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Basically humans have insane blunt-force durability feats but piercing damage and organ damage can easily screw them over, like say, piercing damage from bullets and knives.Elaborate, please.
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Basically humans have insane blunt-force durability feats but piercing damage and organ damage can easily screw them over, like say, piercing damage from bullets and knives.Elaborate, please.
Yeah I'll definitely need a picture of thatI remember a Ripley's believe it or not Book showing an average-sized croc getting torn apart by a full gang of hippos.
Yeah, it had a picture too, I might have to look for the book later.Yeah I'll definitely need a picture of that
On the other hand, there's feats of humans on hysterical strength, using (almost) 100% strength to lift vehicles to save others (although most likely lifting from the side & redirecting the weight to the non lifted side rather than lift the vehicle off the ground) overpowering a stronger human, & (outlier) fighting a Polar Bear. I would like to hear the elaboration of how you would tier these feats from everyone that's reading this.Basically humans have insane blunt-force durability feats but piercing damage and organ damage can easily screw them over, like say, piercing damage from bullets and knives.
Yeah we tried those years back, all got rejected due to humans not actually fisticuffing the bears and using weapons and stuff to go toe-to-toe.On the other hand, there's feats of humans on hysterical strength, using (almost) 100% strength to lift vehicles to save others (although most likely lifting from the side & redirecting the weight to the non lifted side rather than lift the vehicle off the ground) overpowering a stronger human, & (outlier) fighting a Polar Bear. I would like to hear the elaboration of how you would tier these feats from everyone that's reading this.
Yeah we tried those years back, all got rejected due to humans not actually fisticuffing the bears and using weapons and stuff to go toe-to-toe.
So... should superhuman durability be Street level+, or Wall level? This dude survived a car crash & most fatal car crashes are under 40 mph. If only the person was going under 40 mph, this gives us 306802.8488 J for the person + car & 9.912300175 KJ for the person only. John Ferraro has a skull almost 3 times thicker than the average man's skull (Archived)(wikipedia's article on him did say 2.3 times, but the reference was a dead link), regularly (having people) break(ing) hard things above his head.I think the main issue is that AP and durability in real life isn't really such a simple linear scale like our wiki's system makes it to be. If you take like ramming with full speed the average Joe is 9-C. But if you take a 9-C baseball bat swing to the head you're probably dying.
PS: Hunter-gatherers possibly/maybe engaged in wars with each other.So... should superhuman durability be Street level+, or Wall level? This dude survived a car crash & most fatal car crashes are under 40 mph. If only the person was going under 40 mph, this gives us 306802.8488 J for the person + car & 9.912300175 KJ for the person only. John Ferraro has a skull almost 3 times thicker than the average man's skull (Archived)(wikipedia's article on him did say 2.3 times, but the reference was a dead link), regularly (having people) break(ing) hard things above his head.
For prehistoric hunter-gatherers, they survived blows to the head from clubs, possible clay projectiles to the head from slings (I did a possible calculation on projectiles of slings from a pdf, if you're interested. I'm not sure about the calculation's existence), & had a modern build that made them comparable to modern athletes.
I mean, some weak spots/pressure points take only a punch to have significant effects on the person, others take a 9-C attack.I think the main issue is that AP and durability in real life isn't really such a simple linear scale like our wiki's system makes it to be. If you take like ramming with full speed the average Joe is 9-C. But if you take a 9-C baseball bat swing to the head you're probably dying.
Where's the calculation for full speed rams/tackles?I think the main issue is that AP and durability in real life isn't really such a simple linear scale like our wiki's system makes it to be. If you take like ramming with full speed the average Joe is 9-C. But if you take a 9-C baseball bat swing to the head you're probably dying.
& to tip it off, we also have vital organs.I think the main issue is that AP and durability in real life isn't really such a simple linear scale like our wiki's system makes it to be. If you take like ramming with full speed the average Joe is 9-C. But if you take a 9-C baseball bat swing to the head you're probably dying.
HereWhere's the calculation for full speed rams/tackles?
Do we add in stuff like physical combat speed & reaction speed to the potential changes?Hmmmmmmm, is that the speed of the actual leg+shin combo or is it the speed of the ball?
Also, I'm pretty sure the world record is 211-221 km/h by Ronny Heberson (Full list of such shots here).
Usually we base speed on a person's ability to move around the place (AKA travel and movement speed), not on how fast they can fight, kick or even react to things. Because at that point they leave the realm of the starting point of superhuman and reach Subsonic speeds as a whole.Do we add in stuff like physical combat speed & reaction speed to the potential changes?
