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It doesn't matter whether names are Type 1 or Type 2, it's just for the sake of the argument.
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well it is just a joke, but if people fear of creating one or two more abilities, we all just merge most of them into a single thingno, thats even worse, the number of powers that would be put into it would be far too many to have it be worth it, a reminder that abstract stuff for us includes thoughts, dreams, laws, ideas, concepts, and even more that I cant remember off the top of my head right now
Ideas and concepts are the exact same thing tho. The point is that people want to make too many useless distinctions.no, thats even worse, the number of powers that would be put into it would be far too many to have it be worth it, a reminder that abstract stuff for us includes thoughts, dreams, laws, ideas, concepts, and even more that I cant remember off the top of my head right now
An idea in common sense is an aspect of the mind. Not every idea (and much less any abstraction) should be concept manipulation. That would be diluting the ability in having no consistent effects and nature. That would be vast overgeneralization.Ichibe is manipulating the name, that is, the embodiment of what a thing is. The idea is changing Conceptual Manipulation to have controlling ideas (and similar abstractions) be the baseline, not the changing of the universe's fundamental principles.
Yeah, automatically slapping 'universal scale' on stuff is dumb. However, that was not the point of my concerns. My concern lies in that we are throwing completly different things, with different natures and different effects into the same bucket to avoid thinking about the subject.Again, it fundamentally is the manipulation of the abstraction, just not necessarily on a universal scale, and the problem is that we automatically slap 'universal scale' as the baseline for every concept in fiction, which is dumb.
A name in general should not be a concept at all. It's just a word.Also, for the sake of an argument, the name itself could be a Type 2 or Type 1 concept. Could someone with resistance to Type 2 Conceptual Manipulation resist Type 1 Conceptual Manipulation, even if it's used in a non-universal context? No, not at all. This shouldn't be and can't be a third type as such; it's a matter of scope, not in the nature of what's being affected, and the nature of what's being affected can still be a Type 2 or Type 1 concept.
If anything, it'd have to be like, a subtype, but I think that's stupid and I still think we should just keep it at two types and make people specify.
Well yeah, obviously, I was never saying that, I was talking in the sense of Ichibe's ability.A name in general should not be a concept at all. It's just a word.
When said ideas are depicted as abstractions, and the manipulation of them in any way affects reality, it should be concept manipuation. What else would it be? Ichibe's ability alters these abstractions and in doing so affects reality.An idea in common sense is an aspect of the mind. Not every idea (and much less any abstraction) should be concept manipulation. That would be diluting the ability in having no consistent effects and nature. That would be vast overgeneralization.
How is it different? Plot is abstract and manipulating it affects reality. By your definition, any manipulation of something abstract that affects reality is supposed to be concept manipulation, so this would logically be as well.Plot manipulation is completely different.
It should be a separate thing. Ideally an ability for changing properties or alternatively a different type of concept manip. Or, if we don't do that, then it would be the sum of the demonstrated effects (i.e. taking away powers is powernull, reducing stats stat reduction etc.).When said ideas are depicted as abstractions, and the manipulation of them in any way affects reality, it should be concept manipuation. What else would it be? Ichibe's ability alters these abstractions and in doing so affects reality.
This is understandable as far as alteration or replacement of concepts is concerned. But what about Creation and Destruction??It should be a separate thing. Ideally an ability for changing properties or alternatively a different type of concept manip. Or, if we don't do that, then it would be the sum of the demonstrated effects (i.e. taking away powers is powernull, reducing stats stat reduction etc.).
Problem is, your suggested definition doesn't make it a different thing at all. You can't define concept manipulation as something which plot manipulation also fulfils per default and then say it is a different ability anyway. If you do not adjust your proposed definition in a fashion that it actually doesn't meet the standards for being concept manipulation it makes no sense to say it isn't.Plot Manipulation is a specific ability, not a different and general ability being saddled with this or grouped in.
Yet your proposal is to make all types exactly that vague. You don't want the sections to be specific, you don't want a section to put vague stuff. I just can't see what appeal you find in that proposal.I think the other section is way too vague to be of any use.
Considering the context, I don't understand what you mean with the question. Which definition of concept do you mean there?This is understandable as far as alteration or replacement of concepts is concerned. But what about Creation and Destruction??
I'm not sure I follow.Also from your proposal of "Essence Manipulation" I interpreted something.
Concept and its Manipulation may not necessitate them be of similar nature.
Concepts can have different types sure. But 1)altering properties of concepts, 2)Creation and Destruction of Concepts is Concept Manipulation. While altering /creating /destroying the properties of interaction between concept and its object can end up as Essence Manipulation.
For example an Concept can be Type 1 or 2 etc, but user manipulating it can end up with Essence Manipulation instead of Concept Manipulation.
I want character pages to be specific. That's always better than needlessly adding more and more onto one page, giving more and more confusing information that users have to sort through.Yet your proposal is to make all types exactly that vague. You don't want the sections to be specific, you don't want a section to put vague stuff. I just can't see what appeal you find in that proposal.
We have to apply such big abiities through the analysis of things on a case-by-case basis. If it's not appropriate in a character's case, it's not appropriate in that character's case.Anything abstract that influences reality is just not specific enough. Let me remind you that we for instance grant High-Godly Regeneration for surviving the deletion of one's concept. With a definition that allows anything abstract that affects reality to meet that standard, massive inflation in that respect is to be expected. Same for the inverse of overcoming regeneration levels via the ability.
