- 4,602
- 6,514
Jokes aside, this is hopefully the last Code Vein CRT I'll have to make for a little while, and this verse will finally be all cleaned up.
The tier downgrade is simple in itself; with some more complications that come alongside it. This calc (made by DMUA and published by me) recalculated the current feat that the cast scales to as being High 6-C+, instead of Low 6-B. Since this is the currently accepted form of the calculation (or at least, it was both made and accepted by separate calc group members) the cast should be rescaled to this calculation instead of the previous one.
That's pretty simple, and hopefully not too debatable; the complicated part is scaling, which is what I feel needs to be discussed more here.
Basically, the current scaling of Code Vein across the early, late, and end games is based on the Queen's Relics. In past CRTs, it's been agreed that the Queen's Relics can be used as multipliers. This is based on things like the Queen's Relics being comparable in power with almost scary consistency, and the Queen's Relics explicitly granting the user its power. It's a bit more complicated, but it's fine, and not what I'm here to debate about. What I am concerned about is how we fit this feat into the scaling. For context, here is the full scaling:
Early-Game: Characters are comparable to 1 Queen Relic (via The Queenslayer wielding a relic and fighting the Successors, who each wield their own relics).
Late-Game: Characters are very well above 3 Relics (via Juzo Mido one-shotting three Relic users with a single strike)
End-Game: Characters are at least comparable to 10 Relics (via The Virgin Born wielding all ten of them at once)
Considering that the scaling from the High 6-C+ feat occurs in the late-game, how do we scale this? This wasn't complicated when they were scaled from early-game feats, but how do we determine the comparison between the late-game and the early/end-game? Given that they scale up from 3 Relics via a one-shot, they should be greatly beyond 3 Relics, but we otherwise don't have much scaling or comparison. As such, while the multipliers should still be usable, it'd all fall within a rough range.
For the sake of avoiding unnecessary assumptions and keeping things simple; the best suggestion I have is to take the conservative route and consider the Early-Game as being around 1/3 the late-game, and to treat the end-game as being 3.3x the AP of the late-game. This is technically not exact; and it should be noted on the scaling chain blog that there is room for variance, but both would completely avoid making unnecessary and arbitrary assumptions about how strong the late-game cast is in comparison to the 3 Queen's Relics. So it's probably as good as we can get. I would definitely appreciate input on the scaling here from Code Vein knowledgeables though.
With that whole fiasco out of the way, here's something else I wanted to talk about; Regenerationn upgrades.
Currently, the revenants within Code Vein are listed as having Mid Regenerationn, via being capable of instantly regenerating from complete slices through their entire body, including both horizontal bisection and decapitation (with decapitation in particular pushing it into Mid range). That's all good with me, but one thing it doesn't take into account is "dispersal".
Dispersal is when a revenant is only temporarily killed; in a way that allows them to reform at a Mistle. This is currently just listed as resurrection and immortality, but there's more to it than that. They do not just resurrect at the Mistle; what the game depicts when a Revenant disperses is that they... well, "disperse". Their bodies quickly split apart as they die, into so many separate pieces that they are seemingly imperceptible, before their body reforms itself at the Mistle.
While I still think this can reasonably count as resurrection, given that they do seem to die, the actual method of self-BFR should be enough to grant them High Regenerationn with Dispersal. Their normal Regenerationn should reasonably stay the same, but the dispersal process should be listed next to their normal Regenerationn on their profiles as being High Regenerationn (most likely, at least).
Either way, I've rambled long enough
- Slight tier downgrade for late-game; the feat has been recalced to 773 Gigatons, or Large Island level+
- The early game, via multipliers, should be around 1/3 the strength of the late game, or around 258 Gigatons (Large Island level)
- The end game, via multipliers, should be around 3.3x the strength of the late game, or around 2.55 teratons (Small Country level)
- The Regenerationn for Revenants should be changed to (Mid normally, High with dispersal)