That will be considered, although I've asked this question, like 3 times already but I'll wait as long as a response: So... should superhuman durability be Street level+, or Wall level?Usually we base speed on a person's ability to move around the place (AKA travel and movement speed), not on how fast they can fight, kick or even react to things. Because at that point they leave the realm of the starting point of superhuman and reach Subsonic speeds as a whole.
This dude survived a car crash & most fatal car crashes are under 40 mph. If only the person was going under 40 mph, this gives us 306802.8488 J for the person + car & 9.912300175 KJ for the person only. John Ferraro has a skull almost 3 times thicker than the average man's skull (Archived)(wikipedia's article on him did say 2.3 times, but the reference was a dead link), regularly (having people) break(ing) hard things above his head.
For prehistoric hunter-gatherers, they survived blows to the head from clubs, possible clay projectiles to the head from slings (I did a possible calculation on projectiles of slings from a pdf, if you're interested. I'm not sure about the calculation's existence), & had a modern build that made them comparable to modern athletes.
PS: Hunter-gatherers possibly/maybe engaged in wars with each other.
I'm not going to deny Spinosaurus, I've researched into human weak spots/pressure points & vital organs. Moves like a punch to the liver/neck will definitely defeat the human. Kicks & stomps can break bones, hit shins, & severely injure a person if they got to the head.I agree with Spinosaurus here.
I think I called a majority of them here AFAIK, but uh, they don't seem to be responding yet.Did you take care to call our entire calc group here KLOL506, or did you overlook some of them? In the latter case, it seems best to call the others here as well.
Okay. I will try as well.I think I called a majority of them here AFAIK, but uh, they don't seem to be responding yet.
wdym isn't Street level peak humanDisagree with street level and/or class. If anything, we should move the athletic human level or peak human to these values. It's like a human having a wall level feat, we'd move the value of peka human idk, to this "wall level" feat. This means if everything here gets accepted we need to change our AP chart.
Disagree with street level and/or class. If anything, we should move the athletic human level or peak human to these values. It's like a human having a wall level feat, we'd move the value of peka human idk, to this "wall level" feat. This means if everything here gets accepted we need to change our AP chart.
I doubt there is a single person whose striking strength exceeds 3 thousand joules even in the best scenarios, so there is still plenty of room in Street level to be considered "superhuman".
The energy/force it would take to break these denser bones is unknown but is at least Street level+. Considering that bones break at 9920 J at a 50 degree angle, I slapped a "Can withstand more force/energy than even..." for that reason. In general, there's plenty of ways to build bone density. There's many reasons for why I considered Wall level durability as an upgrade for SPC. Little to no people survive terminal velocity at concrete at full speed, savage attacks from big animals, getting crushed/trampled by unlivable amounts of weight exerted on them, etc.And some people might straight up be actually superhuman thanks to a genetic mutation, just like that person whose bones were 8 times denser than the average.
I've made a blog post concerning different types of potential changes (including the original), linking/refing it to sources that I'll archive in the Wayback Machine, Archive.vn &/or Ghostarchive. After this message I'll do knives & bullets next.Thank you for helping out with evaluations.
I think it looks good.Blog post has been completed with reliable sources & has been archived 3 times.
Edit: Ref errors have been fixed as of now.
Yeah hippos are basically the scariest animal around.I remember a Ripley's believe it or not Book showing an average-sized croc getting torn apart by a full gang of hippos.
I think it looks good.
As for this argument, anyone including althletes can kick & stomp to exceed 300 Joules. The wiki usually shrugs off these issues at lower levels (10-C to 9-C) & there's the fact that street fights are usually/mostly fist fights, although stomps & kicks do factor into the survival of each opponent. This change is probably going to be in for another thread due to the complexity &/or overlapping (definitions/forces/joules) of what humans, athletes & peak humans can do. In the meantime, I'll say that we don't need to change the tiering system at lower levels.Disagree with street level and/or class. If anything, we should move the athletic human level or peak human to these values. It's like a human having a wall level feat, we'd move the value of peka human idk, to this "wall level" feat. This means if everything here gets accepted we need to change our AP chart.
Should we discuss this here, or should I make a CRT about this?I made no argument. I just said that if you're gonna change the superhuman page, our AP chart has to reflect that change. Saying that atheletes can exceed 300 joules goes against our AP chart, this means we will have to change it.