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Removing Durability, Forcefield and Intangibility Shenanigans from Classic Profiles
So this is what I'm referring to:- Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit) - Cecil
- Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of), Forcefield Negation and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the mind and spirit) - Luneth
- Peep the page lil bro. Haxes by their very nature ignore durability.
- No ingame explanations for it, so it is an ability not even acknowledged by the writers. Purely game mechanics.
The Four Fiends, Garland and the Creator - Abstract Existence Removal
- Abstract Existence (Type 1; Absorbed the Essence of the Crystals to his being, being one with the Crystal's literal essence)
The Cycle of Wrath - Abilities Additions
From this:- Immortality (Type 4; Is stated that he constantly revives over and over with the timeloop he has created.)
- Time Manipulation (Time Travel) and Fate Manipulation which grants Immortality (Type 4 and 8) (The Cycle of Wrath allows its participants [Garland and the Four Fiends] to send each other back and forth through time allowing them to come back from the dead. This causes time to warp and spiral, with destiny and the future revolving around this Cycle of wrath.)
Other Ability Additions for Classic FF
- Gravity Manipulation for Meteor - FFIV GBA Manual
- Soul Destruction for the Death spell - FFIV GBA Manual
- Antimatter Manipulation for Flare - FFIV GBA Manual
- Law Manipulation for Time Magic - FFV GBA Manual
- Social Influencing for Faris (Charisma and Leadership) - FFV GBA Manual
- Energy Manipulation for Quake - FFIV GBA Manual
Votes
Agree: DarkDragonMedeus, Theglassman12
Neutral:
Disagree:
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