Honestly I never considered that factor of different definition of concept, not that I'd be able to properly visualise them.Considering the context, I don't understand what you mean with the question. Which definition of concept do you mean there?
Quite the opposite actually, I was entertaining your proposal that both are different kinds of manipulations.I'm not sure I follow.
Is what you mean to say that while creating, destroying or changing a concept itself is concept manipulation, one could say that changing the properties of an object (i.e. performing Essence Manipulation) is fundamentally the same as changing which concepts the object "participates" in?
Hmmmm... I have to be honest here. I'm completely lost on what you are trying to say. I'm very sorry about that.Honestly I never considered that factor of different definition of concept, not that I'd be able to properly visualise them.
Lets go with general definition. Concept of time/space, laws , emotions, stars, or concept of existence of some specific species or some individual in said species....etc.
Quite the opposite actually, I was entertaining your proposal that both are different kinds of manipulations.
Isn't an "others" section perfect for that purpose?I want character pages to be specific. That's always better than needlessly adding more and more onto one page, giving more and more confusing information that users have to sort through.
We have to apply such big abiities through the analysis of things on a case-by-case basis. If it's not appropriate in a character's case, it's not appropriate in that character's case.
If that isn't a strong prompt towards making the character page specific I don't know what is.
- Others: Various other types of abstractions which can be manipulated to affect reality, but don't exactly meet one of the other definitions, are imaginable. In that case, this type should be listed and an explanation regarding the nature of the concepts and uses of the ability is required on the page. Due to the wide variety of things of this nature, the relationship to the other types and to other abilities needs to be determined from said explanation on the page. As such it is, amongst others, possible that regenerating from erasure in body, mind, soul and such a concept doesn't grant High-Godly Regeneration or that concept manipulation of this type can be resisted by resistance to a completly different ability of sufficiently similar nature and feats.
It might be some sort of abstraction, but I don't see how it is a type 1 or 2 concept.But the thing is, what we've been talking about - Ichibe's names - doesn't not meet the standards of abstractions, it just is manipulated differently. It's not a third type, it's just one of those types altered in a different way from what you want to be the base. The abstraction isn't different, the ability is, and as it is the types that currently exist define types of abstractions, not how they're manipulated - and as I said before, an abstraction could be a Type 1 concept and still be manipulated in such a way.
Provided that concept in question is the source of a property in itself then sure.The point isn't that Ichibe's ability specifically is Type 1, but that an ability could exist that manipulates concepts and properties on a specific scale. This is what I said earlier - I said, for the sake of argument. You're misunderstanding the point that I'm making, which is that switching out a property of a Type 1 concept is still Type 1 concept manipulation, even if the concept itself is not fundamentally and wholly redefined. Same with type 2.
I guess you could just go with some sort of generic Type 3...?
I still think about keeping type 3 for some kind of safe zone. For example, a character name Toujo Basara, he is said to have a conceptual attack, but nothing more than that; and Siren from Azur Lane, they said that they can control the very fundamental, concept part of the pocket dimension they create, but nothing more than that, and we can't just assume they automatically govern reality universally. Or Tobio from Highschool DxD, he can destroy the concept of magic.
Wouldn't that be the Others type?That's what I meant.
1. What do you mean by other typeWouldn't that be the Others type?
If not can I get a specific suggestion for the text of Type 3 that would follow this suggestion, so that I can understand it in more detail?
I mean what I suggested further above:1. What do you mean by other type
...let us make a Type 4, microscopic scale @.@
2. Anyway, yeah, i think we should make type 3 more specific.....
I.e. a type to catch all cases of concept manipulation which aren't clear or don't meet one of the requirements for Type 1 or 2.
- Others: Various other types of abstractions which can be manipulated to affect reality, but don't exactly meet one of the other definitions, are imaginable. In that case, this type should be listed and an explanation regarding the nature of the concepts and uses of the ability is required on the page. Due to the wide variety of things of this nature, the relationship to the other types and to other abilities needs to be determined from said explanation on the page. As such it is, amongst others, possible that regenerating from erasure in body, mind, soul and such a concept doesn't grant High-Godly Regeneration or that concept manipulation of this type can be resisted by resistance to a completly different ability of sufficiently similar nature and feats.
We should also fix some information on Regeneration page, High Godly section or people will just goes wild with High Godly when they saw someone regen from conceptual destruction. Anyway i'm in full agreement with description, as resist the effect of a local type can be resist by other type of resistanceI mean what I suggested further above:
I.e. a type to catch all cases of concept manipulation which aren't clear or don't meet one of the requirements for Type 1 or 2.
I like that idea, personally. Local personal concept in such cases as where the individual concept is abstract and governs the individual. I think of Fate/shit with everyone's own concepts of xAlso i am thinking about rename Type 3 from Lesser Realist Concept to Local, Personal Concept. When we revise conceptual, we change type 1 and 2 to universal independant and universal dependant, the two name itself is really direct and easy to understand. But type 3 we still keeping the name Lesser Realist Concept which to many peoples, hard to grasp the meaning at first sight