant Link having the exact strength of a Four Giant, then that equivalence needs positive support from the source material rather than being treated as self-evident because of a pointed out association with them.
So hell nah, this isn't "arguing for the sake of arguing." It's identifying the distinction between what is explicitly supported and what is inferred. An inference can be perfectly reasonable while still remaining an assumption, and assumptions are legitimate to point out when they're essential to a scaling chain.

2. Light arrows.
My point was that the 3DS remake changes the fight in a way that introduces new mechanics and progression, making it difficult to use it as straightforward evidence for lore scaling without first justifying that approach, you just say it retcons the previous game, but that slim difference between gameplay and lore becomes not very self evident as you suggest it to be.

As I already said, the fact that arrows can damage or even defeat Twinmold does not automatically establish AP scaling. Zelda bosses frequently rely on weak points, and attacking a vulnerable area does not, by itself, prove that the attack scales to the enemy's full durability. Your video of giant Link smashing the boss around, and the eyes hitting the ground doesn't at all prove durability scaling to the strength of Giant Link IMO, all the body and exoskeleton of twinmold is simply absorbing most of the impact until the eye (the weak area) is exposed. As always, once the eye is exposed, Link can damage its weak point. See? Context. Whether it scales to AP as u said depends on the context and supporting evidence, not on the mere fact that damage is dealt, not even on the fact that you can win the fight with an anti-evil property weapon.

You're also treating gameplay mechanics as lore only when they're convenient. On one hand, you argue the scripted 3DS sequence should be taken as definitive evidence for scaling. On the other, you dismiss other gameplay limitations as "just mechanics." That is precisely the inconsistency I was pointing out. If gameplay is your primary source of evidence, then a consistent standard needs to be applied across the board, not selectively depending on which mechanic supports a conclusion, which is why I pointed out the Majora's thing which isn't supported only be gameplay but by sources as well.

As for the guide, I never argued that its wording overrides the game ITSELF. I cited it because it reflects Nintendo's own explanation of the intended strategy, pretty straightforward.
Ultimately, none of this changes my original point honestly, like at all if I can say that, the existence of an interaction does not automatically determine what that interaction means for scaling. If Light Arrows are claimed to scale to Twinmold's durability rather than exploiting a vulnerability, that conclusion still requires more positive evidence than an eye squishing out when you smash the body on the ground. Simply showing that they can damage or defeat Twinmold does not, by itself, establish the scaling you're arguing for, because still, guess, you can finish off an enemy with an element they are weak to. If you eliminate Link from existence with some super heat blow doesn't mean that thing scales to his durability.

3. Majora
In your response, Twinmold is treated as a case of raw AP despite involving explicit weak points like the tail etc, while Majora is dismissed as purely a holy weakness despite also taking direct damage from the same weapon. The deciding factor seems to change depending on which conclusion you want to reach. Both are weak to it because of the holy property, it's pretty clear.
First form Majora tanking light arrows there is clearly a game mechanic thing, majora is intented to be unstoppable and you need four giants to stop the moon, even if Link harmed him the moon would probably still fall on the planet and cause destruction. In many games when they don't want you to be able to do any damage to a boss even weapons that should can't do that, it's very basic, which means that the most reasonable interpretation is that this reflects gameplay progression rather than a lore fact about Majora's resistance to Light Arrows.
In the boss fights he is vulnerable to it, and enclyclopedia makes it clear.
The thing that Fierce deity Link in lore defeated Majora, doesn't mean that light arrows cannot harm the enemy, it doesn't work like that, we got a canonical conclusion, but they could be pointing out this weakness like a "if Link faced him without the mask the arrows could have still hurt him", afterall this is linked to ocarina of time known to have different endings that result in different timelines.
Honestly, appealing to Hyrule Historia or the intended use of Fierce Deity doesn't resolve the scaling issue. The canonical ending tells us how Link defeated Majora; it does not automatically tell us how every gameplay interaction should be interpreted from a powerscaling perspective.
Ultimately, my criticism is methodological. If gameplay evidence is accepted for Twinmold because it reflects the intended boss mechanics, then gameplay evidence cannot be dismissed outright for Majora simply because it leads to an inconvenient conclusion. Conversely, if gameplay interactions involving explicit weaknesses are insufficient to establish AP, then that same standard should also be applied to Twinmold.
A consistent methodology should reach its conclusions independently of the character being discussed. Right now, your standard changes from case to case, which is exactly the issue I pointed out.
 
I don't think there has been any convincing argument that the Giant's Mask makes Link as strong as the Four Giants. The Four Giants are never indicated to be a species; they are Termina's unique guardian deities. Despite this, the mask description uses no proper nouns, no capitalization, does not resemble the Four Giants and is at no point connected to them outside of making Link giant.

Moreover, the part about it 'granting him the power of a giant', implying a species from which Link is deriving similar power, is absent in the original Japanese.
巨人の仮面を 手に入れた

巨大な力を秘めた神秘的なお面
今、その力は感じられないが?

You got the Giant's Mask
A mysterious mask that hides enormous power.
You can't feel its power right now, though?
The only other mention of how its power works is that it makes Link large:
巨人の仮面
ある部屋でかぶると
体が巨大になる

Giant's Mask
If you wear it in a certain room,
your body becomes gigantic.

I maintain that this is far, FAR too speculative to base scaling on. The use of 'Giant' is being used to refer to large size, in the same way the Giant's Wallet is.
 
Still not convinced that Giant Link holds the same power of the Four Giants tbch.
 
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