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This is a thread and I think we should address some additional things that need to be fixed in the Inazuma Eleven verse. I will break it down into separate topics as follows:
We should restore the value of Resistance to Time Stop because there is a clear explanation in Inazuma Eleven Orion that Heaven's Time is just a mental spell.
I think we should change it to Resistance to Mind Manipulation instead, as I believe it would make more sense.
I think we should change it to Mind Manipulation for Aphrodi only
We should also add Accelerated Development for all characters in the series, as there is a clear explanation that they can develop their Hissatsu without limits.
agree: @Jinx666 , @Reiner , @LuffyRuffy46307 ' @DarkDragonMedeus
disagree:
neutral:
I have created the following topic headings for the results of their powers:
Inazuma Eleven SS 3
Low end
Inazuma Eleven Go Chrono Stone
agree (Low end): @Reiner , @Rikimarox2
agree (High end): @Jinx666
disagree:
neutral: @LuffyRuffy46307 , @DarkDragonMedeus
I think we should increase the speed of the characters who have fought against Kiyama Hiroto (Gran) to at least High Hypersonic+ level, as Hissatsu Ryuusei Blade has been described to have a speed comparable to a falling star.
The speed of a meteor or meteorite: 17,000 m/s
agree: @LuffyRuffy46307 , @DarkDragonMedeus
disagree:
neutral:
Durability
We're adjusting their durability to equal Attack Potency since they can attack and defend with equal power.
Abilities
FeatWe should restore the value of Resistance to Time Stop because there is a clear explanation in Inazuma Eleven Orion that Heaven's Time is just a mental spell.
I think we should change it to Mind Manipulation for Aphrodi only
We should also add Accelerated Development for all characters in the series, as there is a clear explanation that they can develop their Hissatsu without limits.
agree: @Jinx666 , @Reiner , @LuffyRuffy46307 ' @DarkDragonMedeus
disagree:
neutral:
Attack Potency
I would like to propose the use of a multiplier to measure the power level of characters in the Inazuma Eleven verse. It is evident that all characters in this verse can develop through their Hissatsu techniques, such as the God Catch of Endou Mamoru, which serves as a prime example of Hissatsu development. We can observe that every time a character develops their Hissatsu, they become significantly stronger.I have created the following topic headings for the results of their powers:
Inazuma Eleven SS 3
Low end
- High 7-C All characters in the series
- Low 7-B Tenkuu no Shito, Makai Gundan Z, Player character in Football Frontier International (FFI), Dark Angel
- 7-B RH Program, Inazuma Japan, Little Gigant
- 7-A Endou Mamoru, Rococo Urupa
Inazuma Eleven Go Chrono Stone
Low end
- 7-A All characters in the series
- 6-C Chrono Storm, The lagoon
- 7-A Raimon by end of Go, Tenma by end of Go
- High 7-A Protocol Omega
- 6-C Protocol Omega 2.0, Zanark's Disaster Break, Base Practice Mode Perfect Cascade, Dual Planet Aerial Shot Base Perfect Cascade
- High 6-C Perfect Cascade Second Stage Children Hissatsu, Base Alpha Beta and Gamma MUGEN
- Low 6-B In Gil match, combination
- 6-B Chrono Storm (with Miximaxes), Base Full Power Saryuu, also with Shellbit Burst, Grand Luster Hissatsu Tactics, Strongest Eleven Surge.
agree (Low end): @Reiner , @Rikimarox2
agree (High end): @Jinx666
disagree:
neutral: @LuffyRuffy46307 , @DarkDragonMedeus
Speed
Inazuma Eleven SS 2 and Inazuma Eleven AresI think we should increase the speed of the characters who have fought against Kiyama Hiroto (Gran) to at least High Hypersonic+ level, as Hissatsu Ryuusei Blade has been described to have a speed comparable to a falling star.
The speed of a meteor or meteorite: 17,000 m/s
agree: @LuffyRuffy46307 , @DarkDragonMedeus
disagree:
neutral:
Durability
We're adjusting their durability to equal Attack Potency since they can attack and defend with equal power.
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