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So it was brought to me on a few threads that there are some incorrect powers listed underneath Cole and Kessler's profile:
Cole MacGrath
Precognition: Should probably be changed to Limited Precognition, cause it works only when he absorbs a massive amount of electricity (like a substations worth) and he only gets a vision of himself using a new power that he receives from the boost
Retrocognition: I think there's been a mix up. Cole can't really see the past. He can see dead people's memories by absorbing the bodies remaining nueroelectric signals. He doesn't have retrocog
Telepathy: Should probably be switched to Limited Telepathy or removed, because as aforementioned, he can only read the memories of recently dead people, though he could theoretically do it to living people as well. His radar pulse can sense hostile intent in others, but I'm not sure if that cuts it. Idk, would appreciate some input.
Mind Manipulation: Not sure where the reading memories comes from, and as aforementioned, can only read memories, not manipulat them.
Kinetic Energy Manipulation: Should probably be switched to Limited Kinetic Energy Manipulation because Cole can only use his shields to block attacks and convert their energy into electricity for him to use, or he uses electromagnetism to wrap explosive kinetic charges into his electric rockets and grenades.
Statistics Amplification via absorbing electricity: On top of healing Cole and restoring his energy pool/stamina, if Cole absorbs a sufficient amount of energy, he can either unlock a new power, or use the Overcharge technique, basically a temporary power up that grants him unlimited electricity, and an electric aura that frys anyone unfortunate enough to be near him, or he can release explosive electrical shockwaves that can power up numerous city blocks and fry enemies nearby. The downside to this is that in order to keep the from going he has to maintain contact with conductive objects (wires, generators, etc) or the boost will run out in an electrical explosion. Cole also generally gets stronger the more energy he absorbs
This can also apply to his Karmic Overload, which also grants him unlimited energy, but without the aura or electrical explosion. It works by him performing "karmic" deeds, which store up an when his karma bar is full, he can use the Karmic Overload
inFAMOUS 2 Evil Cole can also gain a boost of temporary unlimited energy by bioleeching someone
Kessler
Teleportation: This should be cut. It's revealed in this cutscenes at 00:50 that Kessler basically moves so fast that it appears that he is teleporting (you see he's covered by the white aura that appears around him when he moves in game)
Precog: Kessler's never shown any signs of precog, not even Cole's low level precog
We should probably add in some weaknesses of his telepathy/mind attacks
His memory inject/telepathy requires physical contact, and his phantasms need to touch their opponent and they are kinda slow
Cole MacGrath
Precognition: Should probably be changed to Limited Precognition, cause it works only when he absorbs a massive amount of electricity (like a substations worth) and he only gets a vision of himself using a new power that he receives from the boost
Retrocognition: I think there's been a mix up. Cole can't really see the past. He can see dead people's memories by absorbing the bodies remaining nueroelectric signals. He doesn't have retrocog
Telepathy: Should probably be switched to Limited Telepathy or removed, because as aforementioned, he can only read the memories of recently dead people, though he could theoretically do it to living people as well. His radar pulse can sense hostile intent in others, but I'm not sure if that cuts it. Idk, would appreciate some input.
Mind Manipulation: Not sure where the reading memories comes from, and as aforementioned, can only read memories, not manipulat them.
Kinetic Energy Manipulation: Should probably be switched to Limited Kinetic Energy Manipulation because Cole can only use his shields to block attacks and convert their energy into electricity for him to use, or he uses electromagnetism to wrap explosive kinetic charges into his electric rockets and grenades.
Statistics Amplification via absorbing electricity: On top of healing Cole and restoring his energy pool/stamina, if Cole absorbs a sufficient amount of energy, he can either unlock a new power, or use the Overcharge technique, basically a temporary power up that grants him unlimited electricity, and an electric aura that frys anyone unfortunate enough to be near him, or he can release explosive electrical shockwaves that can power up numerous city blocks and fry enemies nearby. The downside to this is that in order to keep the from going he has to maintain contact with conductive objects (wires, generators, etc) or the boost will run out in an electrical explosion. Cole also generally gets stronger the more energy he absorbs
This can also apply to his Karmic Overload, which also grants him unlimited energy, but without the aura or electrical explosion. It works by him performing "karmic" deeds, which store up an when his karma bar is full, he can use the Karmic Overload
inFAMOUS 2 Evil Cole can also gain a boost of temporary unlimited energy by bioleeching someone
Kessler
Teleportation: This should be cut. It's revealed in this cutscenes at 00:50 that Kessler basically moves so fast that it appears that he is teleporting (you see he's covered by the white aura that appears around him when he moves in game)
Precog: Kessler's never shown any signs of precog, not even Cole's low level precog
We should probably add in some weaknesses of his telepathy/mind attacks
His memory inject/telepathy requires physical contact, and his phantasms need to touch their opponent and they are kinda slow